Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Why does Blender export texture coordinates for obj files even though I'm not using a texture?

I created a simple monkey mesh in Blender and exported the obj file to load on my C++ application. Upon inspection of the file I see lines like this: ...
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Selecting a set of vertices and pressing F will not always create a face connecting to ALL selected vertices

Sorry if this is a stupid question. Running Blender 3.4.1 (same issue with experimental 3.6) Assumption: Selecting a set of vertices (more than 3) and pressing F should generally create a face. This ...
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Collider not working correctly on complex, humanoid, high poly mesh (Clothe simulation)

I'm trying to simulate clothing by following this tutorial: "https://www.youtube.com/watch?v=-f5RgG_Yywg&list=PLm8X-NrorQpU71Zx1CHfgUdZ9jHwIe4zM&index=165&t=4s". However, for ...
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Why is my texture distorted on my spiral staircaise?

Why is my texture distorted on my spiral staircaise ? I make "follow active quads", try every options of texture coordinates. Thanks !
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blender foundation properties folder how to change location from C/Drive To another [duplicate]

blender foundation properties folder how to change location from C/Drive hi i am currently facing some storage shortage issues on my SSD (128gb) of my laptop as i can't upgade it anytime soon in the ...
2 votes
0 answers
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How to generate seamless tile meshes from height maps?

I split the following height-map image into 4 equal parts in an image editing app and generated the 4 tile meshes below by applying a Displace modifier on 4 planes. It works well except I can see the ...
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How to add an asymmetric mesh to a mesh with mirror modifier [duplicate]

I feel like this question must have been asked before, but i can't find anyone who asked it here I am making a robot figure. The main body is a hexagon that was made symmetrical using the mirror ...
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Rig/Armature separated mesh from main body. How do I IK rig without separating body parts/mesh?

I tried to IK rig a dancing model as depicted here, but unfortunately, the rigging ripped the thigh mesh away from the hip: How do I IK rig without tearing away body parts from the main body? ...
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Merge >Direct shortcuts instead of using one and clicking two times more?

Is there a way to setup direct shortcuts in Blender: 1.For example in order to merge two point I need to hit "M" and then click a second time to say " merge in center" so if I have ...
1 vote
1 answer
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Randomize Color of an Object with Multiple Meshes

I'm making a container with multiple meshes inside and I want to randomize the color when I duplicate it. Like the left red one in the picture I want to change its color between blue/red/green but ...
1 vote
1 answer
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can I combine the edge and vertex of separate polygons into one integral model?

I needed to finish drawing the polygons to the model and I would like to combine them with the old ones, since in the game engine - at this point the joint will be visible if the polygons are even ...
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Why is Subdivision surface doing this? (unwanted bumps/creases)

Her head is meant to be smooth but subdivision surface is adding strange nubs and creases as shown below: The model is being mirrored if that has anything to do with it.
1 vote
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is there a modifier I can use to create this cage-like chair seat?

I'm trying to create this chair shape made from what looks like a cage. I've created the shape itself and made edges across the different faces. Afterward, I erase the faces and after being left with ...
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3 answers
72 views

Building UVs without applying the mirror modifier

I'm having a really tough time finding a solution for this (seemingly common) situation. I have a complex model that uses the mirror modifier, that also has an armature attached. Blender allows me to ...
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Scale instances in Geo Nodes with noise texture over time

in the attached blend, there is a transition between a grid of instanced ico spheres and a grid of instanced cubes - modulated by a noise texture and controlled by a greater than / less than ratio ...
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Blender 3D to 2D Transformation giving wrong bounding box coordinates

Hello fellow stack overflowers, I was trying to use some 6D Pose Estimation algorithm with a custom dataset. Its going pretty good but I need to save the labels aka the 2d coordinates of the bounding ...
2 votes
2 answers
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How to shear a cube (or rectangular cuboid) without changing surface dimensions?

Imagine a cube (or rectangular cuboid) where each sides have a depth. Let's say like a carton box. If you remove any two opposing sides, you can shear it to look like a rhombus or back into a square ...
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What is the transparent shadow in my mesh?

I am new at Blender and I was having difficulty using the Subdivision Surface modifier because somehow while making the whole thing I messed up the underlying mesh. (For instance, there were some gaps ...
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1 answer
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Pipemodelling with Curves and T-Junction

Is it not possible to bevel a pipe out of a 90° curve with t-junction? Any work arround? It must be easy to control. Any Ideas?
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2 votes
1 answer
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How to copy UV coordinates between similarly-shaped surfaces?

At first I'd like to say that I'm quite new to 3D modelling so I'm sorry if the question might be silly.. I have two simillarly shaped (but not identical) mesh objects: mesh A and mesh B. They have ...
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1 answer
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Fix non manifold edges for 3d printing a lego piece

This is my first ever using Blender and attempting to 3D print. I've cleaned up the piece by deleting edges (Limited Dissolve), intercepting faces (Knife) and deleting some of the non-manifold faces ...
1 vote
1 answer
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Sides of extrusion are not showing

The sides are invisible when extruding a png images exept part of the logo who touch the image border. Any idea why it dose that?
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How to smooth properly?

The problem is that it looks good in Blender: but looks like this in the game or another 3d program: I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
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0 votes
0 answers
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Imported GLTF is broken in Blender but works fine in a random GLTF viewer website

There's an incredibly annoying bug that I've found that's preventing me from moving forward on an important animation commission. I figured I'd ask about it on here as a last resort because nothing ...
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Geometry Modifier shows only after save/reload of blender file

In a python add-on (operator) I create a number of mesh objects and attach to each a Geometry Modifier (to show wireframe). The challenge here is that the modifiers do not show in the viewport, only ...
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Remesh making video laggy. How can I reduce remesh?

