Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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exporting two meshes connected to rig into unity

I have modeled a character in blender. It has two meshes (a body and a hat) and one rig. I have created some animations and it seems that it works fine in blender itself, body and hat moves ...
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Parameterize Mesh or object imported from blender file?

I know how to link to an object or mesh inside of another blend file so that I can re-use parts or materials in other blend files. However, is there a way to create a parameterized family of parts, ...
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Strange artifacts when using Solidify

I am pretty new to Blender, and have run into a problem that's been bugging me for days now, and I can't seem to find any solution in the forums. Basically, I'm trying to fabricate a vacuum manifold ...
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38 views

Blender python to hook vertex and empty

I am looking at how to use python and make a code that automatically detects an empty on a vertex point and hooks them together. How can I do this and add it to the code I already have? ...
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49 views

How do I distribute hair particles evenly using guiding curves? (Ponytail with Hair Dynamics)

I tried increasing the steps under both the viewport and render tab, messing with the guiding curves, and amplification under the Children tab. No method I've tried so far has been able to ...
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Blender vertex mapping code

This below is my code that is trying to put empties over the verts on the selected mesh but for some reason every time I run the code blender just crashes. I am testing the code on the basic cube. <...
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Viewpoint Shading Mesh settings

ok so this is what my mesh viewpoint shading screen looks like, I was messing around trying stuff... but now I don't remember what I did. can anyone help me set this mesh setting back to normal?
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baking material only turns out black from high poly to low poly model

I'm trying to bake the material from the high poly scan of a person to the low poly made in instant meshes. I'm using a diffuse BSDF I only want the colour info to see that it can be done. I have ...
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27 views

Convert the output of shrinkwrap modifier into a mesh

I'm a newbie to Blender, and this is the thing I'm trying to accomplish. I've got a bezier curve in 3D space and a grid. I want to show the projection of the curve onto the grid, so I use the ...
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44 views

Error saying mesh has no vertices when it has vertices

With the following code ...
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How Do I Rig A Human and Werewolf To The Same Rig? [closed]

Basically what I'm trying to figure out is how to have a human body with a werewolf blend shape, but I need to be able to control other things like the ears for the werewolf. How do I do this? I'm ...
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41 views

How can I duplicate an object with independent meshes? [duplicate]

I am trying to duplicate a mesh object using python. After duplication I try to change the duplicated object's mesh, but the original object's mesh also changes. Seem like both objects have the same ...
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51 views

How to round a plane to a sphere surface

I'm going to make the top face of cylinder to a sphere like curved surface, like a cap on top of the cylinder, I've searched a lot but everything I found is round an edge rather than round a surface ...
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Extruding 3 circles from a uv sphere, general modeling advice

I am trying to make a smooth, well meshed corner from a sphere with 3 extensions at right angles. As you can see from the image that the mesh is 'messy'. Any suggestions on how to do this better? I ...
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Boolean modifier doesnt render correctly

Blender 2.80 I have two meshes (curves extruded along paths) that I have combined with ⌃ Ctrl + J union. Now I am trying to subtract a third mesh using a Boolean Modifier. When I select difference, I ...
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Relationship between PBR texture and mesh normals

I'm using the cloth filter to create a padded wall shape and I've fixed it so that I have mirrored it and formed an array using a square mesh. However, the PBR texture applied has some anomalies at ...
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Edges looks sharp in smooth mesh

Why do I see edges in my object? It is smooth, has enough vertices , has Edge Split Modifier.And shading is set to "Smooth" Any idea please? enter image description here
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Make dashed (or dotted) circle appear like powerpoint wheel animation

I am very new to blender, so I am still learning some features. I would like to make an animation like the one below. My question is: how to make a dashed or dotted cirle appear like a powerpoint ...
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27 views

Multiprocessing module for generating mesh objects

Im relatively new to multiprocessing and blender and am trying to create several 100,000 mesh objects at once (all are randomized, so I cant use a particle system (I dont think). These objects are ...
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22 views

subdivision surface modifier wrinkles mesh

I'm using quads for an object, but when I use the subdivision surface modifier or even select "shade smooth" it gives these weird stripes. I have no clue how to make my object smooth now. I'...
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Why dissolve edge acts differently

I want to understand how the dissolve edge works, so I tried the following ways, but they act different from one to another: 1.Remove single edge, end vertices remains still. 2.Remove connected edge, ...
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- Fail Error on FBX Export, Cannot Export Model

Keep getting this error when I attempt to export the FBX, this model doesn't have any UV's. All it has are basic materials assigned (no textures) and rigging. I tried removing parts of the model and ...
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Seamless connection of meshes with different density

Can anyone advise how i should seamlessly connect to meshes of different density. This is the best that i have managed to get so far. The lower part of the image is a mesh from Flipfluids and it is ...
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Cut holes using Box cutter results wired edge compared to Boolean tool

I am cutting holes using box cutter, while the ending result is different to understand. You can see from this comparison, top is by using Box cutter, the bottom is using built-in boolean tool, the ...
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Assigning materials to faces independently in 2 objects with the same mesh data

I have two objects, A and B, with the same mesh data. I am assigning material M to some faces of A. What I want is to independently be able to assign different material to different set of faces in ...
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I have 3d mesh data of a mouse brain in XML format. How can I import it into blender?

