Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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6
votes
3answers
15k views

UV mapping lost when joining mesh

I have several meshes all using the same material, UV mapped and ready. When I join some of them, one of them loses its UV map entirely. I checked that all meshes joined doesn't have any modifiers ...
0
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1answer
796 views

How To Make Two Objects into One Mesh and then Only Animate One Object (Rotation)

I have two obejcts, one of which I want to rotate 45 degrees then bring it back to its original rotation, while the other object stays in its place. I am having problems animating both meshes and ...
2
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2answers
3k views

How to add multiple meshes on the locations of the vertices of, for example, a sphere? (Adding them all at once)

I want to add multiple meshes on the vertices of a single mesh. For example, I want to create a sphere mesh that consists out of vertices. Then I want to use the positions of those vertices to add new ...
1
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1answer
1k views

How to select faces of a mesh and apply extrude using a python script

I am writing a python script to make a chair. I need to use the loopcut_slide() after that the extrude operators. here is my code ...
-3
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1answer
991 views

How can I fill these gap of the verticals?

I don't want to fill it with F. I want to select the edge and snap it to the other edge adjacent to it.
1
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1answer
598 views

Weird shading error on mesh

I was making a hand in Blender when something weird happened. I extruded an edge, and the new surface was discolored: Making additional extrudes will cause the new faces to be discolored as well: ...
3
votes
1answer
2k views

Why does my mesh give wierd results when I apply a subdivision surface modifier?

I tried to create this musical note. I started with a plane, and dragged, subdivided and extruded things to get this shape. I wonder if something is wrong because of the gray interior of that shape - ...
3
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3answers
9k views

How can I lock transformation of an object's vertices, edges, and faces?

Let's say I have two separate cubes in the same scene. I want to adjust the mesh of one cube without risking unintentional alterations to the other. In 3dsmax, I remember there being a freeze modifier ...
0
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0answers
301 views

Is there a way to add custom primitives? [duplicate]

The first time I had the occasion to need a hexagonal grid mesh, and hexagonal cylindrical grid, I created them, and saved the objects [ to a library file. But I'm finding them useful enough that I'...
2
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3answers
236 views

Animate the rotation of a shotgun barrel

How can I rotate the barrel like so, in the first image below? I want the barrel to rotate 45° so that the shotgun shells can be put into the barrel. But when I rotate, I get this image below:
0
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1answer
286 views

How to merge those triangle things? [closed]

I'm fairly new to Blender. Over to the right of the screen (in the outliner) I have a couple of 'layers' I think they are, and I really need to combine them into one. I want to go from this: to this:
1
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1answer
584 views

AddObjectHelper, PointerProperty and Draw Method

I am writing an Add Mesh Operator by sub-classing the bpy.types.Operator and bpy_extras.object_utils.AddObjectHelper. As my ...
3
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1answer
7k views

How do I join two models together without messing up the texture?

I have a model of a human body and a human head, and both models use the same texture file. When I go to join them together into one form, however, the head's texture jumps to all bundled in the lower ...
1
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0answers
340 views

Attempt on Madagascar Penguins [closed]

I am trying to make a penguin from the movie penguins of madagascar. I managed to make the basic form and the eyes, but the problem is the beak. I tried to make it from a cylinder but I looked awful, ...
14
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7answers
12k views

Is there a way to align multiple vertices to another vertex?

I need to align some vertices up with the vertices that is extending out the furthest on the X axis. I want to know if there is a way to make them all aligned in one step. Instead of messing with each ...
1
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0answers
51 views

faces visible through somewhat transparent mesh edges in edit mode [duplicate]

I'm following this tutorial on Youtube: https://www.youtube.com/watch?v=3jJGBzAxXKo I'm following every step very carefully but for some reason my mesh does not look like the one in the tutorial. ...
1
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2answers
2k views

3d Printing Problems

I have some problems when I try to 3d print my project, so I'll be as specific as possible. I first created this mask, and applied a solidify modifier to it: The first time I exported as .stl, but ...
1
vote
1answer
1k views

Black shadowy mesh in Edit Mode

I am in Edit Mode trying to visualize the bottom part of my model. But the bottom meshes are black and so are the parts on the other side. I looked at this question and this question but I don't ...
2
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1answer
179 views

Distorted Shading on Model

My model keeps getting distorted shading despite my attempts to fix it. I'm guessing it has to do with some star junctions on the model. What would be a possible solution to this problem and how ...
1
vote
1answer
90 views

Correct Mesh Deformations?

I created a Mesh of a 3D letter "P" However, in order to have the open space in the middle of the Mesh I needed to have more than one face on the very top, which causes the material to look ...
2
votes
0answers
3k views

How to fix non-manifold boundaries

I am new to 3d modeling, and I have some problems after finishing my project. To preface, my goal was to create a tiger mask. My problem is that when I show my non-manifold elements, I have some non-...
2
votes
1answer
167 views

Blender: When resizing the body of the model, the eyes are not affected

Someone has any idea how to solve this? In the 3D model i'm working on, I put a "constraint to" on the eyeballs, so they could be part of the body. But when i'm resizing it, the size of the ...
2
votes
1answer
2k views

Black spots on the model

At the modeling step, I've taken an issue with my model. Around the deleted parts of UV sphere appeared a lot of black spots, which I also have taken with imported model in Unreal Engine 4. Its ...
1
vote
1answer
306 views

How can I configure blender to import a custom mesh from the shift + a add mesh menu?

It may be useful in sculpting and character design for example for the body parts (head, eyes ...)
2
votes
3answers
10k views

Particle system floating in the air

My particle system is partly above the mesh and not distributed all over the mesh. Particles system Particle system settings top-bottom Emitters' origins and location How do I prevent the ...
4
votes
1answer
722 views

How do I fix this ugly bevel?

