Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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91 views

I dont see volume mesh modifier in blener 2.9

i downloaded new blender2.9 version. and i studing volume mesh modifier in new feature. https://www.youtube.com/watch?v=c6qQ-dYXd4s This is the tuto I am watching. i created the volume Empty. but I ...
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23 views

My Character arms intersect and overlap with the body. How to fix it?

Arms are intersecting with the Body,They belong to the same object mesh. How can I fix this. I tryed to make it rigid body and it didn't change at all. Did some research couldn't find any answer. Im ...
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48 views

how to make a screw thread

I'm currently working on some 3D-Objects that can be mounted on a PCB Chip. So there is one component that has some sort of screw thread on it. How can I achieve it? Is there more than one way to do ...
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28 views

Smooth shading on model causes weird artifacts

it's more visible with matcap, it looks like it's all distorted metal hit with a hammer, but in edit mode the topology looks smooth for me. i'm a beginner in modeling/blender, i've tried recalculating ...
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21 views

How to make the Arrow (EMPTY) appear?

I am making a project that would require me to use an empty which is an arrow however when I add one I can't see any arrow on the screen on ta yellow dot.
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15 views

Snapshot of object mesh as shaped by armiture

I've got an object that I have animated with bones and when it gets to a certain pose I want to smash it using rigid body dynamics. Is it possible to make a static copy of a mesh while it is deformed ...
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250 views

Should I use Triangles to Model a Triangle?

I was just wondering if I was modeling a triangle, let's say, should I use a quad or a tri? I often find myself in this situation where I'm not sure if I should leave the unnecessary edge or remove it ...
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3answers
61 views

Can I use something similar to “Slide Vertices” to create new vertices and edges?

I use Slide Vertices (hotkey Shift-V) to slide multiple vertices along a face. I also use the tool in edge mode to slide edges ...
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19 views

Mesh screwed up after I messed with object post unwrapping

Followed Blender Gurus Teddy bear tutorial but got to the point where the object is crushed here and there to make it less symmetrical. Only to realise that the mesh and unwrapping has been messed up ...
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18 views

Merge vertices from different meshes in one object

I have imported a tarantula model from the internet. It´s one single object but when I try to animate the model in pose mode if I rotate the body the legs come apart because they are just separate ...
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60 views

Is it possible to select only the faces that form the first “level”?

I would like to do a mesh cleanup on this object - the blend file is attached down below now. How can I make sure that there are no other faces under the floor? Exactly meant are the faces under the ...
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31 views

Can anyone tell me how to solve this issue with rigging and mesh?

All bones are part of one armature, both arms are one object as well. I did automatic weight thing and the mesh on the right arm acts as it should, but one on the left does that weird thing as you can ...
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23 views

After filling holes, the fill seems to be separate?

I havent ever had this happen before and cant figure out a solution. I did some grid fill in a helmet pattern and although it doesnt show up as a separate mesh, its acting like it for some reason. I ...
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25 views

How to Inset Text/Curve Mesh?

I am wondering if there is an easy way to inset mesh that is generated from text/curves? When I convert text to mesh it generates a bunch of uneven triangles that don't inset properly. My only ...
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1answer
37 views

Is there a way to infinitely make a certain mesh appear in blender?

Is there a way to infinitely make a certain mesh appear in blender? I am animating a production line. I want a mesh to appear at a certain place every 10 seconds, so the longer we run the animation, ...
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20 views

How do I have multiple materials on one terrain?

So I'm trying to get into terrain design and artwork, and I want to have things like dirt paths in grass and sand on the shore merging into dirt in-land, all on one mesh. I am yet to figure this out. ...
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32 views

How do i keep sharp edges after combining 2 high poly sculpted meshes?

Not sure how to fix this shading issues and still keep the sharp angles. I found that smoothing tool helps but i loose those angles then. Does anyone know alternative to this?
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31 views

How to remove self intersecting parts of model after Bridge Edge loops?

I want to create a tight bend, i foutn that i can use Bridge Edge Loops to do so. But this creaates some self intersection. How can i remove the selfintersecting part and make the mesh cleaner? Image ...
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38 views

Strange mesh distortion in render?

I follow a tutorial to re-build an effect used in Ghost in the Shell. I did every step and it works fine in the viewport but once I switch to cycles, the image just went spiky and crazy: Here is the ...
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37 views

My Point Light is not working well

Actually, I was modelling a character and to get a look I put a Point Light but its not working well as you can see in the image. Please ,someone help me ,this is my first model to be completed that ...
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1answer
52 views

can't fix mesh texture does anyone have a sloution?

the texture on my object looks great and it's exactly what I want but the problem is the top of the mesh is so stretched and I tried everything to fix it but with no luck I think the main reason why ...
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1answer
26 views

Mouth Deformations when Posing

I'm having issues with the corner of the mouth section of my rig. When I move the jaw up and down I get sharp deformations in the mesh that looks like this: How do I fix this? The file is located ...
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1answer
30 views

Store and replace mesh

I need to create a convex hull over my objects, render an image and then delete that hull again. My idea was to store the object, the object data or the mesh itself then create the hull and render the ...
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1answer
23 views

Misshapen Mesh FBX Export

Here's the file. Steps: Select everything. File ‣ Import/Export ‣ FBX (.fbx) Turn on Selected Objects. Export FBX Upload character to Mixamo. Expected: Smooth surface Uniform color Results: Areas ...
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18 views

Retaining mesh shape when subdividing

I'm trying to decipher what another member did to solve my problem of the shape of my mesh being altered when I subdivide it. Here is a link to Steamy_Steve original post, and I have also copy and ...
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14 views

Help with bridging on a curve, and using multiple edges

So currently, this is what I have My goal is to get the middle of the sides to meet in the middle, I used some photoshop to portray what I mean Though when i do bridge, I have 2 issues As you can ...
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20 views

“Remesh”, friendly warning… Operation too long… ESC

I just threw myself into a horrible position. I am working on a model and accidentally set a value of 0.0001m voxel-size, instead of 0.01m for a voxel-size in a "Remesh". It would be nice to ...
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1answer
61 views

How can I export a mesh to UE4 with empty transforms?

