Questions tagged [mirror]

Questions about the various ways one can edit objects with symmetry. e.g. the Mirror modifier, scaling by -1, Ctrl + M, the Array modifier, etc.

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42 votes
2 answers
76k views

Why does the mirror modifier sometimes give me an overlapping mesh?

When I add a mirror modifier it sometimes doesn't mirror correctly, giving me an overlapping mesh. How can I fix this?
Jonathan Williamson's user avatar
35 votes
1 answer
76k views

How to apply a modifier in V2.9+

Why I can't apply mirror modifier? Here's screen
user105581's user avatar
27 votes
4 answers
3k views

When is it useful to mirror?

Having discovered the mirror modifier I have been assuming I should always use it when modeling a symmetrical object. For instance, take a simple stool. Is it more efficient to model one half with a ...
Sean's user avatar
  • 545
22 votes
4 answers
122k views

How to mirror a bone?

I can't find the bone mirror option. When I used Blender about two years ago the mirror option was tucked away in the rig/object panels, but now I see no obvious options. How can I mirror bones in 2....
1Up's user avatar
  • 505
17 votes
1 answer
90k views

Mirror modifier is not working, no mirrored object?

I'm learning how to use the mirror modifier and I am having some trouble. When I apply the modifier to my object I don't see a mirrored version of it. What am I doing wrong?
TheCodingTraceur's user avatar
17 votes
1 answer
15k views

Understanding mirroring and inverting an object

When you look in the mirror you see your face flipped left to right. What you don't see is your skin turned inside-out. That would be horrific! Now if we take the gorgeous Suzanne (Monkey) and tab ...
SteveW's user avatar
  • 2,232
16 votes
1 answer
8k views

How to make trilateral (3-fold) symmetry?

I know how to use the Mirror Modifier to make an object mirror over an axis, but I don't know how to do trilateral symmetry, like this: Is there a way to configure the Mirror Modifier to do this, or ...
Somatic's user avatar
  • 2,592
14 votes
3 answers
23k views

Full UV wrapping on a mirrored Mesh

I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single ...
Max Kielland's user avatar
  • 1,040
14 votes
2 answers
5k views

Scale about true center with Mirror modifier

When I scale vertices of an object that has a Mirror modifier, the points scale about the median of the non-mirrored points only. How can I configure Blender to include the mirrored points in the ...
miceterminator's user avatar
13 votes
2 answers
69k views

How to disable Symmetrize in Sculpt Mode?

I enabled Dyntopo, but Symmetrize seems to have been active already. As soon as I start stroking the mesh, it does it double. I just don't see how to disable it.
drpeppercan's user avatar
11 votes
5 answers
105k views

How can I mirror weight painting?

How can I mirror my weight painting to the opposed side of my character? I know that there is Mirror function, but it doesn't assign the weight to bones on the opposed side. Can I do it manually?
Cenda's user avatar
  • 865
11 votes
7 answers
85k views

Is there a way to mirror an object without using the mirror modifer?

Is there a way to mirror an object without using the mirror modifier? I have a left foot that I want to make into a right foot. I use the mirror modifier and it uses a crooked bounding box and ...
Candice's user avatar
  • 177
11 votes
2 answers
10k views

Mirror modifier without seam

I'm using mirror modifier with merge and clipping enabled to create a very low poly model. Generally - every single triangle counts. I'm also a newbie, so this question might be stuipid. Is there a ...
madziorek15's user avatar
10 votes
2 answers
13k views

How to reapply symmetry in sculpting?

I have been sculpting a human head using dynamic topology. I've been primarily sculpting on the right side of the picture below. At some point, the mirror got messed up and shows the eye on the left ...
Jordan Evans's user avatar
10 votes
1 answer
27k views

Mirroring object across global axis using mirror modifier?

I'm having trouble mirroring an object across the global X axis. As it stands the mirror modifier uses the local object center. Is there any way to use global axis as the pivot?
user avatar
10 votes
1 answer
1k views

Mirror an object via modifiers on a point(instead of a plane)

I would like to use modifiers to mirror and rotate an object. Or simply, mirror on a point, not a plane. Left on the image is the simple mirror modifier using the x-axis. I want to have the situation ...
tgmath's user avatar
  • 203
9 votes
2 answers
48k views

Mirror vertex selection

Let's say I have selected some vertexes: How do I mirror this selection (in x axis) so I can select the other side (same vertices assuming my mesh is symmetric) I just want to select the other side ...
Arijoon's user avatar
  • 203
9 votes
1 answer
28k views

Is there a way to mirror and duplicate in one action?

