Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Access new objects location after separation of mesh?

Hello Blender scripters, I am a beginner trying hard to work on some scripts. I have been stuck on this problem for some time and any help would be appreciated. I have managed to programmatically ...
Sai's user avatar
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17 votes
6 answers
84k views

Why doesn't the boolean modifier work for me?

I want to use the top half of the circle to make a cut but whenever I apply the boolean modifier, the circle just stays there and becomes attached to my other object. I've managed to make the cut in ...
user2302835's user avatar
8 votes
2 answers
47k views

how to copy a rig to another mesh

I have two meshes in their own blend files, ones is a very muscular male and another one is a curvy female. I'm working on the rigging and animation of the female and I've managed to make some simple ...
Dylan Velez's user avatar
2 votes
3 answers
3k views

Cleanly Combine Two Landscapes

I used the landscape generator to create two mountain ranges.. They go edge to edge and have a weird clipping effect. I want to join them together and have the vertices joined cleanly and look normal. ...
EmptyStuff's user avatar
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5 votes
1 answer
5k views

Breaking a cylinder into sections in blender

I need to know how to cut a shape up into separate sections, for example, how can I cut a cylinder in half, so that I can animate the different sections pivot points, thus the cylinder opens out. ...
Elimyxlov's user avatar
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8 votes
3 answers
33k views

How to snap part of a mesh to the grid?

I have an I-Beam where one end is on the grid and the other end is between grid lines. When I turn on "snap to grid" and moves all vertexes in the other end it snaps in grid increments, not to the ...
Max Kielland's user avatar
  • 1,040
6 votes
1 answer
2k views

Automatically picking high-poly / low-poly model based on distance to camera?

I'm trying to model a city, and I was wondering if Blender somehow supports "level of detail", i.e. something like this: I create multiple versions of the same buildings that differ by polygon count (...
python dude's user avatar
-2 votes
1 answer
209 views

"That Darn Bow" Problem 2 [closed]

I worked through all the problems on my first Bow, and now have one new one that makes no sense. No matter how I slice the string (now down to a single cut in its middle) when the bow string pulls ...
Alderdale's user avatar
16 votes
2 answers
39k views

How to separate objects created using mirror modifier in Blender?

I am using Blender 2.56. I created all body parts of humanoid model. I used mirror modifier on individual body parts separately. Now I have to merg all the parts to make full body. Now my question ...
user avatar
3 votes
1 answer
561 views

Center and orient mesh of a head

I have a very accurate mesh of my head, captured by photogrammetry (http://ir-ltd.net/) I would like to rotate and translate it so that it is as symmetrical as possible on the x axis. How could I go ...
P i's user avatar
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14 votes
2 answers
8k views

How to get a new mesh with modifiers applied using Blender Python API?

I've been scouring the Blender Python API docs for a way to get access to the mesh data that is displayed in the view-port. (with modifiers applied - WYSIWYG) For reference, this was possible with ...
Tom Pace's user avatar
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8 votes
1 answer
6k views

How to stretch a mesh object over another?

Let's say that I want to make, say, a tarp stretched over some objects (like some tools covered down on a military jeep) or a snake stretched around it's prey (I'm a horrible person, I know :P) or ...
user1833028's user avatar
  • 1,557
16 votes
2 answers
7k views

Switch to vertex, edge, face mode in edit mode via python

Is it possible to switch to vertex mode (and edge, face mode) via python. I know I can toggle between object mode and edit mode in python with ...
Miguellissimo's user avatar
5 votes
2 answers
16k views

Wrapping a mesh around point cloud with cavities

I have a series of point clouds I want to convert to mesh (there are points inside the object, uniformly distributed, not only on the surface). I want to generate a model of the surface of the point ...
ButterDog's user avatar
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2 votes
1 answer
561 views

Which is the better Topology? Left or Right? - [With Image Reference] [closed]

Which is the better topology for swimsuit? Left or right. I am thinking right because legs might move around. But when i combine the meshes and sub-D them the left one looks better. What do you guys ...
ChoCho's user avatar
  • 159
4 votes
1 answer
1k views

What file formats preserve sharp edges?

I am collaborating on a project with another individual who uses 3DS Max. When he marks edges as sharp, exports the mesh as a .obj file and gives it to me, I don't see any marked sharp edges. Are ...
Gigazelle's user avatar
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1 vote
2 answers
1k views

Python: process mesh so that longest edge length < x

I need to process a mesh so that all of the edges are below a certain threshold, say x units. (I am throwing a mesh into an acoustic simulator, which requires the longest edge length to be < 1/3 ...
P i's user avatar
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2 votes
1 answer
353 views

How exactly does Blender perform a simple deformation?

