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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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1answer
31 views

Scaling to a specific width

I want to scale a selection of vertices to a specific size (in mm). I have a "beam" which is 1,2mm wide and I want a certain portion to be 1mm. How can I scale it to be exactly 1mm? I can approximate ...
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1answer
20 views

rig not working properly

I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly. ...
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1answer
25 views

the mesh is still snapped even i turned off snapping

i have been following YanSculpts' tutorials and had issuses making eyelash. after i made vertex snapped on the face mesh with snapping on face mode, and then tried to extrude the edge. but when ive ...
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1answer
94 views

Why avoid creases?

In Subsurf on a crown. How can I smooth some edges and keep others sharp?, there's an answer suggesting to use crease, which I agree is a good way to solve the problem. But then, there's a comment ...
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1answer
60 views

Complete beginner question, merging vertices

So I've been trying to learn blender, and I wanted to make a gun model. I got a reference image, and I've been trying to merge some vertices in a way that looks like this: https://i.imgur.com/...
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0answers
20 views

Rookie Question : Is the body mesh the parent of the Rig?

Is the body mesh the parent of the Rig ? I recently was making a new character and I ctrl P and ctrl J the model , it appears that it made the armature the parent of the mesh as they did not join ...
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15 views

How do I batch import .x3d files to Blender?

I exported batch of .x3d files from paraview, the files are named as Export_0000.x3d, Export_0001.x3d, Export_0002.x3d ...etc. Each file is corresponding to a time step in Paraview (such as 0s, 1s, 2s ...
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2answers
42 views

Vector node question

I am a Newbie in blender. In general, If i do a character in Maya, I will sculpture a high poly in Zbrush and export the normal map and displacement map to Maya. Then I texture it and rig it. But, I ...
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2answers
48 views

Snapping of walls and floors

So I am building a house right now, or trying to, and I've made the floor, walls, and doorway. The only trouble I seem to be having so far is how they all fit together. Is there a way to make these ...
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6 views

Trying to Import an FBX into Blender only to have this error appear

Been trying to import this model I received as a unity package into Blender and have download Autodesk FBX converter and a third-party FBX importer for Blender but to no avail. I believed the error ...
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24 views

Strange Gradient [duplicate]

This is my first modeling try at a person, and I am still quite new to blender, but I was wondering if anyone knew why I get this gradient in my object? It seems to be along some of the edges. Even ...
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1answer
42 views

Dimension vs scale [duplicate]

I'm creating a sofa in blender and working in inches. If I create a seat cushion 24x24x4 and this shows in the properties panel (N) dimensions, why do the values in the SCALE for x,y&z change - ...
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1answer
22 views

Correct workflow for cloth modelling

What is the correct workflow for cloth modelling? I've been trying to create pants that contain pockets and zippers and the like but the result is always terrible. And surprisingly there is nothing on ...
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1answer
31 views

Add extra control to rigify?

I am using rigify and it works great, but I also want to add an empty sphere, that will allow me move part of the clothe, for example on this photo: But I also want when I create the extra bone from ...
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32 views

After applying the texture form UVimage editor, the model looks extremely dark and blue

Good afternoon, I did not know where to open the topic, I hope not to disturb I do not know what happened but the model after applying the UVimage editor the model looks extremely dark and of a blue ...
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1answer
35 views

Unable to align vertices along a custom orientation

Why when I scale vertices by zero with custom orientation, instead of getting a straight line, I get a little bit curved line. You can see that vertices aren't perfectly aligned. What I expected is ...
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0answers
27 views

animation of a tree with pushing segments [duplicate]

I had difficulty using the modifier curve to model a thin pipe according to a labyrinthine curve 1) I am looking for a video tutorial which, when the animation is triggered, a fine pipe of a certain ...
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0answers
32 views

Functionality like Photoshop's Smart Objects

In modern versions of photoshop, there's a feature called smart objects. The simplest way to describe it is a 'file within a file'. A smart object layer is effectively the final canvas state of this ...
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2answers
33 views

Editing vertices in multiple planes

Hi I'm trying to model a fish. I have begun to extrude planes and scale them. Now I want to edit the shape of the planes together but when I try to move all vertices on the horizontal planes there are ...
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1answer
42 views

correct geometry?

I want to create a container for my pen nibs in blender to later 3D print. I was wondering if there are improvements I can make to the model? I have my doubts about the edge loops near the outside ...
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1answer
24 views

How to stop smooth shading/sub surface distorting render

Im using blender 2.8 and modelling a Pokeball, however, whenever I try to smother out the flat edges with a subsurf or smooth shader it creates weird artefacts. Any suggestions would be greatly ...
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1answer
56 views

simple Retopology

what would be the fastest way (for you) to create a simple geometry ot of quads for this complex structure? The simple geometry of quads is for the hitbox in the engine where i want to use the ...
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1answer
25 views

how to do crochet patterned curtains (grandmother like)

I need your help, i have no explanation how to do these curtains - can someone explain, what is the smartest way to model these? - how can i use it in the best way for a cloth sim? Best regards, Marc
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2answers
105 views

Preserve materials when joining meshes

In this answer is explained how to create an object which looks like a nucleus. However, I have a problem when merging multiples spheres into one object. Exactly what I do is the following 1) I ...
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1answer
29 views

A part of mesh turn into cyan in edit mode [duplicate]

I am a newbie in blender. I just had a trouble with modeling. I did a model in Zbrush, then I import that in maya to retopologize. then I import the retopologized model into blender. Problem is when I ...
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2answers
272 views

Modeling a twisty tree: How do I twist a beveled curve?

