Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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Join 2 faces with different shapes together

I want to join the bottom part of that octagon in the plane below it (both are selected in the image). I also want to keep the size of both of them, I just want to insert the octagon in the plane, ...
Pacha's user avatar
  • 257
0 votes
2 answers
1k views

Modeling a fish with curves - complication at tail

I'm modeling a fish with Bézier curves, but now I have a body of rotation and don't know how to carve out the tail. I have searched Google and YouTube for the problem, but the nearest thing I have ...
Night Train's user avatar
2 votes
1 answer
1k views

Building a 3D crane [closed]

I want to build a crane like this: http://www.3dcadbrowser.com/th/1/3/3597.jpg But I have no clue on how to approach all those pipes without going crazy. Does anyone have suggestions on how to ...
Terix's user avatar
  • 123
3 votes
0 answers
117 views

How do you set dimension between edges? [closed]

On the cube when I split it to form blocks, how do you set the length and width of the split?
C. Ridley's user avatar
3 votes
1 answer
807 views

How work with CAD 'stl' imported object files

I imported a CAD drawing of an airplane in 'stl' format into Blender. I left the windows out, because I want to make them clear glass. When I import the window separately, in 'stl' format, I am ...
WFR's user avatar
  • 231
3 votes
1 answer
944 views

Why does knife project cut only one hole into a disc?

I used the spin operator to duplicate a circle, after that I tried to knife project all circles (single object), all the duplicated circles don't have an effect but the original circle is cut out. Why ...
stacker's user avatar
  • 38.1k
6 votes
2 answers
430 views

How can the demarcation between two materials be smoothed?

After assigning two different materials to a subdivded mesh, I would like to smooth the demarcation between them from: To something like: I tried to isolate one material and selected the outline ...
stacker's user avatar
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17 votes
3 answers
46k views

why does loop-cut-and-slide ignore some faces but not others?

why does the loop-cut-and-slide operation ignore certain faces but happily cut others?the model is symmetrical so it is a bit strange to pick 3 faces that won't get cut. I tried applying it to see if ...
ZCoder's user avatar
  • 725
7 votes
4 answers
1k views

Spawn planes around a circle?

I am trying to create skirt out of leafes but it is actually a pain to position them. Is it possible to create this procedurally? So that I just create a circle and say spawn 20 textured rectangles ...
Maik Klein's user avatar
5 votes
3 answers
4k views

How can I make some edges on my model sharper and others more rounded?

I have an image explanation of what I want to achieve. Here it is: Right now the whole edge is sharp. It is giving me a really hard time. Also here is the model: https://www.dropbox.com/s/...
SpyChar's user avatar
  • 51
8 votes
1 answer
2k views

Adding Labels, Angles, Domains on Objects for Making Math Models

I am very new to Blender. I have been looking for a program to create a model for visualizing different math concepts. Blender looks promising as it provides the possibility for not only this, but ...
chase's user avatar
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81 votes
5 answers
245k views

How would you cut a shape out of an object using another object?

Coming from SketchUp one of the tools I miss most is the circle draw tool which lets you draw a circle on any face and then you could extrude it in/out. The only tool that I know of that comes close ...
Qwertie's user avatar
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100 votes
5 answers
158k views

What is non-manifold geometry?

I am not quite sure what non-manifold geometry is. I thought non-manifold geometry was just floating vertices and hole in a mesh. From my experience this is not always the case however. What is non-...
Vader's user avatar
  • 14.5k
2 votes
1 answer
1k views

How to fix topology seams

I am trying to model a part of an airplane. I have a problem with some slight distortions in the mesh. How can I fix this so that it looks like a smooth continuous surface. What it should look like: ...
Vader's user avatar
  • 14.5k
0 votes
1 answer
239 views

Batman cape material [closed]

How do I create a material for Batman's cape? I have already tried a black diffuse shader, but it is not good. I need some lights highlights so I tired glossy, too much highlights. So I made roughness ...
Peter M's user avatar
  • 11
50 votes
6 answers
57k views

How to edit Parameters for an Object after it is created?

When you first add a cylinder, you have the option to change the number of vertices, etc, but once you do anything else in blender, it seems you no longer can edit those parameters. Is there a ...
Thom Blair III's user avatar
1 vote
4 answers
772 views

Is it possible to extrude along a curved path like those made by a spirograph?

