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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

52
votes
3answers
74k views

Keep sharp edges when using subdivision surface

How can I use the subdivision surface modifier to create more high poly meshes without ruining sharp edges? For example this mesh The sphere should be subdivided but the rim of the cylinder should ...
37
votes
2answers
53k views

How can I make the mirror modifier work right?

When I add a mirror modifier it sometimes doesn't mirror correctly, giving me an overlapping mesh. How can I fix this?
9
votes
2answers
11k views

Boolean Modifier not working

I'm trying to model an M16 but it's not going so well when it comes to the magazine of the weapon. Next to the magazine is a mesh. I want to cut holes in the mag with that mesh. But the magazine just ...
30
votes
1answer
36k views

How can I duplicate a mesh along a curve?

I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
13
votes
4answers
17k views

How to curve my mesh

I'd like to curve my object, but I'm considering two options. The first one is to make the object up with lots of vertices, like a sphere can be. The second is to apply some kind of modifier curve to ...
5
votes
1answer
2k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
6
votes
3answers
9k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
32
votes
6answers
56k views

How to make a circular array using offset object as center?

We know that the there is an Object Offset option for Array modifier, but when trying to make a circular array with that offset object as the center of the array circle, it always doesn't behave quite ...
20
votes
4answers
15k views

How do I prevent object distortion when applying a curve modifier?

This is the profile of the object I'd like to wrap... Here is the object's profile after being wrapped... Is it possible to prevent the distortion? The following post here: http://blenderartists.org/...
3
votes
1answer
821 views

Torus object stretched in array curve modifier

I have a chain object. And i have a curve it follows. I got it to work for following curve, but chain object is not circles but both parts are more like stretched circles (ovals). Object i made with 2 ...
12
votes
1answer
36k views

How to cut holes in an object using another object?

I'm trying to model a M16 but I have a preoblem with cutting the holes on top of the handguard of the weapon. As you can see on the picture above, I try to cut holes in the handguard (The marked ...
12
votes
3answers
25k views

“Cannot execute boolean operation” when subtracting several spheres and cylinders from cube

This is a follow-on question as suggested by a commenter. What I'd like to do is to create a geometry with the following properties: A cube with several spherical indentations carved out on top. 16 ...
5
votes
2answers
3k views

Applied boolean modifier leaving shading artifacts with flat shading

I tried to manipulate a cube with the Boolean modifier. I tried to cut out an edge of the cube with a cylinder. Also, the shading result looks awful in FLAT SHADING mode, so I turned on SMOOTH SHADING....
7
votes
3answers
10k views

Wrap curve around sphere

I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth. Basically, this is ...
14
votes
2answers
5k views

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape

I'd like to do an animation where a globe will unwrap it's texture. Go from this to this , but in 3D space, so it will look exactly as its unwrapped form. The only methods I have on mind are ...
9
votes
3answers
1k views

Weird deformation between large ngon and edge ring

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
55
votes
3answers
50k views

Add the Same Modifier to Multiple Objects at Once?

Is it possible to add a modifier to more than one mesh at once? I have a lot of unique objects, and I want to set a subdivide modifier to them, would I have to do each one individually? I have ...
15
votes
3answers
4k views

How can I easily animate cutaway views on multiple objects?

I'm trying to create animated cutaway views on multiple objects in my scene. For example, in my car model, the seats and other interior objects are separate objects. This question talks about using ...
3
votes
1answer
839 views

How do I fix a boolean/bisected surface edge?

I am trying to slice up my models using the Boolean modifier. After applying the modifier on my smooth mesh, I get the expected result, a flat dissection to separate my mesh into two. The problem ...
11
votes
1answer
4k views

Blender Cycles True Displacement

I want to use the displacement node in cycles node editor, i was wondering whether subdividing an object or using sub surf modifier makes any difference, if so which one I should go for in order to ...
4
votes
1answer
446 views

Object on curve wont stay flat!

I have attempting to make a fin tube for two days and it is killing me. Fin tubes are pipes that have a tight spiral of flat fins sticking out all around them. The spiral wraps around the ...
7
votes
5answers
3k views

Is it possible to give a texture thickness?

I have a plane with a texture with both transparent and opaque elements. I would like to give that texture thickness. If I solidify the plane, the texture is only on the faces, not 'through' the ...
18
votes
3answers
26k views

Is there an unsubdivide function in Blender?

I am wondering if there is a modifier or tool that will essentially undo a subsurf or subdivide command.
6
votes
1answer
872 views

confused about “unwrap” vs “modifier unwrap”

Okay I may be asking a stupid question, but why are there multiple ways to unwrap? In many tutorials they use the U key and use one of the unwrap method from that list, except now I realize there is ...
12
votes
1answer
30k views

Mirror modifier is not working, no mirrored object?

I'm learning how to use the mirror modifier and I am having some trouble. When I apply the modifier to my object I don't see a mirrored version of it. What am I doing wrong?
5
votes
2answers
731 views

How do I know the number of polygons after adding a subdivision surface modifier without applying it?

How do I know the number of the polygons after adding a subdivision surface modifier without applying it? I have the number of poly after applying.
23
votes
2answers
38k views

Bevel specific edges

How would one curve specific edges while leaving others alone? I'm trying to model this (circled) object, But can't figure out how to bevel side edges and leave the front-edge flat. Tried using the ...
36
votes
3answers
27k views

How can I use an array modifier to create individually manipulatable objects?