I have this cube: When I mirror it around the x-axis I get this: but I want this, so that the object is mirrored and duplicated: Currently, I can do that by copy-pasting the cube then mirroring the ...
Somatic's user avatar
  • 2,592
8 votes
2 answers
1k views

How can I make a mirror which reflects only chosen things?

I'm making an animation and I would like to make a mirror which reflects only things which I choose. To be more specific, two characters are going to stand in front of the mirror, but there would be ...
FilipBlend's user avatar
8 votes
1 answer
1k views

Mirror-Modifier applied, but still mirroring

I made my first sculpt model and I used a mirror modifier. But then I applied the mirror modifier, because I got a strange edge on the mirror line in sculpt mode. Now I modeled it, but it still ...
Stephanie Platz's user avatar
8 votes
1 answer
16k views

Can I mirror animations on bones?

I have a model of a dragon. It's mesh was made by mirroring and also was it's bones. I want to animate a wing, but want to make the other wing to animate equally, but mirrored. Is it possible? I'm new ...
Erik Scheffer's user avatar
8 votes
2 answers
13k views

Interactive mirror (Ctrl + M) doesn't mirror object

I'm trying to simply mirror an object (maybe for the first time) So I want to use the mirror command CtrlM for it. When use it, blender asks to select the axis I want to use for the mirror ...
invicente's user avatar
  • 1,035
7 votes
2 answers
15k views

How do I accurately select half of a symmetrical mesh?

I have this mesh that is probably nearly 100% symmetrical on both sides. I want to easily select half of the mesh, in order to hide it to have easy access to its inside. My object is directly aligned ...
WhovianBron3's user avatar
7 votes
2 answers
2k views

How can I fix the non-stitched seam that is present after applying mirror modifier?

I've followed the same tutorial I mentioned in the question I asked yesterday and my boat hull looks pretty good. The process is to make 3D B-Splines increase the resolution and then convert them to ...
Randy Van Nostrand's user avatar
7 votes
1 answer
5k views

Used mirror modifier to create an object but don't want the texture to be mirrored

So I want to texture clothing for example that I created using the mirror modifier. But I want the 2 sides of the clothing piece to have individual designs for instance but it is not possible since ...
Fabian's user avatar
  • 73
7 votes
1 answer
10k views

How do I mirror a collection?

I have a collection of objects that comprise a room. I would like to 'mirror' it on an X or Y axis. While I can accomplish this with an individual object, I cannot figure out how to do it with a ...
DocBadwrench's user avatar
7 votes
1 answer
4k views

Excluding part of the mesh from mirror modifier

I'm modeling a car (Napier Railton) which body is not perfectly symmetric I can add a mirror modifier and apply it then add the non symmetric meshes but I don't want to lose the ability to modify the ...
Ahmed Ali's user avatar
  • 563
7 votes
1 answer
8k views

Scaling a mirrored object

I have a simple cylinder which is mirrored on both the X and Y axis. When I scale it along the X axis, the two halves of the cylinder overlap, rather than scale as it would before the mirror modifier ...
rhughes's user avatar
  • 961
7 votes
2 answers
15k views

How Do I Mirror Knife Tool?

In blender cycles I am trying to mirror the knife tool but it won't work. I have tried mirroring the knife tool using the mirror modifier and using mesh options as well to mirror.
user avatar
6 votes
2 answers
39k views

Why is X mirror not working on a mesh?

Does X-Axis Mirror work on a mesh? I applied X-Axis Mirror to a set of bones and it worked but not on the mesh, I tried to mirror the mesh using the X-Axis Mirror option but it doesn't mirror ...
Christopher Monday's user avatar
6 votes
2 answers
7k views

How to Flip a Mirror Modifier

I can't figure out how to flip a Mirror Modifier along the Y axis, after it is mirrored. Would love some advice on how to achieve this, per the below images:
Glen Candle's user avatar
  • 1,740
6 votes
1 answer
5k views

How to clean up almost-symmetrical vertices?

I'm working with a low poly game model, and I need to fix some vertices that are symmetric by design, but somehow were made imperceptibly asymmetric by rounding error or something. I need to fix that ...
Tim R.'s user avatar
  • 203
6 votes
2 answers
20k views

How to merge the mirror modifier correctly?

So I am mirroring this object so that it merges with it's "reflection", but it does not come out clean. As you can see it is pinched and there is also a gap in there. How can I fix this? I have been ...
blenderboy's user avatar
6 votes
1 answer
824 views

Why do normal map ridges become grooves in mirrored object?

