Questions tagged [meta-objects]

Meta objects provide an implicit approach to modeling: instead of defining the surface of a model explicitly (as is the case with meshes and NURBS surfaces), the surface of a collection of meta objects is calculated with a mathematical function evaluated with the meta objects as input.

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8
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2answers
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How to create proper displacement for weld joints?

I am looking for a way to create procedural weld joints in blender. Here are some reference images showing what I am looking for: https://www.flickr.com/photos/jimgrant/105352380 https://www.flickr....
9
votes
1answer
2k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
5
votes
5answers
3k views

Why is there no option to convert a mesh to metaball object?

I realize this wouldn't be optimal for detailed meshes, but it would certainly be useful for creating others. Sometimes I have meshes I'd like to join together, only I'd like them to interact as if ...
3
votes
0answers
207 views

Long and thin connections between 3d metaballs

Is there a way to create the effect of these long and thin metaball connections in Blender? This image is a screen capture from http://paperjs.org/examples/meta-balls/ I Personally haven't had much ...
7
votes
1answer
134 views

Are there any non-standard meta objects available?

I recently started playing with Meta objects again after all these years of using Blender and largely ignoring them. However, I find the available types to be extremely limited. Are there any others ...
5
votes
3answers
2k views

Is there a low level alternative for bpy.ops.object.convert()?

I am using bpy.ops.object.convert(target='MESH', keep_original= False) in a python function in blender to convert metaballs to a mesh. The script works fine when run from the text editor. However, the ...
3
votes
1answer
2k views

Is there a way to render particles as if they were a single liquid?

I don't want to use the fluid simulator beacuse i've been getting more controlled results with the particles system feature + using a guide as a force field. What i'm trying to accomplish is water ...