Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Re-Polygonize a tessellated / triangulated mesh?

I have this mesh: As you can see, the faces are triangulated. I want to know if there is a way to re-polygonize the entire mesh (make use of NGon support in Blender 2.63+), or a modifier or something ...
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2answers
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Display values of a normal of a selected face

We want to see the three values of a normal of a face when we select it in edit mode. How to do so? Is there any add-on showing these sort of info realtime? Update: It seems the accepted answer ...
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2answers
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Is it possible to generate a mesh from a armature

If I make a armature like this: Is there a way to automaticly generate a mesh to go on the armature? to make somthing like this:
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1answer
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Split mesh into two pieces using bezier curve

I've created a Bezier curve, and used to shrinkwrap modifier to project it onto my object: Now I want to cut along the curve, splitting the mesh into two. How can I do this? If I just use knife ...
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3answers
494 views

How to repair cylinder mesh with misplaced vertices?

I realized, for the first time, I now have the skill to visualize and manifest a 3D object of some complexity! Do you see this rocket? It looks pretty cool. But, nobody would put this thing on the ...
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1answer
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Is it possible to convert a procedural texture into actual geometry?

As we now have volumetrics in cycles, it's possible to render procedural textures in 3D. For example, you can render a cube: Like this: However, is it possible to generate an actual mesh based on ...
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2answers
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How do I copy the normal axis orientation from a mesh face to an Empty hooked to the face OR a bone parented to the face? [duplicate]

EDIT: Ok, my question/explanation doesn't seem to be clear enough, so I'll try to restate my goal. The end result I'm trying to achieve is to hook an empty or bone to each separated face, BUT using ...
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1answer
7k views

Can I subdivide vertices in a single direction?

Is it possible to almost duplicate or split vertices but keep them part of the edge that that they're on? Subdividing basically works, but if I try to do multiple edges at once, it does it in all ...
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3answers
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X-Ray Mode is Not Working

I'm new to Blender and still learning how to make a simple character, but when I started creating the Armature the X-Ray Mode is not working probably. I enabled it and I can't see the bones. That ...
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2answers
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Choose 10,000 random points inside mesh

I'm going to be throwing a mesh into a BEM acoustic simulator. There is a well-known resonance problem with BEM acoustic simulators --if you test for a frequency that matches one of the resonance ...
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1answer
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Cutting an archway in a wall of a model of a building

I am a newbie at Blender, but love it. I am trying to create a model of a building which is to be constructed. There are several arched openings in walls. I am having a great deal of trouble being ...
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2answers
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How do I remove all loose edges?

I have cut a hole in a plane, but I am left with some loose edges. Is there an easy way to select and delete them all? See this screenshot: See this edges siting out with no face?
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7answers
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How to create an equilateral triangle base prism

I'm trying to make a triangular prism in blender, my first idea was to select the top 4 verticys of a cube and merge them at the center but this made a single point on the top instead of a edge. I ...
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3answers
32k views

Position all selected vertices to the same place [duplicate]

Can I position all selected vertices to the same place? I basically want to set all of their x positions to 0.
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4answers
20k views

Clean up vertices/edges with no faces

Is there anyway to cleanup vertices/edges in edit mode? I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges. Update for clarity: So I have a mesh like ...
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1answer
367k views

Splitting pieces of a mesh into a new object

I've just made a set of armor by using a male body mesh model I downloaded and selecting certain faces from the model and duplicating them to create viable armor pieces. Since the pieces are just ...
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1answer
7k views

How to iterate through all vertices of an object that contains multiple meshes?

I've learned that an object may contain multiple meshes. I want to export all vertices from all meshes. How do I iterate through them? Also, is there a simple way to know in advance the total count? ...
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2answers
8k views

How to weld two objects along a common seam?

Using the knife project tool I have been able to scale my entire mesh to TWO resolutions, cut out (and delete) the ear from the low-resolution model, cut out the ear from the HIGH-resolution model (...
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1answer
489 views

Use vertex path on one mesh to cut a hole in another mesh

I am attempting to prepare a mesh for an acoustic simulation that requires a maximum edge of 4mm, with 1mm resolution at the ears. The original mesh is @ 1mm res. I'm aware of two techniques: ...
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2answers
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High Poly Mesh UV Mapping

I am still in the learning stages of Mesh modeling, but I've just sculpted two well looking Mesh Sci-fi helmets and I wish to have them textured by a Friend. I tried to UV map both of them but they ...
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1answer
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mesh won't deform (in pose mode) once parented to bones

So I followed this tutorial: riggify to the letter and once I go into pose mode, my mesh will not move/deform with the bones. Only the bones move, without any of the mesh. I have tried parenting to ...
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3answers
3k views

Multiple meshes per object

I'm fairly new to blender but I've write some python to import some old models from triangle data with UV texture images. Some of the models have more than mesh so each mesh has its own UV texture. ...
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1answer
2k views

How to generate a deformed mesh based on applied texture

To make bump effect it is easily done by applying a proper texture and adjusting displace parameter to a given good resolution ...
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261 views

ReMeshing two vertex groups to different resolutions

Some modifiers allow me to select a vertex group upon which to operate. The remesh modifier doesn't. I've got a 3-D mesh of a head, and I need the ears remeshed to a very high resolution and the ...
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2answers
7k views

Sculpted object turns into a cube when I enter edit mode

I have just recently sculpted a Mesh Helmet model and I am needing it to export it for another program. When I switch the mesh into edit mode it turns into its original starting cube. Going into ...
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1answer
786 views

Part of rigged mesh doesn't move with the rig

I created this mesh, then made a rig for it and did everything right with the IK rigging. As I go to test it I turned the head and half of the face doesn't move with it. I kept trying a multitude ...
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5answers
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Cutting a circular hole in a hollow cylinder without distorting the cylinder

Whenever I try to cut out a circular hole in either a cylinder or sphere the polygons around the circular hole always have distorted normals after smoothing. Is there anyway to fix this. I've tried ...
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2answers
658 views

Spin duplicate gives parts - how to spin a complex part of a pipe?

