Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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11
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1answer
8k views

Tesselate a plane

So I'm looking for an easy way to tessellate a plane in blender, where the centre of the plane has a lot of detail (tris/quads) while the edges have very little with detail being interpolated in ...
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4answers
2k views

Scripting: low level join meshes / elements (hopefully with bmesh)?

Currently I only know of one way to join meshes - using the join operator: bpy.ops.object.join() This has an annoying overhead of additional operations required ...
11
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1answer
4k views

triangulate mesh in python

Is there a simple way of triangulating all faces in a mesh in the python API? I am already aware of that you can do it in blender by selecting an object in edit mode and pressing ctrl+T, but I need to ...
11
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3answers
1k views

What is the exact purpose of object scale?

Many times I've banged my poor overworked, under performing head at both virtual and physical walls trying to understand why do we have the object scale attributes when every time we want to apply a ...
11
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4answers
21k views

Is it possible to perform operations individually to faces?

I would like to know if it is possible to perform operations (extrude and scale mainly) to individual faces as opposed to groups of faces. Currently when I select these faces... And extrude, I get ...
11
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1answer
3k views

How to resolve ugly artifacts bending joints after posing?

Just learning here... I created a model in Makehuman and imported it into Blender. When I pose the model I get really ugly creases where the mesh appears to overlap: How do I clean this up or avoid ...
11
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1answer
13k views

Extrude in same angle?

I have 2 vertices I would like to extrude, but the previous vertices were not straight vertical or horizontal. I am not sure which angle I extruded them in. Is there anyway to extrude these 2 in the ...
11
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1answer
34k views

Set dimensions of a mesh

I've set "Meters" as the unit I want to use, with a 1.0000 scale, which means that every square on the grid is 1 meter, right? Now, I want to set a cube to be exactly 1.5m tall (for example), how do ...
11
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1answer
3k views

Remove vertex while using knife tool?

When using the knife tool, if I accidentally click in the wrong spot, is there a way to remove the last placed vertex instead of cancelling the whole operation and starting over?
11
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2answers
370 views

Branching and swirling mesh on a ring

I need help constructing this ring. I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than ...
10
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3answers
1k views

Is there a hot key that automatically makes a group of vertices into a circle?

I know that SZ0 makes vertices straightened on the z-axis, but I'm wondering if there's a way to make vertices into a complete circle on the z-axis with a hotkey?
10
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2answers
9k views

How do I do a clean boolean?

I build a primitive pool table model with holes where the pockets would be but cutting the holes via the Boolean modifier left me with really bad looking lines in the table surface. I could very well ...
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2answers
4k views

Is there any way to get a specific angle using the knife tool?

Instead of the constrained 45 degrees that happens when you press C, is there a specific angle I can get for example 35 degrees instead? It's currently cut at 45 degrees in the attached image and I ...
10
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2answers
887 views

Difficulty navigating shoelaces

I am designing a shoe. I had a problem with the design of the straps and it seems like a very difficult job. I want to cross the straps crosswise according to the lower part of the image. I tried to ...
10
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1answer
32k views

Can I transfer an already made UV to another object?

I've got two objects that are exactly the same, but with different UVs, is there any way to transfer the UV from one to another?
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3answers
1k views

How do I make an abstract 3D waveform-deformed surface?

I really like this 3D waveform-like approach for this logotype, and I want to create a mesh something like that. Any thoughts/tutorials/approaches I could use?
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4answers
3k views

Why doesn't the circle have a face like the plane?

A circle (Mesh object) only shows the outline. A plane (mesh object) showed up properly. How can I make this circle look like a plane? When I switch to the edit mode, the circle is shown with vertices ...
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2answers
2k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
10
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2answers
2k views

Is there a way to compute vertex density?

I've got a mesh and am trying to figure out if there is a way to get a map of its vertex density. Ideally it would be something that I could put into a color ramp node and visualize. The goal is to ...
10
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1answer
5k views

Convert bones to meshes

I want to use the blender built-in skeleton as a character - is there a way to convert the bones to concretes meshes?
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5answers
2k views

How can I twist part of my mesh into a Möbius strip shape?

I have this basic shape, made from two cylinders, and I want to know how I can twist the curved path, highlighted here: Rather than curving the whole path, I only want one small 180° twist on the ...
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3answers
86k views

How to connect 2 vertices with edges?

This sounds as a very basic question, I guess I just don't know proper terms to find the answer at once.. I'd like to create a complex polyhedron, so I'd like to create a tetrahedron first. Starting ...
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4answers
5k views

Is there a quick way to copy the Object Name to the Mesh Data Name?

I like to keep my scenes clean. Much of my Blender life is spent naming an object, copying the name and pasting the same object name into the mesh data name. Is there a quick way of doing this (or an ...
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2answers
15k views

How to bake rigid body physics frame in blender render?

I have a model with some objects above eache other and enable rigid body physics for them so the upper ones fall on the lower one. Now when I play the animation to a certain frame how can I put it as ...
10
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2answers
9k views

Why am I unable to delete vertices?

