Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Can anyone help me with a "simple" way to wrap a mesh onto a rounded base mesh?

can anyone help me with a "simple" way to wrap a mesh onto a rounded base mesh? I already got it "snapping" to the body mesh, but now I also want to wrap/bend it around the body ...
Lee Jung Baltus's user avatar
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Entering Subdivision option and increasing the number of cuts on a plane

How can I enter the subdivision option? I have tried right clicking and it only moves the object around. I want to use the subdivision options to increase the number of cuts on a plane.
Olweh Zun's user avatar
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How to see how all objects with Decimate modifier will look like?

I want to add Decimate modifier to all objects, but I need for one project to have all objects separate from each other, so I can't merge them with Ctrl+J, is there any way other than adding Decimate ...
SmartGerber 's user avatar
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1 answer
37 views

Why is my brick material distorted around some of my faces?

I'm trying to make a simple mesh of a brick room with a corridor. For some reason, it gets squished by the faces at back and front, and I can't figure out why. Also, when I unwrap, some of the faces ...
Engidu's user avatar
  • 11
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21 views

Create reusable, resizable architectural objects

In my example, I have modeled a simple window, with a outer-frame, glass and inner-frame. I did not want to use the Archimesh addon because I do not need inner geometry and I need to have specific ...
Nique's user avatar
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1 answer
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Best way to create smooth archway?

I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
Ryan Nyberg's user avatar
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31 views

How to smooth the water mesh in a water simulation?

i am making a water simulation but after baking , the water mesh has flat triangles as shown in the picture below , i tried subdivision surface but it gets the performance way too bad ,and also tried ...
Tune's user avatar
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16 views

multiple meshes for rigged character

My character has so many meshes for it, 6 for the limbs, 4 for the hands/feet, and 2 for the body. I added 6 for the limbs due to my previous animation problem. Is this ok?
Xavi's user avatar
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How to connect flat and tilted edges properly?

I create a mesh with this specific pattern and I need to connect this two edges without causing shading issue (img 1). If I just fill them with F key the shading doesn't work properly because the ...
DextinteR's user avatar
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36 views

Kinship between objects, generating error in the rotation of the child mesh

I have a code in Blender that generates images of plates with different strings. But I'm having a problem, the rotations only appear for the plate and not for the letters, which means that the bbox ...
Victor Roza's user avatar
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17 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
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Mesh lines in the shape of a circle do not render in my model

I have a 'Solar System' model for my website, I have already placed the spheres that represent the sun and the planets, and I have also added unfilled circles that represent the orbits, I have created ...
infinit3Loop__'s user avatar
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1 answer
27 views

Parts of my character mesh are displaying too brightly

I have modelled and rigged a few characters for an animation I'm working on but I've encountered a problem where the light in a scene seems to 'snake' into the mouth and causes it to be way too ...
Fahrenheit's user avatar
1 vote
1 answer
40 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
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14 views

Softening the corners of the grid without adding polygons

I am creating a landscape, and in order for the game engine to apply its smoothing, I need the height difference of the points not to exceed 25 degrees. I want to see the difference in the height ...
Maxim_R's user avatar
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Boolean Difference not working with one specific number [duplicate]

I am trying to model a D20, and I am having an issue where the boolean difference seems to be creating the hole for the 7 but is not removing the top of the face of the dice. I am having no issues ...
Christopher Autin's user avatar
1 vote
1 answer
46 views

How to fix sphere after Boolean with cylinder?

If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect ...
BigTuggz's user avatar
1 vote
1 answer
63 views

Adding curbs to the edge of a racetrack

Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly. This is what I have done so far: I used a path for the track layout, create a ...
ultraaura's user avatar
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22 views

Is there a way to change the data structure of mesh?

