Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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5
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2answers
13k views

Using difference modifier on two objects doesn't always work

I want to use the difference boolean modifier to stamp in shapes on this lime. However it does not work for some of the characters. Only some of the radicals (pieces) are cut out. The picture shows ...
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1answer
2k views

How can I convert a UV map into a mesh?

Blender 2.7 is going to support sewing. It makes sense to be able to unwrap an object (clothes) in to a 2d pattern, orientate the 2d panels around the body and then 'sew' it back together to simulate ...
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4answers
1k views

Does blender support what I could best describe as “Occlusion Planes”?

Is there a way that i can have a plane set to not render anything beyond it? What i am trying to do is create custom UI graphics for a java application. I find that blender produces some VERY nice ...
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0answers
1k views

Can loop cuts be snapped to anything other than increments?

I'm trying to make a loop cut slide along a face and snap to a vertex. However, even though I have "snap to vertex" mode enabled, the loop cut slides on the face only in increments. Am I doing ...
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1answer
349 views

Selection Problems with Converting Quads to Tris in Game Engine?

I'm trying to make it so that when the user clicks while the game is playing, it converts the quads of the "Gem" object into tris. I have the camera with a sensor for the Left Mouse Button connected ...
2
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1answer
873 views

Disable the 'see though mode' in edit mode

I am currently modeling an ear and it becomes very hard to see some vertices I know that I could hide some geometry in the background, but is it possible to completely disable the see though mode so ...
4
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2answers
3k views

How to fix ngons overlapping wire edges?

I am trying to make a retopo of my human head. But it seems that I already have several ngons because I couldn't create an edge loop. So I checked it with mesh lint and it showed me the ngons But ...
3
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2answers
1k views

Intersection of more than 2 mesh objects

I've managed to select the intersection edges of 2 given mesh objects, using Wiltor Jaworski's plugin (http://airplanes3d.net/scripts-253_e.xml). However, I couldn't find any reference as to how to ...
2
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2answers
290 views

Resurfacing Mesh After Spin Operation

I'm using Blender to create models for 3D printing. Right now I'm using the spin tool to revolve a basic 3D shape around a center axis so that it create a set of overlapping identical units. Think ...
1
vote
1answer
2k views

How to remove material and faces that are textured by it?

I have a huge mesh with many-many textures and vertices. I would like to remove a material and all the faces using it (from the mesh). How can I do this?
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3answers
1k views

Optimise triagular mesh on model for a given triangle size

Hello there Blender community! I am a Blender noob and am helping a mate come up with a solution for a work of art that he is putting together. Basically we are going to create a 3D model of a scale ...
3
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1answer
198 views

Access new objects location after separation of mesh?

Hello Blender scripters, I am a beginner trying hard to work on some scripts. I have been stuck on this problem for some time and any help would be appreciated. I have managed to programmatically ...
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6answers
77k views

Why doesn't the boolean modifier work for me?

I want to use the top half of the circle to make a cut but whenever I apply the boolean modifier, the circle just stays there and becomes attached to my other object. I've managed to make the cut in ...
8
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2answers
32k views

how to copy a rig to another mesh

I have two meshes in their own blend files, ones is a very muscular male and another one is a curvy female. I'm working on the rigging and animation of the female and I've managed to make some simple ...
2
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3answers
2k views

Cleanly Combine Two Landscapes

I used the landscape generator to create two mountain ranges.. They go edge to edge and have a weird clipping effect. I want to join them together and have the vertices joined cleanly and look normal. ...
5
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1answer
4k views

Breaking a cylinder into sections in blender

I need to know how to cut a shape up into separate sections, for example, how can I cut a cylinder in half, so that I can animate the different sections pivot points, thus the cylinder opens out. ...
8
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3answers
29k views

How to snap part of a mesh to the grid?

I have an I-Beam where one end is on the grid and the other end is between grid lines. When I turn on "snap to grid" and moves all vertexes in the other end it snaps in grid increments, not to the ...
6
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1answer
1k views

Automatically picking high-poly / low-poly model based on distance to camera?

