Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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49 votes
6 answers
57k views

How to edit Parameters for an Object after it is created?

When you first add a cylinder, you have the option to change the number of vertices, etc, but once you do anything else in blender, it seems you no longer can edit those parameters. Is there a ...
Thom Blair III's user avatar
100 votes
5 answers
158k views

What is non-manifold geometry?

I am not quite sure what non-manifold geometry is. I thought non-manifold geometry was just floating vertices and hole in a mesh. From my experience this is not always the case however. What is non-...
Vader's user avatar
  • 14.4k
68 votes
3 answers
148k views

Keep sharp edges when using subdivision surface

How can I use the subdivision surface modifier to create more high poly meshes without ruining sharp edges? For example this mesh The sphere should be subdivided but the rim of the cylinder should ...
Qwertie's user avatar
  • 6,986
161 votes
1 answer
481k views

Splitting pieces of a mesh into a new object

I've just made a set of armor by using a male body mesh model I downloaded and selecting certain faces from the model and duplicating them to create viable armor pieces. Since the pieces are just ...
user2016's user avatar
  • 1,793
91 votes
7 answers
183k views

How to smooth shade an object while retaining hard edges?

I frequently come to the problem of having a mesh with parts I would like to render smooth and "hard" edges connecting them. How can I set the mesh to show the sharp edges but render everything else ...
miceterminator's user avatar
25 votes
3 answers
7k views

Shadows along edges of mesh in 3D View

I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the ...
Ray's user avatar
  • 353
15 votes
1 answer
27k views

Loop-cut won't go all the way around

Alright so I've seen some postings about loop cuts and done some research. I am very new to blender and modeling overall. I am trying to loop cut this concrete barrier. Now I'm following a tutorial ...
CrazyGrunt's user avatar
5 votes
1 answer
1k views

Eliminating edges connecting islands

I'm working on a control station that has buttons. It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I ...
505Legion's user avatar
  • 423
6 votes
1 answer
1k views

Inaccurate shading on object

I am relatively new to Blender so please excuse me if this is rather amateur! The bottom of my torus has poor surface quality, I have scaled the vertices down for a smaller (variable) tubular radius ...
itsanate's user avatar
69 votes
4 answers
44k views

When should N-Gons be used, and when shouldn't they?

Support for N-Gons (polygons consisting of more than 4 vertices) has been in Blender for a while now, but many of us still may not know when to use them, and how to do so effectively. In what ...
Peter Cassetta's user avatar
33 votes
7 answers
189k views

How to make all faces flip to the right/consistent direction?

What's happening is that I have tried to flip the normals, inside and out, but there are always faces which have to be flipped! Normals recalculated Inside View If I flip them again, all faces get ...
Knuckles209cp's user avatar
81 votes
5 answers
245k views

How would you cut a shape out of an object using another object?

Coming from SketchUp one of the tools I miss most is the circle draw tool which lets you draw a circle on any face and then you could extrude it in/out. The only tool that I know of that comes close ...
Qwertie's user avatar
  • 6,986
39 votes
2 answers
16k views

How to animate morphing a rectangular plane into a sphere

How to make a grid-to-sphere animation like this?
Leon Cheung's user avatar
  • 27.4k
12 votes
1 answer
17k views

Curve Bevel function, scale?

Is there a way to scale up the bevel object on one end of a curve, a little bit over each point? I notice the vertex "weight" slider will tweak how much influence each vertex has on the others, is ...
user27068's user avatar
  • 123
132 votes
5 answers
356k views

How to recenter an object's origin?

So, I'm working creating a lamp... yes, newbie here. After modeling for a bit, I noticed that my point of origin was no longer the center of my object: How to I reset an object origin point to the ...
eikonomega's user avatar
  • 1,653
34 votes
1 answer
20k views

Why are the longer edges being beveled more?

I'll preface this by saying I'm very new to Blender - I'm trying to put a bevel on an edge, looks something like this: As you can see, the vertical side is much longer than the horizontal side. When ...
Helpful's user avatar
  • 797
6 votes
1 answer
7k views

Problems with Curve Modifier

Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended). Why in this blend file can I not get the lights to follow the spiral curve? When the ...
Lewis's user avatar
  • 1,240
19 votes
4 answers
61k views

How to curve my mesh

I'd like to curve my object, but I'm considering two options. The first one is to make the object up with lots of vertices, like a sphere can be. The second is to apply some kind of modifier curve to ...
Kheldar's user avatar
  • 293
13 votes
3 answers
6k views

Flat quads (or, why is my mesh so funky?)