I want to convert the mesh data structure to a half-edge mesh and export it as an fbx file. Are there any resources or methods I can refer to?
SH AHN's user avatar
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2 answers
31 views

Picks Origin Cant Move Cube

Absolute newbie here. Blender 3.6 To be used for 3d printing purposes. I installed blender and watched a few videos. When I try to move the cube , it picks the origin instead. I have tried the drop ...
Darth Yoda's user avatar
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33 views

Close lots of holes with "virtual duct tape" or by "balloon inflating"

I have a mesh (one object) that I created by unifying a lot of other objects (Boolean Modifier). However, the modifier did not quite worked out on some places which leaves me with a mesh with a lot of ...
gerion's user avatar
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Applying body shape to a shape key

Okay so I'm quite new to blender I've been doing a lot currently I have a body mesh that I've been working on. Now I'm trying to copy the shape of the body mesh to another body mesh which will be used ...
NewKid263's user avatar
1 vote
1 answer
39 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
1 vote
2 answers
31 views

Why does the mesh have sharp edges even though it has shade smooth?

I was checking my model in viewport "Material Preview", and I noticed that the mesh has sharp edges which is odd since it has "Shade Smooth" on it. This also effects the textures ...
Stephen's user avatar
  • 301
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2 answers
57 views

How do I get rid of the seams after merging these two objects?

I merged two objects and each object had teeth that fit in with each other. However, after merging them the teeth are still visible and if you rotate the object you can see light between the teeth (...
Temp Account's user avatar
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1 answer
36 views

What is the best way to smooth solid exported from Fusion 360 with a circular hole

Shade Smooth doesn't seem to work with this geometry, as you can see from the following screenshots. What would be the best workflow for making the inside tube (and the rim) be perfectly smooth? ...
Glen Candle's user avatar
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12 views

Unexplained Mesh Shading Glitch Upon Rendering

I’m really hoping someone can help me figure this out. Creating a 3D asset for an upcoming livestream. Everything has been going great overall. The shading for the model looks the way it’s supposed to ...
Rebel S's user avatar
  • 33
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0 answers
26 views

Merging with two different objects without slit

I was merging with two different objects, but I couldn't erase a slit which were made up when merging with two different objects. How can I erase this?
PO EX's user avatar
  • 11
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13 views

Why is my mesh separating from my topology with simple deform modifier?

I'm using a simple deform modifier. I'm not sure what exactly is happening here. Basically when I adjust the angle it's separating from my mesh. Anyone know how to fix this?
Chesca's user avatar
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0 answers
14 views

Mesh apply data applies a different information

I have been trying to export a mesh into Mixamo, but when I click on Apply Data function, it drastically changes my mesh and I don't know why or how to solve it. It appears that the problem is only on ...
Night Ever's user avatar
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1 answer
24 views

Selection in edit mode not highlighted yellow

In edit mode, when I select vertices, edges or faces, I can move and edit the selection as usual, but it isn't highlighted yellow. The problem apparently occured after implementing "empty hair&...
Knampf's user avatar
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2 votes
1 answer
59 views

Shrinkwrap + Simple Deform Modifier Problem

I am trying to make the letter "A" to sit on the surface of the plane which has active Wave and Simple Deform modifiers on. Initially, "A" and the plane were merged together and ...
atkaizer's user avatar
  • 444
0 votes
0 answers
38 views

Turn a alpha and displacement texture in a actual mesh

Hi everyone, I was wondering if there's any way for convert this texture (obviously I'm talking about the grid) that is made with alpha opacity and displacement into an actual mesh
Diego Cajaza's user avatar
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0 answers
16 views

Selection paint brush does not highlight the selected hair

Can't solve this problem no matter I do. The brush works fine but does not highlight the selected hair strands. I already tried to change selection oppacity, but still no effect.
Pierre Rambal-Cochet's user avatar
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0 answers
56 views

Fluid Simulation Low Quality When Dropping on Object

The gold fluid when drops on the object creates meshes (or weird bumps) at point of contact. Even when I bump up the resolution to 700 the edges of the fluid are still not completely smooth. Smoothing ...
Fatima Kayani's user avatar
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0 answers
41 views

How to make 2 parts vertices match?

