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Questions tagged [modeling]

Modeling refers to the process of creating 3D objects or entities using a 3D modeling application. This tag is used for anything related to modeling including techniques, tools and tips.

4
votes
1answer
593 views

Prevent legs from coming out of socks [duplicate]

I imported makehuman model with stockings to Blender, cut the stockings and made socks out of them. My problem is that the legs are coming out of the socks in some of the animation frames. For now, I ...
4
votes
1answer
2k views

How to slide a vertex with UV to avoid stretching?

I would like to move some vertices of a plane created through the "import image as plane", but without stretching the texture. A kind of crop like in libreoffice writer. Side-notes: Best would be ...
6
votes
2answers
846 views

Paper model effect from Royal Institution titles

There's a clip in the Blender 2013 demo reel that consists of a fly-through of a paper cut-out model. (32 seconds in) I'd like to have a go at recreating that look. Does anybody have any tips? What ...
0
votes
0answers
29 views

Finding controls/interface for addons [duplicate]

After I enable an addon to add objects (for instance a gear from Extra Objects addon) the interface shows up in the toolbar menu. Is there any way to get the interface back after it has disappeared? ...
8
votes
1answer
2k views

Modelling fighter plane cockpit

I'm trying to model a ww2 fighter plane but stuck at the cockpit. As we know it's made of metal bars with pieces of glass in between. Just wondering what's the common method for such models. Shall I ...
22
votes
1answer
15k views

Rotating each iteration of an Array Modifier

Is there a way to rotate each iteration of an Array Modifier? For example, I've created the helices of a DNA molecule, and I'm trying to add the base pairs. I've got a cylinder with an array modifier....
9
votes
1answer
659 views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
22
votes
1answer
5k views

Is there a way to unfold a mesh?

Is there a way to take a mesh, cut it with seams or sharp edges and flatten it, so that the faces stay the same shape and size? Making paper models is one aspect, where you could use that technique. ...
4
votes
2answers
401 views

How can Edge Loops stay aligned when using the Subsurf Modifier?

I manually aligned each vertext of both marked edge loops in the first image shown (additional edge loops on mudguard and the doors). When a subsurf modifier is added the gap becomes too large as ...
14
votes
4answers
14k views

Is there any way to measure angle between edges/faces, or change the angle so that the mesh changes according to the angle we input?

These features are available in some CAD software packages. I haven't come across these features in Blender. Are they available as built-in features or add-ons? I want to be able to build a model, ...
27
votes
4answers
2k views

How would I go about creating a spiralled dome?

Is there some elegant way I could go about creating the "twisted spiral" surfaced dome as you see in the iconic "St. Basil's Cathedral" in Red-Square in Moscow?
2
votes
1answer
245 views

Which is better extrusion or assembly for creating blueprints? [closed]

When creating a a model of something that will be assembled, in particular furniture blueprints, which is a better approach? To do many extrusions of the object or the create the pieces separately ...
9
votes
5answers
8k views

How can I separate faces without the edges?

So I am doing this tutorial from Cinema 4D, and I am trying to do it in Blender. My question is: How am I supposed to separate the faces of an Icosphere from each other as shown in this tutorial? (...
16
votes
3answers
4k views

How to create a bent spring?

I found and followed a tutorial from youtube to create a spring but I found that it can't bend. I want to create a jack in the box so I want the crown to be able to hang down to scare someone. The ...
6
votes
1answer
3k views

Subdivision-surface giving strange geometry with tris

When I try to create a geometry like this I get defects like this that also show up in the render How could I avoid this? I am using a 2 times catmull-clark subdivision surface modifier
28
votes
5answers
17k views

How to create an animated Electric Arc or Lightning?

I know about the technique of using a displace modifier with an animated displace object on a thin plane, but there are no "branches", no forking in the lightning. Here is an image from Wikipedia ...
4
votes
4answers
2k views

Can a Vertex Group be saved as a separate .blend File?

I've created a model using makehuman after editing the hair mesh and recoloring the texture I would like to save this part of the model to be able to reuse it with other models. Can a part of a mesh ...
11
votes
3answers
4k views

How can I replicate an object over the surface of another?

I am a beginner and I want to add nails to a cactus I've modeled. How would I go about doing this? I'm after actual geometry not just a flat plane with a texture.
11
votes
2answers
2k views

The basics of how to start modeling

I am having a lot of trouble starting with blender. I am trying to make a train track to start but I am having a lot of trouble creating the shapes. When I click on Add → Mesh → Cube, it ...
5
votes
2answers
3k views

Snap individual vertex of the selection to closest vertex

I want each individual vertex of my selection to snap to the closest unselected ones, so they superpose each other. Im aware of the vertex snapping utility along the "closest" mode but it only work ...
15
votes
2answers
49k views

How to fill a hole in face?

I have this bit of wall here: As you can see, it is a window frame and I want the hole between the wall and the frame to be filled. I have searched it on youtube and so on but all I can find is ...
17
votes
2answers
17k views

Why won't the material node displacement work in cycles

I have a plane in blender with a image texture node, connected to a RGB to black and white node connected to a multiplier before being connected to the displacement of the Material Output node. There ...
22
votes
3answers
29k views

How to get selected edges length?

I have a female model and I want to know her waist width, so I select the edge loop, then use what tool? Is this only possible with python?
6
votes
4answers
3k views

Turning a ring of vertices into a plane

I've got a ring of vertices. How can I add an edge from a newly added centre vertex, to every other vertex in the mesh (and then add faces between all of the new edges)?
21
votes
7answers
14k views

Fractals in Blender?

Is it possible to define a true mathematical fractal in Blender? For example, would it be possible to use a script or a Blender addon to procedurally generate 3D fractal objects. This could be ...
10
votes
3answers
5k views

How to make UV loft like 3ds Max in Blender using curves?

