Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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28 views

How to fix weird mesh issue

I've never used blender before and just imported this fbx to find it very strange looking, like something is wrong with the lighting or shadows? Iv'e tried changing a lot of settings but am unsure of ...
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Animated Bounding box as mesh

I want to create an animated rectangle/cube bounding box as a separate mesh/object. There are scripts I tried which create a static bounding box for one frame of an animated object. But I need an ...
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Is there a way to replace an object in my scene with a different one?

Is there a way to replace one object position to another object position? and automatically match the scale? Any sort of addon or there is a way to do it? For example, I have a basic chair obj in the ...
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By rotating rig, the scale changes

I don't know, if this question was already answered but I have following problem. I am trying to rotate a wheel at my bike and while changing the bone rotation the wheel changes the scaling, too. But ...
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C4d to blender? [duplicate]

this is my first post/question and I wanted to see if there is some plugin/way that I don't know of to get a c4d file to import to Blender or to convert c4d files to fbx without cinema 4d. If there is ...
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Subdivision pinched lines after deleting faces

I am trying to create the same smooth sweeps as in this photo, but the But I'm having a pinching problem when I delete my faces at the points highlighted. Is it possible to fix this? and how?
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Snapping tool malfunctioning on aligning faces of the object above (editing) to the Object bellow (Body)

Snapping tool works only on Vertex but the faces go inside the object bellow it, any suggestion?
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How i can merge a Character from Character Creator correctly?

I work at the moment with Character Creator and rigging etc But the exported Character comes with loose eyes and other face parts and when i rig it without face, what i want then the eyes and all are ...
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1answer
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Animate a texture / material over a mesh

Animate a texture / material over a mesh The material will animate over a plane correctly but when I try and do something similar with a different mesh it doesn't work as expected (it just flashes ...
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32 views

Removing Unnecessary Vertices on Mesh Like Terrain [duplicate]

Actually the tittle not correct at all but I can't find any words to describe my problem. I'm using blender and ripper for reach to my favorite game's map. I don't have any problem importing etc. ...
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Problem with my hand when using remesh

At first I use remesh in the body , and then in the hand to weld to he body.It was when appear the problem , and I don't know how to fix that.I would like some suggestions.
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1answer
58 views

Cant select anyting

Hey I cant select anyting in modeling, and i dont see axis as well
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How to average_normals() of bpy_types.Object.mesh

When i load an object using: mesh = bpy.data.objects['Cube'] I want to be able to average its normals but it doesn't have any of the methods of the context ...
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Displacement making spikes

I was following an old CG geek tutorial and i randomly got a crap ton of spikes that just appeared out of nowhere when I switched it from "Displacement only" to "Displacement and Bump". I can't get it ...
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3answers
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Modelling which is the easiest way to curve a face?

I would like to bend in a curve the 2 faces you see in this cube? I know I can subdivide and move the vertices in a curve but is there a way to curve a line between 2 vertices?
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How to animate the fractal parameter of the subdivide tool/operator?

I'd love to be able to animate the fractal value of the subdivide tool/operator, but this seems impossible. Is there a modifier equivalent with parameters that can be keyed? (Subdivision surface ...
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Is it possible to separate an object into pieces while maintaining the same faces?

I need to be able to separate many reposed versions of a base model into separate body parts. My idea was to manually separate one model into body parts using Blender and then find out which lines in ...
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2answers
131 views

Blender 2.8 repair mesh

I am new to blender. I am trying to render a fountain pen nib (a parametric surface given by a set of three complex formulae) . I have imported the *obj file to blender, and then extruded along ...
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High poly to low poly and changes are not saved when exporting

Hi there ! Let me ask you this little question. I´m trying to reduce the faces from High Poly to Low Poly to an already shaped low poly object (I need to make it on paper, via Pepakura). This stl ...
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1answer
31 views

I can't remove dark blue lines is't mark sharp?

I got a problem with the dark blue line, I thought this was a sharp sign, but after I pressed the Ctrl + E Clear Sharp button, but nothing happened, the dark blue line was still there. I'm using ...
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1answer
23 views

Mesh “sticking” to vertices

When I add a subsurf modifier the mesh "sticks" to some of my vertices as if there was a double or mean crease add to it, but I'm very confident there isnt either. This has been happening alot ...
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1answer
15 views

How to untwist a twisted STL model from microCT scanning

I've got some STL models created from microCT scans that have an undesirable twist in them. I was wondering how I could use Blender to remove the twists using something like proportional editing. The ...
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1answer
32 views

Split mesh at a specific point

I'm wondering if it'd be possible to make a script for splitting meshes to simple shapes at a certain point. Split it to prevent vertex A and B to exist in the same object.
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50 views

Problem with the Bones

I'm working at making an attack animation for Unreal Engine 4. I set Bones and parent them each other to the Main Bone( the one behind the mesh on the Y axys), I animated it and then export it to ...
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1answer
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transfer weights across separated Meshes?

Not sure how else to phrase this question. and maybe Im not understanding Transfer weights. My issue is i have this model I have the armature automatically weighted across each individual mesh, but ...
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How do I set the accuracy of the displayed values?

