Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

1,894 questions with no upvoted or accepted answers
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8
votes
0answers
181 views

Branching and swirling mesh on a ring

I need help constructing this ring. I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than ...
7
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3answers
2k views

Weight Painting/Deform in shoulders

So I have been messing around a lot with the weight painting on the shoulders. I'm still new so I don't know much about the type of weights should be on the shoulders, I've tried a lot of different ...
5
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0answers
339 views

Wrapped packaging model?

I want to make a plastic wrapped packaging as shown in the photo. its wrapped and folds on sides towards the back and overleaps. where should i start? I tried playing around with vertices in edit ...
5
votes
1answer
818 views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4
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0answers
39 views

Boolean Modifier Trouble - Yes… The Anvil

I am following a tutorial by the Blender Guru on how to make an anvil and everything was going well until I came to use the Boolean tool. When I use it - I do see a cut out in the mesh, however when I ...
4
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1answer
593 views

How can I effectively import and texture a large height mapped terrain mesh?

I am looking for advice on how to handle a large terrain mesh that I am importing from an existing file format through a custom add-on I am writing. Currently, I import heights from a height map file ...
4
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0answers
209 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
4
votes
1answer
404 views

How does “Max Angle” work when using Tris to Quads?

According to Wiki: This value (between 0 and 180) controls the threshold for this tool to work on adjacent triangles. With a threshold of 0.0, it will only join adjacent triangles that form a ...
4
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0answers
3k views

How to transfer a shape key between different meshes?

As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
3
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0answers
63 views

Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube? I am able only to create the type of bevels as on the left cube - to get the ...
3
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0answers
98 views

Modelling ornamental grass procedurally

I am trying to model an ornamental grass procedurally (Miscanthus sinensis 'Gracillimus'). I want to be able to do this procedurally (not combing for example) because, unlike normal grass, it has a ...
3
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1answer
61 views

How can I sharpen the light fall off for a rotating earth animation with 2 materials?

Intermediate level question. I have been following Andrew Price's excellent tutorial on "How to make Earth". I have managed to "create" earth, and render as a static image. I have returned to this ...
3
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0answers
63 views

Project Idea/ seed bead particle array

I am new here and have been working with Blender for a few months for a college course. We often find solutions to problems doing internet searches because the course could not possibly have a ...
3
votes
1answer
279 views

Mark bevel edges after solidify

I have a profile that I want to solidify and then bevel. I'd like to mark which edges to bevel after the solidify without collapsing the stack. Is that possible in Blender? Best, JD
3
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0answers
188 views

How to setup scene for Isometric workflow? In order to import 2D ISO image to make it in 3D

You know we can make 2D isometric renders of 3D images, right? I want to do the reverse; I import an isometric image and want to use it to create the 3D model. An illustration of the work I'm trying ...
3
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0answers
105 views

What is the best way to simulate human body wounds in Blender?

with Belnder, we are trying to emulate crime scene with human figure. While we can get the figure quite easily (from makehuman program), it becomes difficult to simulate wounds on human body. Any help,...
3
votes
1answer
112 views

How to make curve apply its bevel radius after all deformations

I have a wicker basket which is made up of curves. The object has a couple of array modifiers, a simple deform and a cast modifier to achieve its final shape. It looks fine from afar but upon closer ...
3
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0answers
67 views

Customize Default Value of Input Fields

Is it possible to customize the default value of an input field, so that - for instance - when using the Bridge Edge Loop Tool, I can set the "Cuts"-Parameter default value, which is 0, to my custom ...
3
votes
1answer
94 views

Is there any way to offset curve and filling space between with mesh to make a ring?

I'm trying to make some curved rings in Blender with realistic height and width and look as shown below. Can anyone suggest a way to do it?
3
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0answers
63 views

Slide vertices based on angle of adjacent edges

I want to extrude a boundary edge such that angles between any given newly generated perpendicular edge and the edges on either side are equal. That is, I want to do this: The gif was accomplished by ...
3
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0answers
255 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
3
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0answers
333 views

Modelling in blender without mouse wheel. How to completely move mouse wheel modal functionality to custom keyboard shortcuts?

How to edit modelling operator modal\contextual hotkeys? I'm using blender with a tablet since the beginning. And it doesn't have mouse wheel. I'm really fond of blender shortcut system, and how it is ...
3
votes
1answer
213 views

Separate distinct internal closed volume (automated)

I have an object containing multiple interior faces defining closed volumes. I'm looking for a way to identify each of those volume and separate them in different objects. The object is in "one ...
3
votes
1answer
203 views

Can I specify the direction along which Edge Slide follows?

I have an issue related to Edge Slide. During Edge Slide with mouse, I can specify a direction along which moving edges follows WITHOUT clamping by disabling clamp (by depressing C) when the edges ...
3
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0answers
132 views

Bending array around an object

So I am trying to make the grate circled by red follow the route marked by black, I am not sure how to make it follow the whole path evenly however. How would one go about making the grate fill in the ...
3
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0answers
110 views

How to Make a Cinematic Timelapse?

Is there any addon program or plugin, to make a Timelapse look like this? https://www.youtube.com/watch?v=ac4qV2uIF3Q
3
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0answers
156 views

How can I model the dome in the picture?

I have been trying to model this dome but my result looks exaggerated. I want the bulge out to be subtle as in the picture.
3
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0answers
798 views

What is a good topology?

