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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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How to make a Plane object on a 3D character always face the camera [duplicate]

rn im working on a retro N64/PSX/Dreamcast 3D character model for my fan JJBA Stand ability and I wanted to use a technique where plane objects always face the camera like the bob-ombs on SM64, does ...
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0answers
27 views

making low poly furry cloth

This is an illustration of a furry skirt for a game for a character. What are the possible approaches to convey this sort of furry cloth for a low poly cloth for game? I tried to pole the cloth(...
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how i rotate two edges in oposite direction?

just like the images describes what i am saying, i know there is a another post with the same question but it doesnt answer this so well, is it posible or not to do this? what it does how it ...
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1answer
34 views

I made a model but when rigged it doesn't move correctly

So I made a model with a mirror modifier but realized that when I rigged it the arms would move in sync. So I remove the mirror modifier and copied the left side of the model to make the right side. ...
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0answers
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Blender boxing object tool

what would be the fastest way (for you) to outline or boxing a complex model into a simple geometry ot of quads? Is there a script out there that can do a simple hitbox outline ?
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17 views

Baking diffuse maps from high poly model

So I've been racking my brains on this issue for hours now and I just can't seem to figure out a good solution to my problem. I have a high-poly model with just 1 single diffuse map. The problem is ...
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0answers
37 views

How to make 2 objects of one?

I want to slice a object in Blender into two pieces but I can not get it done. If i use Mesh tools Bisect it doesn't slice it rightly where i want it slices how i don't want it. I want to slice all ...
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0answers
14 views

How can I fix when a texture is added it doesn't show any nodes and almost everything for texture shows in the right menu? [duplicate]

So as it has come to my notices I'm not able to follow turtorials due this bug or is it update I don't know. I would be really thankfull if somebody could help with this problem I seem to be having. ...
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0answers
15 views

Generate Mesh Using Boolean Modifier Over Time

I want to create a mesh that is the "union" of an object at it's various locations in the timeline. For more clarification, here is a simple example. If I were to start with a UV Sphere, and animate ...
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11 views

My player won't stop floating?

I'm making a game where my player is a cylinder. I scaled it down on the Z axis to make it shorter, but all it did was make it LOOK shorter. So when I play, I have a short floating cylinder, like the ...
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1answer
32 views

Removing internal surfaces from overlapping spheres

I have a WRL model generated by a chemistry visualization program. In consists of many overlapping spheres. I would like to remove the parts of the spheres that are internal to other spheres. A ...
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0answers
29 views

How to use mesh bisect in blender?

I want to cut this 3d object to 2 pieces. I dont have bisect tool or knife tool. I can not use them i don't know why that is why i need your help. Here is image of my edit view in blender And here ...
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2answers
45 views

Transforming a paper-like model into a 3d model

I recently started using Blender this morning and I got up all the way to this point: But I didn't realize that it was flat (almost like a paper as shown in the image), I first concluded that I could ...
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0answers
50 views

How do I make a loop cut parallel to an external loop?

I have a mesh and want to create a loop cut between loops 1 and 2, but it should be parallel to the top loop. Sorry if I'm not explaining it clearly, I am hoping someone more experienced with Blender ...
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2answers
56 views

Best way of connecting two meshes, one with many faces

I am trying to model a gas mask. I've made three separate meshes and planned on attaching them to the main head mesh. Those three comprise of the two lenses and frontal gas mask filter. But I've run ...
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0answers
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Adding an adaptive Subdivision Surface Modifier turns some of my model's faces black in rendered mode

I found this question: Adaptive Subdivision Hides Parts of Mesh and am working from the same tutorial, found here: https://www.youtube.com/watch?v=A245FOyn9Ak, Basically, when I apply the adaptive ...
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1answer
43 views

How to hide vertices…but not object mesh…?

New to Blender 2.8. Working on a Blender Guru Anvil tutorial. How do I hide multiple vertices...but keep the object mesh visible? Andrew seems to get this to work in 2.7...but it's not working for ...
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0answers
23 views

Getting missing holes when cutting holes into a cylinder [duplicate]

I'm trying to cut a bunch of holes (created using two Array Modifiers and an empty) into a cylinder using a boolean modifier. It looks legit in the wireframe. However, when I turn on the shading mode, ...
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3answers
66 views

Subdivision surface modifier creates pinching at corners

mesh1.blend I've only been 3D modelling for a few days now, so this may just be a newbie mistake: However, because this model is for use in a game I am trying to stay away from proximity loops for ...
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3answers
49 views

Unmerge Vertex with Mirror Modifier On (Make Two Vertices from One at the Center?)

I'm trying to model a collar on a shirt, and I'm using the Mirror modifier. I have one vertex at the center; is there any way to "unmerge" it and create two vertices (for the points on the collar)? ...
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0answers
34 views

Making a hole in a helmet [duplicate]

Why does my hole appear like this when i try to make it I used a cylinder to make the hole in the helmet
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2answers
41 views

How to rotate/duplicate a curve around another curve object in 2.8?

I'm trying to rotate and duplicate the spokes around the axle in the center. This is supposedly possible with the array modifier, but I can't get it to work correctly for me. When I select the axle ...
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0answers
10 views

Imported .pmx file shows optional extra emotions - how to delete these layers?

I'm not even sure what to google to get this answer. I only started using Blender this afternoon and this is my only obstacle in getting the result I want. I imported a .pmx file using the MMD Tools ...
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2answers
65 views

How can I create a mathematically correct arc/circular segment?

