Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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How blender makes face between 4 not-coplanar vertices? [duplicate]

what is the blender's reasoning when it creates a face from 4 vertices that aren't coplanar? And why we can say that face is a quad? Look at the image: We have 3 vertices on grid (so coplanar) and ...
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1answer
20 views

why not complete line? [duplicate]

when I set ctrl+R the vertices dont appear around of model,please explain
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1answer
58 views

What is the weighted normal modifier for?

I always use the autosmooth option every time I make my models shading smooth but then I found this modifier and tried to use it. The only thing it did was make it darker in the edges? I'm not quite ...
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1answer
12 views

.OBJ doesn't export correctly

I am new to blender and 3D modeling completely, I am trying to export a OBJ I created but when I do, certain faces dont show up unless you look at it from a certain angle. Ive been looking around ...
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Possible To Create These Isometric Architectural Diagrams? Any Tutorials Out There? [duplicate]

VIDEO LINKS HERE Been looking high and low for a solution to creating a diagrammatic animation like this. I have use of SketchUp, Lumion, Rhino, Adobe Suite - but not 3DS Max which is what I imagine ...
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2answers
63 views

How's Blender 2.8? [closed]

so I tried Blender 2.8 beta when it launched but went back to 2.79b because there were some functions not working properly or maybe I didn't know how to do it. What got me frustrated was aligning two ...
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40 views

How to create Character Models with interchangeable Gear?

I am creating a character model for a game and I'm just wondering if Blender could be used to make "bodygroups"? The models will be about the same as their base form, but with extra little bits on ...
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3answers
65 views

Mesh reverts back to the state before the script was run

I created a script (operator) that converts a selection of quads into a diamond pattern. It works fine but when I try to Inset the newly created selection and change any of the options (like ...
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30 views

why is there a gradient on my mesh?

There's a gradient on some parts of my mesh. I tried flipping the normals, and it wasn't doing anything. Is there a way to remove the gradient?
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0answers
23 views

Shortcut based on modes (Vertex, Edge, Poly)

When in Edit Mode is it possible to have the same shortcut doing different operations based on the mode we are in (vertex, edge, poly). for example, the "F" key is "fill" when in edge-mode but "flip ...
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2answers
37 views

Remove unwanted material

So guys here is the problem. I add a material to a mesh, then I feel like I don't want that. How can I delete it? Even when I am deleting it, it's still there after reopening in the drop down list of ...
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0answers
35 views

How to make a spiral torus?

How to make a spiral torus as shown below? I do know how to make various spirals in Blender, but this one escapes me and makes my head spin (forgive the pun). I believe it consists of several torus ...
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12 views

Using one shortcut for a transform orientation and pivot point combo

How can I assign a shortcut for a specific combination of "transform orientation" and "pivot point". Thank you!
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0answers
17 views

Double keystroke shortcut

How do I assign a double keystroke shortcut by pressing the same key twice? For example, what usually happen for the "G" key, which activates the "grab tool" if pressed once but if pressed twice it ...
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1answer
43 views

How to set weights for a mesh to bend smoothly?

I'm trying to make this bend smooth but I'm not sure how If i'm weight painting correctly help would be greatly appreciated : )
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2answers
47 views

Using morph sliders in Blender

I have a character made of multiple meshes ( body, eyes, tongue, teeth). How can I make them all interact with the morphs that are on the body mesh ? Ex: 1) I have a morph that will make my character ...
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0answers
10 views

Make Back Faces Unselectable

During retopology, I have this annoying thing where I can select faces that have normals pointing from me. How can I disable that? Backface Culling does not help :(
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0answers
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How do you make a face beetwen the outside without the inside of a mesh?

Apologies for my English. This is what I'm trying to do: I've tried looking around the web but I can't find a solution. Thanks in advance for the help.
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0answers
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Update to - “Create copies of primitives a number of times along a given or random length between two primitives”

I asked the above question some time ago Create copies of primitives a number of times along a given or random length between two primitives and received a perfect soultion from Dealga McArdle (...
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0answers
62 views

2.8 - Edge loop with 3 edges?

new to blender but not to 3D modelling (a LOT of lightwave) I'm trying to create a face grid between 3 connected edges formin a loop. I tried with the standard loop and bridge and loop tools addon but ...
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0answers
27 views

I cant light up the interior of an object

Hey all I am making a spaceship in blender cycles and when I was adding lights to the back compartment of my ship for some reason in the quick render mode there are lights and in the actual render ...
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0answers
12 views

How do you import an animation for a custom skeleton with model?

I have a pokemon mesh and I want to rig a skeleton inside of it. I have the animation for the pokemon, but I'm not sure how to go about making a skeleton that looks similar to it so it can work. I've ...
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1answer
30 views

Can you export separate layers as .obj? [duplicate]

Can you export a layer as a obj?
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1answer
39 views

Equivalent tool to Modo tack tool?

is there any tool in blender that is similar to the tack tool in Modo? here is a video of the tool in action: https://www.youtube.com/watch?v=9aeRkIkQl1c it use snap to mesh surface + duplicate ...
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0answers
27 views

How do I split a mesh of quads into their true triangles?

I am trying to make a low-poly triangulated version of the built-in torus. I insert a torus. Decimate the torus (un-subdivide, 3 iters) I now have a torus made out of quads. A problem arises when I ...
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1answer
20 views

Is there a way to put faces on different layers with edit mode?