My model has a pair of objects, one a mirror image of the other, like bookends or a pair of wheels. They use the same cycles nodes material involving a normal map. Ridges on the one object appear as ...
DarenW's user avatar
  • 3,169
6 votes
3 answers
14k views

Joining mirrored object causes half of it to disappear

Trying to join my meshes to create a single mesh so it is easier for exporting/ However when I click Ctrl+J to join them all of the mirrored meshes disappear and I am left with half a shape. Any ...
jaydenp's user avatar
  • 61
6 votes
2 answers
11k views

How to mirror in sculpt mode?

I was working on a character legs with symetry enabled, as one leg was getting in the way I decided to hide it. But now that I unhided it, all the details are not in this leg. My question is how to ...
Hohenheimsenberg's user avatar
6 votes
1 answer
822 views

How to align vertices 100% accurately?

So there's a problem I'm facing every time I work with mirror modifier. When I'm shaping only half of the mesh I have troubles aligning vertices that must have '0' local coordinates. The issue is ...
Roman's user avatar
  • 195
6 votes
1 answer
2k views

Weird geometry when using Mirror + skin modifiers

I'm following a course from CGCookie (Basics of character modelling). I'm trying to pull one of the vertices backwards: there's a mirror modifier on, as well as skin and subsurf. All the geometry ...
El Pollo Diablo's user avatar
6 votes
3 answers
11k views

How to mirror an animation

I have an animation of my character holding a lamp with the right hand. I want to mirror this animation to get my character holding a lamp with the left hand. For each frame I can copy pose and paste ...
Zelta's user avatar
  • 181
6 votes
0 answers
4k views

Mirror modifier with Bezier Curve

I am trying to mirror a bezier using the mirror modifier. I would like to then make the original and mirrored bezier join/merge as one continuous curve with one direction. I then want to continue ...
Edward's user avatar
  • 61
6 votes
2 answers
45k views

Is there a way I can make a hollow object solid?

Yesterday i managed to create this shape that is similar to a teardrop. Front view: Side view: I then mirrored it on the Z axis using the mirror modifier like this: But the shape is hollow from ...
Mostafa Elkady's user avatar
5 votes
2 answers
16k views

How can you change the rotation of a mirror modifier?

I am trying to use the mirror modifier on a cylinder I rotated and edited, but when I apply said modifier it mirrors based off its original angle rather than the new one. How can I fix this?
Pharros's user avatar
  • 157
5 votes
3 answers
6k views

How do I mirror across anything other than X, Y, or Z axis?

I'm trying to mirror an object on the X-axis, Y-axis, and X+Y-axis. Unfortunately, there's no check mark for that last one. How do I mirror along it?
DanielLC's user avatar
  • 259
5 votes
3 answers
1k views

Is there a modifier to transform proportionally along a circle? (for tri-lateral symmetry)

What I'm actually trying to achieve is a hack for modeling with trilateral symmetry. I'm trying to achieve this with the following modifiers: Starting with a model like: 1 - Mirror Modifier (mirror ...
Chuck's user avatar
  • 1,090
5 votes
1 answer
11k views

Is there any way to disable the mirror modifier temporarily?

I'm currently modelling a creature with a different spikes locations on his back. I use mirror modifier to model the rest of his body because the only different part that is not symmetric are the ...
Jass Kick's user avatar
  • 171
5 votes
2 answers
4k views

How do you mirror and invert at the same time?

How would you mirror an object across both the x and y planes? If you try and mirror them, you get a heart like shape: General idea of the shape I am trying to make. How could you mirror this object,...
spuder's user avatar
  • 1,233
5 votes
2 answers
5k views

How to mirror an object along with its local transform orientation?

So I need to mirror an object along a single axis, and this object has been rotated in object mode and therefore has a local orientation that differs from global. I need to keep this local transform ...
Eranekao's user avatar
  • 483
5 votes
1 answer
1k views

Mirror modifier not showing other half of mesh

I always have the same problem when I try to use my mirror modifier: nothing happens. It's very frustrating, and simply can't find how to fix this. Any ideas?
user3342's user avatar
5 votes
1 answer
15k views

How to Mirror Keyframes?

Okay, simple. I'm making a walk cycle for a quadruped creature, and I have just finished animating the Left Front Leg, how can I copy the Keyframes from the Left Leg onto the Right Leg? I know Maya ...
user avatar
5 votes
3 answers
4k views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
Tyler's user avatar
  • 596

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