I think my question relates to a fundamental of 3D modeling that I haven't picked up on yet. It's very simple: Let's say I have a flat quad. A plane on the XY plane inserted into am empty blender ...
parker.sikand's user avatar
57 votes
7 answers
113k views

How to model effectively using exact measurements?

I always struggle when trying to create a floor plan or furniture. How do I model using exact measurements.
stacker's user avatar
  • 38.1k
11 votes
5 answers
13k views

How to avoid the wrinkle at the poles of the UV sphere?

When I create a UV sphere and add the subdivision surface modifier, the following wrinkle appears. How can I avoid it? I've read the article How to handle distortion at the poles of a UV sphere? but ...
zeodtr's user avatar
  • 245
21 votes
1 answer
11k views

how to bend geometry with geometry nodes

I want to create array on curve with geometry nodes, but I am unable to merge the instances so I get a continuous mesh, like a rail. I tried to use the weld modifier but it does not work with geometry ...
Goran Alexandru's user avatar
18 votes
2 answers
7k views

How to approach the modeling of duct work, piping, wiring?

I'm wondering how to approach duct work, piping, and wiring? In the past, I have used the spin tool to make corners, but I find it very cumbersome. How do you do duct work and piping? I have seen ...
lazycody's user avatar
  • 837
10 votes
1 answer
5k views

Missing vertices in Edit Mode

I have append a mesh (rex) from this .blend file. In edit Mode I see different vertices from objcet mode (see pictures). The vertices of belt are missing! OBJECT MODE: EDIT MODE: How can I edit ...
user72708's user avatar
  • 387
7 votes
4 answers
17k views

Subsurf and mirror modifier creating a split in mesh

I was practicing with modeling a leaf using a image reference. Everything went fine and I finished modeling my leaf, but I wanted to make it more realistic (I'll add textures later), I saw lots of ...
user avatar
5 votes
1 answer
20k views

Where is the operator panel in Blender 2.8?

The tutorial I read is based on 2.79. So I'm not sure if it's still the same name in 2.8. But I can't find anything providing similar functionalities.
W.H's user avatar
  • 152
71 votes
9 answers
119k views

How can I add vertices to intersection of two edges?

I need to put a point at the intersection of two edges. Below is a picture with red circles around where I need points to be placed.
Keavon's user avatar
  • 7,883
34 votes
1 answer
73k views

How to apply a modifier in V2.9+

Why I can't apply mirror modifier? Here's screen
user105581's user avatar
20 votes
1 answer
6k views

Bevel is not symmetrical

I was trying to model a desk and came across a problem, I can't seem to solve. I wanted to create a simple bevel. I used Mesh > Edges > Bevel on a selected ...
Emi's user avatar
  • 335
17 votes
3 answers
8k views

How to use the Alt + Right click in edit mode in Linux

I am trying to use the Alt+Right Click to select edge loops in Linux Mint but this shortcut doesn't work it is already used for Linux to reduce a window. I have checked the keyboard shortcut but it ...
Danyl Bekhoucha's user avatar
17 votes
3 answers
46k views

why does loop-cut-and-slide ignore some faces but not others?

why does the loop-cut-and-slide operation ignore certain faces but happily cut others?the model is symmetrical so it is a bit strange to pick 3 faces that won't get cut. I tried applying it to see if ...
ZCoder's user avatar
  • 725
12 votes
3 answers
2k views

Why does subsurf modifier cause weird deformation at the end of a cylinder?

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
user avatar
8 votes
3 answers
4k views

Weird line in my mirrored mesh

was following a tutorial where I stumbled into this weird line in my mirrored mesh (sorry for the feet lol) You can also download the blender file
gabe's user avatar
  • 321
5 votes
1 answer
6k views

Render looks way different from viewport render mode. How can I fix this?

