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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

7
votes
1answer
819 views

Create Square Array

I have an object that I want to make a square array like a 3x3x3 cube. I want be able to change length and count for one axis and have all the other ones follow.
16
votes
5answers
13k views

How can I create a hollow sphere with regularly spaced holes?

My latest attempt has involved a hexagon shape repeated with array modifiers. I then tried wrapping this over a sphere with the shrinkwrap modifier, but that didn't seem to work so well. I couldn'...
9
votes
3answers
1k views

Weird deformation between large ngon and edge ring

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
4
votes
3answers
478 views

Duplicating surface of cube adds a circle to it

I have recently started learning 3D modelling in Blender and I am making model of a Rubik's Cube. Here is what I have done: Added Bevel and Subdivision Surface to the default cube for smoothing its ...
12
votes
5answers
4k views

Array modifier (vary textures on duplicates)

Using the array modifier and textures, can the individual array objects be slightly textured differently for individual look?
9
votes
3answers
32k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
7
votes
2answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
5
votes
1answer
6k views

Remove sharp or jagged edges in mesh

The problematic edges are small, convex, sharp protrusions on a larger concave, smooth surface. Edge split, smooth, and subdivision modifiers do not achieve the smooth surface I'm looking for. Is ...
33
votes
2answers
137k views

How can curves be converted to meshes?

Is is possible to remove the curves and only have the mesh of a tree that was created with the saplings add-on? I'd like to apply a decimate modifier to have a few low-poly trees, but this doesn't ...
8
votes
3answers
2k views

Map ocean displacement to a sphere?

Is it possible to create a "spherical ocean" effect by mapping an ocean texture to a sphere? I tried baking an ocean simulation, loading the .exr images as an ...
3
votes
2answers
2k views

Can modifiers be computed and applied from the command line?

For heavy modifiers, the time it takes to compute can range between a few seconds to half an hour or longer. Can modifiers be added, computed, and applied from the command line with some sort of ...
5
votes
2answers
509 views

To what plane curve does a Catmull-Clark subdivision converge?

1 BU ×1 BU plane, 10 levels of Subdivision Surface modifier set to Catmull-Clark: That's not a circle. What is it? (Mathematically, what's the limit surface of a Catmull-Clark ...
22
votes
3answers
26k views

Convert Cycles Hair Particle System to Mesh Object

I'm hoping this community can help me solve a issue. I have created a cycles hair particle system to render grass. This is successful in rendering and works great. However I want to convert this ...
3
votes
2answers
552 views

Why does my boolean keep flickering?

I'm using multiple modifiers and my boolean keeps flickering - sometimes it can't make the boolean work.
6
votes
2answers
1k views

Render a cut through a mesh

I would like to render a cut through an object using Freestyle. Is there a neat way to cut away a part of the mesh in the rendering (not for real) without using The cut tool (manipulating the mesh) ...
4
votes
1answer
593 views

Prevent legs from coming out of socks [duplicate]

I imported makehuman model with stockings to Blender, cut the stockings and made socks out of them. My problem is that the legs are coming out of the socks in some of the animation frames. For now, I ...
11
votes
4answers
3k views

Adjust random seed of displacement textures

How can I adjust the random seed used for the textures in the Displacement modifier? For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a ...
7
votes
3answers
14k views

How to deal with Cannot Execute Boolean

Some times when using a Boolean modifier, it will return the error "Cannot Execute Boolean Operation". This will often happen with multiple Boolean modifiers. Here is an example file. What causes ...
22
votes
1answer
15k views

Rotating each iteration of an Array Modifier

Is there a way to rotate each iteration of an Array Modifier? For example, I've created the helices of a DNA molecule, and I'm trying to add the base pairs. I've got a cylinder with an array modifier....
9
votes
1answer
661 views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
4
votes
2answers
401 views

How can Edge Loops stay aligned when using the Subsurf Modifier?

I manually aligned each vertext of both marked edge loops in the first image shown (additional edge loops on mudguard and the doors). When a subsurf modifier is added the gap becomes too large as ...
2
votes
1answer
745 views

Add build Modifier to Dope Sheet? [duplicate]

I have a ton of things building in my file, but I need to be able to retime them. So say I have on part starting to build at 200frames and it builds for 100frames. I need to be able to change the ...
9
votes
2answers
860 views

How can Waves of the Ocean Simulator flattened on a Beach Area?

I'm currently trying to flatten waves of the ocean simulator on a beach area using a lattice. But sometimes the end of the waves mesh becomes visible. When the influence of the lattice is increased ...
3
votes
1answer
1k views

Boolean modifier messes up material assignment [closed]

I have a car that has two materials assigned to it. When I apply a boolean modifier to the car it tweaks all the colors that were assigned to it. Why is this and what can I do about it?
6
votes
1answer
3k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
2
votes
1answer
549 views

Getting vertex weights with the vertex proximity modifier

I am trying to use the Vertex Proximity Modifier to update vertex weights and hoping to be able to read the same with Python. I have a plane and a vertex group called "all" (which includes all the ...
6
votes
2answers
937 views

Can I use an image sequence with offset frames as a texture on array items

I'm creating an animation of a film bed with a film strip running through it. The film strip is basically just an array object with a curve modifier. What I want to do is use an image sequence for the ...
12
votes
3answers
2k views

Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?

