Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

Filter by
Sorted by
Tagged with
0
votes
1answer
82 views

Rigging problems afoot

I'm totally a rigging noob, so I followed this quick and easy tutorial to rig my cartoony 3D model, and it was all peaches and cream for now, until i parented the model with the armature. The feet ...
1
vote
1answer
845 views

rigidbody meshes won't move! at all

I've been doing some camera tracking and its all been working fine. then when i tried to add rigid body it wouldn't move sorry if I'm not being that specific but when i bake to keyframes only two ...
1
vote
0answers
738 views

How do you use the Boolean modifier without horribly deforming the mesh?

I'm currently modeling a plane where the exterior was modeled first and the interior was added in with Ctrl + J as a separate object, so the plane as a whole is non manifold. Here's the interior of ...
1
vote
1answer
703 views

face.center returning wrong location

I wrote and released an add-on and part of the code finds the center of the faces and uses that for other stuff. A user of my add-on sent me this mesh and running this test code: ...
3
votes
1answer
3k views

How to fix mirror modifier doing weird things? [duplicate]

I had my mesh mirrored correctly at first but then I decided to work on the hand in a different layer (Two) and then copy past it back to layer 1. I then selected both meshes and pressed Ctrl+J to ...
1
vote
1answer
721 views

how do I bring back the initial menu to configure a mesh? [duplicate]

I hope this is easy: how do I bring back the Math Function menu for a mesh once it has been initially created? After I first configure the function the menu disappears and I can't seem to bring it ...
7
votes
4answers
22k views

How to mirror copy existing vertex weights

So far I only find option to mirror the existing weights, but didn't find a way to mirror + copy it, I mean, I want to create symmetrical weights on the other side, but I also want to keep the ...
1
vote
1answer
645 views

Text fractured with cell fracture add-on doesn't resemble text object on first layer

I'm wanting to use the cell fracture add-on with text converted to mesh, however I'm finding that when I run the add-on, what is generated in the second layer is not what I am expecting, meaning it ...
0
votes
1answer
11k views

Export Model With Material Colors to MeshLab

I would like to export a model from Blender with the colors and open/import it in Meshlab. Here my model: I read about it a bit already and did not find any conclusive answer. I know that the info ...
3
votes
3answers
16k views

Unlinking Objects

I linked a group of objects together so that I can move the whole group of objects together. But now I want to unlink this group of objects. I did not join the objects but linked them I think. It is ...
0
votes
0answers
484 views

Animated Boolean Modifier is flickering

I have some troubles with the Boolean Modifier. That happens every few frames when I'm rotating or moving it. I had noticed later after I had rendered an animation. This was very annoying. Here is a ...
2
votes
0answers
171 views

Mesh Deform a complex grid with shape key, many problems

I’ve been trying to model a portable cd/radio device similar to the attached photo, with great success up to the point of the speakers. In most devices the speaker is covered with a metallic honeycomb ...
4
votes
1answer
69k views

How to scale dimensions of a model while keeping the other dimensions proportional ??

I want to make my model "4cm" in order to be able to 3D print the model. I've applied the scale of my model, and I am trying to change the dimensions of the Y-AXIS from 11.817 m to 4cm, while the ...
3
votes
1answer
64 views

Masking geometry without breaking constraints/parents

It is common to use simple geometry for physics simulations, and then parent more advanced geometry to it to be rendered. Normally this simple geometry is on another layer. However, I have a case ...
1
vote
1answer
2k views

How to connect a cylinder/sphere to a flat/curved surface surface?

I'm wondering how you would attach a cylinder or sphere to a flat surface in edit mode. There are many instances, especially in SciFi where you need to attach a cylinder or sphere to a flat surface in ...
0
votes
1answer
414 views

How to orbit previously weight painted vertices in Blender?