I would like to understand, in detail, the algorithm used by blenders simple deform modifier, specifically the bend tool. I have found the source code but I do not understand exactly what it is doing. ...
suplexor's user avatar
1 vote
1 answer
306 views

Unexpected result when using transform.resize API

I have a script that works fine on a non-mirrored mesh but produces a different result on a mirrored mesh. The script emulates the keystroke combination of "s", "x/y/z", "0" using the following line: ...
askinner432's user avatar
  • 1,055
3 votes
2 answers
1k views

3D modelling Wired Designs

I came across this 3d printed item on shapeways, I was wondering how to model this wired design on Blender 2.69. I am fairly new in modelling on blender. Kindly give me one or two pointers.
Peter's user avatar
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2 votes
1 answer
362 views

How can I ensure a minimal precision of 1cm in my project?

I'm working on a project for some architects. I have following requirement: The maximal allowed error is 1cm. Many people will work on that plan for some years. I think every Object/Vertex may be ...
matali's user avatar
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5 votes
2 answers
7k views

Cell Fracture addon leaving unfractured boxes?

I have been trying to make a short clip of a bullet hitting a wine glass with wine in it, but I keep running into the same problem with the add-on. Every time I have used it the result has left me ...
user2348's user avatar
0 votes
2 answers
811 views

How to "peel off" segments of a sphere?

I want to make a plant that has long 'slitlike' leaves (long, and narrows to a point at each end). So I made a UV sphere and have removed the horizontal edges so i just have the slits 'on the sphere' ...
craigdm's user avatar
1 vote
2 answers
2k views

heightmap from textures and hight poly mesh to apply to low polly mesh?

i want the height map from the textures but I also want the heightmap from the high poly mesh so I can apply it to a low poly mesh. I want both in one heightmap but I don't know how to. please help
Ethan Smith's user avatar
3 votes
1 answer
941 views

Snap to mesh issues with Z and X axis constraints

I have two meshes that I've joined to a single object. I'm attempting to use the snap to mesh feature for each of the 6 vertices on the face of mesh 1 to snap them to different faces/edges on mesh 2. ...
Fen's user avatar
  • 31
7 votes
1 answer
12k views

Bones moving wrong part of mesh?

I have an armature set up, but the bones aren't moving the mesh properly The mesh and armature: The vertex group of the bone I am going to move: As you can see, the circled region doesn't belong to ...
user avatar
0 votes
1 answer
7k views

Mesh has invisible parts after exporting [duplicate]

This is my mesh in Blender: And this my mesh when placed in UDK: As you can see it doesn't have the human head/chest part, parts of the hood are invisible, and it has some white lines. Why?
user avatar
5 votes
1 answer
2k views

Vertex selection without edge highlighting?

Selecting a cube's vertex displays an orange point (sure it is vertex) with its connected three edges (edges highlighted as orange to black gradient). For example, selecting a vertex in 3ds Max only ...
Sead123's user avatar
  • 51
0 votes
3 answers
3k views

Re-Polygonize a tessellated / triangulated mesh?

I have this mesh: As you can see, the faces are triangulated. I want to know if there is a way to re-polygonize the entire mesh (make use of NGon support in Blender 2.63+), or a modifier or something ...
user avatar
6 votes
2 answers
5k views

Display values of a normal of a selected face

We want to see the three values of a normal of a face when we select it in edit mode. How to do so? Is there any add-on showing these sort of info realtime? Update: It seems the accepted answer ...
Developer's user avatar
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5 votes
2 answers
4k views

Is it possible to generate a mesh from a armature

If I make an armature like this: Is there a way to automatically generate a mesh to go on the armature? to make something like this:
Qwertie's user avatar
  • 7,016
7 votes
1 answer
5k views

Split mesh into two pieces using bezier curve

I've created a Bezier curve, and used to shrinkwrap modifier to project it onto my object: Now I want to cut along the curve, splitting the mesh into two. How can I do this? If I just use knife ...
P i's user avatar
  • 3,881
4 votes
3 answers
775 views

How to repair cylinder mesh with misplaced vertices?

I realized, for the first time, I now have the skill to visualize and manifest a 3D object of some complexity! Do you see this rocket? It looks pretty cool. But, nobody would put this thing on the ...
user1833028's user avatar
  • 1,557
8 votes
1 answer
2k views

Is it possible to convert a procedural texture into actual geometry?

