Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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How can I remove this crease/fix the topology of this subdivided mesh?

I am modeling a Z GT500 rear fender but I can't fix specific shading problems on it due to bad topology, one of them being this corner having an ugly crease with subdivision surface applied: No ...
TheNuvolari's user avatar
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13 views

Rigging Functionality - Can I use Blender to automatically create a set of poses from a T-pose?

I appreciate I need to learn a lot but before I dive in I'd like some guidance on what direction to start looking. I sculpt 28mm scale wargaming miniatures in Zbrush and then manually pose a basic T- ...
Joel Pitt's user avatar
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25 views

Detail transfer from high poly to low poly mesh

I saw that people in different tutorials transfer details from a high poly to a low poly mesh by overlapping them and adding a multires and a shrinkwrap modifier to the lowpoly mesh. Why do they do ...
villager's user avatar
1 vote
2 answers
57 views

How to make decorative details like wood carvings?

I'm attempting to make an old clock, but progress has slowed as I have absolutely no idea how to correctly make this: I tried replicating the design via some faces with a solidify modifier and then a ...
NoStepOnSnek's user avatar
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43 views

How to copy one model pose to another?

I would like to change the position of the bottom model to look like the one on the top. Is there anyway to do this automatically? Without manually adjusting the bones? They are completely different ...
Lorence Jordi's user avatar
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Armature not moving Object- on any projects!

Whenever I follow the basic steps of making and parenting an armature, it doesn’t have any effect. The bones still don’t affect the mesh despite being visibly parented. I have the wiggle bones add-on ...
Laura smith's user avatar
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18 views

Blender equalizes image references with different height dimensions

In Photoshop I cropped two image segments from same image but with different variation in height, one segment is longer and one shorter. For some reason if I import them in Blender as refs they become ...
DisplacementMap's user avatar
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19 views

Animating the nodes of a mesh through a given set of points

I am pretty new to using the animation features on Blender. This is a mesh with the nodes moving through a given set of points. The keyframe_insert function does not work. The keyframes are not being ...
n23srn's user avatar
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Challenging Transition from Vertical to Horizontal Faces

I'm trying to make a transition from vertical to horizontal faces, but I have no idea how to do it without causing shading issues. I've never seen the pattern like this before and I didn't find ...
DextinteR's user avatar
2 votes
1 answer
17 views

uv mapping opposite way

hey all so I have a normal texture written a name on it 'MARIA* when I UV project from view , the texture on the mesh is fine but the letters are the opposite way as you can see in the picture? how ...
Games nr's user avatar
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Prevent objects/meshes from going or passing through other objects?

Without using physics, I wanna be able to freely move around objects like normal, but they cannot pass through certain other objects. Any way besides physics for this? like applying a location or ...
Francis Mike Nathan's user avatar
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Imported OBJ (surface or mesh) from FreeCAD invisible

I am trying to import a Wavefront OBJ file exported from FreeCAD into Blender. I have tried importing a Surface and a Mesh. In both cases the resulting object in Blender is invisible. Looking in ...
rubinho's user avatar
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How do I align the 3d cursor to a rotated edge?

I've been working on creating a race track for a game, and I am currently trying to give the corners camber. The road itself was made with a plane following a path that carved out the shape, and was ...
ryan11443753's user avatar
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1 answer
58 views

Mesh boolean in Geometry Nodes is slow, any alternatives or workarounds available?

I wanted some basic boolean operations for a few title animations. Here's one where I use a pie animation to reveal the text underneath But using Mesh boolean makes the scene lag so much. Is there a ...
jugaadanimation's user avatar
1 vote
0 answers
24 views

how to smoothly fold a curved plane over a curved edge?

Hi guys, I'm very new to Blender and I'm trying to model this little seat I made (just a rough prototype so pls ignore how scrappy it looks haha) but I just can't figure out how to fold the edges of ...
Nikita Tan's user avatar
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31 views

How do I snap an existing edge onto a mesh?