I'm using Blender to import static meshes into UE4. What I would like to be able to do is to 'annotate' my model with various locations - like here is where a character can sit, here is a button to ...
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16 views

Python code for EDIT Mode, Mesh -> Separate -> By Loose Parts [duplicate]

Python code doesn't appear, Edit mode, Mesh--> Separate --> By loose parts It physically separate objects but no Python code appeared in INFO.
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18 views

Why do my meshes export with a line down each side of the mesh?

can someone help me please I must be doing something wrong as this happens on a lot of my meshes I can never figure out why so I just end up starting from scratch completely. its the line down each ...
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2answers
55 views

About shrinkwrap - Any way to apply it to a vertex group and move the rest the proportional distance?

it's probably a very basic question but i have no idea how to get it and i have to say that my use of blender is quite basic. I have this object that I want to attach to the surface of the mountain I ...
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35 views

How to model panel gaps and door in car models?

Should I model each part separately? Or subdivide the vertices and extrude inward? How do I do that?
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18 views

Separate by loose parts, but the results are all faces

I am using separate by loose parts command on one of my quite complex model, but after separation all the parts just became individual faces and there are thousands of them. I really don't want edit ...
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1answer
47 views

How do I apply hook modifier to shape keys?

Ok, so I figured out how to make my eyelashes for my character to follow the eyelids using the hook modifier. I'm somewhat stuck with applying the deformation as a shape key. For example, when I ...
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40 views

how to blend two meshes

I am a beginner and when I am making a rifle I am using 3 or 4 cubes and then use verts to give it shape but when the rifle is complete, even in the render, it shows separations in the different parts....
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22 views

Do objects need to merged before STL generation

I am an absolute beginner looking to start 3d printing, and I have a real beginner question. Say I have a very simple model I want to print, maybe two cubes side by side, with faces touching but not ...
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1answer
42 views

Blender crashed and now when I try to open the file still crash! [duplicate]

I was duplicate a simple mesh with just edges and Blender crashed tried to reopen but recrash, tried to restart computer and still crash and now I have any auto save files showed, also the automatic ...
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23 views

Problem with character topology

I have some problems with my head topology. My lips and eyes topology is diffrent than topology in other places. Now, I can't paint my texture on the lips and around eye. The topology at these points ...
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2answers
75 views

What sculpting tools would I use to separate a jaw from the skull?

I'm pretty new to sculpting and 3d modeling overall and just picked up blender yesterday. I modelled this dinosaur head and now I want to model teeth, but the problem is that my model is made from one ...
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1answer
23 views

Fill Letters converted to Mesh objects with top faces removed with objects

I am using Blender 2.90.0 on OS X Catalina I would like to fill up glass letters (letter object converted to mesh) with objects (actually spheres, but used a cube to test. I removed the top faces to ...
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10 views

Enlarge / rotate / move parts of a mesh without distorting the rest of the mesh?

I want to sculpt a head bust. I would do the manual work in sculpting mode (of course), based on reference images. I thought I wouldn't start from scratch, but instead take an existing head bust and ...
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11 views

Face customization for game, armature deform with shapekey

Is there a way for the armature/bone to change according to the shapekey? Lets said I change the width/height of the character's eye, is there a way for the armature to follow the changes as well? A ...
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11 views

How to make MMD model smooth on bone animation?

Whenever I rotate and animate the bone it causes the model's part around it go sharp.(example:the shoulder) I tried Smoothing Vertex and stuffs but didn't work.
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1answer
19 views

No solution to “Bone Heat Weighting: failed to find solution for one or more bones” blender 2.8 [duplicate]

I have this issue but not found any solution working for me. I am new to blender and modelling, and I am aware that my model is far from perfect. But my armature is quite simple. I have tried to clean ...
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21 views

how can i fix the this offset rig problem with the hand?

so i was making this model for a while now and i rigged it and everything, but for some reason the fingers arent on the bones when i rotate them more than about 20 does anyone know whats going on and ...
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17 views

Need help rigging basic low poly rifles for animation

I am in the process of rigging a rifle to animate and to export to unity. However for some reason either the world location of the object im rigging does not seem to change properly, resulting in the ...
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2answers
62 views

How can I animate a vertex translation of a triangular mesh?

I have a triangular mesh in my viewport and I used this Python script to move a single vertex of the mesh (Do You know better methods? I am new to Blender and Python). ...
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16 views

UV unwrap not squared off for cube mesh with marked seams

How do you get Blender to UV unwrap a cube mesh with marked seams at right angles? please see attached images to see that blender always skews the unwrap - I need it to be at right angles to the image ...
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2answers
50 views

Wave grooves on (ring) mesh

For straight grooves, I use the Bevel tool, and some simple extruding and scaling operations. However, I also want to place an oblique line on a ring (so seperate the ring into two piece for a 2 ...
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1answer
37 views

Export armature DAE -> glTF rotates mesh 90 degrees

To reproduce: Download DAE Open in Blender Export to glTF (default settings) Open exported glTF in Blender Click on mesh Go into edit mode See that it is rotated 90 degrees around the X axis

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