I've got a ship model For the purpose of a simplified collision model (My archers won't be running into the sails), I would like to remove all the sails, the rigging, and the strings. However, that ...
10
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3answers
37k views

Merging two cube meshes

Learning Blender: so I have a cube mesh in edit mode. I duplicated its vertices and my mesh is technically two cubes now: It may be redundant, but I would like to combine the two cubes to end up with ...
10
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1answer
270 views

Extrude along normals issue

Is there way to avoid Blender doing this? Using Extrude Region (Vertex normals) or Extrude and than AltS does the same thing. Is there any chance this could be improved in case this is how it suppose ...
10
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1answer
621 views

How to reduce the thickness of letters

I want to reduce the thickness of a letter but don't know how. The dimensions of my letter are 7 cm x 7cm and the letter is roughly 5mm thick. I want to reduce the thickness to 4mm but I want the ...
10
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1answer
31k views

Filling a 3D Mesh

I currently have a mesh of a building (it has a texture). Initially it was a solid; however, I sliced off the top to remove noise in MeshLab. Now I have a mesh that's really only an outline. Any ideas ...
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5answers
17k views

Cutting a circular hole in a hollow cylinder without distorting the cylinder

Whenever I try to cut out a circular hole in either a cylinder or sphere the polygons around the circular hole always have distorted normals after smoothing. Is there anyway to fix this. I've tried ...
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3answers
1k views

How to set the default vertex count to added geometry?

I wanted to know whether there is a way to set the default amount of vertices of added geometry (Such as default circles and cylinders) ? Changing the amount from 32 can get quite annoying as I am ...
10
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2answers
947 views

Is there a way to calculate mean curvature of a triangular mesh?

So I've written a script which does this: Before: After: The code is: ...
10
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1answer
424 views

How to make a number or letter just out of dots (emitting light)?

I'd like to build a number just made out of dots. Or as a variant, the dots can also sit on the surface. I made a workaround and built the dots separately, then deleted all the ones I don’t need, ...
10
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2answers
415 views

Assigning different wire or halo materials to different parts of a mesh

This is a follow-up question to Stephen's Add different materials to different parts of a mesh? As explained there, it is possible to assign different surface materials to different faces of a mesh. ...
10
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1answer
3k views

How to create a mesh from metaballs which will always work with a Boolean modifier?

My goal is to simulate a particle system in an animation, convert the particles to a mesh, then apply Boolean modifiers to the result mesh. This usually works. However, the mesh generation ...
10
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1answer
1k views

What is the technical difference between conformal and angle-based unwrapping?

When unwrapping an object, there are two options for the Method to use: Conformal, and Angle Based. What is the technical difference between these two methods? I usually leave it at Angle Based, but ...
9
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4answers
4k views

How to create Quarter Cylinder

I am new to blender and couldn't find how I could make a quarter cylinder. I first tried starting with a cube and subdividing two sides. But this subdivided the two sides into two directions, not just ...
9
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3answers
1k views

Deform a hole on a torus

I'm new to Blender. Is there some way to animate a deformation of a hole on a torus by expanding it? Like in this video. (until 2.5 second, I don't need to completely shrink it) I tried to use shape ...
9
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5answers
11k views

Is there a way to check a mesh for problems?

Is there a way in Blender to check a mesh for missing or duplicate faces, mesh abnormalities, or other issues that might cause problems when it is exported and used as data for a real-time application ...
9
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3answers
2k views

Twisted Cylinder (Hyperboloid of one sheet)

I want to create a mesh like this: with a vertex on every edge-crossing so that every face is kite (nearly rhombus) shaped. The above image was created just by rotating the top of two cylinders in ...
9
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2answers
1k views

How to make a circular swipe?

I'm trying to make a video similar to this one (Made in Adobe After Effects) https://www.youtube.com/watch?v=YAV5DwR1pU8 But I don't know how to make the circle disappear than reappear with a circular ...
9
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1answer
19k views

Duplicating a mesh object [duplicate]

I would like to duplicate a mesh object, but on a particular object. Right now this is working: ...
9
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3answers
840 views

How to model those stylized trunks (See image)

Currently trying to do some stylized trees; i am struggling to do those trunks. Tried some subdivision surface but I can't make the corners nice at 90° I bet there's a nicer way to do it; maybe with ...
9
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3answers
1k views

How can I make an indented cube without using a boolean operation?

As the title says, how can I make this shape without resorting to a Boolean operation? This is obviously a very simple example, but I find myself needing to do something like this relatively often ...
9
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2answers
1k views

How to form a tapered stamp from an SVG

I am trying to make a stamp from an SVG. I have found a model on thingiverse that demonstrates the desired outcome well. Given an SVG, and a "body" mesh: I would like to make a stamp where the body ...
9
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1answer
2k views

How can I make a rounded indentation on a cylinder?

I'm trying to do a cosmetic bottle in blender but i don't how to do this thing in the image. How to do this round edge on the cap. Can anyone help me?
9
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2answers
11k views

Why isn't 'Inset with individual origins' working?

What am I doing wrong? When I'm inserting one face at a time it works fine. When I select more the result is the same no matter if I choose individual origins or median point.
9
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1answer
2k views

Apply a Material just to the part of an object that was edited by a boolean modifier

I am want to apply a material just to the faces of an object that were edited by a boolean modifier set to subtract. A would be one material and B would be another. I am also doing this in a ...
9
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3answers
16k views

Wrap curve around sphere

I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth. Basically, this is ...
9
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1answer
2k views

How to connect a circle to a grid with even topology?

I'm trying to connect the pieces shown below together seamlessly, but I can't figure out the correct way to do it. I have tried a bit of everything, but nothing seems to give me the result I'm ...