I'm trying to snap this edge onto this face so it can countour onto the mesh, but I don't know how to.
Cerulean's user avatar
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1 answer
91 views

Can anyone help me with a "simple" way to wrap a mesh onto a rounded base mesh?

can anyone help me with a "simple" way to wrap a mesh onto a rounded base mesh? I already got it "snapping" to the body mesh, but now I also want to wrap/bend it around the body ...
Lee Jung Baltus's user avatar
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15 views

Entering Subdivision option and increasing the number of cuts on a plane

How can I enter the subdivision option? I have tried right clicking and it only moves the object around. I want to use the subdivision options to increase the number of cuts on a plane.
Olweh Zun's user avatar
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1 answer
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How to see how all objects with Decimate modifier will look like?

I want to add Decimate modifier to all objects, but I need for one project to have all objects separate from each other, so I can't merge them with Ctrl+J, is there any way other than adding Decimate ...
SmartGerber 's user avatar
1 vote
1 answer
37 views

Why is my brick material distorted around some of my faces?

I'm trying to make a simple mesh of a brick room with a corridor. For some reason, it gets squished by the faces at back and front, and I can't figure out why. Also, when I unwrap, some of the faces ...
Engidu's user avatar
  • 11
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0 answers
21 views

Create reusable, resizable architectural objects

In my example, I have modeled a simple window, with a outer-frame, glass and inner-frame. I did not want to use the Archimesh addon because I do not need inner geometry and I need to have specific ...
Nique's user avatar
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1 vote
1 answer
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Best way to create smooth archway?

I'm trying to recreate a room interior and am modeling the basic structure. I'm having trouble modeling the arches in the interior, and have tried a view different approaches. The arch in the middle ...
Ryan Nyberg's user avatar
1 vote
0 answers
31 views

How to smooth the water mesh in a water simulation?

i am making a water simulation but after baking , the water mesh has flat triangles as shown in the picture below , i tried subdivision surface but it gets the performance way too bad ,and also tried ...
Tune's user avatar
  • 61
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16 views

multiple meshes for rigged character

My character has so many meshes for it, 6 for the limbs, 4 for the hands/feet, and 2 for the body. I added 6 for the limbs due to my previous animation problem. Is this ok?
Xavi's user avatar
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1 answer
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How to connect flat and tilted edges properly?

I create a mesh with this specific pattern and I need to connect this two edges without causing shading issue (img 1). If I just fill them with F key the shading doesn't work properly because the ...
DextinteR's user avatar
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0 answers
36 views

Kinship between objects, generating error in the rotation of the child mesh

I have a code in Blender that generates images of plates with different strings. But I'm having a problem, the rotations only appear for the plate and not for the letters, which means that the bbox ...
Victor Roza's user avatar
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0 answers
17 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 107
1 vote
1 answer
46 views

Mesh lines in the shape of a circle do not render in my model

I have a 'Solar System' model for my website, I have already placed the spheres that represent the sun and the planets, and I have also added unfilled circles that represent the orbits, I have created ...
infinit3Loop__'s user avatar
0 votes
1 answer
27 views

Parts of my character mesh are displaying too brightly

I have modelled and rigged a few characters for an animation I'm working on but I've encountered a problem where the light in a scene seems to 'snake' into the mouth and causes it to be way too ...
Fahrenheit's user avatar
1 vote
1 answer
40 views

Can I join spheres together and remesh them in a way that keeps the shaders?

I want to "weld" the edges of the spheres together, but at the same time keeping the colors. I'm going to have way more spheres, so assigning the shaders manually will be too much work. I ...
LateChicken's user avatar
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0 answers
14 views

Softening the corners of the grid without adding polygons

I am creating a landscape, and in order for the game engine to apply its smoothing, I need the height difference of the points not to exceed 25 degrees. I want to see the difference in the height ...
Maxim_R's user avatar
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27 views

Boolean Difference not working with one specific number [duplicate]

I am trying to model a D20, and I am having an issue where the boolean difference seems to be creating the hole for the 7 but is not removing the top of the face of the dice. I am having no issues ...
Christopher Autin's user avatar
1 vote
1 answer
46 views

How to fix sphere after Boolean with cylinder?

If i knew how to look this up I would, after i used a Boolean operation on what essentially is a sphere, I get these ugly broken faces. What can I do to correct this or how can I get a similar effect ...
BigTuggz's user avatar
1 vote
1 answer
60 views

Adding curbs to the edge of a racetrack

Im trying to create a racetrack and want to add curbs to the edge of some corners but dont know how to do this properly. This is what I have done so far: I used a path for the track layout, create a ...
ultraaura's user avatar
0 votes
0 answers
22 views

Is there a way to change the data structure of mesh?

