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Questions tagged [mirror]

Questions about the various ways one can edit objects with symmetry. e.g. the Mirror modifier, scaling by -1, Ctrl + M, the Array modifier, etc.

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193 views

UV Seams and Unwrapping Complications

I'm new to blender and the process of creating seams and unwrapping them has been a challenge. I made this chair with the mirrored modifier, applied it, and then tried to texture it by marking seams ...
3
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0answers
742 views

Mirror shape key with own symmetry axis

This one seems a little strange, but I've run into this problem several times while creating shape keys for some objects for motion graphics. I try to animate an object with shape keys, and I need to ...
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0answers
197 views

Strange result from baking normal map

I can't seem to figure out what is happening here. A bug possibly? I went from a normal bake result to this. The only thing that changed between the two bakes was the use of a mirror modifier on the ...
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0answers
22 views

Why does the object change its location after setting origin?

I want to apply mirror modifier. My step: For this example random vertex on eye: What's wrong with this eyeball?
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0answers
73 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
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0answers
406 views

How to Mirror After Starting Sculpt with MultiRes Modifier

I recently ran into the need to retopologize the body mesh of the character below so I could connect the body to the head (I needed to make the edge loops have the same number of vertices). This is ...
2
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0answers
236 views

Why is my object mirroring this way--possible camera issue?

I'm following a blender tutorial and it was explained how to mirror my object. I put the origin in the center and then applied the mirror modifier, but rather than the leg mirroring across to the ...
2
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0answers
654 views

Applying Mirror Modifier with Shape Keys on a rigged Model

Question: Is there a way to quickly apply a mirror modifier on a rigged character with shape keys? Story: I have a rigged game-character and use shape keys to later transit between a muscular and ...
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0answers
19 views

Random Mesh Distortion Help!

so I cut my model in half to add a mirror modifier. Once applied I select the entire mesh, duplicate and seperate to create a body suit so to speak. To lift it away from the body I Alt-S just like ...
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0answers
958 views

Mirror X in Blender 2.8

Is the 'X Mirror' option under the 'Mesh Options' working in 2.8 Beta? It appears to do nothing at the moment. Or am I doing something wrong? Simply enabling it on the default cube doesn't allow me to ...
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0answers
165 views

Hair emitting from wrong side of mesh

I made a head using the mirror modifier, and for the hair duplicated the scalp so I could add hair particles across the whole head and not just the side that I had sculpted the actual mesh. I flipped ...
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0answers
81 views

Hair particles: Unwanted, irrevertable mirroring!

I've been styling hair particles for an asymmetrical look. To speed up my workflow, I turned on x-mirror in the particle edit tools panel when working on individual strands, then turning it off to ...
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0answers
11 views

Change of Mirror side

Happily sculpting object with sculpt on right hand side, mirror on left (front view). Suddenly switches to left hand sculpt with right hand "mirror". How can I change it back?
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0answers
27 views

How to mirror part of an object but duplicate another part?

I'm making a toy train track switch. There are left and right orientations: I'd like to be able to only edit one mesh and have it be mirrored to the other orientation (currently using mirror modifier)...
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0answers
84 views

The proportional editing seems to be mirrored in some way?

I'm trying to move the vertices of the left leg of my character all around the armature (created by the Manuel Bastioni LAB) with the proportional editing tool,but when I press on G and then X,also ...
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0answers
84 views

Can't flip/mirror animation correctly

I've searched over lots of threads related with this topic, but I can't manage to flip animation correctly. I have a armature, with one animation in-place, moving character to the right.I just want to ...
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0answers
39 views

I don't know how to use flipanimation correctly

I have an issue with "flip animation" add-on, I flipped my animation, but it doesn't flip it well, it's kind of deformed, like the X axis is rotated off 90°, just look at this image... this is before ...
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0answers
45 views

Scale flipping keyboard shortcut not woring suddenly [Keys: S,X,-1]

Ive just jumped back into Blender to try to create a simple metal girder model. I'm sure that pressing S,X and -1 should make the model flip as a mirror of what it was. But this isnt working for me. ...
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0answers
148 views

Mirror object diagonally (or Symmetry about origin), i.e. excusively in X+Y

I'm trying to mirror an object like this (see picture) such that the mirrored object behaves exactly like it would using the Mirror Modifier - that is, mirrored transforms and mesh. Currently I have ...
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0answers
150 views

Mirror object wrt. certain face

I want to mirror object using it's face as a mirroring plane. For the example, I want to use the selected face on the cube as a mirror plane. I created a custom transform orientation using that face, ...
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0answers
92 views

Y axis locked on a mirrored object

I've run into this problem several times. I cant work in blender anymore because it happens every time I try to sculpt. It seems that once I mirror a plane it decides that the y axis isn't a thing ...
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0answers
1k views

Mirror shape keys does not work

I'm trying to model a bird following a tutorial and I'm freezed on the shape keys tool. I would like to mirror the left eyelid so that I can open the right one using the secret entry ...
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0answers
456 views

How to perfectly align an object to another using the mirror modifier?

I'm trying to model a bird and I'm having a lot of trouble when I try to align correctly the right eye with the left using the mirror modifier. I use the option in the menu: Object> Transform> Origin ...
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0answers
193 views

Mirror/Align Geometry only, keeping UVs of existing mesh

I'm working on cleaning a character, because even though its mostly symmetrical, the vertices are a bit off comparing both sides. The character has unique uvs with unique textures on each side, even ...
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0answers
945 views

Why is my scaling (Ctrl-A) causing me problems?

I'm working on a human character and I'm in the middle of modeling. I have the entire body near complete but I noticed some of my points were off. Like the chest-shoulder region wasn't matching up. ...
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0answers
180 views

Weight gradients not mirrored in weight paint mode?

