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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

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How to strip off a final object(mesh) into many separate segments

I have a final mesh and whant strip off it to many separate objects, wanna create parametric furniture. I find video only for 3d max, they used Splines section, how to achieve the same result. Plz ...
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1answer
15 views

Blender 2.8: how to cut non visible edges?

I'm using the knife tool (shift + spacebar + K) to cut a cube. I would like to reach the edges that are behind my current view also. What is the procedure?
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0answers
34 views

The easiest way to model a person [closed]

I'm curious what is the easiest way to make a person in the blender from 0. I mean the easiest way to understand and implement. I'm not interested in being top quality yet, but look good.
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1answer
27 views

PROBLEM: Everything back to zero [on hold]

I am new to Blender, and i am practicing by modeling all sorts of things. But every time, when i am nearly finished, my whole scene, everything from mesh to materials, is back to the default start (...
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1answer
23 views

Weird Floral pattern on mesh [duplicate]

I get these weird floral patterns on cylinders, I try to Inset the flat part of face on the top of the cylinder to create some sort of geometry to work with. Any Ideas on how I can fix this??? ...
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0answers
25 views

How to create stylized polyhedral dices for board games

So I know how to create polyhedral dices (dices used in D&D for example), but I don't know how to "stylize" them. For example, I use a code to create normal ph (polyhedral) dices that I found on ...
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2answers
21 views

How can I create irregularly apportioned vertices in regularly distributed vertices in a loop, without changing the loop?

As already mentioned above, I would like to distribute all vertices evenly in a loop. The loop or curve should not be changed; is there method that does this for me automatically. as you can see, the ...
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2answers
27 views

Merge faces not working

Limited dissolve / merge / non of these options are getting rid of the coplanar lines in the table top here (with the holes in it). FILES:
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0answers
16 views

T POSE CLOTHING PROBLEM

I am trying to apply a T posed mesh Top to a somewhat different T posed static mesh. It is a mesh for Sims 3 and I am saying that because even though I have managed to make the cloth hug the model ...
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1answer
27 views

Why is mesh reacting weirdly when adding a Solidify modifier or smooth shading?

I've been struggling a while to get some sort of a tube/flow conduction for a rotor right, but I get some weird glitches (or I am doing something stupid). How I made the mesh (maybe it helps to know, ...
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0answers
20 views

After Shift D, original object wrongly move with the copy [duplicate]

I did the below. Shift D ( Duplicate ) ESC ( cancel Grab ) Move object by Maniplator At 3, not only the copy but also the original object moves. But I want the original object to stay the original ...
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1answer
37 views

Subdividing part of spherical object without getting weird bumps

Ok so I use cube with level 4 subsurf modifier and 'to sphere' in edit mode so it becomes sphere, now I want to create some circles engraved into it so I need to create more topology there but when I ...
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1answer
30 views

How to select a face created with edges?

I created a mesh with Cell Fractured. I then cleaned it up adding \ removing edges , vertices, faces. But now I have these black lines when I'm out of edit mode. What does it mean and how come I don't ...
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0answers
15 views

Cut irregular parts out of a cube

HI! Sorry I'm new here. I've tried to cut out the yellow parts out of the box. I was thinking about using curves-to-mesh method. or using deformed sphere to cut out holes and then add some details. ...
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1answer
22 views

Extrude along normals, stuck going diagonally instead of inwards/outwards

Folllowing a tutorial series and for the love of me can't get Blender to replicate what Alt+E > Region (Vertex Normals) does in their example. Select all linked geometry Alt+E > Region (Vertex ...
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2answers
46 views

Equivalent of UV Squares in 2.8 to make islands straight?

I'm starting to use Blender 2.8 and have a question : Is there something like UV Squares that I could use to make my UV islands straight? Thank you !
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0answers
29 views

How to create an mmd model using parts? [closed]

I'm very new to blender and haven't found many tutorials that are made for newbies like myself. I would like to create a custom mmd model using parts, which I could import into vrchat but I am unsure ...
2
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0answers
27 views

Modeling this older style headlight?

This headlight is from a 67 Ford Mark IV, a LeMans racecar. It's the old style headlight of course with the ridges and so forth. I am not sure how to approach this, if you'd want to go with modeling ...
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0answers
24 views

How to model/material this headlight lens

The lens cover on this 67 Mark IV is all one piece - the black surround is somehow a part of the overall molded plastic - probably to maximize air flow. Possibly it's painted inside. I've modeled ...
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0answers
8 views

Finger of hand using skin modifier

I am creating a base mesh for sculpting. I have made the complete human body, but I am unable to make the fingers of the hand. I used skin modifier. Can you please help me out?
1
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2answers
61 views

Is it possible to have Smooth Shading on by default?

Is it possible to have Smooth Shading on by default for every object created? I can't seem to find a way to do this in the User Preferences. Turning on Smooth Shading is an action I need to perform 95%...
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0answers
36 views

How to create rounded shape of the grill?

Hello and best regards to everyone viewing this post! I am quite new to 3d art and blender in particular, so seeking for some help out here. I am creating a 3d model of B&W 803 D3 speaker The ...
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1answer
21 views

Broaden part of a sphere

I like to make a shape that is egg like, meaning broadening the lower part of a sphere but keep the upper part the same (and not narrow it like an egg). I know you can scale a UV sphere on a certain ...
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0answers
26 views

How to seperate by loose parts without blender freezing and crashing?

Trying to get my single object to split into multiple by using "by loose parts" but as soon as I click it, blender freezes.(I've let it sit and run for 8 hours and still hasn't worked) it has a ton of ...
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0answers
12 views

Join displacement maps into one image [closed]

Was wondering if you had all of 360 deg images around an object, could you take maybe three or...more of them... to form a full 3D sculpture or mesh of the object?
2
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1answer
41 views

How can I use a block size of 1m for different sized models using the remesh modifier?