As we now have volumetrics in cycles, it's possible to render procedural textures in 3D. For example, you can render a cube: Like this: However, is it possible to generate an actual mesh based on ...
gandalf3's user avatar
  • 156k
4 votes
2 answers
2k views

How do I copy the normal axis orientation from a mesh face to an Empty hooked to the face OR a bone parented to the face? [duplicate]

EDIT: Ok, my question/explanation doesn't seem to be clear enough, so I'll try to restate my goal. The end result I'm trying to achieve is to hook an empty or bone to each separated face, BUT using ...
Todd McIntosh's user avatar
6 votes
1 answer
8k views

Can I subdivide vertices in a single direction?

Is it possible to almost duplicate or split vertices but keep them part of the edge that that they're on? Subdividing basically works, but if I try to do multiple edges at once, it does it in all ...
Ullallulloo's user avatar
1 vote
3 answers
20k views

X-Ray Mode is Not Working

I'm new to Blender and still learning how to make a simple character, but when I started creating the Armature the X-Ray Mode is not working probably. I enabled it and I can't see the bones. That ...
Amjad Mesmar's user avatar
4 votes
2 answers
4k views

Choose 10,000 random points inside mesh

I'm going to be throwing a mesh into a BEM acoustic simulator. There is a well-known resonance problem with BEM acoustic simulators --if you test for a frequency that matches one of the resonance ...
P i's user avatar
  • 3,881
0 votes
1 answer
3k views

Cutting an archway in a wall of a model of a building

I am a newbie at Blender, but love it. I am trying to create a model of a building which is to be constructed. There are several arched openings in walls. I am having a great deal of trouble being ...
ken's user avatar
  • 101
14 votes
2 answers
11k views

How do I remove all loose edges?

I have cut a hole in a plane, but I am left with some loose edges. Is there an easy way to select and delete them all? See this screenshot: See this edges siting out with no face?
Petah's user avatar
  • 1,818
8 votes
7 answers
49k views

How to create a prism with an equilateral triangle base

I’m trying to make a triangular prism in Blender. My first idea was to select the top four vertices of a cube and merge them at the center, but this made a single point on the top instead of an edge. ...
Qwertie's user avatar
  • 7,016
20 votes
3 answers
58k views

Position all selected vertices to the same place [duplicate]

Can I position all selected vertices to the same place? I basically want to set all of their x positions to 0.
Petah's user avatar
  • 1,818
18 votes
4 answers
58k views

Clean up vertices/edges with no faces

Is there anyway to cleanup vertices/edges in edit mode? I have been deleting some faces from a mesh but it seems to create a few loose vertices/edges. Update for clarity: So I have a mesh like ...
Petah's user avatar
  • 1,818
167 votes
1 answer
489k views

Splitting pieces of a mesh into a new object

I've just made a set of armor by using a male body mesh model I downloaded and selecting certain faces from the model and duplicating them to create viable armor pieces. Since the pieces are just ...
user2016's user avatar
  • 1,853
5 votes
1 answer
12k views

How to iterate through all vertices of an object that contains multiple meshes?

I've learned that an object may contain multiple meshes. I want to export all vertices from all meshes. How do I iterate through them? Also, is there a simple way to know in advance the total count? ...
P i's user avatar
  • 3,881
6 votes
2 answers
11k views

How to weld two objects along a common seam?

Using the knife project tool I have been able to scale my entire mesh to TWO resolutions, cut out (and delete) the ear from the low-resolution model, cut out the ear from the HIGH-resolution model (...
P i's user avatar
  • 3,881
1 vote
1 answer
544 views

Use vertex path on one mesh to cut a hole in another mesh

I am attempting to prepare a mesh for an acoustic simulation that requires a maximum edge of 4mm, with 1mm resolution at the ears. The original mesh is @ 1mm res. I'm aware of two techniques: ...
P i's user avatar
  • 3,881
5 votes
2 answers
11k views

High Poly Mesh UV Mapping

I am still in the learning stages of Mesh modeling, but I've just sculpted two well looking Mesh Sci-fi helmets and I wish to have them textured by a Friend. I tried to UV map both of them but they ...
user2016's user avatar
  • 1,853
1 vote
1 answer
2k views

mesh won't deform (in pose mode) once parented to bones

So I followed this tutorial: riggify to the letter and once I go into pose mode, my mesh will not move/deform with the bones. Only the bones move, without any of the mesh. I have tried parenting to ...
Magic Girl's user avatar
1 vote
3 answers
7k views

Multiple meshes per object

I'm fairly new to blender but I've write some python to import some old models from triangle data with UV texture images. Some of the models have more than mesh so each mesh has its own UV texture. ...
MrPurpleStreak's user avatar