Is there a way in blender to orbit around the vertices or vertex that was previously painted in Weight Paint? Like in the Add-on section? Im trying to clean up this hind leg mesh, but im having ...
2
votes
1answer
3k views

N Panel (Location & Rotation Boxes are YELLOW) … Makes my Mesh Load up in the Blend file in a new location with different scale

I have this mesh inside my blend file. Whenever I load this/open this blend in Blender, the mesh appears in a new location as opposed to how I saved it. The only thing I see is that the boxes in the ...
3
votes
1answer
8k views

Removing overlapping objects, made with particles

I have some "bricks" that I put on an object with the particle system, but many of them are overlapping. I could use "random size" in the particle menu, but i want to keep the bricks somewhat uniform ...
0
votes
2answers
16k views

.mesh to OBJ converter?

I have a problem that is quite tricky to solve. I have a lot of cool models, but I can't export them into Blender because they're .mesh. I need to convert it to OBJ so Blender can read it, but to no ...
11
votes
1answer
20k views

Duplicating a mesh object [duplicate]

I would like to duplicate a mesh object, but on a particular object. Right now this is working: ...
-2
votes
1answer
653 views

Why do I get weird results when I subdivide this mesh?

What do I do? I subdivide then bend it, then this happens.
3
votes
1answer
7k views

Joining two rigged models

I currently trying to join two rigged (and animated) models, which both has separate meshes, separate bones and separate animations. The first mesh is the horse while the second mesh is human: So I ...
6
votes
1answer
1k views

How to make text tracing animation?

How to make tracing animation for texts using arbitrary font? Basically I want to do something like below: As shown in the image, I want to trace the strokes, NOT outlines.
3
votes
1answer
721 views

Why doesn't a wire mesh render?

I'm working on a simple 2D motion graphics project and I'm trying to use a circle mesh for part of it. However, the circle isn't being rendered: The circle should be appearing right where the cursor ...
4
votes
1answer
2k views

Image textures on planes are distorted

I added a texture to a plane. When rendered, the texture on the plane is all distorted. I'd like for the texture to fit nicely on the plane. In case I haven't submitted enough information (i.e. ...
9
votes
2answers
11k views

Why isn't 'Inset with individual origins' working?

What am I doing wrong? When I'm inserting one face at a time it works fine. When I select more the result is the same no matter if I choose individual origins or median point.
6
votes
3answers
15k views

UV mapping lost when joining mesh

I have several meshes all using the same material, UV mapped and ready. When I join some of them, one of them loses its UV map entirely. I checked that all meshes joined doesn't have any modifiers ...
0
votes
1answer
801 views

How To Make Two Objects into One Mesh and then Only Animate One Object (Rotation)

I have two obejcts, one of which I want to rotate 45 degrees then bring it back to its original rotation, while the other object stays in its place. I am having problems animating both meshes and ...
2
votes
2answers
3k views

How to add multiple meshes on the locations of the vertices of, for example, a sphere? (Adding them all at once)

I want to add multiple meshes on the vertices of a single mesh. For example, I want to create a sphere mesh that consists out of vertices. Then I want to use the positions of those vertices to add new ...
1
vote
1answer
1k views

How to select faces of a mesh and apply extrude using a python script

I am writing a python script to make a chair. I need to use the loopcut_slide() after that the extrude operators. here is my code ...
-3
votes
1answer
996 views

How can I fill these gap of the verticals?

I don't want to fill it with F. I want to select the edge and snap it to the other edge adjacent to it.
1
vote
1answer
608 views

Weird shading error on mesh

I was making a hand in Blender when something weird happened. I extruded an edge, and the new surface was discolored: Making additional extrudes will cause the new faces to be discolored as well: ...
3
votes
1answer
2k views

Why does my mesh give wierd results when I apply a subdivision surface modifier?

I tried to create this musical note. I started with a plane, and dragged, subdivided and extruded things to get this shape. I wonder if something is wrong because of the gray interior of that shape - ...
3
votes
3answers
9k views

How can I lock transformation of an object's vertices, edges, and faces?

