Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
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384 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
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1answer
1k views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
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2answers
57 views

Knife tool perpendicular cut

While working in maya for a long time, i'm slowly start to explore blender and adore it tools, but when i start using knife tool i couldn't find an option that been used all the time in work, and it's ...
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Triangles in Blender object statistic

I'm using Blender 2.9. I created a wedge, I sliced a box diagonally. I turned on the statistic, I see: 1 object 6 vertices 8 edges 4 faces 8 triangles But why ...
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Metaball-style merge effect on two modelled and realistically textured human heads possible?

I would like to create a complex animation in which two rigged objects - human head models in this case - merge together as they float next to each other with a similar effect that metaballs have on ...
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Hacks for improving performance on large scenes

Hi I’m using blender mostly doing exterior architecture visualisations. Through previous months I’ve found many problems that affects this software. But the main issue is lack of performance power ...
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2answers
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Boolean Modifier Trouble - Yes… The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
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152 views

How To Model Ornamental Grass Procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
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Project Idea/ seed bead particle array

I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a ...
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2answers
1k views

Mark bevel edges after solidify

I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender? Best, JD
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1answer
887 views

How can I effectively import and texture a large height mapped terrain mesh?

I am looking for advice on how to handle a large terrain mesh that I am importing from an existing file format through a custom add-on I am writing. Currently, I import heights from a height map file ...
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258 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
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3k views

How to transfer a shape key between different meshes?

As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
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How to prevent Blender from adding sharp edges when editing UV

It's looks like there is a setting to manage it, but I don't know where is it. When I edit UV's, Blender automatically adds Sharp Edges on the boundaries of islands. How can I disable it?
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Boolean builds the shape of my cube inside of the mesh I am trying to cut the hole in

What I seem to be having issues with is cutting the final 2 windows into the building using the Boolean Modifier. I have completed the same operation for the other windows with ease and had no issues ...
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33 views

Updating very old add ons for use in Blender 2.8-2.9 onwards

I have a question regarding a very old add on for Blender, that I am hoping to make work in the current version. Currently, I have gotten into to developing add ons for the Space Simulation software ...
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30 views

Suggestions or techniques for modeling / texturing large pile of towels

[Update] Just wanted to post my solution on this. I ended up stitching together a repeating texture map of towels in photoshop that I applied to a displaced and sculpted sphere. Not the greatest but ...
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41 views

How to round off corners using a curve circle

I have 2 objects in my scene. one semi circle which is from a mesh and I applied subsurface modifier and got round corners. The other object B is a curve circle, but is there a way it can have rounded ...
3
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0answers
40 views

Having problems with the rigging

I'm currently trying to make a 3d character for my portfolio to get into an art school, and I'm running into a problem. I'm trying to rig my character so that I can animate him walking, however, I run ...
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0answers
20 views

How to space verts along an edge loop without moving specific vert?

I am trying to space a series of vertices in a continuous edge loop so that they are evenly spaced. I would like to avoid moving a specific vertex for reasons of symmetry. The problem I'm having is ...
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69 views

Any Easy way to make Eyelashes?

I am trying to create eyelashes for my character and have tried a few tutorials, yet most are hard to follow, are there any ways to do this with minimal use of the particle system.
3
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1answer
78 views

Rotating particles in two different axis

I'm having some trouble randomizing these particles on top of my cylinder. My goal is to randomize the orientation of my particles with respect to the object's y-axis, which makes the particles stand ...
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71 views

What type of Textures are these?

So I recently downloaded a bunch of models from Animal Crossing New Horizons and I came across these textures that I've honestly no clue what to do with. The file name is "Crv" which I'm going to ...
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56 views

How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
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54 views

rotating the x and y axis of a normal

If I create a new object, and then go into edit mode and click on "normal transformation orientation", the z axis always runs along the face's normal, but the x and y are all over the place. ...
3
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1answer
138 views

How can I sharpen the light fall off for a rotating earth animation with 2 materials?