I'm trying to model a city, and I was wondering if Blender somehow supports "level of detail", i.e. something like this: I create multiple versions of the same buildings that differ by polygon count (...
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1answer
185 views

“That Darn Bow” Problem 2 [closed]

I worked through all the problems on my first Bow, and now have one new one that makes no sense. No matter how I slice the string (now down to a single cut in its middle) when the bow string pulls ...
9
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2answers
21k views

How to separate objects created using mirror modifier in Blender?

I am using Blender 2.56. I created all body parts of humanoid model. I used mirror modifier on individual body parts separately. Now I have to merg all the parts to make full body. Now my question ...
3
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1answer
452 views

Center and orient mesh of a head

I have a very accurate mesh of my head, captured by photogrammetry (http://ir-ltd.net/) I would like to rotate and translate it so that it is as symmetrical as possible on the x axis. How could I go ...
14
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2answers
5k views

How to get a new mesh with modifiers applied using Blender Python API?

I've been scouring the Blender Python API docs for a way to get access to the mesh data that is displayed in the view-port. (with modifiers applied - WYSIWYG) For reference, this was possible with ...
8
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1answer
4k views

How to stretch a mesh object over another?

Let's say that I want to make, say, a tarp stretched over some objects (like some tools covered down on a military jeep) or a snake stretched around it's prey (I'm a horrible person, I know :P) or ...
11
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2answers
5k views

Switch to vertex, edge, face mode in edit mode via python

Is it possible to switch to vertex mode (and edge, face mode) via python. I know I can toggle between object mode and edit mode in python with ...
5
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2answers
13k views

Wrapping a mesh around point cloud with cavities

I have a series of point clouds I want to convert to mesh (there are points inside the object, uniformly distributed, not only on the surface). I want to generate a model of the surface of the point ...
2
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1answer
532 views

Which is the better Topology? Left or Right? - [With Image Reference] [closed]

Which is the better topology for swimsuit? Left or right. I am thinking right because legs might move around. But when i combine the meshes and sub-D them the left one looks better. What do you guys ...
4
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1answer
787 views

What file formats preserve sharp edges?

I am collaborating on a project with another individual who uses 3DS Max. When he marks edges as sharp, exports the mesh as a .obj file and gives it to me, I don't see any marked sharp edges. Are ...
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2answers
1k views

Python: process mesh so that longest edge length < x

I need to process a mesh so that all of the edges are below a certain threshold, say x units. (I am throwing a mesh into an acoustic simulator, which requires the longest edge length to be < 1/3 ...
2
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1answer
327 views

How exactly does Blender perform a simple deformation?

I would like to understand, in detail, the algorithm used by blenders simple deform modifier, specifically the bend tool. I have found the source code but I do not understand exactly what it is doing. ...
1
vote
1answer
262 views

Unexpected result when using transform.resize API

I have a script that works fine on a non-mirrored mesh but produces a different result on a mirrored mesh. The script emulates the keystroke combination of "s", "x/y/z", "0" using the following line: ...
3
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2answers
1k views

3D modelling Wired Designs

I came across this 3d printed item on shapeways, I was wondering how to model this wired design on Blender 2.69. I am fairly new in modelling on blender. Kindly give me one or two pointers.
2
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1answer
287 views

How can I ensure a minimal precision of 1cm in my project?

I'm working on a project for some architects. I have following requirement: The maximal allowed error is 1cm. Many people will work on that plan for some years. I think every Object/Vertex may be ...
5
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2answers
5k views

Cell Fracture addon leaving unfractured boxes?

I have been trying to make a short clip of a bullet hitting a wine glass with wine in it, but I keep running into the same problem with the add-on. Every time I have used it the result has left me ...
0
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2answers
675 views

How to “peel off” segments of a sphere?

