Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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2
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3answers
11k views

Particle system floating in the air

My particle system is partly above the mesh and not distributed all over the mesh. Particles system Particle system settings top-bottom Emitters' origins and location How do I prevent the ...
4
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1answer
740 views

How do I fix this ugly bevel?

I'm making a coffee cup. My coffee cup base is a modified cylinder, and I'm trying to get rid of the sharp edges around the rim of the cup. I tried to use the Bevel tool (Ctrl+B), but that got me ...
2
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1answer
311 views

I've changed position of vertices with python but nothing happened

I'm really newbie at blender. So I want to change an object from a python script. If I create a new project (Ctrl+N) and open python console, I can changing position of vertices: ...
5
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3answers
7k views

How to extrude and leave the original in place?

How can I extrude a part of a surface, while leaving that part in place? That would mean the extrude function makes a copy. For example, when I subdivide a face of a cube in 9 squares and extrude (E) ...
5
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2answers
813 views

Distorted Cylinder to Regular Cylinder

How can the Blender User reshape a Distorted Cylinder to a Regular Cylinder in a minimum number of steps in situ, no adding or deleting of vertices? Requirement. Move only the vertices currently ...
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2answers
875 views

Can't select edges after dissolving and using loop cut tool

I used the loop cut tool around the side of this model and then dissolved the edges because I thought it would save on file size and rendering and now I cannot select the area marked with the darker ...
4
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2answers
676 views

Low-level location, rotation and scale for sphere, cylinders

I am interested in constructing figures of atoms using Blender from an external XYZ file containing atomic positions and species. I have succesfully read the XYZ and found all atoms and their ...
9
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1answer
7k views

Curve from Mesh, how to enable handles?

I'm trying to enable the handles of Control Points in a Curve that I got from Mesh, selecting the Control Points and pressing V didn't get any results, I tried all types of Control Points. Anyone ...
6
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2answers
2k views

Create a grid in a mesh

I’m trying to fill a mesh with a grid and I wrote following code: ...
1
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1answer
669 views

Cloth simulation is all compressing!

Any cloth simulation I do is very strangely compressing, and deform in very abstract and weird way. Its bothering me for several days already, and I can't seem to find an answer. Please can anybody ...
2
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1answer
6k views

How to evenly distribute edge loops [duplicate]

I created a mesh with some Edgeloops, which happen to be at different distances from each other (see pic). But i want them to have the same distance between each other. how could one achieve that ...
3
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1answer
601 views

Creating sharp edge between smooth mesh surfaces [duplicate]

I want to create a sharp edge between two smooth mesh surfaces. The upper surface has already been smoothed out nicely, merely using the Shading/UVs > Smooth Face function in the Tool Box (top left of ...
1
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1answer
62 views

Multiple layers, master pivot point

I have a scene with multiple layers, even layers with sublayers(empty with layers within). When I import this model into Unity3D the pivot point is in the original cube, even though in Blender each ...
4
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1answer
237 views

Creating or Altering a Modifier, specifically Boolean

So, this whole idea of mine started when I got sick of using knife tool, and I can't get a handle on knife project. I started getting the results I'm looking for by using the Boolean modifier using a ...
3
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4answers
1k views

How can I scale a duplicate mesh to evenly first the mesh?

I have a snowflake mesh that I want to place on top of a scaled duplicate of the same mesh but when I do the points are not equidistant from their counterparts. This first image is the scaled mesh on ...
4
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1answer
1k views

Positioning the pivot point in center in part of mesh

I made three models which will be tiled next to each other in a game. Center Tile, Corner Tile, Edge Tile. My problem is I have trouble positioning them next to each other, I've come to the ...
2
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0answers
500 views

How do I stretch my texture evenly over my entire model?

I have a problem with the texture on the object created from the curve. It was modeled from a bezier curve, I changed the bevel value and converted it to a mesh. However, in some places the texture is ...
4
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1answer
4k views

How can I export .mesh files?

I'm using blender2Org to export .mesh file but what I get is .material, .mesh.xml and .scene....
3
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1answer
897 views

How to discretize a 3D mesh to generate a 3D binary matrix

I apply the algorithm proposed by TLousky discretize a mesh to discretize the entire mesh. I get this result ...
23
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3answers
55k views

Creating a single vertex on the cursor position

How do I create a single vertex (not connected to another vertex) on the cursor position?
4
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1answer
582 views

Integrating edge loops in grid fill surface

How can I "grid fill" this edge loop WITH the three interior edge loops smoothly integrated in the mesh surface? The idea is that the latter afterwards are not visible as edges (i.e. smooth). The ...
1
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0answers
46 views

How can i get the inside of a face selection selected?

I am trying to create a script that selects the inside of a face selections. does anyone know how to solve this? and i am not talking about pressing "linked" with your mouse, it needs to be done by a ...
2
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0answers
355 views

move loop selection to next or previous loop?

I am trying to move the selected loop to next loop (the first selected loop needs to be deselected as well, what i need help with is to move the selection not expand it. Is it any command in blender ...
5
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1answer
350 views

Get a face selected pointing upwards

I am trying to create a script that selects a face that is pointing upwards from a edge selection. It does not matter if you have several edges or one selected i only need to get one face on top ...
4
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1answer
2k views

Loop Cut and Slide using Python

I get this error: Python script failed when I run the following code involving a loop cut and slide: ...
6
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1answer
1k views

How to discretize a 3D model represented by as .STL

I am using make human and blender to play with 3D model as .STL file. I want just to take a 3D model (.stl) and discretize it into a 3D matrix. My idea is to check whether each matrix cell contains ...
4
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1answer
7k views

Simple edge loop won't Grid Fill

This edge loop (the roof of the car I'm trying to create) consists of 34 vertices on each long side, and 8 vertices on each short side. Together with the 4 corner vertices that makes 88 vertices in ...
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0answers
98 views

Without using nodes, how can random materials be assigned to a set of objects?