I remeshed too high and now when I play my video its super choppy, anyway to lower my remesh?
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1 answer
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How to imprint logo into STL

Hello, I have statements and questions. I want to imprint my logo into the coins surface but whenever I upload the filed to a 3D viewer it ends up blank. How do I fix this? Also is there a way to make ...
0 votes
1 answer
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Pose distorts mesh?

I am trying to model a character that can kick high. Initial model looks like after extruding vertices from the hip socket Now I want to make it kick high, but max. thigh mesh can go without being ...
1 vote
0 answers
34 views

How do I model a Gömböc?

How do I model a Gömböc? Specifically, would I start with a primitive, like a sphere, and cut it down? How would I cut with the mathematical proportions in mind?
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3 votes
1 answer
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How is the position of a mesh island calculated in geometry nodes?

I'm using the distance between cube and cube.001 as the factor for shading. When I do it without using the positions of the mesh islands, it works as expected. Then I connected the position values ...
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1 answer
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How to export multiple groups with meshes

I have a kitbash file and I want to export each one of the assets to a seprate fbx file for easy viewing and to ease on my pc since the whole .blend file contains around 15 mil polys. I was wondering ...
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1 answer
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How can I Extrude the outer walls of a cylinder?

How can I get the walls of a cylinder to extrude (E) with the top faces of the cylinder? Tried selecting faces, faces and edges and faces and vertex. The attachment shows the top face partly extruded ...
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How to I get this type of mesh in Blender?

I created this mesh in Cinema 4d, making use of Shader field and volume mesher: I am trying to recreate this type of mesh "(liquid)" in Blender. I first try by using geometry nodes, by ...
3 votes
4 answers
320 views

How can I align the model to the axes?

I have a model that I initially started to create not exactly along the axes. I need to rotate it so that the faces go exactly along the axes. And you also need to find out the angle of rotation of ...
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1 vote
2 answers
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How is it possible to finish drawing the missing polygons in a grid with reference to the nearest vertices?

Can I somehow finish drawing exactly the same polygons in this zone as above ? Perhaps it is possible to somehow pull the edges by snapping to neighboring vertices ?
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duplicate() only duplicates a part of object/mesh

I am new to Blender and therefore not yet familiar with all the terms, sorry for that. I will try to describe my problem with a picture. I wrote a Python script which duplicates, moves and rotates ...
0 votes
1 answer
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How do I convert Points to Mesh in Geometry Nodes?

I have created a tornado that is comprised of points, and I want to essentially skin the points to finalize the look of the tornado. But I'm stuck here because I can't figure out how to convert the ...
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How would you morph objects to fit inside offset box of a mesh?

I am trying to distort each mesh geometry to fit within the box made by offsetting the mesh surface. So far I have successfully been able to modify each object individually by manipulating vertex ...
1 vote
1 answer
55 views

How to rig a spine?

Friends, I have been pulling my hair out for two days over this, even though it seems so simple. I just want a string of nondeforming objects, that follow a curve, and bend along with the armature. If ...
0 votes
0 answers
15 views

Solid Bumper bar is transparent from the inside

I have a car bumper that looks great from the outside but the inside is see through. How can I stop this from happening? I did select the mesh and edit mode and flip normals but I dont think anything ...
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Certain camera makes my mesh materials jagged?

This is occurring only with one camera - one I imported from an animated FBX for tracking. As you can see in the image, my mesh materials appear "jagged." If I view the meshes from another ...
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Origin returns to the standard position without saving the changes

By moving the origin in the mesh to the center of the model, it draws a dotted line and the setting is not applied. Can you find out why it is so ? Everything has always been OK, but now I'm faced ...
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Is there any way to select regions of mesh with shadow and measure the surface area of the mesh?

I am trying to quantify shadow on different parts of a mesh at different orientations of illumination. So far all I have found is to outline the shadow manually on the mesh, separate it and use the 3d ...
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1 vote
1 answer
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How do I get the upper body to bend forward without moving the legs?

I'm trying to get only the upper body to bend forward (towards the knees) without the legs moving. There should be about a 30 degree angle between the upper body and the knees. I tried using the bend ...
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Is it possible to guarantee a maintained reference to MeshVert/BMVert elements after adding/removing others?

I want to reference/tag a particular set of verts, then manipulate the mesh and still have them have them distinguishable for new ones.
1 vote
1 answer
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armature breaking mesh/pose and rest mode are different despite no changes made

I'm hoping I can get some help with a problem I'm having using an IK rig on a metahuman model I'm working on. It seems that adding the armature causes the rig to split at certain points like the ...
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2 votes
2 answers
184 views

Is there not a way to completely delete an object from the scene?

I don't know if this is just an issue for me but deleting a rig along with all its hierarchy including bones and mats in object mode doesn't fully delete them for me. The object disappears from the ...
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planar faces subdiv

how to control planar faces that arise from a subdivision? Is it possible to at least bend this planar to the outside without canceling the subdivision? Various articles insist that planar faces ...
1 vote
1 answer
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How do I slide the objects away from each other on a axis?

I have these two columns that I want to slide away from the centre on the y axis. how do I achieve it?
1 vote
1 answer
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Mesh/Faces disappearing when symmetrize mesh

I found this answer, which I cannot comment on, so need to ask it again(sorry): Mesh disappearing when symmetrize it I also am having the issue when trying to symmetrize, that faces disappear. At ...