I want to make a plant that has long 'slitlike' leaves (long, and narrows to a point at each end). So I made a UV sphere and have removed the horizontal edges so i just have the slits 'on the sphere' ...
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vote
2answers
2k views

heightmap from textures and hight poly mesh to apply to low polly mesh?

i want the height map from the textures but I also want the heightmap from the high poly mesh so I can apply it to a low poly mesh. I want both in one heightmap but I don't know how to. please help
3
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1answer
827 views

Snap to mesh issues with Z and X axis constraints

I have two meshes that I've joined to a single object. I'm attempting to use the snap to mesh feature for each of the 6 vertices on the face of mesh 1 to snap them to different faces/edges on mesh 2. ...
8
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1answer
9k views

Bones moving wrong part of mesh?

I have an armature set up, but the bones aren't moving the mesh properly The mesh and armature: The vertex group of the bone I am going to move: As you can see, the circled region doesn't belong to ...
0
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1answer
5k views

Mesh has invisible parts after exporting [duplicate]

This is my mesh in Blender: And this my mesh when placed in UDK: As you can see it doesn't have the human head/chest part, parts of the hood are invisible, and it has some white lines. Why?
4
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1answer
2k views

Vertex selection without edge highlighting?

Selecting a cube's vertex displays an orange point (sure it is vertex) with its connected three edges (edges highlighted as orange to black gradient). For example, selecting a vertex in 3ds Max only ...
0
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3answers
2k views

Re-Polygonize a tessellated / triangulated mesh?

I have this mesh: As you can see, the faces are triangulated. I want to know if there is a way to re-polygonize the entire mesh (make use of NGon support in Blender 2.63+), or a modifier or something ...
5
votes
2answers
4k views

Display values of a normal of a selected face

We want to see the three values of a normal of a face when we select it in edit mode. How to do so? Is there any add-on showing these sort of info realtime? Update: It seems the accepted answer ...
5
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2answers
3k views

Is it possible to generate a mesh from a armature

If I make an armature like this: Is there a way to automatically generate a mesh to go on the armature? to make something like this:
7
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1answer
5k views

Split mesh into two pieces using bezier curve

I've created a Bezier curve, and used to shrinkwrap modifier to project it onto my object: Now I want to cut along the curve, splitting the mesh into two. How can I do this? If I just use knife ...
4
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3answers
610 views

How to repair cylinder mesh with misplaced vertices?

I realized, for the first time, I now have the skill to visualize and manifest a 3D object of some complexity! Do you see this rocket? It looks pretty cool. But, nobody would put this thing on the ...
8
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1answer
2k views

Is it possible to convert a procedural texture into actual geometry?

As we now have volumetrics in cycles, it's possible to render procedural textures in 3D. For example, you can render a cube: Like this: However, is it possible to generate an actual mesh based on ...
4
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2answers
2k views

How do I copy the normal axis orientation from a mesh face to an Empty hooked to the face OR a bone parented to the face? [duplicate]

EDIT: Ok, my question/explanation doesn't seem to be clear enough, so I'll try to restate my goal. The end result I'm trying to achieve is to hook an empty or bone to each separated face, BUT using ...
6
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1answer
7k views

Can I subdivide vertices in a single direction?

Is it possible to almost duplicate or split vertices but keep them part of the edge that that they're on? Subdividing basically works, but if I try to do multiple edges at once, it does it in all ...
1
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3answers
16k views

X-Ray Mode is Not Working

I'm new to Blender and still learning how to make a simple character, but when I started creating the Armature the X-Ray Mode is not working probably. I enabled it and I can't see the bones. That ...
3
votes
2answers
3k views

Choose 10,000 random points inside mesh

I'm going to be throwing a mesh into a BEM acoustic simulator. There is a well-known resonance problem with BEM acoustic simulators --if you test for a frequency that matches one of the resonance ...
0
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1answer
2k views

Cutting an archway in a wall of a model of a building

I am a newbie at Blender, but love it. I am trying to create a model of a building which is to be constructed. There are several arched openings in walls. I am having a great deal of trouble being ...