I want to convert the mesh data structure to a half-edge mesh and export it as an fbx file. Are there any resources or methods I can refer to?
SH AHN's user avatar
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0 votes
2 answers
30 views

Picks Origin Cant Move Cube

Absolute newbie here. Blender 3.6 To be used for 3d printing purposes. I installed blender and watched a few videos. When I try to move the cube , it picks the origin instead. I have tried the drop ...
Darth Yoda's user avatar
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0 answers
32 views

Close lots of holes with "virtual duct tape" or by "balloon inflating"

I have a mesh (one object) that I created by unifying a lot of other objects (Boolean Modifier). However, the modifier did not quite worked out on some places which leaves me with a mesh with a lot of ...
gerion's user avatar
  • 113
0 votes
0 answers
18 views

Applying body shape to a shape key

Okay so I'm quite new to blender I've been doing a lot currently I have a body mesh that I've been working on. Now I'm trying to copy the shape of the body mesh to another body mesh which will be used ...
NewKid263's user avatar
1 vote
1 answer
35 views

Vertices overlapping when creating roads with sharp corners by using the array and curve modifier

I have a quick question. I created a plane which is following a path with an array and curve modifier. However, in sharp corners the vertices overlap and the inside of the corner is therefore not ...
ultraaura's user avatar
1 vote
2 answers
30 views

Why does the mesh have sharp edges even though it has shade smooth?

I was checking my model in viewport "Material Preview", and I noticed that the mesh has sharp edges which is odd since it has "Shade Smooth" on it. This also effects the textures ...
Stephen's user avatar
  • 301
1 vote
2 answers
52 views

How do I get rid of the seams after merging these two objects?

I merged two objects and each object had teeth that fit in with each other. However, after merging them the teeth are still visible and if you rotate the object you can see light between the teeth (...
Temp Account's user avatar
0 votes
1 answer
36 views

What is the best way to smooth solid exported from Fusion 360 with a circular hole

Shade Smooth doesn't seem to work with this geometry, as you can see from the following screenshots. What would be the best workflow for making the inside tube (and the rim) be perfectly smooth? ...
Glen Candle's user avatar
  • 1,574
0 votes
0 answers
12 views

Unexplained Mesh Shading Glitch Upon Rendering

I’m really hoping someone can help me figure this out. Creating a 3D asset for an upcoming livestream. Everything has been going great overall. The shading for the model looks the way it’s supposed to ...
Rebel S's user avatar
  • 33
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0 answers
26 views

Merging with two different objects without slit

I was merging with two different objects, but I couldn't erase a slit which were made up when merging with two different objects. How can I erase this?
PO EX's user avatar
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0 answers
12 views

Why is my mesh separating from my topology with simple deform modifier?

I'm using a simple deform modifier. I'm not sure what exactly is happening here. Basically when I adjust the angle it's separating from my mesh. Anyone know how to fix this?
Chesca's user avatar
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0 answers
14 views

Mesh apply data applies a different information

I have been trying to export a mesh into Mixamo, but when I click on Apply Data function, it drastically changes my mesh and I don't know why or how to solve it. It appears that the problem is only on ...
Night Ever's user avatar
0 votes
1 answer
23 views

Selection in edit mode not highlighted yellow

In edit mode, when I select vertices, edges or faces, I can move and edit the selection as usual, but it isn't highlighted yellow. The problem apparently occured after implementing "empty hair&...
Knampf's user avatar
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2 votes
1 answer
59 views

Shrinkwrap + Simple Deform Modifier Problem

I am trying to make the letter "A" to sit on the surface of the plane which has active Wave and Simple Deform modifiers on. Initially, "A" and the plane were merged together and ...
atkaizer's user avatar
  • 444
0 votes
0 answers
36 views

Turn a alpha and displacement texture in a actual mesh

Hi everyone, I was wondering if there's any way for convert this texture (obviously I'm talking about the grid) that is made with alpha opacity and displacement into an actual mesh
Diego Cajaza's user avatar
0 votes
0 answers
16 views

Selection paint brush does not highlight the selected hair

Can't solve this problem no matter I do. The brush works fine but does not highlight the selected hair strands. I already tried to change selection oppacity, but still no effect.
Pierre Rambal-Cochet's user avatar