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Questions tagged [modifiers]

Modifiers are automatic operations that affect an object in a non-destructive way.

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Interior Vertexes and Faces Post Boolean

I am attempting to model a screw so that I can 3d print them if my son looses them. I thought this would be a good time for me to play with the new blender 2.80. (why do people keep calling this ...
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42 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
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39 views

Prioritizing modifiers between different objects

I know I can prioritize modifiers in an object to decide which modifier will be computed before of another and viceversa, but can I prioritize modifiers between multiple objects? For example, imagine ...
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43 views

Gap created after Screw modifier

Just a quick question, is it normal for there to be a gap along the surface of a mesh once the screw modifier has been applied?
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2answers
62 views

Engrave, Boolean Modifier

how are you? . i am modeling a soap with engraved text on it, as shown in the attached image. but when i use the Boolean modifier on the soap with the wanted text the whole mesh of the soap mess up as ...
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1answer
20 views

How to edit or hide modifiers in 2.8?

Can I edit the modifiers applied to an object? https://ibb.co/9stPR5L There is a subsurface modifier applied to the orange part and I'd like to hide it to work on the shape better. After applying a ...
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42 views

boolean union having problem when combining cubes with same height

I tried to union 2 cubes , this supposed to be very easy task, but fail at some point. (cross object on the left) So i create union of two identical box/cube , i reposition the second cube so it cross ...
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1answer
47 views

Using a custom object to “hollow out” that same object?

I'm a total Blender noob here, so I apologize in advance if I seem to have trouble understanding. I'm trying to create a "picnic basket". I created a simple trapezoid by extruding then resizing a ...
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39 views

How to scale down an extrusion/hole in mesh?

So I created some mesh stuff for Second Life. The biggest plate fits around the barbell fine, but I have an issue with the smaller ones where the size of the hole is too small because the ...
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44 views

Can Array modifier work in global coordinates?

These two black marked object are joint together, I want them to multiple with array modifier in red axes, but unfortunately array modifier copies the object in blue axes. How can achieve this?
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145 views

Working on a slice & mirror modifier combo script (a la 3ds max). Unable to stack modifiers. [Beginner]

I've made a crude script to combine Boolean and Mirror modifiers and have the whole thing controlled by an Empty. The goal was to basically have a 3dsMax-like modifier that has a slice plane that can ...
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1answer
16 views

black cracks/ fragments across multiple objects in final render

In my render I have been working on there are multiple objects which have black "cracks" traveling through them, despite not being parented or part of the same mesh. The normals are not inverted, the ...
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1answer
36 views

Array along the curve keeping rotation and equal steps along an axis

Is there a way to control a position of arrayed objects by a curve keeping the rotation mode and equal steps of the array along an axis? (Detailed explanation at the screenshot applied) Thanks!
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38 views

Mesh becomes flat when working with Fracture Modifier Branch. Is this a regular bug?

I'm working on a simulation with the Fracture Modifier Branch. Sometimes my fractured object turns into this flat object and there's no way I can restore this. I tried removing the rigid body world, ...
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1answer
24 views

Align normals to camera with material nodes

I am using the Normal Edit modifier (aka Set Split Normals) on directional mode to align an object's normals towards the camera. This gives me some of the shading that I want. However, it causes me to ...
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1answer
18 views

Problem with a simple physic simulation using python scripting

I am very new at blender and I want to make a simple simulation in blender. I used boolean operation to model the bowl-like shape. And I dropped the cube into the bowl. When I play the simulation via ...
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21 views

Boolean Modifier not working at all

The Boolean Modifier isn't working at all, just leaving these weird lines:
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2answers
1k views

Quick way to remove solidify thickness

I have made the mesh and added solidify modifier and applied. But later i thought to increase the thickness. So now i want to remove thickness so that i can added the solidify modifier again. I want ...
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1answer
25 views

merging bended solid tubes organically

being a complete noob in blender, I wisely chose a quite complex object as my first project ;-) - the objects should have precise dimensions (which I managed more or less) - the tubes should have a ...
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1answer
48 views

Shrinkwrap Modifier Doesn't Conform After Having Geometry Follow Profile

I'm trying to retopologize a flower stem that I sculpted. I am applying a shrinkwrap modifier to a circle where I close follow the geometry and then as I understand it, the shrinkwrap modifier should ...
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1answer
43 views

How to make material from multiple objects appear as one. Ignore interior faces?

I'm struggling with a what seems like a simple task, both in an animation sense and a 3D printing sense. I'm attempting to create a model similar to what I'm showing here that would allow me to take a ...
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1answer
34 views

Subdivision Surface Modifier gives unwanted results

I've designed a Formula 1 steering wheel. At the back of the real thing, there are screw holes which I want to add. The steering wheel object has got a Subdivision Surface Modifier turned on. When I ...
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1answer
35 views

Animation Nodes and Boolean Modifier

Using this setup in animation nodes I created a phantom effect for my text with a wave modifier, but when I apply a boolean modifier it gets rid of the transparency of my text. Is there a way to apply ...
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1answer
15 views

python : creating 4D simplex by connecting all vertices with ever possible triangular face

I'm creating higher dimensional shapes (4+ dimensions) and for a simplex, every vertex is connected so that any 3 vertices you pick form a triangle. this is simple to do with shapes with a low vertex ...
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1answer
19 views

Wave modifier Propagate Vertically

I might just be trying the wrong tools for the job. But im trying to get a wave modifier to propagate it's waves vertically without having to model at a 90 degree angle.(i like the assigned rotation ...
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31 views

How to engrave text without boolean modifier?

