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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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why bevel edge not working

When I bevel an edge this way, I also use Ctrl+A to modify the scale and rotate, but it doesn't work.
Christina's user avatar
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0 answers
12 views

Super newbie - Help on modifying .stl file [closed]

I am a total newbie to Blender although when I was much younger I had studied a bit of 3D Studio Max, so there is a basic understanding. Let me also add that I am not currently planning of learning ...
Kris's user avatar
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1 answer
13 views

Colour not surfacing, it’s covered up 2D grease pencil

How do you draw a color on the surface of another color, but making sure that the other color is not covered up But stating that it has two different blank grease pencil on the scene collection. Like ...
Ayomide's user avatar
-1 votes
0 answers
16 views

How to subdi-model this complex plain mesh? (FG-1D)

I tried to model this plain, but I failed. Here are my steps: I modeled a low-poly-subdi-modified model of the plain to get the right shape I retopoleged the mesh with subdi and shrinkwrap modifier ...
falk's user avatar
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1 answer
16 views

Why Mesh Keeps Deforming with Bones that do not Deform?

I Parented the mesh to the rig and remove weight paint from the parts I don't want to be affect by the bones, but still something is still deforming the mesh. This guy's butt cheeks are supposed to be ...
CoreRage Entertainment's user avatar
2 votes
1 answer
53 views

Script to rearrange vertices evenly

I want to be able to run a function like Space in Loop Tools from the script editor. Only extracted functions related to ...
InamuraJIN's user avatar
0 votes
0 answers
17 views

"How to model parts of a car that are not fully visible on the blueprints?" [closed]

I am modeling a Pagani Huayra and am currently working on the part between the front fenders and the windshield. This car has such a shape that, when viewed from the front or side, the front fenders ...
1 vote
1 answer
68 views

heavy dirt in the concave corners

How can I make heavy dirt, in the concave corners and edges of a mesh (like the blue triangle in the image), with particles? thanks I have a new problem: How can I have dirt on the convex edges of ...
bilo's user avatar
  • 185
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1 answer
17 views

My Right Click will only "Extrude and Move on Normals"

I've seen on tutorials that use LoopTools that you have to right click to access some menu, but, when I try to right click while selecting a face, it only extrudes the face and doesn't access the menu ...
Lo Rem Ipsum's user avatar
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0 answers
20 views

As a 3dsMax user, how would I build this in Blender? [closed]

I have already built this in Max. It's a tricky model to get right, as it's one moulded shell. Given that I'm trying to find reasons to switch to Blender, how would I go about building this? I chose ...
Yuhgir's user avatar
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0 answers
14 views

How to fix overlapped mesh that created by the add-on Blender GIS

I did the 3d map extrusion with the Blender GIS add-on. However, there are meshes overlapped and appeared pure black in cycle render. I tried to fix the mesh but seems like the meshes that created by ...
RL1234's user avatar
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0 answers
19 views

Snap individual elements to - snap verts to *Edges* on other mesh?

Is there such a thing as 'Snap individual elements to edge'? I know about Snap individual elements to nearest faces. This is helpful in some scenarios e.g. where you have a group of verts and you're ...
El Grillo's user avatar
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0 answers
51 views

select with soft edge

How can I select part of an object, with soft edges in the selection, to use in geometric nodes. I would like to select with soft edge to apply the Edge Wear: Mesh Edge Damage geometry node. leaving a ...
bilo's user avatar
  • 185
0 votes
0 answers
37 views

How can I make this topology of pants?

I tried to make pants by useing blender. but I cannot find this method of topology of modeling. I download this fbx file from sketchfab and it used Zepeto studio. how can pants and belt be made by ...
madebyji's user avatar
0 votes
2 answers
54 views

How can I fill the outline of a quarter ellipsoid with faces?

How can I fill in the shape by following these edges?
Mason Heilman's user avatar
3 votes
2 answers
629 views

Why is it a struggle to zoom into smaller objects?