I wanted to get the stretching and pulling out of the mesh with using the spin tool. The curve tool got used first but the stretching in highly bended areas was way to much. With spinning it seems to ...
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0answers
1k views

Simplest way to add/insert an image to a plane/mesh with python

Hi: I keep trying to put a jpg image on a mesh, but its being far too complex, and I was thinking there must be an easier way. I have tried to edit the following code to do that, but I keep failing (...
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3answers
46k views

Model a simple 3D spiral shape?

I need to model a simple spiral shape. I imagine the best way to do this is with curves, but I am unsure how to create a perfect spiral shape with curves. What's the best/easiest way to make a spiral ...
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6answers
10k views

Simplify mesh by cutting out inside parts

I have a mesh that I created with a particle emitter and it's just a bunch of cubes randomly rotated. Here's a picture: What I want to do is simplify this mesh so only the exterior parts are left. ...
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3answers
2k views

Remeshing part of a mesh

As in the following figure if you combine a cylinder with a cube you will find the meshing is something like as in the left; we would like however to have it as in the right. (at least in the render ...
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2answers
3k views

How can I modify the mesh of a linked character?

I have a fun problem: In character.blend I have an armature and a mesh with shapekeys inside a Group. In a new scene (pose.blend...
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3answers
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Tidy up mesh topography

I'm working with a mesh generated by an advanced photogrammetry technique http://ir-ltd.net/ The topography is not pretty; here is an example screenshot: As you can see, the triangle density does ...
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1answer
2k views

Can't use Boolean Intersect on two meshes

I'll tell you the whole deal so maybe you can help me with ideas at different points. First. I generated a terrain using Sketchup and the Location tool. I had to use a bigger section than what it was ...
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2answers
432 views

Removing ridge by smoothing

How can I remove the ridge created by the edge of the T-shirt? I'm using the mesh in an acoustic simulator, and a distinct ridge is sure to create some unnecessary echo artefacts. Is there any ...
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3answers
82k views

How do I convert a triangle mesh to a quads one?

I'm throwing a 3D triangulated mesh into an acoustic simulator. The simulator instructions say that ideally it wants quads. If it receives triangles, it will consider them as a degenerate quad (i.e. ...
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1answer
1k views

Is there an easier way to remove single vertices in mesh than delete and reconnect?

When stiching two meshes together sometimes the number of vertices don't match. I could delete the red vertices and reconnect the remaining with Make Edge F. Is there a more efficient way to do ...
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3answers
2k views

Cutting hole into a face with a line loop?

How do I cut a hole in the plane using the hollow line loop in the middle they're part of the same mesh and both 2d.
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1answer
845 views

Simulate Individual Face Extrusion Via User Input In Python

When you do an alt+e and select individual faces for extrusion in the Blender GUI, you can then either move your mouse around to move the extrusion up or down a path defined by the orientation of the ...
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1answer
2k views

How to fix a 6 point vertex

I have a character I am modelling and I'm having a little trouble around the mouth. Somehow I've managed to get a 6 point vertex at both corners of the mouth. I know I should resolve this somehow, but ...
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1answer
273 views

Can vertices around a face be selected without the face selected?

Oftentimes I like to make the edges of a beveled object use a separate material than the actual object itself. For example, the bevel on a table, a picture frame, or a door frame might be different ...
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2answers
25k views

Flatten a Curved Section of a Mesh

I have a mesh I generated by converting a beveled curve to a mesh. The result is very useful, but I would like to make one curved part of it flat. Can this be done without selecting each face and ...
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1answer
1k views

How can I thicken mesh hair?

Is there anyway of making some hair I modelled thicker because what I currently have is too thin and I want it to be a bit thicker.
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2answers
5k views

Reducing vertex density as distance from point increases

I have a 3-D mesh of a human head (mine!), ~100K vertices. I'm attempting to simulate soundwaves entering the ears. The simulator's memory requirement shoots up as the vertex count increases by O(N^...
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1answer
489 views

How can I scale a subsection of a mesh created with the screw modifier?

I've created a mesh that somewhat resembles a phone cord by following this tutorial. Now I want to modify a subsection of the structure. Specifically, I would like to scale down the "diameter" of ...
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1answer
3k views

Edit face triangulation without actually adding edge

If you make a plane and move two vertices on opposite corners, you will have a non-planar face. This will be rendered with an "invisible" edge along either of the opposite pair of vertices. Or in ...
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1answer
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Problem with creating edge rings on a model

I always mess up my model in blender. At some point I manually add vertices on edges with subdivide and then I connect them with J, and sometimes I have to fill faces with F. As you can see my model ...
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2answers
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Mirror changes to side of cube across all six sides

I want to create a cube with some general extrusions. This should be the same across all sides of the cube. Is there a way to make this mirrored across all six sides? I know that I could delete the ...
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3answers
2k views

Can one create a video from sequence of meshes that you already have using blender?

If I have a sequence of .obj (or any other readable format) files created from my own simulation code (say cloth simulation), can I use the rendering capabilities of blender to generate a video? Is ...