I was looking at spirograph drawings and I was wondering if Blender has any way of extruding along such a path so that it could be turned into a mesh object. Here's a link to some spirograph pictures: ...
Thom Blair III's user avatar
21 votes
4 answers
53k views

How to flatten a face to avoid distortion (make an ngon planar)

I created a kind of procedural modeled ground (rocks desert like), with some decimate modifiers to have a really crazy topology. The result is nice, except for some ngons faces that contains some ...
Polosson's user avatar
  • 6,464
4 votes
3 answers
7k views

Faces without black dots

Why do some faces in Edit mode when I have Faces selected do some of the faces not have black dots? When I try to subdivide those, it doesn't work properly (all that happens is the black dots of ...
PixelArtDragon's user avatar
4 votes
2 answers
2k views

How do I make a sphere with 5 flat sides? [closed]

What it says in the title, I'm trying to make a sphere with 5 flat sides so I can place a cone on top each one in a star esque pattern but I have no idea how to do so. Ideally they'd want to be equal ...
Broand's user avatar
  • 51
2 votes
2 answers
2k views

How to make (focused on modeling) burnt wood [closed]

For my art lesson I want to use blender to create burnt down Letters. I know how to texture it but I don't have an idea how I should model it. The idea is that the shape is still visible but the has a ...
WorldSEnder's user avatar
  • 1,596
6 votes
2 answers
7k views

Render Transparency in edit mode

I am doing some modeling with blue prints. I would like to see the blue prints through my mesh. However when I switch to edit mode the transparency is no longer rendered. How can I enable transparency ...
Vader's user avatar
  • 14.5k
28 votes
3 answers
55k views

How to evenly space vertices?

I have a edge loop that has vertices on it. Is there a way I can separate the vertices on the the edge evenly without moving the end points? I would also like for the vertices to maintain the current ...
Vader's user avatar
  • 14.5k
1 vote
1 answer
3k views

Change imported model orientation

This is what I get when I import a character in Blender : As you can see the character is not in the right position. I would like to see it "standing". Can I rotate the camera like this ? (here I ...
Lior's user avatar
  • 11
14 votes
6 answers
14k views

Blender resources for architects?

My interest in Blender comes from wanting to use it to model physical structures and produce architectural drawings; what I have so far is really impressive, but there doesn't seem to be too much ...
2 votes
2 answers
1k views

How to connect faces without intersection?

I don't want to change the geometry of the faces I want to connect to. I'm sure more seasoned 3D modellers have a simple way for this. Please enlighten! In the tutorials for joining cup handles to ...
chrisp's user avatar
  • 619
2 votes
2 answers
13k views

hard self collision: make particles occupy space

By default, Blender's particles don't have any spatial extension. This is fine as long as particles are rendered as halos. But if you give them a size and an appearance as object, it becomes obvious ...
Ichthyo's user avatar
  • 551
4 votes
1 answer
4k views

How to let Mesh Deform modifier work as expected

I wanna use the Mesh Deform midifier. I created an own cage mesh and set the modifier, but it seems not working. I don't know what the problem is. There is a pic: The cage: http://speedy.sh/xaajq/...
dragostej's user avatar
2 votes
1 answer
2k views

Disable the 'see though mode' in edit mode

I am currently modeling an ear and it becomes very hard to see some vertices I know that I could hide some geometry in the background, but is it possible to completely disable the see though mode so ...
Maik Klein's user avatar
4 votes
2 answers
3k views

How to fix ngons overlapping wire edges?

I am trying to make a retopo of my human head. But it seems that I already have several ngons because I couldn't create an edge loop. So I checked it with mesh lint and it showed me the ngons But ...
Maik Klein's user avatar
7 votes
3 answers
10k views

Extruding Multiple Curves At Once

I have an SVG file that I imported into Blender that uses curves. The image is split into multiple sections and I cannot figure out how to extrude multiple curves at once. I tried selecting all of ...
user199022's user avatar
5 votes
1 answer
948 views

Controlling subdivision surfaces quality

Is there a way to control subdivision surfaces quality ? Specifically: If I need extra geometry, I add an edge loop, but this changes the curvature and I have to manually adjust all the new vertices ...
user avatar
2 votes
2 answers
318 views

Resurfacing Mesh After Spin Operation

I'm using Blender to create models for 3D printing. Right now I'm using the spin tool to revolve a basic 3D shape around a center axis so that it create a set of overlapping identical units. Think ...
Will's user avatar
  • 21
1 vote
0 answers
37 views

Black Lines After pressing smooth [duplicate]

I have this Problem in Blender. After Pressing the smooth button in object mode, it creates a black line, which i think is shadow, around my object. Link to image: (If above image doesn't display) ...
K-Redninja's user avatar
2 votes
3 answers
1k views