A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
9
votes
4answers
3k views

Smooth displaced mesh

Whenever I use a Displace Modifier, it looks like it does no interpolation of my height map. Green is how it should be, Red how it is. Notice how the mesh is dense. The texture I use as height-map is ...
9
votes
2answers
2k views

How can I get the Solidify modifier to apply after a texture displacement?

I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier ...
12
votes
3answers
6k views

Fixing a messy boolean operation

I'm splitting an object with a plane using a boolean modifier as described in Split a mesh with a plane. Roughly: Duplicate the object. Add a plane. Apply an intersection Boolean modifier to the ...
3
votes
0answers
266 views

Soft body cloth meshes being affected differently to each other

I have created four objects using soft bodies to simulate cloth which are being affected by force fields (wind) but two are behaving abnormally and I do not know why. I have posted images (click for ...
11
votes
1answer
983 views

Access skin modifier radius data

With Skin Modifier, we can "weight" a vertex (in Edit Mode) so that the resulting Skin mesh is bigger or smaller - similar to Curve objects which has "Scale Feather" adjustable. Manually, we can hit ...
12
votes
1answer
1k views

Applying Dupli-Objects

Is it possible to bake dupliverts into one mesh for the BGE? (I have a large ground landscape that I use as the parent to duplicate trees, and the BGE doesn't support most modifiers.)
14
votes
1answer
27k views

Split a mesh with a plane

I'm trying to split a mesh into two pieces along a plane like in this video, using Blender 2.62. The closest I can come to splitting a mesh into two pieces along a plane is this: Add a plane Grab ...
7
votes
1answer
2k views

Ocean modifier and foam data export?

It is there any way to export the foam data generated from ocean modifier to use it in other render engine, like LuxRender? The manual says that the foam data is stored as vertex color data, but there ...
13
votes
5answers
3k views

Best way to “sculpt” sphere-shaped holes on a sphere surface?

Sorry for the confusing title, the best way to explain it is to look at my image (don't pay attention to the lines connecting the holes and sorry for the poor quality) I have been thinking about this ...
14
votes
3answers
16k views

How should clothes be modified to fit a character model?

Starting with a prefab model of t-shirt I tried to scale it to fit better but the result isn't satisfying. Some parts of the models mesh become visible. Is there any option or modifier that could ...
25
votes
4answers
2k views

When is it useful to mirror?

Having discovered the mirror modifier I have been assuming I should always use it when modeling a symmetrical object. For instance, take a simple stool. Is it more efficient to model one half with a ...
30
votes
1answer
34k views

How can I duplicate a mesh along a curve?

I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
24
votes
1answer
35k views

Is it possible to automatically simplify geometry in blender without losing object shape?

3ds max has a sort of modifier that allows you to take a heavily subdivided mesh and take away some of the polygons that would anyhow create a single polygon (i.e they are facing the same way).
23
votes
2answers
13k views

How to add roughness to a surface using modifiers?

I'm trying to make a roughened parchment-like material. I don't want to just use a texture, because I want to take a low-angle shot that lets me see the actual bumps in the surface. I currently have ...
35
votes
2answers
49k views

How can I make the mirror modifier work right?

When I add a mirror modifier it sometimes doesn't mirror correctly, giving me an overlapping mesh. How can I fix this?
48
votes
3answers
44k views

Add the Same Modifier to Multiple Objects at Once?

Is it possible to add a modifier to more than one mesh at once? I have a lot of unique objects, and I want to set a subdivide modifier to them, would I have to do each one individually? I have ...
10
votes
1answer
1k views

Can modifiers be called in the Game Engine?

Can modifiers be called in the Blender Game engine and called using actuators? For example, could the explode modifier be called when you jump on a box? If so, are there some modifiers that work ...
20
votes
3answers
5k views

Can modifiers such as “Subdivision” and “Array” be “animated”?

Suppose I wanted to animate an object growing out of the ground, or turning from a cube to a much smoother shape, could I animate this using modifiers and key frames? I know I can use shape keys to ...
17
votes
3answers
8k views

How do I take a flat model and wrap around an axis like a wheel?

I am making tread for a car and I made a simple pattern for one section and then duplicated it a bunch of times using an array. What I want to do now is take the model that is flat and wrap it around ...
36
votes
3answers
24k views

How can I use an array modifier to create individually manipulatable objects?

I often use an array modifier (or two) to quickly create a grid of identical or symmetric objects, which can be really useful when modeling all sorts of man-made objects. Once I've made the grid, ...
15
votes
6answers
8k views

Can Blender “un-smooth” a mesh?

When a mesh is smoothed, every selected vertex is moved towards the average position of its neighbors. Is there a way to do the opposite, given a mesh with bumps, curves and corners, to move selected ...
9
votes
2answers
6k views

How do I do a clean boolean?

I build a primitive pool table model with holes where the pockets would be but cutting the holes via the Boolean modifier left me with really bad looking lines in the table surface. I could very well ...