Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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5
votes
3answers
7k views

Hiding a part of an object in the Object Mode

How can I hide parts of an object in the Object Mode? I need to model different parts (each part has to be a single object) in a big box surrounding them (external object). My task is to model a room ...
1
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1answer
105 views

How to map musical data to objects in blender amd export 3D printable .stl file

I'm a teacher, and I'm designing an assignment in which students will analyze music to extract timing and loudness data from recordings, then import the information into a Python script, map the ...
0
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1answer
115 views

Best way to add a face if I modeled the body first?

I'm modeling a character and am pretty far into it. I modeled the body first though and the face is in the center of the body (it's a cartoonish character). This means I'm gonna have to mess with the ...
0
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0answers
62 views

Create nor equal side of cube with fixed width of bavel?

I am creating a simple 3d model like a brick. I want to add bavel for rounded corner and edge with same width. But I did it failed, each face with different rounded curve. Can anyone teach me how to ...
15
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1answer
2k views

What is vertex and edge shading?

I know how shading works with faces: That's set by choosing Smooth/Flat under Faces in the Shading menu: But what do the other two options—Edges and Vertices—do?
1
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1answer
202 views

How to make a prism with different shapes at each end?

I'm trying to make a triangular prism that becomes circular at the other end, but to no avail. At this stage I have a circle with 3 vertices and another with 16, how would I connect these into a ...
0
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1answer
1k views

Merge 2 armatures and 2 meshes then parent the armature to the mesh, without losing their weight paints?

I have 2 arms i made separately and i copied it, but when i merge the meshes and bones and then reparent the bones to the mesh, one bone is weighing both arms, but the other isnt doing anything.
9
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3answers
10k views

How to make a half cylinder?

I am having a tough time building a half cylinder and have not found any tutorial showing me how to do that.
2
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3answers
2k views

How do I find global rotation values of a child object?

Object1 is a child of Object2. I rotated Object2 thus rotating Object1. In the Transform section of the N panel Rotation values of Object1 are 0,0,0. How do I get global values of rotation of Object1 ...
2
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2answers
1k views

Skin modifier giving wierd geometry

I am getting weird geometry when i try to add the skin modifier to an edge. Im following the tutorials but my starting result is off.
10
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2answers
14k views

How to bake rigid body physics frame in blender render?

I have a model with some objects above eache other and enable rigid body physics for them so the upper ones fall on the lower one. Now when I play the animation to a certain frame how can I put it as ...
1
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0answers
73 views

Need help before making the full character [closed]

I want to make a character for my game , but if I want the player to be able to change his clothes , should I make a full body for the character? Almost all game characters that I've seen don't have a ...
5
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5answers
1k views

Does rotation by exact angle become low-precise in blender?

I faced a strange behavior of Blender while trying to make something like this: in one of the projections. It's clear that angle B (see picture below) should be 60 degrees for trivial trigonometrical ...
0
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2answers
1k views

Blender ascii fbx adds a Armature bone before root bone UE4

I am using blender 2.73a. I rig a mesh with a armature and export it using FBX 6.1 ASCII exporter. However when I import it in UE4 there is a another bone named 'Armature' before root bone! This ...
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0answers
20 views

Arms repositioned after exporting if animation is not current one?

If I'm on another animation when I export as auto desk, the arms of my animation I'm not on get messed up position wise? I hit f and everything. I don't know if I should press the 3 but maybe? help!!!
2
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0answers
123 views

Pressing ctrl J messes up hair

I've been using Blender for about a year now. I want the teeth to join with the head. After pressing ⎈ CtrlJ the hair sticks out in every direction and the teeth still aren't connected with the ...
1
vote
1answer
6k views

Why can't I duplicate faces in place?

I'm trying to duplicate a loop of faces on a bottle shape to create a label. I can do it successfully if I drag the duplicate faces away from the original bottle and then separate the vertices by ...
4
votes
2answers
654 views

Invert knife tool cut or other tool to use

I am trying to cut out a rough outline of the background image to hopefully make a 3D Model of it as seen in the screenshot below. Originally I used the knife tool but that tool only cuts OUT the ...
1
vote
0answers
229 views

Weird shading after using solidify modifier [duplicate]

I'm making a simple cuboidal room, but as soon as I solidify my mesh it gets weird black patches around the corners. If I turn fill rim to off it looks good, but obviously I want to fill the rims. I ...
4
votes
1answer
2k views

Limit the selection to the visible object (in object mode)

If I have one object hidden behind another, clicking the visible one multiple times in Object mode alternates the selection between the two. Is it possible to turn this behaviour off, and make the ...
9
votes
4answers
3k views

in Blender 3D, is there any function like 'Flow along surface' in Rhino 3D?

in Blender 3D, is there any function like 'Flow along surface' in Rhino 3D? I know the 'move along curve'. but it's modifying a mesh according to curved line. I need to deform some meshes along ...
1
vote
0answers
47 views

Darkend area after Make Edge/Face [duplicate]

When I try to make faces from non manifold edges the edge of the model is darkens. I see the same affect on Unity 3D when I import .blender files. When I add a material to the model the affect ...
1
vote
1answer
1k views

How to make two armature actions into one action?

I have 2 animations one for each arm and I can't go back because I made them separate from the beginning. Help?
2
votes
1answer
472 views

Object moves when saved

I have a 3D beaver that I have made in Blender, before I saved it, his head was firmly on his body but as soon as I save it and reopen, the head (which is one object of joined components) appears like ...
0
votes
2answers
149 views

Weight painting is acting wierd

What does it mean when it looks like this? I'm not sure what I did wrong?
2
votes
1answer
266 views

More detailed weight painting?