Let's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube without risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier ...
0
votes
0answers
310 views

Is there a way to add custom primitives? [duplicate]

The first time I had the occasion to need a hexagonal grid mesh, and hexagonal cylindrical grid, I created them, and saved the objects [ to a library file. But I'm finding them useful enough that I'...
2
votes
3answers
238 views

Animate the rotation of a shotgun barrel

How can I rotate the barrel like so, in the first image below? I want the barrel to rotate 45° so that the shotgun shells can be put into the barrel. But when I rotate, I get this image below:
0
votes
1answer
288 views

How to merge those triangle things? [closed]

I'm fairly new to Blender. Over to the right of the screen (in the outliner) I have a couple of 'layers' I think they are, and I really need to combine them into one. I want to go from this: to this:
1
vote
1answer
594 views

AddObjectHelper, PointerProperty and Draw Method

I am writing an Add Mesh Operator by sub-classing the bpy.types.Operator and bpy_extras.object_utils.AddObjectHelper. As my ...
3
votes
1answer
7k views

How do I join two models together without messing up the texture?

I have a model of a human body and a human head, and both models use the same texture file. When I go to join them together into one form, however, the head's texture jumps to all bundled in the lower ...
1
vote
0answers
340 views

Attempt on Madagascar Penguins [closed]

I am trying to make a penguin from the movie penguins of madagascar. I managed to make the basic form and the eyes, but the problem is the beak. I tried to make it from a cylinder but I looked awful, ...
14
votes
7answers
12k views

Is there a way to align multiple vertices to another vertex?

I need to align some vertices up with the vertices that is extending out the furthest on the X axis. I want to know if there is a way to make them all aligned in one step. Instead of messing with each ...
1
vote
0answers
51 views

faces visible through somewhat transparent mesh edges in edit mode [duplicate]

I'm following this tutorial on Youtube: https://www.youtube.com/watch?v=3jJGBzAxXKo I'm following every step very carefully but for some reason my mesh does not look like the one in the tutorial. ...
1
vote
2answers
2k views

3d Printing Problems

I have some problems when I try to 3d print my project, so I'll be as specific as possible. I first created this mask, and applied a solidify modifier to it: The first time I exported as .stl, but ...
1
vote
1answer
1k views

Black shadowy mesh in Edit Mode

I am in Edit Mode trying to visualize the bottom part of my model. But the bottom meshes are black and so are the parts on the other side. I looked at this question and this question but I don't ...
2
votes
1answer
180 views

Distorted Shading on Model

My model keeps getting distorted shading despite my attempts to fix it. I'm guessing it has to do with some star junctions on the model. What would be a possible solution to this problem and how ...
1
vote
1answer
90 views

Correct Mesh Deformations?

I created a Mesh of a 3D letter "P" However, in order to have the open space in the middle of the Mesh I needed to have more than one face on the very top, which causes the material to look ...
2
votes
0answers
3k views

How to fix non-manifold boundaries

I am new to 3d modeling, and I have some problems after finishing my project. To preface, my goal was to create a tiger mask. My problem is that when I show my non-manifold elements, I have some non-...
2
votes
1answer
168 views

Blender: When resizing the body of the model, the eyes are not affected

Someone has any idea how to solve this? In the 3D model i'm working on, I put a "constraint to" on the eyeballs, so they could be part of the body. But when i'm resizing it, the size of the ...
2
votes
1answer
2k views

Black spots on the model

At the modeling step, I've taken an issue with my model. Around the deleted parts of UV sphere appeared a lot of black spots, which I also have taken with imported model in Unreal Engine 4. Its ...
1
vote
1answer
311 views

How can I configure blender to import a custom mesh from the shift + a add mesh menu?

It may be useful in sculpting and character design for example for the body parts (head, eyes ...)

1
108 109
110
111 112
133