I just shrunk a few objects to their actual real-life size- two donuts and a countertop. The screen isn't frozen and everything else seems to work just fine. I can zoom in or pan around the large ...
Philadelphia_Collins83's user avatar
0 votes
1 answer
68 views

edge detect : geometry node

the tree, in the image below, of Geometry node is a displace. How can I perform an edge detect to apply the displace changes only to the edges? without disregarding the displacement of the rest of the ...
bilo's user avatar
  • 185
2 votes
3 answers
195 views

Bic Lighter - Solving subdivision warping issues while cutting holes

I have been a little stuck with this model and I can't seem to figure out how to ground these cuts in the proper way so that my mesh does not warp. In my mind the way it is modelled now should be very ...
MASTER_2E's user avatar
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0 answers
11 views

How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
Rakesh Karki's user avatar
0 votes
0 answers
44 views

How to texture a cartoony look?

I've been modeling for some time but I wanna know how to texture like this image because I don't understand how to do it or how to get started on doing it.
Smashattack7's user avatar
0 votes
0 answers
24 views

When I right click, the selected object disappears

I am pretty new to blender, so I don't know if this is intended or not. Lately, whenever I press right click, the object selected disappears or unlinks. This is pretty annoying since I want to box ...
Anonymous's user avatar
3 votes
3 answers
471 views

How to make a low-poly version of a ramen bowl?

I'm making this ramen bowl, and I added some details to it, making it relatively high-poly (50k faces). Now I want to create a low-poly version and bake a normal map to it (planning to use this in a ...
iggy's user avatar
  • 43
0 votes
1 answer
33 views

How to make the roof level after separating with CTRL+ R

The box on the right is an extrusion of the polygon. I have separated the extrusion with the polygon through CTRL + R. How do I make the roof of the extrusion and the polygon level again?
522ConnectionTimedOut's user avatar
5 votes
1 answer
402 views

How to create a galvanized pipe with a twist?

How to create a twisted pipe like in the picture below? I've tried using curves, bezier, point and circle but no luck. Perhaps I am just doing it incorrectly.
AjBlender's user avatar
2 votes
1 answer
190 views

How to smooth the demarcation between two materials?

I want to have a different material on this part of the mesh. Since assigning a material to it creates a sharp and jagged demarcation between materials, I thought to use a vertex group, and smooth it ...
Don Cheadle's user avatar
3 votes
1 answer
60 views

Rope modelling with screw modifier

I'm modelling a rope using screw modifier (applied) on a circle (and unapplied curve modifier), so I've made a knot and tied it around a pole-like shape. The issue is I have no idea how I could edit ...
annie_pp's user avatar
0 votes
1 answer
27 views

How to merge objects and have good topology?

I am trying to model this part of a Tiger tank: Here is my current progress: As you can see, I have just joined 2 spheres into one. How can I fix the topology? Do I have to do it manually or is ...
kyopa's user avatar
  • 131
0 votes
0 answers
30 views

When importing an STL file into Blender, it automatically fills in the blank spaces

I'm having problems with modeling. I'm trying to create 3D models of a hand. I obtained the scans in XYZ format and then used CloudCompare to try to join the different segments. I was relatively ...
JOEYV0499's user avatar
1 vote
1 answer
26 views

Deleted faces of an object appear in render [closed]

I have a twisty sort of cable like object where I have deleted the faces for part of the end so that I can show something inside. In the layout view it shows everything as I would like, even in the ...
River Carson's user avatar
2 votes
1 answer
28 views

Mesh appears in renders but is not visible in object mode/viewport render (Blender 4.1)

It seems many problems people have with Blender are objects appearing in object mode and not in their renders, in my case it's the total opposite. My mesh in made visible in the side bar and in object ...
bluntforcecreature's user avatar
0 votes
1 answer
27 views

Crumpled Look After Rendering

I was trying to make a jet engine but encountered a baffling problem when I rendered. One of the 28 fan blades looks kinda crumpled after finishing it's viewport render when it should be completely ...
Fin's user avatar
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0 votes
1 answer
38 views

Do you know how to model this round object?