I'm making a character, but the body and head are different parts, because I the mesh in the head is a bit more detailed and I also want the possibility to use the same character for different faces. ...
Lucas's user avatar
  • 1
2 votes
1 answer
41 views

How can I make the normals of both sides of my mesh pointing outwards?

Anyone have any tips to help me. I want both sides to be blue but I don't know an easy and fast way to do it I am wondering if anyone know a great way to fix this and make both the inside and outside ...
24k Edgar's user avatar
1 vote
1 answer
141 views

How can I recreate this roof inside Blender?

Hey I am pretty new in Blender and I want to ask if somebody has an idea how I can recreate this roof? [Edit] It does now look like this how can I fill that gap? (Nvm I figured it out! :) : [Edit 2}] ...
Dominik Sievers's user avatar
1 vote
1 answer
21 views

Shading Issue after smoothing

I have a shading problem but I don't know how to fix it. I dont have enough experience to fix it alone so can somebody give me a tip.
DextinteR's user avatar
0 votes
1 answer
28 views

Converting particle hair to flat strips

I have a particle hair system (specifically for a horse model) that I need to convert to faces for export to another program. For resource use, I would like this to be one-polygon wide strips that sit ...
RagnarokEOTW's user avatar
0 votes
1 answer
41 views

Clean up unseen geometry

I have this geometry and I want to keep only the exterior face. How can I get rid of the geometry that is not seen ? The file is here First image is with face that I want to keep and secon is with ...
Ion Apostol's user avatar
1 vote
1 answer
44 views

How to interpolatively fill in a UV map?

Say I have a mesh unwrapped, and then because of changes I make to the mesh, a patch in the middle of the UV map gets messed up. The rest of the map is still good. Can I sort of interpolate this ...
TheLabCat's user avatar
  • 6,131
1 vote
2 answers
45 views

Strange issues when using boolean to create indentation of pattern

I've been trying to create a pattern indentation into a mesh surface using Boolean, and been facing some strange issues which I'd greatly appreciate any help on. To start off, this is the pattern ...
BanterBanter's user avatar
0 votes
0 answers
27 views

Skateboard model clean layer cuts

I'm struggling a lot with this skateboard that I want to cut in layers (and still have the shape of the skate mold for every layers..) I need to cut this in 7 different parts just like the example ...
EquinoXx360's user avatar
1 vote
1 answer
20 views

Vertex mesh won't sculpt

hey all very new to blender(day 3) I am currently making a donut and I have what looks like 5 vertexes that no matter what I do won't stop looking pixelated when i'm sculpting. how does one fix this?
mossbeard's user avatar
2 votes
1 answer
88 views

Geometry Nodes - Get Object Origin From Object in Collection?

Quick question for all those more versed in Geometry Nodes than I am. I want to pick an object from a collection by it's instance index and place it at the origin of whatever object is using this geo ...
Spring E. Thing's user avatar
2 votes
1 answer
73 views

Is it possible to wrap a mesh around another?

I am modeling a Nissan Z GT500 and I am wondering if it is possible to wrap a mesh on a curved object. I don't know how to explain so I try to show what I want to do with a picture: Basically I want ...
TheNuvolari's user avatar
1 vote
1 answer
19 views

Unselected faces move during Proportional Editing

Specifically when I using Proportional Editing with X-Mirror turned on, random faces shift around. Even if I press "G" and don't move my mouse, they still move. https://imgur.com/a/W6xxYVc ...
Expandular's user avatar
1 vote
1 answer
72 views

Fix line between head and body

I'm completely new to blender. My problem is as follows : 1 - I downloaded two 3D XPS models from two excellent artists. 2 - I imported my two models into Blender. 3 - I removed all the bones and ...
Draco's user avatar
  • 13
0 votes
0 answers
20 views

Rig stretches mesh and texture painting is on both sides

This is my first model and I'm having a problem with the rig stretching the mesh and my texture painting is on both sides by that I mean the face is on both sides of the head. I don't know if thats ...
Sateol's user avatar
  • 11