Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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19 views

How to avoid half-spheres being black on ambient oclusion map when they are joined to the model at his bottom?

I made a model of a small robot for my animation. It has three spheres cut in half attached to the bottom (For now i just cut them and joined with the rest of the mesh, without interior faces). I am ...
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51 views

how to lay cables onto a mesh and cut the cables in a specific way

i am making a model, my goal with the model was to replace his inner body into a span of cables like you would see in si-fi movies, or maybe games like fnaf so that the inner body even though replaced,...
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94 views

How do I add thickness and add a material to hair particle mesh

I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems. I don't know how to change the thickness of the hair (I've tried a solidify ...
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511 views

How to generate “stellated” shapes?

I'm talking about shapes like this: Or this: I've installed "Extra Object" add-on, but I still don't know whether it can generate this kind of shape and where the option is.
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1answer
30 views

Seperate faces from mesh without creating new parts? [duplicate]

This has bothered me for so long... I like to seperate some faces from my mesh but without creating a new mesh or part, I could press P and Seperate by Selection but then I have to switch to Object ...
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24 views

Vertices automatically change position?

Basically every time I work with cylinders or circles i would get this problem. The points are suppose to be -0.9, but it will automatically change to this number even after every time i manually ...
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11 views

adding bone to mesh based on faces or part

i have a small doubt is there anyway where we can add bones to mesh and add movements to it accordingly i want to add rigid moments to hand part of that tshirt mesh but trying to parent it to ...
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2answers
206 views

Flickering faces in Edit mode 2.83

I have this issue from the 2.83 update. I tried a couple of things but nothing seems to fix it. Here is a short video of how it looks. Video Also if I move my mouse over the XYZ on the top right the ...
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1answer
51 views

Mesh is invinsible after exporting model to Substance Painter

Earlier today I tried to export my model to Substance Painter, after doing that I realized that a part of my model is invisible in the program. After searching the web for a bit I found out that ...
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2answers
2k views

Animating z surface math functions

I would like to use the z-math-surface add-on to animate a function with a free parameter like sin(x+a) where the effect of different values of "a" should become clear to the viewer. I am quite new ...
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1answer
32 views

Automatic weighting of bones of multiple meshes is very off

I'm trying to rig a human model like this (seperate meshes for arms, body, hands, etc.): But when I parent the bones using "Armature deform with automatic weights", it really doesn't work ...
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1answer
25 views

How to rig unconnected vertices

i downloaded a .obj from the internet, and some parts of it are unconnected, and when i try to rig it to animate, i can't move that unconnected parts with the armatures, moving only a part of the mesh ...
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107 views

Problem with displacement on edge

I have a problem with displacement on edge. How can i solve this problem? I use this setting for the cube. Thanks
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5 views

Second asset stutters while scupting

I have a model I'm sculpting and I broke it into two parts as some overlapped and caused mesh issues when I changed my block out to a mesh. When I am sculpting, the bigger of the two bodies has no ...
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1answer
27 views

Point in the mesh messing up the shader (Cycles)

I have been working on this project of mine for a while now and I noticed this part of the mesh not rendering correctly on Cycles. I thought it was a flipped normal at first but that wasnt the case. I ...
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23 views

Rigging a model with hinge and loose part

Here is the model with hinge and loose part such as bolt for decoration And here is the hinge close up. There are 2 parts that is connected with a bolt and motor at the middle. I have tried rigging ...
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1answer
70 views

bad Shading around the border of a mesh with shrinkwrap modifier

I have a mesh shrinkwrapped onto another mesh, but where I have the arrows, I'm seeing a little bit of shading.
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2answers
28k views

Seperate by loose parts

I have just tried to do the "separate by loose parts" option and I think there might be too many objects to separate so blender just crashes. Is there anyway I can do this without it crashing? Thanks,...
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1answer
25 views

Curve loses animation data when converted to mesh

I have a curve simply animated in my scene. I have converted the curve to a mesh and once I do that, the mesh doesn't have any of the original curve's animation data applied to it (although the mesh ...
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2answers
41 views

Weird line shows up on mesh model for a gun, and on Blender Guru's tutorial a weird cube like shape appears with sub surf. Why?