Hello Blender community! First time posting. I’m a fairly recent 3D NOOB playing around with Element 3D and C4D renderer in After Effects, and I have a project that’s allowing me to dig deeper into ...
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0answers
22 views

Subsurface modifier problem in blender [duplicate]

I have a problem with the subsurface modifier. I am new to blender. The modifier does this: I know the reason. It's because I have some geometry on the back: So on the back I have a corner. This is ...
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0answers
17 views

Easy way to create inset letters [duplicate]

I am at a new project, in which I will have stone walls with with text on them. Is there any easy way to get the writing look somewhat like this, without having to model every single letter like this? ...
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1answer
37 views

How can I rotate a cylinder in such way that one of its faces would be perfectly aligned along one of the global axis?

For example if I have a cylinder: and I want to rotate that cylinder in such way that one of its face would be perfectly aligned along one of the global axis; how can I do it? Currently I just ...
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1answer
25 views

Fill a wireframe with a material?

I would like to make a wireframe solid when using a specific Material and be a wireframe when not. Right now I have a normal Wireframe: And I would like to have it look filled with the same color, ...
2
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1answer
98 views

Can this be done by physics in Blender?

I saw this and I'm trying to figure it out how can I make this by physics features. I tested some different ways, but since I'm not advanced in this feature of the blender, I want to ask you if it's ...
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1answer
51 views

I there a way to move multiple vertices preserving a straight line

I have a mesh where one side is tilted (marked red in the image): What I want to do is move selected vertices along the red line so that bottom line (marked white in the image) remains straight. When ...
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2answers
32 views

is it possible to replace face of a humanoid model with a plane face object?

i have a 3d alien, i made it's body using adobe Fuze, and then i replaced it's head and feet with an alien model, now i want to replace it's face with a cute face that i just made, but the face that i ...
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0answers
20 views

Draw outlines to make object/mesh [duplicate]

Can someone please explain me how or if i can make objects/meshes by outlining an image? For example, i put a .png of a helmet into blender and i would like to draw the outlines of the helmet and ...
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0answers
37 views

trouble baking displacment map

in trying to bake a high poly sculpt displacment map onto a low poly base mesh, and not having much success, there seems to be not alot of info out there on this particular subject (from what ive seen ...
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0answers
25 views

Boolean Hammering My Anvil [duplicate]

I trying to do my second full project after finishing Chris Plush's Pretzel. So I am on to Blenderguru's anvil and have I stalled. Cutting the circular slots with a cylinder into the anvil built ...
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1answer
55 views

Problem adding details to the top part of a model using boolean

I am trying to make this lantern here but I can't figure out how to make the details in the top part (Circled in red). And this is the 3D view: I have also tried using the boolean modifier but this ...
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1answer
20 views

Geometry of one object changes (doesn't update) when I render the image

I have a problem, I'm finishing a project and suddenly I have a strange problem. Geometry in viewport looks like that: And in viewport preview render like that: But as I hit render, it changes a ...
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1answer
21 views

Mirror Multiple object or parent and sub meshes

Might be a funny question, but how can I mirror multiple objects? I made one side of the headphone with multiple meshes and parent them together. Is there a way I can mirror then easily? Or the only ...
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2answers
107 views

Blender in Ipad Pro

Is it possible to use Blender with an ipad pro? I am planning to buy an ipad and it would be decisive to make the decision. It would be very interesting to be able to use greasse pencil in the ipad ...
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1answer
34 views

What is the best tutorial or method to model a head?

There used to be a really good tutorial on creating a human head model (Natalie Portman) on Youtube. It’s gone now. I want to model my own head to then add rigging and lip sync. All the ones I’ve ...
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0answers
24 views

Do I need low poly model assets for videogames - enviroment or “world”

I have a question about the creation of assets for video games. Usually for the game objects a high poly model is prepared, to then transfer the details on a low poly model, so that it can be rendered ...
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0answers
34 views

Is there any way to undo merging in blender?

I joined two objects in blender by selecting them and pushing CTRL + J. I was wondering whether there is a way to undo that and separate those two objects again. ( CTRL + Z didn't work. )
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29 views

Artifacts in my rendering, due to my modeling?

I have modeled a typical church from my city and I don't get how my render reacts on some points: I don't understand why I have so whitish objects in rendering (those white pillars mainly don't look ...
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2answers
47 views

Bevel vertices on a flat plane

I imagine there’s an easy fix but at the moment I just don’t have any idea how to do that. I made a flat plane, made some loopcuts to divide it and now want the corners to be round. It works for the ...
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0answers
13 views

How can I make the transformation gizmos appear visible when using shortcuts, instead of showing up the old way?

I am starting to transition to 2.8 from 2.79. The only thing I have a issue with is, that when I am using the tool bar on the left, it shows nice gizmos/vissual arrows of how you want the movement, ...
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1answer
22 views

Hair all goes weird once I change the mesh

I have made this character, and I want to seperate the helmate from the body. But soon as I delate, seperate, modify the helmate, the hair just all goes wild. (Half of them would move to different ...
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1answer
25 views

How to create a texture made out of multiple color layers

I wanted to ask if you know how to make multiple layers on a sphere. I wanted to make a sort of jawbreaker Ball that if Opened or cut would reveal different color layers. and if there is a way to make ...
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1answer
30 views

Subdivision failed on boolean-subtracted object [duplicate]

I'm working on this project including a cylinder with holes in it. I've made the holes using the boolean modifier by subtracting smaller cylinders from the main cylinder. Here's an image of the entire ...
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1answer
24 views

Join objects deletes surfaces, and messes it up

When I join 3 objects together they mash up in a wierd way. Instead of joining together, they all go to the same z-coordinate.