I am try to make a car Body using the technique like UV loft in 3ds Max. How to apply this technique in Blender using curves or closer to this technique? I have seen this technique in a Blender ...
19
votes
4answers
6k views

Objects other than leaves with Sapling addon?

The Sapling addon does an excellent job of modeling the shape of the trunk, branches, and leaves of a variety of trees, and can be used to quickly produce realistic trees in my models. However, real ...
20
votes
3answers
4k views

Shadows along edges of mesh in 3D View

I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the ...
26
votes
7answers
8k views

Organic yet accurate modeling with the golden spiral

Foreword First off, let me say that I am profoundly amazed at the orderliness in nature. If you haven't heard about the Fibonacci sequence (0, 1, 1, 2, 3, 5, 8, 13, ...), you should check it out. ...
11
votes
1answer
2k views

Bullet physics compound shape

I'm trying to to create a compound shape pretty much in the same way I did in my C++ code. Create three shapes (two btCylinderShape, and one ...
19
votes
3answers
17k views

How to make a displacement map from existing 3d geometry

In true stackexchange tradition. I am interested to see how people approach generating a good quality displacement map from existing 3D geometry. For completeness, list the qualities that make up a ...
13
votes
2answers
2k views

How to have a nice visual join between two colliding meshes?

I don't know if the answer is in the modeling, texturing or even the compositing part but my aim is to be able to achieve a nice visual look between two meshes (like in the render shown below). The ...
14
votes
3answers
16k views

How should clothes be modified to fit a character model?

Starting with a prefab model of t-shirt I tried to scale it to fit better but the result isn't satisfying. Some parts of the models mesh become visible. Is there any option or modifier that could ...
11
votes
2answers
2k views

Normalize a spline

Is there a way to redefine a spline/bezier object into segments of even length or to tile the spline into a number of segments. (like the "normalize spline" function in 3dmax) example video Or to be ...
16
votes
1answer
11k views

Understanding mirroring and inverting an object

When you look in the mirror you see your face flipped left to right. What you don't see is your skin turned inside-out. That would be horrific! Now if we take the gorgeous Suzanne (Monkey) and tab ...
13
votes
2answers
6k views

Is there a way to offset an edge? (extrude edge loop perpendicular to each edge)

I recently figured out how to do it with faces, but with edges, I can't seem to get it to work. I have a complex flat plane and i need to extend an edge loop. I tried setting to individual origins in ...
15
votes
4answers
2k views

How can I make a number of objects sit “snugly” on an irregular surface?

How can I make a number of objects (or copies of one object) sit "snugly" on an irregular surface - like trees or rocks on irregular ground? I once came across a tutorial that covered this but I ...
10
votes
3answers
17k views

How do you unselect vertices without a middle mouse button?

I know with a mouse, you can press b in edit mode and then box select using the middle mouse button to deselect vertices (or edges, faces, etc.) How do you do this if you don't have a middle mouse ...
8
votes
2answers
3k views

How to create a simple extruded box model?

I am new to Blender and was wondering how I'd build a shape like so in blender? I.e. what tools are usually used for these type of organic curves?! the walls are 1mm thick and im wondering how would I ...
8
votes
1answer
4k views

Is there any good way to snap to intersection?

I'm doing a lot of cleanup work after a bad boolean action, and in this scenario, some vertices are offset somehow and what I want to do is to reconnect them to the edge they are supposed to be ...
11
votes
2answers
11k views

Lofting between Splines

I’ve seen some C4D users use a tool called Loft-NURBS it seemed like a good way to speed up my workflow. Is there a tool in Blender to create a surface from ...
6
votes
1answer
381 views

Why are my mesh edits reverted?

I've received a model from someone else. Any changes I make to the mesh in Edit Mode seem to be undone when I return to Object Mode. On the left is the mesh in Edit Mode, on the right is the same ...
7
votes
2answers
519 views

How to create a script that connects points in an animation?

I want to create a script driven animation with Blender. I want to create an animation of lines connecting a bunch of vertices. Is it possible to do this? How would I change the properties of the ...
60
votes
7answers
97k views

How to smooth shade an object while retaining hard edges?

I frequently come to the problem of having a mesh with parts I would like to render smooth and "hard" edges connecting them. How can I set the mesh to show the sharp edges but render everything else ...
3
votes
3answers
4k views

How do I make a model resemble one with low poly count?

I want to make a model look like a low poly count, very detail lacking figure such as like this: Very much resembling mid to late nineties 3-D polygonal model formats that were run in games on ...
5
votes
2answers
5k views

How important is a GPU for modeling?

I don't plan to be doing much cycles rendering, but I wanted to know if a GPU is still important if I'm doing high-poly modeling.
12
votes
3answers
3k views

Does Blender support any form of collaborative editing?

I remember there was once a project called Verse, which allowed (or at least was supposed to) collaborative editing in Blender, even using Blender collaboratively with other applications. Is anything ...
14
votes
3answers
2k views

How to model physics in Blender?

I'm robotic engineer. I'm using OpenSCAD to model robotic components (gears, pulleys, parts, etc). But I need application to model physics and interaction of the components (for i.e. how will robot ...
13
votes
6answers
5k views

Complex extrusion howto

I want to extrude a profile (either a mesh or a curve) along a "guide" curve such that: Its local Z axis is and remains parallel to the global Z axis at every point of the extrusion Its X axis must ...
33
votes
2answers
9k views

Generate curve from equation

I've been trying to design a dynamic sculpture which I can only define with exactitude through mathematical equations. Now, the equations yield only lines, like you can see in the animation below: I ...