This question might sound basic but I really can't find the answer to it. Here few examples. Should each mesh be connected together or be loose parts. I see sometimes in tutorials geometries that are ...
3
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0answers
235 views

Merge Two Objects without Applying Subsurf modifier

The UV mapping is trash when I apply the subdivision surface modifier. So I want to export my model without having to apply it. Yet, when I try to merge two models into one I don't want the model ...
3
votes
0answers
61 views

Unable to select vertices, edges and faces since upgrade to windows 10

I'm a newbie both to here and to blender. I have a problem in so much as since Windows 10 auto installed yesterday I am now unable to work on my current project. Problem is: I am unable to select ...
3
votes
0answers
115 views

Preview and final render of grass are different

I am making a park with a path in Blender, but I have a problem with the particles. I've put the emission number at 200000 (for starter). At Viewport Shading - Render the grass looks normal (full), ...
3
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2answers
1k views

Armature with automatic weights problem. Object not following the bone properly

I tried to parent bones with automatic weights and 1 part of my model is working properly(the green one), while other is kinda "broken"(the red one) when I try to move bones. I don't know if that's ...
3
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0answers
234 views

How to create a sawtooth flange?

For connecting parts I am thinking of a sawtooth flange. How could this be done by modifying a face of a cube or a cylinder? Please note there is a fine but important difference between a sawtooth and ...
3
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0answers
757 views

Why, when I select “self collision” - the model shrinks (cloth simulation)

I have a problem with the cloth simulation. Here is the model's grid: If I don't select "self collision" - everything is OK, but the model goes through itself. But if I select "self collision" - ...
3
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0answers
317 views

Blender's Nearest Equivalent to Cinema 4D's Collision Deformer?

What's Blender's best, simplest, and most direct equivalent to Cinema 4D's (now 3+ years old) Collision Deformer? I'm looking for a simple and fast way to have objects deforming other objects like ...
3
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0answers
65 views

How can I use cell fracture to a limited section of the mesh?

I want to fracture a mesh to a limited section. It is shown in this sketch: How can I control the width of this section and how can I let the top and the bottom of this mesh unmodified? How can I let ...
3
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0answers
203 views

How to offset or loft surface maintaining cross-sectional area?

I have this surface (blue) which I would like "offset" inwards (yellow) while maintaining the same cross-sectional area (red). Loft is probably the correct method, since the cross-sections can be ...
3
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0answers
112 views

Why did my physics start working up after adding a face mask?

I am making a ninja, I added a hoodie and put a cloth modifier on it. I put a collision modifier on the body and everything was working great. I moved on to the next step and made a face mask, put ...
3
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0answers
119 views

Seeking add-on for notes

I often wish there were an add-on to embed notes in a blender design, tacked to specific points in the model of an object. I mostly do 3D models for mechanical designs that get 3D printed, and ...
3
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0answers
886 views

Pull and slide along edges simultaneously

Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
3
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0answers
872 views

(Biological) Cell Surface

I would like to model a cell and I was really impressed by this video: https://www.youtube.com/watch?v=TSSCj2yD70M Needless to say that it is way to fast to follow it through, but does anybody know ...
3
votes
0answers
3k views

Reconstruct 3D model from multiple 2D images

is there a way to convert multiple 2D image into a 3D model. In other words, does Blender provide a generic tool like SFM reconstruct a 3D model out of images of the object from multiple viewpoints ? ...
3
votes
0answers
373 views

Dissolving faces on objects with holes?

I'm having an issue with dissolving the faces on an object with holes in it - I've read elsewhere that this can be an issue. I'm somewhat of a Blender novice at the moment, so I've mostly been using ...
3
votes
1answer
2k views

Extrude along an edge loop by vertex

I have two mesh objects. I want to extrude one object in such a way that it traces another object. I could have sworn I'd seen this done in a tutorial once, but I can't remember how and can't find it ...
3
votes
1answer
258 views

Curves and Booleans Woes

The Story I am attempting to make a 3d representation of the following SUPER complicated model in a 3d-printer(.stl) friendly way. (I know it's not great quality, but it's literally the best ...
3
votes
1answer
70 views

How do I make remove the “tufts” and get this to be better rounded?

I have a model I'm making, with a mirror modifier and a subdivision surfaces modifier in use, where an ear has "tufts". How do I remove these "tufts" and make the edges connecting the ear to the head ...
2
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0answers
26 views

Typing G+X or R+X is not working. Instead is asking me if I want to delete

When I hit GX I'm expecting movement along the X axis by an amount I type in. Similarly, I'd expect RX90 to rotate the selected object(s) about the x-axis 90 degrees. Instead, the X is taken as a ...
2
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0answers
32 views

How to divide a 3d model into a sandwitch stack?

I need to slice a 3d model of a complex object to a regular interval 2d plane stack. How can I sequentially extract planes y0, y1,y2.. from the complex object that doesn't contain interior faces?
2
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0answers
29 views

Hacks for improving performance on large scenes

Hi I’m using blender mostly doing exterior architecture visualisations. Through previous months I’ve found many problems that affects this software. But the main issue is lack of performance power ...
2
votes
1answer
40 views

How can I remove these “steps” between faces from the mesh?

I'm having some troubles with this mesh in a project I've been assigned to. What can I do to make it smoother between these faces? Object mode view: Edit mode view: Thanks!