I'm making a coffee cup. My coffee cup base is a modified cylinder, and I'm trying to get rid of the sharp edges around the rim of the cup. I tried to use the Bevel tool (Ctrl+B), but that got me ...
2
votes
1answer
306 views

I've changed position of vertices with python but nothing happened

I'm really newbie at blender. So I want to change an object from a python script. If I create a new project (Ctrl+N) and open python console, I can changing position of vertices: ...
5
votes
3answers
7k views

How to extrude and leave the original in place?

How can I extrude a part of a surface, while leaving that part in place? That would mean the extrude function makes a copy. For example, when I subdivide a face of a cube in 9 squares and extrude (E) ...
5
votes
2answers
806 views

Distorted Cylinder to Regular Cylinder

How can the Blender User reshape a Distorted Cylinder to a Regular Cylinder in a minimum number of steps in situ, no adding or deleting of vertices? Requirement. Move only the vertices currently ...
1
vote
2answers
860 views

Can't select edges after dissolving and using loop cut tool

I used the loop cut tool around the side of this model and then dissolved the edges because I thought it would save on file size and rendering and now I cannot select the area marked with the darker ...
4
votes
2answers
671 views

Low-level location, rotation and scale for sphere, cylinders

I am interested in constructing figures of atoms using Blender from an external XYZ file containing atomic positions and species. I have succesfully read the XYZ and found all atoms and their ...
9
votes
1answer
7k views

Curve from Mesh, how to enable handles?

I'm trying to enable the handles of Control Points in a Curve that I got from Mesh, selecting the Control Points and pressing V didn't get any results, I tried all types of Control Points. Anyone ...
6
votes
2answers
2k views

Create a grid in a mesh

I’m trying to fill a mesh with a grid and I wrote following code: ...
1
vote
1answer
648 views

Cloth simulation is all compressing!

Any cloth simulation I do is very strangely compressing, and deform in very abstract and weird way. Its bothering me for several days already, and I can't seem to find an answer. Please can anybody ...
2
votes
1answer
6k views

How to evenly distribute edge loops [duplicate]

I created a mesh with some Edgeloops, which happen to be at different distances from each other (see pic). But i want them to have the same distance between each other. how could one achieve that ...
3
votes
1answer
595 views

Creating sharp edge between smooth mesh surfaces [duplicate]

I want to create a sharp edge between two smooth mesh surfaces. The upper surface has already been smoothed out nicely, merely using the Shading/UVs > Smooth Face function in the Tool Box (top left of ...
1
vote
1answer
62 views

Multiple layers, master pivot point

I have a scene with multiple layers, even layers with sublayers(empty with layers within). When I import this model into Unity3D the pivot point is in the original cube, even though in Blender each ...
4
votes
1answer
237 views

Creating or Altering a Modifier, specifically Boolean

So, this whole idea of mine started when I got sick of using knife tool, and I can't get a handle on knife project. I started getting the results I'm looking for by using the Boolean modifier using a ...
3
votes
4answers
1k views

How can I scale a duplicate mesh to evenly first the mesh?

I have a snowflake mesh that I want to place on top of a scaled duplicate of the same mesh but when I do the points are not equidistant from their counterparts. This first image is the scaled mesh on ...
4
votes
1answer
1k views

Positioning the pivot point in center in part of mesh

I made three models which will be tiled next to each other in a game. Center Tile, Corner Tile, Edge Tile. My problem is I have trouble positioning them next to each other, I've come to the ...
2
votes
0answers
499 views

How do I stretch my texture evenly over my entire model?

I have a problem with the texture on the object created from the curve. It was modeled from a bezier curve, I changed the bevel value and converted it to a mesh. However, in some places the texture is ...
4
votes
1answer
4k views

How can I export .mesh files?

I'm using blender2Org to export .mesh file but what I get is .material, .mesh.xml and .scene....
3
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1answer
882 views

How to discretize a 3D mesh to generate a 3D binary matrix

I apply the algorithm proposed by TLousky discretize a mesh to discretize the entire mesh. I get this result ...
23
votes
3answers
54k views

Creating a single vertex on the cursor position

How do I create a single vertex (not connected to another vertex) on the cursor position?
4
votes
1answer
581 views

Integrating edge loops in grid fill surface

How can I "grid fill" this edge loop WITH the three interior edge loops smoothly integrated in the mesh surface? The idea is that the latter afterwards are not visible as edges (i.e. smooth). The ...
1
vote
0answers
46 views

How can i get the inside of a face selection selected?

I am trying to create a script that selects the inside of a face selections. does anyone know how to solve this? and i am not talking about pressing "linked" with your mouse, it needs to be done by a ...
2
votes
0answers
349 views

move loop selection to next or previous loop?

I am trying to move the selected loop to next loop (the first selected loop needs to be deselected as well, what i need help with is to move the selection not expand it. Is it any command in blender ...
4
votes
1answer
335 views

Get a face selected pointing upwards

I am trying to create a script that selects a face that is pointing upwards from a edge selection. It does not matter if you have several edges or one selected i only need to get one face on top ...
4
votes
1answer
2k views

Loop Cut and Slide using Python

I get this error: Python script failed when I run the following code involving a loop cut and slide: ...
6
votes
1answer
1k views

How to discretize a 3D model represented by as .STL

I am using make human and blender to play with 3D model as .STL file. I want just to take a 3D model (.stl) and discretize it into a 3D matrix. My idea is to check whether each matrix cell contains ...

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