Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Is it possible to guarantee a maintained reference to MeshVert/BMVert elements after adding/removing others?

I want to reference/tag a particular set of verts, then manipulate the mesh and still have them have them distinguishable for new ones.
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armature breaking mesh/pose and rest mode are different despite no changes made

I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
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Is there not a way to completely delete an object from the scene?

I don't know if this is just an issue for me but deleting a rig along with all its hierarchy including bones and mats in object mode doesn't fully delete them for me. The object disappears from the ...
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planar faces subdiv

how to control planar faces that arise from a subdivision? Is it possible to at least bend this planar to the outside without canceling the subdivision? Various articles insist that planar faces ...
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How do I slide the objects away from each other on a axis?

I have these two columns that I want to slide away from the centre on the y axis. how do I achieve it?
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Mesh/Faces disappearing when symmetrize mesh

I found this answer, which I cannot comment on, so need to ask it again(sorry): Mesh disappearing when symmetrize it I also am having the issue when trying to symmetrize, that faces disappear. At ...
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How to add transparency to only a part of a mesh

I want to add transparency to only a part of a mesh and not the whole object. For example making pants' pocket area slightly transparent so what's inside the pocket can be seen. The image is what I'm ...
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How to create reactive, modifiable fractals with moving characters on them?

my exact goal is the following: i have a lot of devanagari characters which i want to put on fractal objects, preferably in such a way that i am able to change both the fractal, and change the color ...
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Using Python to create a Cube using Geometry Nodes (Blender 3.4 and up)!

I got two bugs I'm trying to solve for creating a Cube using Geometry Nodes, all scripted in Python! I've Frankenstein this script from an older post, but for some reason, I get the error: "line ...
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Align & Rotate a plane automatically to a complex shape, "Grounding" a mesh when moving, (auto-rotate to floor?)

I have a complex, irregular mesh (a shoe) that I need grounded on it's side, on a plane. If I use DropIt or other add-ons to ground it, it only hits at the lowest point and the mesh seems to float at ...
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The mesh is compressed during the array along circle curve. How I solve this problem?

Please guide me how to solve the problem and why is it?
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How do I align all the vertices to be straight vertically?

Hi, I want all the vertices to be lined up straight for my mesh, for some reason I am unable to do so... any help appreciated.
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Merge mesh and adjust the topology

I would like to know how to merge two or more objects and adjust them but also the faces at the intersections. Currently, although the objects are joined with "join", they somehow remain ...
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How to deform a plane with multiple hook shaped cutouts? (match attached image)

Disclaimer: I’m very new to Blender. I’ve loaded in this image as a reference to essentially trace by deforming a plane: My best result so far has been by subdividing the plane with loop cuts, ...
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Getting and using the selected Color Attribute

Fairly new to blender python, though have some experience with python outside of blender, I'm trying to work out why this bit of code is only ever working on the first color attribute and not the ...
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When rotating arms or wings away from each other, wing mesh deforms towards arms. How do I fix this?

(EDIT: Here's a copy of the file, the only difference is that I had to remove the cloth simulation to fit the file size limit.) I'm new to Blender, and I've been struggling with this for a while. ...
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how can i delete the vertices and Edges inside a mesh

how can i delete the vertices and Edges inside a mesh? the problem can be fixed by Remesh, but unfortunately the visible faces are also rearranged. Which doesn't look nice. There should be a simple ...
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Create "fixed" object (hard or movable)

I would like to put the mesh's into a "fixed" body, so that it behaves like a real object (moving or static). Currently the meshes are mixing which is actually not natural. I have drawn an ...
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1 vote
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Cloth simulation isnt working when playing simulation

Hello i was following a t shirt tutorial and the cloth simulation was working, but then i stepped away from my computer and now it doesnt work at all. i get jagged shapes growing out of the of the ...
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How do I fix this weird shading on my eevee render?

Hey guys while making a phone model, reference to this tutorial : https://www.youtube.com/watch?v=lZPedlX6CMw&t=2182s Why is this showing me such weird shading, is it because of the two seperate ...
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1 answer
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Objects don't appear in viewport but are not hidden in the outliner

Hello I'm not sure why this issue is happening but when I open the model in 3.0 all the objects show up but it has no textures, when i open it in 3.4.1 the textures show up but not all of the mesh ...
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seam with matcap and modifier

why cube-2 has such a seam at a certain viewing angle .. But cube-3 does not have .blend file
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Joining Geometry and removing internal faces

I've got this model from Mecabrick that I would like to have as a character, however this model is split into multiple parts with a lot of internal geometry. I'm struggling to find a way to combine ...
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Why can't I see the mesh after using subdivision surface modifier?

When I use Subdivision surface modifier on that mesh, I can't see the mesh in my viewport. Any ideas or solutions to fix that?
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How to convert smoke sim to mesh?

How can I convert a smoke sim to mesh? I tried: new default cube scene Objects --> Quick Effects --> Quick Smoke Modifier Properties --> Volume to Mesh After the above steps, the Quick ...
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bpy - detect modified mesh data (vertices, edges, loops, or polygons) for caching

say I have some deterministic expensive function calc_foo, that operates on a bpy.objects.Mesh. How can I detect if a given bpy.objects.Mesh object is identical-to (...
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How do I rotate a grid of edges on a cube without changing the shape of the cube?