As the boolean modifier messes up my image texture and cannot re unwrap. I need to find another way of engraving my text.
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1answer
29 views

Using Wave Modifier instances in Animation node

In animation nodes is it possible to take an object data path output and run it with an instancer? I am trying to give a ghost type effect to the wave modifier on text. Throught the wave of the ...
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39 views

Path constraint switching and timing

I am working on my character animation project. I want to create multiple paths for my character to follow, (do action). For Example, follow the first path from frame (x) and (do action) until the ...
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1answer
42 views

How can I push down an action with only modifiers

https://www.file-upload.net/download-12536795/push.blend.html In this file (on the camera) I have an action with only modifiers (in this case noise) - but I can't push that track down in the NLA ...
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1answer
54 views

Missing properties in properties window

Hi guys, I don't know how it happened, it might be some shortcut that I don't know about. Everything is okay when I open up a new project but when I load my previous file it looks like that. Also, I ...
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1answer
21 views

How to strip off a final object(mesh) into many separate segments

I have a final mesh and whant strip off it to many separate objects, wanna create parametric furniture. I find video only for 3d max, they used Splines section, how to achieve the same result. Plz ...
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1answer
45 views

How can I normalize weights to a limited subset of weights on a model with shapekeys?

I just created a lot of shapekeyed facial expressions on a head/neck with appropriate head/neck weights, weights that I want to keep. I would like to create vertex groups like mouthCenter and ...
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1answer
8k views

Mirroring object across global axis using mirror modifier?

I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center. Is there any way to use global axis as the pivot?
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1answer
45 views

How to adjust collision margins for objects encapsulated in one another?

I have used the boolean tool to place a cone inside a cube (the cube has the cone shape cut out from it inside). I would like to make them both active objects and have them sit still until something ...
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1answer
96 views

Jagged edges from joining with boolean modifier

I am sculpting a mesh and joined the head to the body with a boolean modifier and every time I join any meshes together they form these edges that I can't sculpt away. Both meshes have had all ...
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1answer
23 views

Is there a way to change the default Booean operation type?

I use the Boolean modifier a lot and almost always use the "Difference" option. It would be great if I could make that the default rather than "Intersection". Is there a way to do this?
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39 views

Branching a cached cloth simulation

I figured out I could get cloth to sew itself without gravity issues by animating gravity. So, after several minutes I end up without between fifty and a hundred frames of cloth simulation that result ...
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1answer
54 views

Curving mesh to other mesh

As a note: below images are a massively simplified representation. The actual objects contain way more vertex. With a lot of manual labour I can reach my goal but since I need to process lots of ...
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2answers
34 views

non-linear scaling of STL-files along the Z-Axis

I have an STL that is about 400mm in Z. I would like it to scale for example 2% for the first 100mm and 1% the rest of the 300mm. This should work for objects that are shorter than 400mm but still ...
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1answer
41 views

How can I use a block size of 1m for different sized models using the remesh modifier?

I have models that are different sizes, and I am using the Remesh modifier with block mode selected. How can I keep the block size at a very specific size (1m in my case), regardless of the size of ...
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36 views

How to create rounded shape of the grill?

Hello and best regards to everyone viewing this post! I am quite new to 3d art and blender in particular, so seeking for some help out here. I am creating a 3d model of B&W 803 D3 speaker The ...
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How to simplify or aggregate a mesh with 20.000 tris?

How can I simplfy or aggregate a mesh which consists of more than 20.000 tris and faces into an object with less tris? I have tried the decimate modifier to collapse, which removes some tris (not ...
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Can you have linked boolean modifiers that update with source file changes?

So, I'm currently using Blender as CAD software for 3D printing. (yeah, I know, but I'm on Linux and FreeCAD is essentially unusable, so I'm making do.) I've got a large set of prints I'm working on ...
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1answer
97 views

Boolean + Subdivision Modifier: How to cut a perfect round hole?

I have two Cylinders. To the first I apply a Subdivison Surface Modifier first (see the right object in the picture). Then I create a second object (cylinder left) and apply the Boolean Difference ...
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22 views

Array Modifier Object Offset acting odd

I'm pretty new to Blender so I apologize is this is a silly issue or has been answered before.. I'm trying to make a wagon wheel, but whenever I add the array modifier and apply 'Object Offset', in ...
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Trouble boolean joining objects. Blender export perceived as separate objects.

I'm working on a ring I am willing to print out. I've sent my stl export to the printing place, but they claim that mesh I've sent consists of 3 separate objects. But when I'm working on blender, ...
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3answers
68 views

Intersecting Three Cylinders

You would think this would be very simple, but I've had no luck so far, so I'm posting here. I'm trying to generate this shape (courtesy WolframAlpha). This is simply the intersection of three ...
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1answer
29 views

Array modifier - why is the source object tripled?

I don't understand why is the source object: BaseDeco 1, tripled when I apply the array modifier, with offset based on an Empty (BaseDeco 1 Empty)? It is tripled - there are 3 sources from which the ...
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1k views

Why can't I use a vertex group to control a particle system's density?

Even with Use Modifier Stack turned on, and the Particle System being above the Subdivision Surface Modifier my Particle Systems Vertex Group Density isn't working. I'm trying to apply a Vertex Group ...