Optimise triagular mesh on model for a given triangle size

Hello there Blender community! I am a Blender noob and am helping a mate come up with a solution for a work of art that he is putting together. Basically we are going to create a 3D model of a scale ...
oldo.nicho's user avatar
1 vote
1 answer
120 views

materials on cylinder have changed from workspace to render [closed]

I'm working on a cylinder with 8 sections and when I have worked on other shapes before my materials have rendered fine, but with the cylinder as I click render my materials have disappeared or one ...
Elimyxlov's user avatar
  • 327
7 votes
1 answer
1k views

How to have a clean flat surface after boolean modifier for adding materials

I've got a cylinder that I've cut up into different sections from using a boolean modifier, when I go into edit mode to add my textures/ UV images onto the surfaces I have lines/ edges going across ...
Elimyxlov's user avatar
  • 327
23 votes
1 answer
19k views

Constrain to any 2 axes during transform?

I want to be able to lock my translation/scale operations to two axes at a time, say xy, xz or yz. It currently takes two operations (one for each axis). Example, say for a cylinder, I would like to ...
user avatar
7 votes
1 answer
16k views

Create a flat plane with beveled edges

As you may infer from this question, I'm a complete noob. I've gone through quite a few tutorial videos but I still don't understand how I can create this shape...
user2302835's user avatar
2 votes
3 answers
3k views

Cleanly Combine Two Landscapes

I used the landscape generator to create two mountain ranges.. They go edge to edge and have a weird clipping effect. I want to join them together and have the vertices joined cleanly and look normal. ...
EmptyStuff's user avatar
4 votes
3 answers
3k views

Make meshes simulate like water?

What I want to do is, instead of using water with water simulation, I want to make lots of cubes flow like water (like the water simulation does with the mesh). Remesh won't work, because I want to be ...
rioforce's user avatar
  • 2,032
1 vote
0 answers
3k views

Transforming a vertex moves other vertices [duplicate]

Hi I'm new to blender and am trying to model a character. In the tutorial I'm following each vertex moves independently. For example, when moving one vertex only that vertex moves, whereas for me it's ...
Joshua Waheed's user avatar
5 votes
4 answers
9k views

Cannot find the 'Manipulate Object Centers Only' button. Is this an addon?

Cannot find the 'Manipulate Object Centers Only' button refered to in the book 'Blender Foundations'. Is this an add-on?
Rayzor53's user avatar
  • 275
5 votes
1 answer
5k views

Breaking a cylinder into sections in blender

I need to know how to cut a shape up into separate sections, for example, how can I cut a cylinder in half, so that I can animate the different sections pivot points, thus the cylinder opens out. ...
Elimyxlov's user avatar
  • 327
0 votes
1 answer
290 views

I'm trying to learn Blender to animate. Am I doing it right? [closed]

The idea of making 3D animations to tell stories has always been attractive to me. Yesterday, I decided to stop hesitating and began learning to use Blender. I am using the YouTube channel tutor4u's ...
RobotUnderscore's user avatar
42 votes
6 answers
88k views

Extrude Faces along Local Normals

I am trying to extrude faces of a cylinder along local normals. 3dsmax can do it easy, couldn't find how to do it in blender. The extrude region option extrudes it as shown in the first example. I ...
SyedImran's user avatar
  • 475
2 votes
1 answer
1k views

Array Modifier deforming mesh

I am using an array modifier to create a long fence along a curve. I have modeled a small section of the fence so that I can use an array modifier to fill in the rest. I am using a curve as the path ...
Vader's user avatar
  • 14.5k
5 votes
1 answer
621 views

Array not following curve shape

I have modeled a section of a wall. That section can be arrayed so that it looks like one seamless wall. I have an array modifier on the wall. I also have am uneven terrain. I have a curve that guides ...
Vader's user avatar
  • 14.5k
1 vote
0 answers
241 views

Deselect Multiple Edges [duplicate]

I want to deselect multiple edges on my model. I currently know how to deselect one edge at a time by CtrlClick, but I am looking for a faster way for that. Deselecting one by one takes forever. I am ...
SyedImran's user avatar
  • 475
-2 votes
1 answer
208 views

"That Darn Bow" Problem 2 [closed]

I worked through all the problems on my first Bow, and now have one new one that makes no sense. No matter how I slice the string (now down to a single cut in its middle) when the bow string pulls ...
Alderdale's user avatar

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