Intermediate level question. I have been following Andrew Price's excellent tutorial on "How to make Earth". I have managed to "create" earth, and render as a static image. I have returned to this ...
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1answer
634 views

Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...
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250 views

Shrinkwrap an image to a cylindrical / slightly conical object with minimal distortion

I have some five gallon buckets of various different dimensions and artwork for a label that would go on them. I'm trying to figure out how I can show the label applied to a bucket accurately. The ...
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239 views

What is the best way to simulate human body wounds in Blender?

with Belnder, we are trying to emulate crime scene with human figure. While we can get the figure quite easily (from makehuman program), it becomes difficult to simulate wounds on human body. Any help,...
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898 views

Blender aquivalent to zbrush's polish-option

i recently followed this zbrush-tutorial on sculpting a character. https://pixologic.com/zclassroom/lesson/the-eyes-part-2 During this tutorial the tutor made use of the polish-option. (ca.4:50 i ...
3
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1answer
241 views

How to make curve apply its bevel radius after all deformations

I have a wicker basket which is made up of curves. The object has a couple of array modifiers, a simple deform and a cast modifier to achieve its final shape. It looks fine from afar but upon closer ...
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107 views

Customize Default Value of Input Fields

Is it possible to customize the default value of an input field, so that - for instance - when using the Bridge Edge Loop Tool, I can set the "Cuts"-Parameter default value, which is 0, to my custom ...
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3answers
158 views

Is there any way to offset curve and filling space between with mesh to make a ring?

I'm trying to make some curved rings in Blender with realistic height and width and look as shown below. Can anyone suggest a way to do it?
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73 views

Slide vertices based on angle of adjacent edges

I want to extrude a boundary edge such that angles between any given newly generated perpendicular edge and the edges on either side are equal. That is, I want to do this: The gif was accomplished by ...
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352 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
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0answers
451 views

Modelling in blender without mouse wheel. How to completely move mouse wheel modal functionality to custom keyboard shortcuts?

How to edit modelling operator modal\contextual hotkeys? I'm using blender with a tablet since the beginning. And it doesn't have mouse wheel. I'm really fond of blender shortcut system, and how it is ...
3
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1answer
380 views

Separate distinct internal closed volume (automated)

I have an object containing multiple interior faces defining closed volumes. I'm looking for a way to identify each of those volume and separate them in different objects. The object is in "one ...
3
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1answer
1k views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
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0answers
764 views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
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0answers
198 views

Bending array around an object

So I am trying to make the grate circled by red follow the route marked by black, I am not sure how to make it follow the whole path evenly however. How would one go about making the grate fill in the ...
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0answers
134 views

How to Make a Cinematic Timelapse?

Is there any addon program or plugin, to make a Timelapse look like this? https://www.youtube.com/watch?v=ac4qV2uIF3Q
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0answers
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How can I model the dome in the picture?

I have been trying to model this dome but my result looks exaggerated. I want the bulge out to be subtle as in the picture.
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0answers
1k views

How can I prevent overlapping when using Solidify Modifier?

I have used the Solidify Modifier tool on my object (choker) which appears to have caused overlapping at the centre. Lowering the thickness has helped but it does not prevent the problem. The image ...
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0answers
1k views

What is a good topology?

This question might sound basic but I really can't find the answer to it. Here few examples. Should each mesh be connected together or be loose parts. I see sometimes in tutorials geometries that are ...
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0answers
693 views

Array/Curve: How do I fix array modifier overlap when combining “Fit Curve” Setting with a Curve modifier?

I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
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0answers
266 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
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0answers
64 views

Unable to select vertices, edges and faces since upgrade to windows 10

I'm a newbie both to here and to blender. I have a problem in so much as since Windows 10 auto installed yesterday I am now unable to work on my current project. Problem is: I am unable to select ...
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0answers
134 views

Preview and final render of grass are different

I am making a park with a path in Blender, but I have a problem with the particles. I've put the emission number at 200000 (for starter). At Viewport Shading - Render the grass looks normal (full), ...
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0answers
265 views

How to create a sawtooth flange?

For connecting parts I am thinking of a sawtooth flange. How could this be done by modifying a face of a cube or a cylinder? Please note there is a fine but important difference between a sawtooth and ...

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