I start with a cube, and then subdivide the front face a bunch to create a grid. My goal is to rotate the grid of edges 45 degrees. So I tried shearing them and I get this... Which changes the shape ...
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how to fix inconsistent triangles when slicing a box by planes

My group had developed a Blender based addon - BlenderPhotonics - which can be used as a front-end for 3D tetrahedral mesh generation (by calling our Iso2Mesh toolbox in the backend). The details of ...
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Export a video of a colored mesh

I created an object from colored vertices using a mesh. My problem is that when I try to export an animation of this object as video, the color is gone. It seems to me that this is because my object ...
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1 answer
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Mesh shading problem with shade smooth

I've created a pile of firewood using rigid bodies. However, upon shading it smooth (and turning on auto smooth), the meshes' shading go problematic. I have tried recalculating the normals but that ...
2 votes
1 answer
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How to model a satellite MLI blanket? (as a mesh)

I am trying to model a satellite MLI blanket, like these ones: I have to say that I am not interested at all about the colour, or the glossiness, only the geometry. I am really trying to obtain a ...
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2 votes
3 answers
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How to deform a mesh composed of several objects as if they were one?

I've created this character which has those strips wrapped around their body. In addition to making a pattern of color on the character's silhouette, the strips also make some sort of frame for each ...
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My Mesh gets big after I apply automatic weights

So in Blender I am trying to rig a Panda Bear. I rigged the Panda Bear and then I tried to press Ctrl+P and select with automatic weights. When I did that the Panda Bear mesh got gigantic. I know that ...
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Geometry Nodes - Mesh Island Boundary [duplicate]

Is there a way to calculate boundary of mesh island? (Edge path contour of any mesh island) For Example: I got two mesh islands, and i want to get boundary of them as bool or float value
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Why is my model creating edges when exporting to another format?

So when I'm exporting my model to an .stl for 3D printing, it creates these strange edges within the model. The edges aren't present when in edit mode so I'm unsure to why this might be happening. I'...
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Blender scripting: Object intersection does not work after using spin()

I'm new to Python scripting in Blender, and trying to intersect two objects. One of those objects is complex (spun/extruded multiple times), and when I try to call the intersection routine (...
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Making a dome with Hexagons and Pentagons [duplicate]

I want to create a Dome mesh with Hexagons and Pentagons. Each side of every Hexagon needs to be the same size Each side of every Pentagon needs to be the same size Use of Pentagons is optional The ...
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Translation of curve line is deforming and switch over ways in geometry node [duplicate]

Im trying to create a road with polygones then use geometry nodes for control, lines, border, and more. So my idea is to select the externe points of the mesh todrive a second line follow exactly the ...
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text turning into a liquid problem

I want to transform a caption into a waterfall, but I can't. I tried in 2 ways: The words become liquid, but for some reason, a letter or two does not become liquid, and I have no idea why. I haven't ...
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Morphing 3D objects with Coordinates using Python/Geometric Nodes

I really need your help. I am looking at morphing, say a cube into a sphere. I wish to do this by scaling/transforming specific points of the cube to new points (with coordinates) in order to form a ...
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Is it possible to offset a selection of 'n' elements, such that it maintains the selection pattern on different-but-similar elements?

First, apologies: I was not sure how to best phrase this question, and so for that I'm sorry. To the point: I have a selection of 'n' elements (edges in this case), where I'd like to--for lack of ...
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3d scan to Blender to 3d print

I'm trying to make a custom computer mouse, as I have an issue with my hand and can't really use a standard mouse effectively anymore. So far I have made a real-life model of the mouse with airdry ...
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rigging mesh to bones

newB here so, i am probably getting everything all wrong so please bear with me. I am working on a model of Jesus with intent of 3D printing my pose but I am getting no results in the parenting of ...
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Remesh modifier converts intersecting surfaces to cavities and breaks water-tightness

This is an issue I found when I look for a solution for converting intersecting mesh objects to a single voxelated labeled array. when applying the "remesh" modifier to intersecting surfaces,...
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Deforming a meshed part after another

I want to be as clear as possible. The red part is the reference here, and I want to deform the gray part in that way that it will look the same as the red one. The ideea is that the red one is ...
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Pose mode moving hair despite not having any weight painted on it?

So ive had this issue before and last time I just had to apply location but its not fixing it this time. Im pretty sure theres no weight painted on the hair so why is it still moving with the arm ...
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Huge blend file, extreme lag when parenting certain object and moving in pose mode

So basically Im trying to rig my character. And whenever I parent these shoes with automatic weights it causes extreme lag on pose mod. Even when I turn off the subdivision modifier it still lags, not ...
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Rasterizing multiple shapes into integer-labeled 3D numpy arrays for a python based addon

I would like to convert multiple blender mesh objects into label-based python/numpy arrays. For example, I have two intersecting shapes - 1) a cylinder "C", 2) a sphere "S", see ...
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How to select face in edit mode? When I am pressing 2 It's changing the view instead

I know the hotkey is 2 for that but it's changing the view instead of switching to face selection.
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How do I keep mesh from clipping?

Without making this sound embarrassing how do I make characters touch each other or themselves so their body parts don't go through one another while I'm animating in pose mode? And wipe that smirk ...
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