Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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1answer
831 views

Mesh deform a curve with shape keys

How do I deform a curve or a mesh using the mesh deform modifiers and key frames. Basically, I'm trying to bind the curve to the mesh when the mesh at its Basis key. I then turn up the influence on ...
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2answers
530 views

How to correct Blender “physics visualization” inconsistancy with base mesh made of quads

I have been investigating building some terrain for a blender game engine project, I already have a camera worked up that can follow a mesh with the static physics type. The camera works. However I ...
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2answers
2k views

Boolean modifier is giving intersection instead of difference

I cannot get the boolean modifier right in the following file: para3.blend What I want is to subtract the parabolic shape ("para") from the cube. The cube is supposed to have some kind of trough ...
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2answers
1k views

Can not figure out why this python mesh object script will not run

I am learning how to create mesh objects using python. The math will be complicated (fsolve and other special functions in Scipy), but I've simplified the problem to just four sides of a box. The ...
2
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1answer
1k views

Rigify Mesh twisting weird at elbow of arm

I'm using Rigify to make my character poses and animations. But I have this issue. For some reason when ever I pull my forearm over my upper arm. It begins twisting from the point where my ...
3
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1answer
9k views

How to delete part of an fbx model? [closed]

I have exported a mesh character from Unreal Engine 4 as a fbx file. I want to remove everything but the head. I literally have no idea how to use Blender and the UI seems confusing and overwhelming. ...
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2answers
820 views

How to create an exact non uniform bevel

Relatively new to Blender, using version 2.69 to model a cone shaped grip of a door handle to be 3d printed later. Took a photo and measurements for reference. Scale: 1 blend unit = 1 mm. The shape ...
7
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1answer
974 views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
2
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1answer
365 views

Model Object appears to be gradually offset from path constraint

Link to Video As my model walks along the path it gradually appears to have some degree of offset where the model will depart from the curve and won't rotate the precisely along the path where the ...
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3answers
5k views

Can blender create a topology of a face from real camera? (photogrammetry)

If you record your face on film, then use blender to create a geometry from it with its aligning topology. Is that possible? Using camera tracking? How?
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2answers
542 views

Trying to create a script that makes roofs on selected boxes

I hope this question isn't too broad for Blender stackexchange. Quite often in my work I import topographical data specifying the flat geometry of buildings. I'm trying to make a script that put ...
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2answers
1k views

How can I programmatically create a mesh similar to this one?

I am pretty good at manually modeling, but I would like to learn how to create meshes that are similar to the one in this video, specifically the one in the attached screenshot. I believe that it is ...
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0answers
483 views

How does blender calculate the catmull-clark subdivision mesh including edge creases?

A basic description of the catmull-clark subdivision algorithm can be found here and on this page (it seems that blender does not differentiate between corner and side case - tested with this python ...
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1answer
83 views

How to split a beveled surface to two parts to use different materials [duplicate]

Recently I asked this question and got a very nice answer: What is the easiest way to smooth the intersection of two planes? However, now I would like to use a different material for each face. ...
2
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1answer
359 views

What shapes can I sculpt with?

I would like to sculpt but I don't know that shapes I can use to sculpt with. I know that the shape I'm sculpting with needs a lot of vertices to sculpt good, but I don't know all shapes to sculpt ...
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0answers
156 views

Easy way to smooth the intersection of two planes with Python script?

I was looking not so long time ago how to solve this problem: What is the easiest way to smooth the intersection of two planes? I received a very nice solution from cegaton, but I am struggling to ...
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2answers
455 views

I can't find the Retopo menu

I am very new to blender but have made some good progress recently. I have a curved surface that I need to cut a precise hole in and from YouTube videos it seems that the Retopo method is the way to ...
4
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1answer
491 views

Adding blender cloths to a make human model

I have added cloths in blender to a model imported from Make Human. I linked it with the rig on the make human model using automatic weighting. Normally it is alright: But in some cases the model ...
6
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1answer
10k views

Get surface area of a mesh?

How do I get the surface area of a mesh? Preferably no python involved.
2
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1answer
105 views

Show length for surrounding edges as well

With edge length displaying enabled I can see the length of the currently selected edges. Is there a way I can show the length of all edges without selecting them all?
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2answers
6k views

How to optimize old meshes?

I am working with a very old mesh; actually it is a terrain. I selected a part of it, where the surface of water is. You may think it does not look too good and you may be right as well. The surface ...
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0answers
85 views

Issue with Array/Curve modifier [duplicate]

I'm trying to model a skirt like this one, so I have a Bezier Circle to describe the curve of the waist, an a mesh for each pleat. As you can see here, it looks fine, except the mesh is not being ...
3
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1answer
146 views

Stripe along center of mirrored model?

I have a stripe down the center of my model and I'm not sure why. I used mirror mod to create the vehicle and have tried reseting 3D cursor and moving the mesh in and out. Here is the .Blend file
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1answer
4k views

Engraving a text string in Blender Internal Render

I am trying to engrave a plaque (metal, stone) with some text. The person who redirected me here had this example (with author's permission) My current workflow is slow. I prepare a picture of the ...
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2answers
1k views

What is the easiest way to smooth the intersection of two planes?

What is the easiest way to smooth the intersection of two planes as shown in the picture below? I would like to achieve something like: For example, a method I would like to do is to fit a parabola ...
0
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1answer
212 views

How to Create 2-D to 1-D Text Retraction Animation

New Blender user here and I'm trying out a few projects which I judged as "easy" to accomplish, but I'm running into a few hitches at getting exactly what I'm looking for. I want to create an ...
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2answers
2k views

Exporting a mesh of specific dimensions

Although I'm new to blender, creating a simple mesh (e.g. cylinder) of specific dimensions is easy. However, when I export the mesh, open it with meshlab and measure the dimensions, I keep getting ...
3
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2answers
824 views

How to select and merge vertices into separate triangles? [closed]

For my blender model, I have an image of a half-sphere. On its face it is triangulated and I want to merge the triangles together so they are like the portion that the red arrow is pointing to: What ...
16
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4answers
67k views

Increase or decrease vertices in circle after working with it?