Good afternoon. There is another problem. I have a wall with a height of 2.6 m and a width of 5.04 m. In edit mode, when the Face Info -> Area checkbox is selected (in the Mesh Display list), the ...
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1answer
29 views

Objects over curved surface

I'm using a template that has a curved mesh (I think), as a background. Like the following image: My problem is that because of the curvature, objects that farther away are cut in half, and I don't ...
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lighting - various interactions

I am a packaging designer and I do visualizations in a blender. I have several objects that illuminate with 1 source (mesh) and I want one of the objects not to be illuminated - is it possible?
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1answer
52 views

Shade Smooth and Auto-Smooth problem when combining objects

So I'm making a catapult and I need all the parts of the arm joined together so when I animate it, they all move together. The problem is when I join up the parts of the basket and arms in the front ...
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1answer
20 views

How to select only the inner face of a mesh object?

I'm brand new to blender and I'm trying to make a glass bowl filled with a static "liquid" (just another mesh object). So I have a solidified mesh bowl made, but when I try to select the inner face of ...
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Trying to make a working spring for a car, however the bones and linear weight gradient aren't working as intended

I've been trying to make a working spring that expands and detracts depending on the bone position. Following a tutorial on youtube, I attached a linear weight gradient to the spring, but when I move ...
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1answer
38 views

vertices are not selected properly, and i cant recalculate normals

vertices,face dots are not selected properly, and also i cant recalculate normals.this is an appended model from a file edited in b3d 2.81, which i need to use it in b3d 2.79b because the game engine, ...
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21 views

Weight Paint works on only one area

So I got a problem. I recently started with Blender and I created this low poly character. I already rigged her and moving the bones works good. Now I wanted to do some weight painting to prevent ...
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24 views

unity freezes when applied mesh collider on blender 3d model

I am making a maze game using unity, and I have created a full maze model from blender and exported it as an fbx file. I then import the asset in unity and add a rigidbody component so that it stays ...
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2answers
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Tutorial on Wall Borders?

There are no tutorials anywhere on how to build Wall Borders, I have a picture here that I posted, I hope someone can help and guide me through the process on how to make this on Blender 2.8.
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Can't select individual face, vertex or edge

i started using blender 2 days ago. i duplicated some cubes and made a wall, that's when i realized i cant select just a single cube in the wall in edit mode. If i click one vertex it selects multiple ...
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1answer
22 views

Knife Project (projected text) is not transforming with the mesh

I have made a simple butterfly animation and projected the text “B”on one of the wings. However when the wings flap, half of the text mesh gets left behind. (see my attached file, dropbox link). What ...
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Is there a way to see a mesh through another mesh without it being transparent? [duplicate]

I don't mean like glass either just as simple as it sounds a mesh through a mesh basically ignoring physics.
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How to get a 2D silhouette of a 3D mesh in Blender 2.8? [duplicate]

I would like to just take a 2D silhouette outline of a side of one of my 3D meshes. I located the question How to extract side-view outline (e.g. top view) of a 3D object to 2D surface? but since it ...
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1answer
50 views

If I convert a BezierCircle to mesh from curve, it just disappears [duplicate]

This is the curve I want to turn into a mesh: This is what the outliner looks like: Someone on this forum told me to select the BezierCircle, go to Object>Convert to>Mesh from curve But if I do ...
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2answers
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How do I turn this Bezier thing into a normal mesh that I can edit?

I followed a youtube tutorial to make the handle of this watering can. I had to make a path and a "bezier" circle, I don't really know what that means. The outliner looks like this I can't actually ...
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What is the right way to change elevation of racetrack after designing it

I have been trying to create my first racetrack for the game I am developing. I have a question and I would like to hear your advice. What I am trying to do is to add elevation of my racetrack mesh. ...
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18 views

How to stop mesh cutting through another mesh

I want to fold a plain mesh with two folds. The first fold is good, but when I make the second fold the edge of the first fold cuts through the mesh next to it. I have added print-screen of the ...
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2answers
441 views

How do I recreate this shape?

I've been at this shape for a while now and still can't seem to reproduce it. :( A helping hand anyone? A fellow Blenderer gave me these instructions but it doesn't seem to be working. Maybe I'm ...
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Sculpt distortion

if anyone has any clue as to why I cannot get a straight line of faces around the eyes I would love to hear any advice on what I could do better to avoid this in the future. Thanks a lot!
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2answers
54 views

Soft body for a round character

I wanted to give a try to create and animated a character i made back in the day and there's a few thing i would like to know to make easier to create it. I completed the body with a few problems ...
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1answer
47 views

create a surface from 5 points

I have a model, and I accidentally deleted some vertices, and I need to get the surface back. The hole is outlined in red in this image. I have 5 vertices and have no idea how to make the surface.
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1answer
73 views

Knife Project not available 2.8 (trying to cut two shapes out of one)

For some reason my knife project is not available when I search it, the only thing that comes up is knife, I am trying to cut one shape out of another shape but keep both shapes in tact so I would ...
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1answer
55 views

Funky Shading After Boolean

So I just recently started with Blender 2.8. I'm working on a model and had a place where I needed to have a cylinder blend into a curved surface. I use booleans to merge the two meshes, and created a ...
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1answer
30 views

Faces will not Merge/join [duplicate]

I seem to be having a problem joining these 2 faces together on the letter A. This is not created using the text feature in blender, but an imported SVG file. I have limited dissolved the mesh to get ...