I was intrigued by this photo from Wikimedia commons and inspired to create this similar structure in Blender. Each brick in my model is a separate mesh, and in many cases, they are separate ...
5
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0answers
65 views

Blender to Papermodel? [duplicate]

I'm trying to make papermodels out of my Blender projects. Google's only remotely useful result was the program Papakura, which I cannot get because I have Linux. I'm not able to run it with WINE. I ...
4
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1answer
131 views

Cannot find spacing button

I know there exists a spacing button in Blender (seen it on YouTube) but can't find it. It automatically spaces selected vertices an even distance from each other. Ideal for getting a more regular ...
1
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0answers
702 views

“Grid Fill” error: Loops are not connected by wire/boundary edges

I tried to Grid Fill. The selected vertices are an even number. But Blender throws error "Loops are not connected by wire/boundary edges". What did I do wrong? What do "wire/boundary edges" even mean?
2
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1answer
450 views

Animating grouped meshes with shape keys

I have designed a model composed of multiple meshes (a palmtree with a trunk and some large leaves) and would now like to animate it using shape keys. I parented those under an Empty so that I can ...
3
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1answer
2k views

How to bake object with cloth simulation and subsurf (not applied)? Having trouble using .mdd method

I need to transfer Blender scene with cloth simulation to Maya and Houdini. In addition to cloth simulation, I used subsurf (not applied), after cloth modifer. And if I apply the subsurf, the cloth ...
4
votes
2answers
2k views

Solidify makes plane thicker outwards

I would like to solidify a model I am making of a plate, to give it thickness. Here's the plate: After I solidify, here's what I get (I increased the values to show the effect): Solidify makes the ...
3
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2answers
2k views

Gradient between two materials on the same mesh

I am trying to colorize a mesh for a 3d illustration, and I have been using Steven's technique so far. The problem is that, as Stephen notes at the end of his answer, the contrast between the two ...
1
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2answers
642 views

Weird subsurf edge and circle optimization

this is my first own 3D model after following DigitalTutors "Introduction to Modeling in Blender". I'm trying to create a Mauser 98K. Problem one: Optimizing round hole I have tried my best to ...
0
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1answer
351 views

Problems with rigid body rope

I have created a a rope, using the "path" curve and rigid body simulation, like in this tutorial: https://youtu.be/Lg7jxAMs60Q But I was faced with two problems: During simulation, the rope becomes ...
7
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1answer
13k views

How to turn curve into mesh? [duplicate]

I created a "path" curve and add geometry using "Bevel object". How to turn this object into a simple mesh?
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0answers
150 views

Joined spin dupli objects don't rotate together

Aloha. I am trying to create an object by joining several rows of other objects created using spin dupli. Object moves along x y z axes as a single object, but when I try to rotate it the rings ...
4
votes
1answer
740 views

How can I edge slide a vertex to a specific coordinate, using Python?

With Python, how would I implement an edge slide of a vertex to a specific coordinate? For example, sliding a vertex along an edge loop to a X coordinate of, say, 10.
7
votes
4answers
665 views

How do I remove all internal edges of a converted font to mesh?

I have converted a font to a mesh and I would like to just have the outline. I need to delete all the internal edges without going through all the pain like the image below. The red arrow is a ...
3
votes
2answers
934 views

Removing doubles on imported 3DXML ngon mesh

Pertaining to building objects created from the script shown in the answer here https://blender.stackexchange.com/a/42590/15543 The import data has seperate vert data for each surface, so each face ...
15
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2answers
5k views

How to approach the modeling of duct work, piping, wiring?

I'm wondering how to approach duct work, piping, and wiring? In the past, I have used the spin tool to make corners, but I find it very cumbersome. How do you do duct work and piping? I have seen ...
6
votes
2answers
4k views

How do I clean up text characters converted to mesh?

I have found a time consuming way to create one mesh object per character. Start with a text object: "abcdef ...etc..." Alt+C -> Select object and convert text to mesh. Tab -> Go to edit mode. Z -> ...
0
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1answer
671 views

How do I fill the gap between groups of vertices for 3D printing?

I have a 3D model which i want to 3D print, it has a face and a hair mesh which i initially joined to export a single PLY format mesh to 3D color printing. But then i noticed that the face and the ...
7
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1answer
2k views

better Curve/Text to Mesh generation?

The triangulation process of Text to Mesh or Curve to Mesh generates some nasty topology. I get why, but maybe it could be done a bit nicer? Since text is flat, have ngons instead of hundreds of ...
2
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1answer
239 views

Issue displaying geometry in edit mode [duplicate]

I have encountered a display issue that I am not quite sure if it is a problem or a feature. Everything works ok in Object Mode, but when I switch to Edit Mode, the geometry is displayed with a kind ...
1
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0answers
75 views

Decimating Minecraft Leaves to Reduce Poly Count?

I have a huge group of leaves from a Minecraft map that I am trying to reduce the polygon count on for LOD use later in Unity. The tris on all leaves combined is 10.5 million. What would be the best ...
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2answers
2k views

How can I turn a photo into individual mesh objects

I have a simple photo of city lights at night. How can I convert the lights into meshes that I can manipulate.
2
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1answer
293 views

Bevelled Edge Shading

Running into some trouble creating a bevel to break up some hard edges on a model I'm working on. In particular, I'm running into issues anywhere that I have a hole cut in the model (windows, landing ...

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