Do you know how to model this? The small screws are not important to me.
chriss2993's user avatar
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0 answers
17 views

Subdivision error on 3d model [closed]

been struggling to fix this bug or something. When i try to subdivide my model, a rainbow spot or something appear on my model
CaCi 13's user avatar
0 votes
0 answers
20 views

Distance between objects with array modifier

I'd like to make the following structure below using a non-destructive workflow (array and mirror modifiers). Is that possible? The way I was able to build as seen was by applying the array modifier, ...
Ruben Teverow's user avatar
0 votes
2 answers
56 views

How do I approach modeling a power bank [closed]

I'm a beginner in blender and I'm having a difficulty figuring out the correct method to model a power bank that appears to have different roundness in two parts. I tried beveling the whole object ...
Motion Craft's user avatar
0 votes
0 answers
23 views

Why is my weight based bevel modifier only working at a specific angle?

video of problem Why is my second bevel modifier with a weight limit suddenly not working when I change the angle, and why is the second example behaving literally the exact opposite of the first?
Red K's user avatar
  • 23
0 votes
1 answer
42 views

Extrude symmetrically along an axis

I want to extrude the following two faces symmetrically along the X axis (one to the right and the other to the left): When selecting only one of the faces and clicking E and then X I get the desired ...
Eule's user avatar
  • 359
0 votes
2 answers
25 views

mirrored object's movement is wrong

this question was propably asked many times but i don't know how to properly phrase it but basically i have these two hands let's call them hand 1 and 2 for simplicity left to right when i move hand ...
bunny-man's user avatar
1 vote
0 answers
46 views

Shrinking edges without breaking geometry/intersecting with inteself

I am trying to "bevel" the top of the hole of an object inwards, tried a few ways to do it, but I am always facing some issue and the final result is not perfect. So, I have a non-...
happ3n5's user avatar
  • 11
3 votes
1 answer
70 views

Align Vertices (constantly changing locations)

I have this weird problem where I zoom in a lot and the vertices don't line up perfectly. Each edge goes to "on its own floor" and when I return to the file after saving, they often have ...
virxest's user avatar
  • 31
0 votes
0 answers
20 views

Scaling both an object and its position

Is it possible to scale an object and adjust its position accordingly? I've got an annoying situation where the scene unit scale was 1.0 and I needed to change it to 0.001 for millimeters. However ...
Michael Brown's user avatar
-2 votes
1 answer
35 views

What is the Blender equivalent to ZBrush Micromesh? [closed]

What is the Blender equivalent to ZBrush Micromesh/Nanomesh which is a type of geometry instancing? Example: Intro to ZBrush 046 - Use MicroMesh and NanoMesh to create complex surface detail and ...
CountQuadula's user avatar
0 votes
1 answer
57 views

Ways to merge/join vertices?

I've got to models I'm trying to merge. I've got almost all of it connected, the problem is I have three vertices that I need to join to one and still keep quad topology : I also have a similar issue ...
CowToesies's user avatar
0 votes
1 answer
28 views

How to delete GP stroke in 3d viewport?

This has been bugging me for a while. How do I get rid of the little floating GP stroke in the 3d workspace but still keep the brushstrokes on my object? It's really annoying and I can't find a way to ...
Starry-Eyed Donut's user avatar
0 votes
0 answers
35 views

How to clean triangulated model?

I don't know how to clean this triangulated model if anyone know please tell me.
UNIQUE MASTER's user avatar
0 votes
0 answers
23 views

Should I leave holes when I retopologize?

I have made a character and I do retopology in the head. I was wondering if I should leave holes or not? (for example eyes and mouth). Or can I leave it as it is?
ALEX BROLY's user avatar
1 vote
1 answer
29 views

Join two objects and merge vertices darker shading

I joined two objects in Blender and merged the vertices. I wonder why the head is shaded a little bit darker. I made the whole object smooth shaded afterwards. The normals seem to be okay too:
DoubleVoid's user avatar
2 votes
1 answer
62 views

Converting a 3d model into a square-dominant mesh with same sized faces

I need to create a quad-dominant mesh for a 3d model such that all quads are approximately squares and all non-quads are triangles. An additional requirement is that all square faces have to be close ...
Sophia Carney's user avatar
0 votes
1 answer
33 views

How to fill a face between two separate objects?

I have to fill a face between two edges that are parallel to each other but belong to two different objects. Is it possible to achieve this ?
DanganMachin's user avatar
4 votes
1 answer
151 views

How do I get rid of the artifacts on this sphere?

I'm currently learning Blender because I need it for a university project. I have some previous C4D experience, but never really learned topology and modelling. I have the following problem: The ...
Metalkeks's user avatar

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