I'm trying to make a test render of my model. But everytime I render it the render looks completely different from the viewport. The viewport is in render mode so it should look something like that, ...
Jbijkerk's user avatar
27 votes
6 answers
44k views

How can I make a hexagonal grill?

How would I be able to create a grill of sorts found on the front of some computer cases such as this one
Rei's user avatar
  • 381
2 votes
1 answer
2k views

Are Groups or Sketchup-like components feasible in Blender?

Apart from testing it myself, I've seen a few posts here and there, including from Sketchup users like me, sort of circle around this topic but never ask this question directly. How can I overcome ...
DailyFrankPeter's user avatar
42 votes
6 answers
88k views

Extrude Faces along Local Normals

I am trying to extrude faces of a cylinder along local normals. 3dsmax can do it easy, couldn't find how to do it in blender. The extrude region option extrudes it as shown in the first example. I ...
SyedImran's user avatar
  • 475
33 votes
2 answers
42k views

How to align a cluster of points?

If you have a cluster of points selected like this: how do you align the points so that they create a flat plane?
John's user avatar
  • 3,497
35 votes
4 answers
77k views

Model a simple 3D spiral shape?

I need to model a simple spiral shape. I imagine the best way to do this is with curves, but I am unsure how to create a perfect spiral shape with curves. What's the best/easiest way to make a spiral ...
Keavon's user avatar
  • 7,883
5 votes
2 answers
13k views

How do I join several objects into one?

I'm creating side skirts for a truck and I am duplicating the frames I want. The problem is it's making the duplicated object into another object. How do I put it into the same one?
user2004's user avatar
29 votes
4 answers
62k views

Is there an unsubdivide function in Blender?

I am wondering if there is a modifier or tool that will essentially undo a subsurf or subdivide command.
TheCycleOfBlend's user avatar
11 votes
2 answers
5k views

What are the benefits of modeling in one piece, or as separate parts?

Is there any benefit of creating model in one piece or I can create separate pieces and just overlap them to create a visually joint part. For example, the below image were made from two parts 1. ...
Vincent Chan's user avatar
5 votes
3 answers
2k views

Why can't objects in Edit Mode have their own name?

I've searched so long for the answer and all I ever see is the typical "press ctr + j to join objects, switch to Edit mode, and edit as one mesh", or "make duplicates", or "download the MultiEdit ...
truthdigger's user avatar
3 votes
1 answer
942 views

Cut out surplus material

I have a quick question. Looking at the next GIF that I made, what is the quickier way you can come up with to delete the excess material that goes beyond the wall? It is basically the attachment of ...
Jose Lopez Garcia's user avatar
16 votes
4 answers
41k views

What's the simplest way to wrap extruded text around a cylinder?

What's the simplest way to wrap extruded text around a cylinder that has a specific radius (for example, the label on a can of baked beans)? I've tried using the ...
user2950747's user avatar
13 votes
2 answers
21k views

Edit Mode Transparent Objects

I changed my Blender Units to Metric System, but when I'm building things, my meshes are transparent, i.e. I can see through faces like in wireframe even though my wireframe is turned off. All faces ...
Ninjin's user avatar
  • 307
12 votes
2 answers
52k views

Smooth shaded model has odd shading

I'm currently working on a model of an X-wing that I'm intending for use in a game and running into a bit of trouble with the shading of the mesh. The upper nose is rounded off where the sensor cone ...
Ambaryerno's user avatar
17 votes
3 answers
13k views

Align Object to Vector using python

I am trying to rotate an object using python, inline with a vector which gives me the direction I want (based on the difference between the last two coordinates of the curve I generated). I therefore ...
Batwam's user avatar
  • 325
12 votes
1 answer
9k views

Nearby objects won't move independently? [duplicate]

I created a thick glass bottle and duplicated the interior faces to make a new object to create the liquid inside. I went in the edit mode, selected the faces I wanted to copy and duplicated them ...
Samuel Charpentier's user avatar
30 votes
2 answers
11k views

Is there a way to unfold a mesh?

Is there a way to take a mesh, cut it with seams or sharp edges and flatten it, so that the faces stay the same shape and size? Making paper models is one aspect, where you could use that technique. ...
Haunt_House's user avatar
  • 15.7k

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