I've just got started learning blender and i was wondering if you can put faces in edit mode on different layers, or do somthing with them so you can save them seperately.
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24 views

Shrink wrap made some of my model face gone

Im a beginner who just started learning blender i made this model based on some tutorial and end up using shrink wrap for the eye of this model i it bother me because the left eye face is gone after i ...
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1answer
29 views

Solidifying nonmanifold geometry

I'm modelling a maze, and intended to use the solidify modifier. The walls of this maze are infinitely thin, but everything is modelled in quads: When I add the solidify modifier, with even thickness ...
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1answer
24 views

How to toggle the transparency view on edge selected mode in Blender 2.80?

The edge selection lines/outlines are partially obscuring part of the mesh I'm working on, so I would like to be able to make these lines more transparent as to more easily see what I'm working on ...
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0answers
18 views

Using a cloth simulation for film backing being peeled / scrunching material

I am trying to figure out how to use a cloth simulation to model a film backing being peeled. The final render would be something similar to the first image minus the person. Main goal: Create a ...
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1answer
35 views

How to know when to use seperate meshes

When modelling an object, how do u know if it is best to create a new mesh, or keep modelling out of the same one. How much effort should you go into keeping the model out of all the same mesh?
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1answer
34 views

How to fix streched texture areas after unwraping UVs?

I just UV unwrapped my first model and I have a problem with the texture. The UV unwrap looks fine (all blue), but in the 3d model it's not that good. The texture stretches and I'm not sure why. I'm ...
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2answers
48 views

what is the name of the blender feature in which a 2d artwork/image is used as a guide to create a 3D model of the artwork [duplicate]

I have been watching some blender tutorial videos, in which it is like a 2D art is traced in other to build the 3D model of it. like this video https://www.youtube.com/watch?v=aAO4C_8y0w8&t=1301s. ...
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3answers
134 views

Complexity versus NGons!

New 3D enthusiast here with a very basic question: for game assets which is more desirable: 1). The complete lack of ngons? or 2). A reduced triangle count? Here is a little more detail: I am ...
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1answer
608 views

How to create a perfect edge?

I want to create a bottle of shampoo, but I encounter some difficulty... When I apply subdivision surface I got this mesh, how can I fix this? Here is my blend object: https://drive.google.com/open?...
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1answer
42 views

Is there a generic way to lookup what a hotkey/shortcut does under current user prefs?

Example: today I worked through a tutorial where the person running the tutorial casually said "And now we'll double tap R..." This is easy enough to follow, behaved as expected, and I can see that ...
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1answer
26 views

Properties panel content gone

Where did the stuff in properties panel go?
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0answers
15 views

Why do I have the doors mirrored on the other side? How can I patch this up so I can model the other side?

!]1 I am trying to model this bus as a project though struggling I have been learning through the process new techniques. I still can't figure out how to patch the other side of the bus (when using ...
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1answer
19 views

Issue with arm bones

I'm having a problem with the bones in my arms, in that the connection between the upper arm and forearm does not deform the mesh properly when I manipulate it, as if the joint never existed. Can ...
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1answer
646 views

Why Faces eat each other? [duplicate]

When I zoom out they look like faces eat each other. (also when rendering) But when I zoom in they are normal... I don't know why?
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0answers
28 views

How to add pores (details) to alread baked face?

Like in the title. I made a face then I did low poly version and baked high poly to low poly. Now I want to add details but I don know which nodes use to it without decrease quality of baked high poly ...
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1answer
28 views

weird smoothing issues

So new to Blender but semi-versed in MAX so sorry if my wordings a little off. I have a weird shading issue, I have this smoothing issue visible in the screen capture, I've tried using the smooth ...
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1answer
41 views

How to delete face that doesn't have vertices

As below, I deleted some vertices and now I have a face (with a strange, dark orange partial outline) that doesn't have any vertices. I'm unable to select the face or manipulate it in any way. How can ...
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0answers
47 views

Reverse “make duplicates real”

Currently we have the operation “Make duplicates real”… I was wondering if there was the reverse of that operation “Make real objects duplicate” or something, turning objects into empties, keeping all ...
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2answers
28 views

how to snap (align) edge to (with) a vertex in another object

I'm new to blender and am having a difficult time with very simple tasks, such as moving an edge in one object to align with (snap to) a vertex in another object. I want to grab the right vertical ...
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3answers
16 views

How to select object Appended from another .blend file?

So, I imported the Object folder from another .blend file. using Append button. I see the model here and everything, with its rigs (I guess that's the correct word) and etc. The problem is, I can't ...
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1answer
37 views

Animated difference boolean with displacement texture - Empty mesh error 2.8

I am new to Blender,and I got a problem with animating boolean object with displacement texture. In some frames it works, it cut the inside of the object and in some frames object is empty. No matter ...
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2answers
50 views

How to join two faces

How would I join the two faces as below?: Using knife, I cut the long edge adjacent to the trapezoid to add vertices, and I also successfully used TinyCAD to add vertices in the same place, but I'm ...
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0answers
14 views

Scalable “styles” on objects

I would like to model a house like attached and have styles that can be repeated on objects throughout. Thinking like CSS for a blender object. For example, this house has like 10 different roof ...
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0answers
39 views

Large Landscapes (A.N.T.) Performance?

I've been trying to use the A.N.T. Landscape addon to design some large landscapes for Unreal Engine 4. The problem is when I try to use large subdivision counts to visualize the details (Because I'm ...