Given 3 vertices, or a chord and height, how can I create a mathematically correct arc/circular segment with an even distribution of vertices while controlling for the number of vertices. I ...
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0answers
48 views

Deformation when making a circular hole in a helmet [duplicate]

I'm trying to make a hole in a helmet. Can somebody tell me why this happened?
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1answer
30 views

Traced outline to solid

I impoeted a line drawing as a reference and by talking apart apart and positioning primitives was able to trace that line drawing including linkinlg up all of the vertices into 1 closed loop. Now ...
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1answer
54 views

How do I give my drawers more detail?

Hello I am trying to make a desk. I have used two Alex drawers from ikea as leg units but there's no way of differentiating its walls with the units themselves. How can I make this possible? I've ...
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0answers
20 views

How to make one object take the shape of another only where they touch

This might be a duplicate question but I did not know the vocabulary to search for what I need. I need to have two object to have perfect interface with each other (like a Boolean union) but where ...
1
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1answer
28 views

My quad looks like two triangles [duplicate]

I'm a beginner and I don't know what's going on. Some faces I've made look like two triangles glued together with different angles. Removing doubles didn't do anything, nor flipping normals.
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1answer
25 views

Bad Shading on Imported Mesh [duplicate]

I have imported a mesh (AutoCad DXF) and I'm experiencing strange shading behavior. I've done the following to try and address the problem with no luck: Recalculate Normals Remove Doubles Delete ...
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2answers
30 views

Allign vertices to viewing angle

I know how to allign vertices or faces to a certain axis , but how can I allign them to the viewing angle ? See picture , I want the selected vertices in the sphere to be alligned to the view ing ...
0
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1answer
42 views

How to smooth a curved surface without it looking like a paper plate? [duplicate]

I have always had issues with curved surfaces, like the foot of a wine glass, for instance, but I have found that with smoothing them, it makes them to look like either a pancake or a paperplate, here ...
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1answer
56 views

Why do my faces look as if normals are inconsistent when they are consistent?

In my viewport, some faces look like they are either disconnected from the rest of my mesh by means of duplicate vertices or edges, or they look like their normals are opposite to the rest of the mesh....
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2answers
55 views

Is there a way to exclude parts of mesh from curving when using curve modifier

Is there a way to make parts of a mesh thats bending according to a curve (curve modifier) rigid?
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0answers
49 views

How to make fractal-like bubbling pattern with spheres?

For a graphic design project, I want to illustrate a fractal-Style arrangement of “bubbling” spheres: a network of “hub spheres” with smaller spheres that each have their own hub, smaller and smaller, ...
2
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2answers
31 views

Can you edit verticies/faces on a text object?

Are text objects solid objects or made up of individual vertices and faces that you can edit? Can it be converted into an editable object, maybe with the help of an add on? How about tracing it to ...
1
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1answer
37 views

Face wont scale in proportion

So I've been working on this arch and I have decided that I want the bottom 50cm a little thicker, a skirting type effect. My idea was to take the bottom face, extrude it (z), scale it out to the ...
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0answers
41 views

Rectangles showing on render

What is this rectangles showing when i render the model? Thanks
5
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1answer
101 views

Which tool can best extrude two angles from the same face?

I've been teaching myself to model for a few months now, and recently a friend asked me if I would be able to create this hair pin for her. At first I thought I thought I could make a simple moon ...
4
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1answer
72 views

Must bevel be used in every situation?

My question is simple: Should I use bevel on everything to make it look more realistic? On what circumstances should bevel be used? I have been experiencing artifact problems when I bake normals from ...
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1answer
35 views

Explain N-poles and E-poles?

what is N-poles and E-pole? I can not understand it. And i read the some blogs they said to E-poles has 5 edges and N-poles has 3 edges. -
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0answers
35 views

Mesh Ventilation Grill?

How do you proerply model a MESH TYPE VENTILATION GRILL for a PC? In the photo, this diamond shape object is actually a MESH GRILL from COOLERMASTER MASTERBOX K500L chassis. I've tried using a PNG ...
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2answers
30 views

How to curve the mesh without using bezier? [duplicate]

i have a little problem in blender. How can i curve the mesh like the image below without using bezier. Thanks !
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0answers
33 views

Wireframe on planes to show edges with a different material

Hey I made a building in blender using the wireframe modifier to display the boundaries of rooms. I want to do the same thing with the floor which is a simple plane. The edges of the floor (dark color)...
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1answer
38 views

Need help modeling a circle inset on a slanted surface

I'm trying to model this little section of this scope, mainly the slanted hole that the bolt sits into. I've tried to boolean it and that just makes a mess of everything. Is a boolean the best option ...
0
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1answer
21 views

Alignment of surfaces to a curve (loop) or vertex…?

New to Blender...great program. Coming from the Rhino nurbs world. Going through a Blender Guru tutorial on making an anvil. Have a question...how do you center a series of faces to a centered "...
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0answers
22 views

Can't edit primitives of new added mesh

I encountered one problem that you can tell the menu of editing primitives are grayed out when adding new mesh, but when I enable the option of 'enter edit mode' for new object in preference, ...
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1answer
30 views

Smooth shading artifacts

I'm new to blender and having issues with smooth shading artifatcs in the mesh that I'm building. I'm trying to model a spotlight and no matter what I do I get these stange surface shading effects ...
0
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1answer
22 views

Loop cut not loop [duplicate]

Why my loop cut is not a loop? I am trying to make a loop cut with the loop cut tool but it doesn't make it though the entire object.
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2answers
60 views

How to improve topology around an E-pole?

I'm trying to find a way to make the area around the E-pole less stretched (marked in blue on the pics below) while keeping the mesh geometry as clean as possible. Is there any solution or method I ...