I am currently weight painting my mesh and would like to take advantage of the x-mirror functionality to make things consistent. The mesh is symmetrical and the bones are correctly named with the ...
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0answers
169 views

Planar clipping/merge with Mirror modifier

I am looking at work-flows for building roofs. Below was promising until I hit a snag... Setup Rotated Plane + Mirror modifier. Alt+Space (Transform Orientation) > Normal Ctrl+Alt+Space > Create ...
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0answers
152 views

Vertex groups after applying mirror modifier

I have character (with mirror mod), after that I added rig and edited weight paint and then i applyied mirror mod, now I need to export animations and character with ogre exporter but Im getting ...
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0answers
157 views

A glitch in 2.71, My low poly model randomly flattened

So I was working on a low poly model, A Guy Fawkes mask as an easter egg for a game. The game will use Unity, but that is besides the point. I had finished this model, so on a different layer I had ...
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0answers
376 views

Mirror animations from right hand to left hand or similar objects

I promise I looked around for this answer for a long time and still haven't been able to find the answer that I'm looking for. The answer may very well just be no, but I'm looking to mirror an ...
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0answers
24 views

Adjust Edit cage to Mirror Modifier not Working - Blender 2.8

I need to see vertices and edges of Mirror. I tried applying Rotation and Scale according to this, but nothing happens, its just the same. I also checked that the modifier is added to the ...
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0answers
13 views

Assign vertexes without applying mirror operator

Is there a way to mirror a mesh and assign its vertexes to mirrored bones without applying the mirror operator?
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0answers
22 views

Mirroring issues

I am having issues with mirroring modifier. Essentially after having shaped a cube into a primal face shape, I wiped half the vertexes out on the left side so that I could mirror the right side. Well, ...
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0answers
22 views

Object has its own set of axes that are affecting all symmetrical functions

Blender 2.8. My retopologized mirrored(applied) Multi-resolution(not applied) mesh has its own local axes even when I set them in the viewport to global. These axes are only annoyingly affecting ...
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0answers
11 views

Paste x flipped pose has no difference when flipped

I'm having issues where the pose I want to mirror does zero to bare minimal change, as in the arms may move slightly but nothing is mirrored it stays the same. My old pose was scrapped and remade ...
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0answers
13 views

White circle around light in mirror - MI Error?

Hi fellas found out a weird problem rendered below. In the mirror there is a white disc around the lightsource with MI (multiple importance) activated. When turned off everything is fine as could be ...
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0answers
22 views

Mirrored mesh parenting help

I was wondering if there is a way to parent a mirrored mesh to different bones, what I mean is I have shoulder shoulderpads on my character that is a mirrored mesh. And what I want is to parent the ...
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0answers
47 views

Pose Mirror Script

Is there a way to clear the pose buffer with python? When using the bpy.ops.pose.copy in the console and then use the bpy.ops.pose.paste he uses the previous copied pose or no pose at all. ...
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0answers
30 views

Is there any way to combine two different rigs/weight paints into one without messing up the other?

I have half of a mesh with the weight paints and rigging all set up as shown here: And if I do a mirror modifier, it just copies the mesh only and both sides are moved with one side of the rigging, ...
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0answers
20 views

mirror modifier + subsurface doesn't merge as expected

The object on the left is my attempt using the mirror modifier, and the object on the right is an object with the same geometry, without using mirror. That's what I expect it to look like. What's ...
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0answers
50 views

How To Mirror An Imported .FBX Model?

So I have imported an .fbx Unity model along with its .png textures. The textures provide more detail that I would like to incorporate into the 3d model. The end result is to edit it and export as an ....
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0answers
24 views

Scale - X to 0 then mirror X Axis, some vertices still off

I was done with sculpting the detail in Mulitres lvel 5 on my humanoid when I noticed that some edgeloops on the thinghs are bad for animation. I cut the model in half and adjusted the edge loops, ...
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0answers
11 views

Mirror constraint and unbalanced weight distribution

I've been following a tutorial which details how to create a caracter model: https://www.youtube.com/watch?v=aAO4C_8y0w8&list=PLCkl1Wyi7jvBsDe-5tZzDH493HFY3Mrvj One of the main steps is that the ...
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0answers
91 views

Mirrored UV export to Unity

I'm currently working on a character that I will use in Unity. 1-I'm using the mirror modifier for modeling, once I export, it seems that Blender is applying the modifier for the FBX container. I'm ...
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0answers
28 views

Impossible problem - flipping animation across x axis using IKs?

Ok, While I have tried every solution posted here (mainly the Command - C, then Command-Shift-V to copy with flipped x axis) on how to flip an entire animation across the x axis (it's a walk cycle) I ...
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0answers
30 views

Topology mirror issue on imported model

When i move the mesh in EditMode with topology mirror on, it's getting distorted. Why may it be so? I have deleted and reassigned vertex groups in Data.VertexGroups thinking it may be a reason, but ...
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0answers
11 views

Vertex in mirror mode

I need some help..I am modeling with the mirror modifier and I have problems when I want to move a column of vertexes the another column moves too. Please help me, is my homework and I need it until ...
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0answers
82 views

BGE How can a vert in one object mirror another vert in another object

In better detail: How can I make a vert (or multiple verts) in one separate object mirror (or follow) the X, Y, and Z axis of another vert ( or multiple verts) on another separate object in realtime ...
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0answers
60 views

Mirror Modifier Problem

I'm new to Blender and I'm currently trying to sculpt a bipedal dinosaur character, I decided to apply the mirror modifier to create the main body however when I try to transform the faces it creates ...
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0answers
26 views

mirror modifier for vertex group

I'm making a car base model to build all my future cars from, so can't apply my mirror modifier because I want to be able to mirror all changes to the exterior, but obviously the interior of cars are ...