Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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24 views

Retopology feedback/last steps

First try on sculpting a skull + doing retopology, and I'm a bit lost at this point. I'd like to use the skull in a simple animation, but multiplied manifold (over a 100 times), so in order to do that ...
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I want to make the head and arms as different objects which are as single mesh now with the bone structure intact

I am a new and novice in blender. I want to use the head and arms as separate objects than the body. But I have them attached together and the bones are also created and set as if they are together. ...
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Exporting Animations via blend files - Common Asset Duplication

Thanks for reading. I want to export to unity with a flow that retains my previously imported assets and connections etc. I already have my unity project and have imported by .blend file. Now when I ...
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Trying to connect inside and outside of cylinder

I am trying to connect the outside of a cylinder with the inside with edges so I can subdivide it to make a vertex group of the outside only but at the moment I have no edges so when I select the ...
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Armature won't deform mesh after applying the modifier

enter image description hereI'm a bit of a newbie, but I was following a detailed tutorial about importing FBX items into Unity, so I exported a mesh and armature I made, but after finding out it ...
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How to add playing videos to the 3d viewport?

Is it possible to add videos to the 3d viewport? I want to add multiple ones playing in a loop.
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How do I use collision models on my exported meshes?

I have a project that I'm working on using the Hammer Engine (a remake of a map which requires specific external models). For this project I have exported many psk meshes from a specific game's files ...
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Transform cylinder to flat plane - cylinder maze map

I have object like this: I want to cut it in half and flatten it to something like plane. In other words I want create flat map of this maze - all simple ways are welcome. file:
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Attaching OSM road data to google maps 3D mesh from RenderDoc

I am trying to attach Open Street Map(OSM) road data to a mesh of the terrain generated using Google Maps + RenderDoc, in order to create 1 single mesh eventually. I have generated the OSM road data ...
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Changes made to mesh does not appear in final render but appers in viewport render

I did some detailing on a mesh with the knife tool, the details appear in the rendered viewport but when I render it out, either in cycles or eevee the details dont show, it renders the mesh how it ...
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Mesh text individual letters change colors

Is it possible once you change a single text object to mesh, change each word a different colors within the key frames. I thought you could just select the word change the colors within the key frame. ...
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How to Bend a Body to a Curved Surface

Sorry for the newbie question. I've been working in/learning Fusion 360 for a couple of months, with moderate success. I posted this question in the F360 forum and was told it can't be done, in ...
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Why does my human mesh mess up when I move my rig?

I recently rigged my mesh, but when I move it in pose mode, it seems to be breaking up or the pieces move. Some pieces which are meant to be stuck on the mesh move away as I move the rig.. Have a look ...
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Objects/body parts aren't connected

I made a simple character with a rig, but when I move it in pose mode some objects aren't conected with the others. So my first question is how I can combine them (like that the arm is a part from the ...
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Parts of object drag when rotating

I'm new to blender and have been fooling around with weight paint and armatures. Now when i rotate my character, the arms drag while rotating. Not sure how these specific pieces got stuck nor can I ...
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Rigged model seperates torso from the legs when moving the bones

So when I try moving the legs for example, this happens: I understand this is because the model is seperated into different objects. But is there any way to make them share the weight without joining ...
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Does bpy.ops.mesh.primitive_xyz_function_surface() modify an existing mesh or create a new one?

Does the Blender add-on script for bpy.ops.mesh.primitive_xyz_function_surface() modify an existing mesh or create a new one? This did not work. What's missing? <...
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How would you make the curvature of this plane so it can imitates the photo behind it?

I´m Having problems to give the mouse the same curvature as the real life model.Could you tell me how would you do it?
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Artifacts when using the union Boolean modifier on modeled mesh. Workflow to add Nails/combine Nails in a sculpted hand model?

I'm currently learning Blender and aim to do stylized Eevee animation, so I'm currently modeling a high detail hand to hopefully later uv wrap and use. My problem is that I decided to polymodel the ...
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How can I move things without having to select the move tool?

I'm a complete newbie to Blender and I am going through the most recent tutorials on youtube. Just got to the object and edit mode tutorial. At 0:37 the instructor picks the four top points on a box, ...
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Why does part of this mesh “shrink” in Edit mode even after applying transforms?

The left hand of this 2dcharacter_mesh shrinks in Edit Mode . Following steps have been taken to resolve the issue (but no solution) - 1.All mesh transforms have been applied in Object Mode. 2.All ...
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How can i make the rest of the mouse smooth, without having the imperfections that the buttons have?

If I try to extrude from the buttons the surface will have the same imperfections. How can I avoid that?
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13 views

Fluid simulation mesh baking issue

I created a simple fluid simulation with cube as domain and sphere as flow object (geometry) in Blender 2.82. After baking the data I played the animation, the particles simulated as expected. Then ...
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Trying to make a donut [duplicate]

I have been making a donut (with blender guru on YouTube) and something happened and I have no idea what it is. I think it has something to do with the subdivision surface modifier because when I ...
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28 views

Workflow to re-topologise CAD converted model meshes to quad topology

I am receiving DWF CAD files from our design team to convert into renderable models for our website. I use the PolyTrans|CAD+DCC Translation System to convert these into files that Blender can accept. ...
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Does anyone know of a tutorial series that walks you through adding clothing to a rigged character? [closed]

Basically I have a modular item system that acts similar to the BOTW system, with swappable items for pants, torso, and head. I've spent a crap ton of time weight painting and doing every trick I ...
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Balloon Soft Body - How to stop inside faces clipping outer faces?