I often use an array modifier (or two) to quickly create a grid of identical or symmetric objects, which can be really useful when modeling all sorts of man-made objects. Once I've made the grid, ...
6
votes
4answers
3k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
12
votes
2answers
4k views

How can I create twisted geometry?

I have attached an image as an example below. I want to twist a rectangle. Do I have to convert that rectangle into a curve or into mesh and then twist it with ctrl+T? Please explain with an example....
10
votes
1answer
391 views

Random sized cylinders with no intersection/gaps

I'm trying to find a way to achieve an extruded version of what the image below shows without having to manually scale every cylinder. I tried particle systems (hair, both vertex and face modes), but ...
24
votes
2answers
26k views

Is it possible to apply modifiers to multiple objects at once?

You can copy modifiers from one object to other objects with CtrlL> Make links > Modifiers, or the Copy attributes addon. However, is it possible to apply modifiers to many objects at once?
7
votes
1answer
2k views

Is it possible to use a displacement map without having real geometry?

I'm currently trying out displacement maps. As I was told by some video tutorials I need to apply them as a (displacement) modifier on the mesh. Therefore, I have to subdivide the mesh to achieve more ...
3
votes
1answer
4k views

Boolean Modifiers not working normally [duplicate]

When using a Boolean modifier on an object, the "Operation" choices (Difference, Union, Intersect) are all not working normally. Choosing "Union" makes it do the effect of "Intersect" and "Difference" ...
3
votes
1answer
3k views

Can I “fill” an empty object?

I have this weird object (vascular tree) which is empty inside, but closed from the top and the bottom: However, it is empty inside, which makes me unable to use boolean on a bigger object (I want to ...
2
votes
1answer
797 views

Mirror modifier mirrors on different axis/axes from the selected one(s)

I have 2 objects a face and an ear. Mirror modifier works fine for the face. But when I use mirror modifier to duplicate the ear on X axis, it duplicates on Z axis. And when I use mirror modifier on Z ...
1
vote
3answers
428 views

subsurf splits the mirrored model into two objects

I tried to subsurf this model that I mirrored but when I use subsurf it splits the model into two objects. Before Subsurf: After Subsurf: Any help would be appreciated.
27
votes
3answers
29k views

Apply subsurf modifier to only part of an object

How can I apply a modifier only to a part of an object? I want to model a goblet with a pedestal, and if I add a subsurf, the pedestal, of course, gets an unwanted round shape. How can I avoid that? I ...
34
votes
2answers
151k views

How can curves be converted to meshes?

Is is possible to remove the curves and only have the mesh of a tree that was created with the saplings add-on? I'd like to apply a decimate modifier to have a few low-poly trees, but this doesn't ...
7
votes
1answer
2k views

Retopo: Can we apply shrink-wrap to multires subdivisions?

An idea came to me recently that I think would be very effective for retopology. The dilemma If you've tried doing Multires sculpts you've probably noticed that pinching, stretching, and uneven ...
23
votes
1answer
18k views

Rotating each iteration of an Array Modifier

Is there a way to rotate each iteration of an Array Modifier? For example, I've created the helices of a DNA molecule, and I'm trying to add the base pairs. I've got a cylinder with an array modifier....
4
votes
3answers
1k views

Deform object after another object

I have seen other similar questions but they don't seem to be what I want, please correct me if I'm wrong. For simplicity: delete the default cube, NumPad7, add cylinder, rotate X 90, then add torus ...
2
votes
1answer
722 views

Subsurf modifier rounding sharp edges

I tried to apply a Subdivision Surface on a part of my object. I can't keep the angles sharp, they all turn into rounded angles. The angle before applying the Subdivision surface... ...And after
1
vote
3answers
3k views

How to add curve modifier to text?

I am relatively new to blender and am trying to wrap some text around a hair spray bottle that I made. I have watched many tutorials on how to do it, but it never seems to work. I am trying to wrap ...
14
votes
2answers
11k views

What is the difference between a subdivision surface modifier and multiresolution modifier?

I'm currently modeling my game character in Blender (see below picture). What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface ...
10
votes
2answers
5k views

How to use array to create circular array without spiralling

I am trying to build a Colosseum. I have one arch and want to use an array for the rest. I've added an empty at the center and added the array. Done the object offset, but no matter what I do I keep ...
6
votes
2answers
658 views

How to smooth an arrayed object so the breaks between objects are less obvious?

I have this shape, made by arraying a single tentacle segment, using an empty scaled to 0.9 for the offset. I want to smooth it out, so that instead of looking like a bunch of blocks laid on top of ...
12
votes
3answers
2k views

Is it possible to prevent a Displacement modifier from affecting certain parts of a mesh?

A Displacement modifier is doing a great job making a mesh look a realistic object, but there are certain spots, such as a dozen or so vertices at one corner of the mesh, where I don't want any ...
12
votes
2answers
1k views

Creating a truck exhaust mesh

I am trying to create an truck exhaust mesh with blender. Currently I am using a smaller size cylinder to cut inside and then using some other cylinders to cut every hole with boolean modifier. ...
9
votes
1answer
3k views

How can I save memory in cycles when I have a lot of duplicates?

I have a scene I'm working on which requires a large amount of duplicates which I was planning to use an array for. I recently heard if you use Shift+D instead of Alt+D and wondered if there was a ...