Is it possible to change the resolution of a circle after working with it so that it has a greater or fewer number of vertices? If this is not normally possible, but there is a workflow that keeps it ...
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0answers
75 views

Made Yin yang sphere from cylinder, how to add materials to the two regions separately [duplicate]

Followed the Doc 2.4 wiki to make the tennis ball, I am stuck! Edit: Blender 2.71 makes it so simple, appended the object from the .blend made with 2.49, (tried making it from scratch in 2.71 but ...
1
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1answer
631 views

Mesh not UV unwrapping well?

I have my model made and seams marked but the mesh doesn't unpack well. I tried exporting and painting it in Photoshop anyway but doesn't apply like it should. What am I doing wrong? Solid view: ...
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0answers
378 views

Subdivide mesh through heightmap curvature when using the displace modifier

The displace modifier can be used to generate terrain from a heightmap. Is there a way to modify the mesh according to curvatures obtained from the heightmap?
3
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2answers
2k views

Low polygon modeling vs good topology

In the picture above you can see two staircase. The top is modeled with 32 triangles to cleanly fill the gap beneath it. The lower is modeled with 2 triangles that are disconnected from the steps ...
3
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3answers
5k views

Draping 2D image over point cloud or mesh

I'm new to blender and could not find this in help files. Can blender be used to drape a 2D image onto a 3D point cloud or mesh? If yes, can someone point me to a tutorial on that?
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0answers
36 views

Cell fracture doesnt work well [duplicate]

I'm trying to fracture my statue object. I looked everywhere but couldnt make the fracture work well. this is the blend file http://www.pasteall.org/blend/30082 anyone can help me? Thank you!!!
22
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2answers
25k views

yellow dotted wireframe appears when I mistakenly press Shift-t instead of Ctrl-t

When I attempt to triangulate a mesh I end up with that dotted yellow bounding box when I mistakenly press Shift+t instead of Ctrl+t. I cannot get rid of it by using Undo. From what I can tell, it ...
2
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1answer
208 views

Can't get power button symbol right. Need help cutting letter 'O' and filling gaps

I'm having trouble making a 3d power button symbol. I want it to look similar to this one. Here is the .blend file I'm working with, if this helps anyone understand what I'm trying to do. Using the ...
1
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1answer
606 views

Mirroring to create a single polygon across the mirroring plane

I'd like to create a single triangle by mirroring one vertex exactly on the mirror plane and another vertex across the mirroring plane to create a single face. I've shown an example image. In this ...
2
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2answers
3k views

Delete un-seen mesh with Blender

I am wondering if there is a way to delete un-seen mesh with Blender. Here's an example. I have a cube, and it has 3 cubes inside of that cube. Is there a way to delete the mesh inside of the cube ...
2
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3answers
2k views

In Python rotate a polygon to face something

I want to rotate a single polygon so that it faces a point in space, ie the 3Dcursor or vert.co. So that the normal of the polygon faces the point. Reading other ...
24
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1answer
56k views

Subtracting Geometry?

I have two models - we'll say a sphere and hollow cylinder - that I'm working with. Effectively, I want to 'subtract' the hollow-cylinder shape from the sphere. I know from certain orientations (the ...
2
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1answer
2k views

Why is vertex snapping with auto merge enabled not merging vertices?

I am watching this tutorial on youtube: At the moment, the tutor is merging the hand's vertexes to the arm's vertexes; the problem is that when I try to merge them like that, they don't really get ...
4
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2answers
2k views

Smooth Shading on specifically-oriented edges

I have a spherically tapered cylinder that I'm trying to apply smooth shading to, partially. (Sorry for the terrible description, picture below) I'm trying to apply smooth shading to vertical rings ...
25
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1answer
15k views

Why are the longer edges being beveled more?

I'll preface this by saying I'm very new to Blender - I'm trying to put a bevel on an edge, looks something like this: As you can see, the vertical side is much longer than the horizontal side. When ...
3
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2answers
1k views

Faster boolean cross section?

I'm trying to animate a cross section for a complicated object. I'm doing this by using a difference boolean modifier on the object and then sliding a cube into the object. The results look very nice, ...
4
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1answer
3k views

How to mirror an object in a 90 degree angle?

So, I'm building a TARDIS... I'm working on the details off the side, and want to then mirror it to the other side(the one adjacent to the one already detailed), so I don't need to do the door two ...
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1answer
1k views

Apply mesh transformations to primitive_uv_sphere_add()

How can I apply mesh transformations using the Blender's mathutils 3D transformation matrix to a sphere formed using ...
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1answer
439 views

Is there a way to automatically fit an armature to a mesh?

I created a mesh in MakeHuman. For Unity I need an armature, but it needs to be fit inside the mesh. My mesh is in a weird position (not the T-pose) and I just cannot get all the fingers and joints to ...
3
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1answer
14k views

Why am I unable to extrude/translate along the Z-Axis?

I have a 2D mesh plane dividing into numerous faces. I have x amount of faces selected and I want to extrude or translate them along the z-axis to create a 3D model. I am trying to do this: From the ...
7
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1answer
14k views

Can't get my model out of wireframe mode

I'm new to Blender and this site, so I apologize in advance if I'm not following any of the proper etiquette. I'm no artist, but I'm trying to learn Blender so that I have some programmer art for me ...

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