I'm trying to animate a balloon dog but whenever i run the simulation the inside faces of the balloon keep clipping through the outer. I'm kind of new to this and have tried all i can think of and no ...
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1answer
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How can I add sharp edges at the end of semicircle's vertices?

blender beginner here. I'm modelling a cap, and after doing a semicircle shaped hole, I couldn't find a way to make the lower corners of the hole sharp looking. Can anyone suggest a solution? Thank ...
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Some textures are missing when exported to OBJ

I am new to Blender and currently using it to model real-life people. I use Meshroom to perform the photogrammetry of the body, and later use the FaceBuilder addon from KeenTools for a better looking ...
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Every Mesh İs Moving Or Editing [duplicate]

Hi ı not using blender very much but ı know something about using. Yesterday ı wanted to make wheel for just fun but when ı duplicate something and wants to move my all meshs moving not ı selected ...
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How should I weight paint for shoulder Region?

I was trying to make my character do wave in air but the mesh seems to fall off everytime. I cannot identify the problem. See the images.
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1answer
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I have a rigged object that I want to cut in half and be able to move around, but the armature deforms it

I made this elephant and rigged it, and now I want to cut it in half and be able to drag the two halves away from each other. However, whenever I do this, the armature distorts and deforms the object, ...
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1answer
24 views

object glitches when moving vertex

I'm currently trying to follow this tutorial to create a donut. When I try to move a vertex, the vertices around it glitch and go far away from where they should be. A group of vertices in one area ...
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1answer
63 views

How can i Support edges with Subsurf Modifier on a Concave shape?

I have tried everything, from Supporting edge loops to creasing and Baveling. Shrinkwrapping. and even creating the Object flat and then bend it with Lattice. But no metter what i tried its alawys ...
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18 views

Bool tool artifacts when cutting holes

So I used a cylinder to cut holes through this mesh and I only noticed these artefacts later. How can I cut the holes without getting artefacts?
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Blender 2.8 I want to select the vertices, edges and faces that are on the front ONLY

I've been using blender since v2.74, but I'm still a rookie at some of the stuff. I'm using 2.82 now and whenever I use polybuild or even normal selection in edit mode, and try to move the vertices ...
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30 views

Merging objects into one while retaining positional animation data as a vertex animation

I am looking to create a vertex animation suitable for use in the source engine. My animation is composed of an 8x8 grid of squares breaking apart in the center. The problem arises when I attempt to ...
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2answers
22 views

Removing internal mesh to make object hollow

I followed steps to make an ellipse with multiple regular holes using cylinders (picture on left). How do I remove the internal cylinders from the ellipse (picture on right)? I ideally want to end up ...
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0answers
15 views

Loop Cuts not working on previously hidden faces

Sometimes when using the Loop Cut tool (on something like a cylinder made of quads) I'll hide some faces because I don't want the cut to apear on all of them. When I make the cut and then un-hide the ...
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0answers
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Startup Cube not showing up

I reset my computer, downloaded blender, uninstalled and reinstalled and tried restoring the program to it's factory settings but nothing has worked. My object mode doesn't work properly while ...
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0answers
31 views

How do I copy a mesh onto another mesh using the surface normal?

I would like to copy one mesh onto another's surface using the surface normal. I would like to specify a vertex group for this. I tried to use particle/hair for this but could not get exactly one copy ...
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1answer
27 views

Extrude multiple faces, stopping at intersection

I have a model that consists of horizontal faces only, they all have the same normal direction and there are many of them. I am wondering if its possible to extrude all these faces, but just to the ...
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0answers
19 views

Merge overlapping, differently sized faces in large model

I have a code-generated model that has a lot of very regular but overlapping geometry. I am looking for a method to automate merging faces that share so much geometry, and overlap. In some cases there ...
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1answer
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When I open blender I have some issues

When I open Blender this is what happens when I start a new project. How do I fix this issue? I also tried to add a Mesh, just as a circle and it did what the second picture shows. I don't even know ...
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1answer
39 views

What is this extra face that is appearing after extruding?

I am following the blender guru youtube tutorial modeling a chair and I'm having this extra face appear even thought it isn't a face or it isn't acting like a face. Is this normal or is it my settings ...
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1answer
25 views

Unable to properly Import OBJ file in Blender 2.8

How does it happen and a solution for this? I'm learning how to animate in blender and I'm using 3d files i found only for free because i can't draw to create a mesh. So i found this at https://...
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1answer
31 views

Should objects added in edit mode be merged together or can they exist as separate objects? [duplicate]

Are unlinked mesh islands of the same object considered bad modeling? And, when should I merge meshes and when should I keep them separate?
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33 views

What are the pros/cons of having a model made of multiple meshes?

Here is a model shown in object and edit mode. The topology is great, however, the body parts are all separate meshes. From an animation perspective, what are the pros/cons of this approach, versus ...
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1answer
164 views

How do you remove the overlap of two mirrored, hollow, conical, cylinders?

How do I remove the overlapping middle sections of these two merged cones? I need to remove the part of these two cones that makes it look like a Venn diagram; so that the two cones are one shape with ...
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1answer
32 views

Why is the shading off?

I'm making a spaceship type thing and there's this strange triangle that's lighter than the rest of that side of the ship. I haven't applied any materials yet and I'm certain the whole side is flat. ...

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