I have 3d mesh data of a mouse brain in XML format. How can I import it into blender ? File Link
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53 views

how to cleanly add transparent image planes, or overlay material, ontop of another mesh in 2.9

To add extra decal to my meshes that will only show up when I need them to, how do I add planes with an image to another mesh. Simple snap to face doesn't curve it and sticks out and shrink wrap ...
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25 views

Meshes appear traslucent/white when they are not

I was using blender when I accidentally switched to cycles instead of eevee, and the program crashed. After restarting blender and seeing that the engine already switched back to eevee, I noticed that ...
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re-enabling “Selectable” or “show in Viewports” for multiple objects

I have a series of showerhead nozzels (imported via FBX) that I was able to disable "show in viewports" via either of three ways: Copy Attributes Alt-Click RMB over disable attribute: copy ...
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How to avoid gap after merging two objects

I tried to merge two objects A and B, before merging, I use the snap tool to snap each other perfectly along the edges as shown in the screen shot, After merging, the A and B become one object, then I ...
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19 views

How do I add a solid material inside edges?

I want to add a solid kind of mesh inside the chosen edges. I dont know much about modeling so if someone could help me it would be great. Outer lines will be used for different kind of material that ...
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31 views

Export FBX with full collection hierarchy

I’m trying to export to FBX, but it's only exporting the mesh and not the full heirarchy. Is this possible? Thank you…
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1answer
28 views

After importing model from a different file I cannot change it

I created a model in an alternate file and I am unable to edit anything (modes and materials) if I change modes it says: This applies for any mode. I went to edit> lock object modes OFF and that ...
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39 views

Adding a facial rig to a mixamo rig

I have a question about facial rigging. Is it possible to add a facial rig to a customized character that was rigged in mixamo?? when I upload my character into blender from mixamo, he has no weight ...
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Trouble aligning the object in render view

I was moving objects in Edit mode when I should have been moving them in object mode but now I cannot seem to correct the positions. I've tried setting the origin, but it hasn't worked for me. How ...
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60 views

Making fluffy tail

I am currently working on a Pokemon model. Got almost all the model done but I have problems making the tail. I want the tail based on the top image like a giant ball with fluff around like a fur ...
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1answer
209 views

Loop cut maintaining circular profile

Adding a loop cut to an object with a circular profile renders the object non-circular. This is true for any object with a circular frame e.g. plain circles, UV-spheres, cylinders, cones, etc. Top-...
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Low roughness shows weird outlines in cycles

So basically, I am making a model with about 0.3 roughness. I noticed though when rendering, that this weird pyramid thing appeared I played with the values and discovered the only way to make it ...
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1answer
42 views

How to fix clipping knee joint with ik bones?

I created a quadruped character, and added ik bones to the legs, but the problem is the knees start clipping when it bends. i tried to see if changing the weight paint would help, but it just got ...
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2answers
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how to fix pupils (nodes)

ive tried to make a black and white 2d mesh (the 2d mesh does have a curve however) i have used nodes to make a black, shiny mesh texture with glowing white pupils, however for some reason on my eye ...
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42 views

is there a quick exact way to connect two cylinders with different size?

I have this two cylinders and I want to connect them to one part. So I want a plane to lay down on their surface (or just connect them) so that they touch only the surface/tangent of the cylinder like ...
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Why is my mesh transparent in viewport shading? [duplicate]

So i'm a newbie, just started watching Blender Guru's "donut tutorial" and i'm on part 6 level 1, when you try to render the thing that you've made. i made a donut, and when i pressed "...
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26 views

Newbie: how to remove tangled vertices?

Been racking my brain and google trying to figure out how to delete the vertices highlighted without putting a hole in it or messing up the mesh. Any ideas? Thanks
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50 views

Split a Mesh with a curve (knife project tool)

I'm developing an add-on in Blender and I need to manipulate in Blender before developing the tool. My goal : I want to split a mesh in two different meshes with the Knife Project tool in Blender. I ...
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2answers
230 views

Gradually flatten overlapping vertices on XY-Plane

I would like to connect plane with ocean modifier to a flat plane. I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ...
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Bevel a standard Cylinder of quads and produce a Cylinder of quads?

The goal: Bevel a standard Cylinder of quads and result is a Cylinder of quads How can I achieve that goal? Perhaps I have mystery click or keystroke. In the image on the left side is a plane. I ...
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11 views

Invisible meshes, even after reinstallation [duplicate]

I'm at my wit's end. I've searched up this problem a dozen times and found no good solutions. My drivers are up to date, and my GPU should still be plenty capable (Radeon RX 580). I've tried repairing ...
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1answer
36 views

Smooth transition across mesh

I would like to learn a method for creating smooth transitions between components of an object while keeping the geometric integrity of the two pieces. I would not like to alter the general shape of ...
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38 views

How do i rotate my character head without deforming the neck like that?

I'm using Blender 2.79 and I've been trying to fix this, and i can't get my character head to rotate without messing up the neck. I tried with one bone, two bones and three, i've tried adding some ...
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even out weird wrinkles close to the center [duplicate]

I am not sure how to describe it or how to search for it in other questions but modeling a glass, I have this kind of wrinkles close to the center point where the edges come together: It seems to be ...

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