I have models that are different sizes, and I am using the Remesh modifier with block mode selected. How can I keep the block size at a very specific size (1m in my case), regardless of the size of ...
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1answer
16 views

Move connected elements along their individuals Nomals

I saw that other users made almost the same question but always for a individuals faces, edges or vertex but, What happen when you select a connected faces, edges or vertex? Like in Maya when you make ...
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1answer
33 views

'Clear Sharp' doesn't seem to be working

I'm having a weird issue where 'Clear Sharp' seems to do nothing to edges that Blender half recognizes as sharp. I have a model that does not show to have any edges marked as sharp: Nothing seems ...
0
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1answer
35 views

Material disappears while object is deselected

Basically when I have the object selected it looks perfect and the moment I select anything else it vanishes, this only happens in material view and rendered view, I have absolutely no clue what I ...
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0answers
36 views

Skinned Mesh Looks Weird in Unity?

I'm fairly new to using blender and I think am having trouble with importing my file to Unity. Here is what my model looks like in blender: This is what it looks like in Unity without the skin mesh: ...
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1answer
34 views

How do I get rid of this weird pattern on my mesh?

I imported a mesh from roblox studio into blender and weird shadow patterns appeared on it.
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3answers
68 views

Intersecting Three Cylinders

You would think this would be very simple, but I've had no luck so far, so I'm posting here. I'm trying to generate this shape (courtesy WolframAlpha). This is simply the intersection of three ...
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1answer
30 views

Jet propulsion underwater - How to create bubbles

I am working on a project right now again in which I am having a pretty futuristic looking submarine underwater, working with jet propulsion. I want the blast pipes to spit out blue light, which is no ...
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1answer
25 views

How do I remove the 'mesh' in the starter blend file?

So in the starter blend file, there is a cube, and there is this mesh thing underneath it. I deleted the cube, and made my own creation, but I can't figure out how delete that mesh. I need to delete ...
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1answer
24 views

Bump Map - 2.80

I realize that Blender 2.80 is still in beta and that bump map painting stems way before this version, but I'm definitely having a difficult time finding any detailed tutorial on how to set it up. I ...
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1answer
46 views

Modelling for a game engine, stuff I should know? [closed]

Good evening. I would like some help, if someone would be willing to tell me for what I should watch out and what I should know when I make a model for any kind of game Engine. I do know I have to ...
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0answers
19 views

how to soft deform multiple spheres into a base shape [duplicate]

i'm trying to recreate this effect: (Credits to Joey Camacho, https://shop.rawandrendered.com/collections/prints/products/in-formation ) I tired to use multiple soft body sheres falling into a cube, ...
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0answers
25 views

The phantom vertex

I am becoming quite crazy (I am new to Blender: I mean more crazy that you usually are). I wont to make a crown, so I designed a single arm with the torus shaped base sector. I tried to use the array ...
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1answer
18 views

Apply Shape Key to Armature

I have a model with an armature rig to pose in different poses. I then have various items/clothing which can be equipped and they follow the mesh using an armature modifier/weight paints. I am ...
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0answers
12 views

Snap to surface when scaling down a loop (shrinkwrap in edit mode)

I'm retopologizing, so I'm using "snapping to surface" to place vertexes onto the target mesh. Is there a way I can scale down a loop of vertexes such that they snap to the surface of the target ...
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0answers
10 views

Export FBX model without material/texture for unity

I'm trying to create my own models for a simple unity game I'm making. I'm currently using a low poly asset pack from the unity store for the majority of my models. However I want to create my own ...
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0answers
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How do I make it say (1) Plane in object and edit mode?

I have a plane in both object and edit mode but near the axes it says 0 plane. Is there any way I can fix this? (Sorry if my explanation doesn’t make sense)
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0answers
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Get face (normal) rotation to object rotation

I want to set the object rotation, by the normal rotation of the faces. Image 1 shows the object. It has a rotation of 0,0,0. Image 2 shows the editmode of the object. This is the rotation i want to ...
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0answers
10 views

Import an STL and then change its pose

I was able to do this before but I totally forgot how to do it... I import the STL file and then... I know before I pressed some hotkey or something and then it showed the bones/armature/insert name ...
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0answers
20 views

Veikk 1560 (Wacom Cintiq alternative) compatibility issues

Hello dear Blender users! I'm an avid Blender user myself, and I've been looking for an option to sculpt faster than with my mouse (LOL, to be fair, I'm pretty decent at it anyway but it's veeeeryyyy ...
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0answers
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When importing models, do the bones and flexes stay intact when I bring them into crowbar again for compiling?

Say, for example, I port a model from Source Filmmaker into Blender by using Crowbar. As you can see in this picture, this Mallow model has shape keys, as well as the bones used in Source Filmmaker, ...
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1answer
25 views

Good strategies for camera matching

I've been blocking out the shapes of a rather visually complex interior. I used fSpy to match the camera to the perspective. I've got some of the shapes blocked out, but finding the correct scale, ...
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0answers
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Ways to create woven rattan garden furniture?

I'm working on a scene and need to model a garden chair with woven material similar to this: https://www.bau-outdoors.co.uk/shop/outdoor-furniture/garden-dining-chairs/montreux-woven-rattan-garden-...
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1answer
14 views

Lighting errors

Ok, so my question may have an obvious solution that I am not seeing since I am quite new to blender. I was working on a logo project and when I came out of orthographic view the lighting was ...
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1answer
31 views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...