Hi i was weight painting for a finger and I couldn't help but notice it doesn't paint anything until i hit a certain spot and even then it paints all around it! apparently brush size doesn't help. ...
0
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1answer
106 views

Armature not working correctly [duplicate]

Hi how can I make this bone for each finger move just that finger? I used the old parenting method.
1
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2answers
1k views

Precise openings (windows, doors )in meshes

Basically, I'm trying to model an house to use later in Unreal Engine 4. I've set the scale to the one reccomended for UE4 already. So, let's say I want one of the walls to be 3mx3mx20cm. This is ...
2
votes
0answers
155 views

Creating a Whole Cermaic Pot from Potsherds - Archaeology

I am an archaeology student tasked with creating a complete pot from just a few potsherds (broken pieces of pottery). I am new to Blender but was told that this program could help me. Is there any way ...
1
vote
1answer
2k views

Sapling tree to a mesh and follow the treeArm Animation like the leaves?

The tree is a curve and has a windSway modifier. The leaves is a mesh and has a windSway modifier. How I convert the tree to a mesh and make it to follow treeArm & animation like the leaves?
2
votes
1answer
2k views

How do I extrude an object into another creating depth?

I am designing a fader and I want to have the groove be deep. I don't know how to extrude the grey long rectangle into the white face. They are two seperate meshes and I need to show some depth for ...
2
votes
2answers
1k views

How can I get the triangles of a model? [closed]

For reasons of collision detection, I am attempting to iterate through all the triangles in my model. However, how can I get them with an OBJ file? OBJ files start each vertex position information ...
2
votes
0answers
639 views

FBX exporting error [closed]

I am trying to export a model as a .fbx I've done exactly as I have for other models and for some reason I am getting an error. Can anyone tell me how to fix this?
1
vote
1answer
466 views

Why use bone as target for IK?

I have seen numerous tutorials about rigging and animation of armatures. Whats bugs me is why everyone of it uses a extra bone as IK target and not something that is not related to the armature? like ...
1
vote
1answer
63 views

how do I get the 'tool' back to my selection? [duplicate]

I can't figure out how on earth I get the tool back to normal mode..... right now it's stuck at whereever my cursor-thing is located. I can switch between 4 modes, but none of them get's me back at ...
4
votes
3answers
1k views

How to loopcut a Square-based Pyramid?

Is there a way to loop-cut a Square based Pyramid, so that there is multiple bands around the sloped sides? Edit: Sorry, my bad, but when I said triangular prism, I was thinking about a pyramid, ...
2
votes
1answer
2k views

How to turn off what seems to be an auto extrude

I'm new to blender (and in fact modelling in general) and I don't know the controls. I think at one point I must have toggled something wrong and now instead of dragging vertices around right mouse ...
12
votes
1answer
1k views

How to display all mesh wire in flats faces?

I want to display all wire in a mesh, but if the edges are in a flat face that are not shown... Here's a little example: Do you know how to do that?
6
votes
4answers
4k views

Weird Black “Shadows” On Rendered Image

I'm getting these weird black shadows on my rendered image of this mailbox I'm making. Here's a link to the file and a link to YouTube so you can see what's going on. I was able to mess with the ...
0
votes
0answers
34 views

Need Help Appplying Position of Verticies To another

My question is in the video following this, but pretty much I need to know how to take the position of points from one side of my object and apply them to the other side without doing every one ...
7
votes
2answers
2k views

How do I create an oblong torus with a constant thickness?

I've tried making a torus and stretching it and making an oval curve and beveling a circle on it, but with both methods the torus ends up getting thicker on the sides that are stretched out. Is there ...
9
votes
1answer
9k views

How can you make the mesh in a 3D view a bit transparent?

I'm modelling with a reference image as a background image, but I can't see it through the mesh. How can I make it a bit transparent in the 3D view so I can see the image? NOTE: I'm doing this in ...
6
votes
1answer
1k views

Are there any tools for making irregular polygons regular?

Are there any tools in Blender that take irregular polygons and make them regular (approximate a circle)? I'm specifically looking for a solution that works with preexisting polygons. Also, it would ...
2
votes
3answers
15k views

How to get rid of excess vertices lined up in a straight line

I have a cube that is subdivided and with a hole cut through it, but there are 2 excess vertices on each edge between the real vertices. How do i properly delete them without upsetting my project? ...
1
vote
3answers
3k views

After dissolving faces, subdivide on the face doesn't work

Try making a cube, subdiving a face, dissolving it and subdividing it again. You'll see it doesn't work. This needs to be fixed.
4
votes
2answers
842 views

How to connect sharp edge with smooth one?

For me, the hardest part is usually connecting creased edges with non creased (or sharp surface with smooth one). I am always trying to use proximity loops technique explained by Jonathan Williamson ...
1
vote
2answers
7k views

Change the scale of the viewport

I'm building a model that's very small, about a square millimeter, that I intend to have 3d printed. I've figured out the model at normal blender dimensions, with the units set to "None", and then I ...
5
votes
2answers
6k views

Why are my UV coordinates distorted?

When unwrapping a seamed object, my UV coordinates come out very weird. Whereas several sections have equal area on the model, they come out distorted when projected to the UV mappings: closer view ...
2
votes
1answer
3k views

Invalid boundary region to join faces

I have the following: I'm trying to dissolve all of those edges so that face is unbroken, but when I select all of them and use Delete > Dissolve Edges, I get the 'Invalid boundary region to join ...
3
votes
1answer
7k views

How to change subdivisions after adding a grid [duplicate]

I'm following this tutorial, when I use Add > Mesh > grid and then scale it, I get a grid with 9x9 squares: To make the maze, I want the grid to have more squares (15x15 for e.g) however, no mater ...

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