FOR THE ANVIL - It's really frustrating because i see people with the exact same problems as me but i feel like I've tried everything. Recalculated normals. Merge by distance. Getting rid of ngons, ...
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1answer
123 views

Problem with legs and meshes in vrm model (bones)

my problem has to do with a vrm model that i imported into Blender. I attached the mesh of the boot to the amature with automatic weights. For some reason if i test it, when i move one leg the mesh of ...
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1answer
20 views

Issue splitting mesh in half to model, then duplicating/merging back together

I usually model stuff by splitting it in half, doing my modeling, then when I'm done duplicating, flipping and joining them together. But for whatever reason, when I join the vertices, they spike up? ...
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1answer
92 views

Blender Visual Glitch

I'm not sure how to describe this, but it happened after killing the process of a blender texture baking. Now there are invisble or colored planes flowing through or from my mesh when I select it and ...
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1answer
345 views

Does Blender have a tool similar to Smooth Boundary in Meshmixer?

Meshmixer has a feature called "smooth boundary" where parts of a mesh can be selected and then deformed such that the border of the selection is smoothed along with the unselected portions of the ...
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1answer
82 views

Subdivision surface modifier creating lines and stretches on imported SVG

I am having a lot of trouble with just smoothing out a mesh. I created an organic outline through Adobe Illustrator and imported it as an SVG to blender. I converted it to a mesh, extruded it, and I ...
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1answer
262 views

Uneven colour on mesh

I am making a low-poly fox and wanted to make it very bright orange like this one But I couldn't get this colour from just from shaders, so I tried to brighten it up. The effect was quite good but I ...
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1answer
91 views

API: How to hide faces, edges, vertices of an object in Object Mode?

I am following this tutorial for a custom GUI, accessible in the Object Mode, working in Blender 2.8.0. There, I have a several collections with one object comprised of one mesh each. Currently, I ...
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1answer
505 views

Vertex Paint For Multiple Objects in Blender 2.8

How can I set my favorite color to all of the selected objects? I can't attach my objects not at all. The number of objects is high and I can not adjust their color vertex one by one. Sorry for my bad ...
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2answers
32k views

How to increase the number of faces in a model

I am an absolute beginner with Blender, and to 3D modeling in general. I am taking a tutorial and my extruded plane with a skin modifier applied is comprised of basically 11 quads, the tutorial I am ...
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1answer
326 views

Fluid mesh disappears when I save

I am brand new to Blender and this is the first project I've made. I am using 2.83. I am following this tutorial: https://www.youtube.com/watch?v=6zOjJfc6ZJI to make a fluid fill a container. ...
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1answer
277 views

Smooth deformation of rigged vertex group

I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, ...
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1answer
140 views

How do I bend a scanned .stl object with several complex features

I'm trying to make a cylinder out of this textured slab. One side is flat while the other side is textured with an intricate pattern.There are several triangles and vertices. I would like to ...
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17 views

Cloth mesh (Additional mesh, not a simulation) deforming while animating

I created a character and also an additional layer for clothes (solidified layer). The cloth meshes has additional vertices but deforms while animating, like when it touches body, it deforms like a ...
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1answer
221 views

Transparency disappearing act

Running Blender v2.79b. Created a number of meshes. Have one mesh that sits above the others, which I want to be semi-transparent; it has an alpha of 0.07. However, I cannot see all of the other ...
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5 views

SVG: Convert to mesh and Edit Mode not appearing after Illustrator SVG Export

I want to import an SVG from Illustrator to Blender. This is what I did: In Illustrator I merged all paths (no gradients) and saved as SVG / Tiny 1.2. Then I went to Blender / import SVG. I can go to ...
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1answer
36 views

How can i connect a tunnel mesh with video 2D imported and then render it?

I created a tunnel using: a cylinder, an array, a bezier and a noise texture to model the shape of the tunnel. Now I want to link the start of the tunnel with a video clip uploaded via empty. Could ...
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8 views

Character bones clamp to center of root bone original location

Opened project and my character looks like this. I use blender for almost 2 years and never experienced this. The last two bones in the arms, legs and the whole torso clamps to the center of the root ...
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1answer
1k views

Exported fbx and obj files getting hidden faces in substance painter

I keep getting these "missing faces" when I export from blender to substance painter. Is this caused because I exported the object in the wrong way or is this an option in substance painter that I've ...
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1answer
52 views

How to gather up all of the coordinate information needed for exporting a model

I have been stuck for a long time on this problem, so I hope that someone can shed some light and allow me to move forwards. Like a few other people in this forum, I want to export the coordinates of ...
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1answer
54 views

Why my mesh object gets destroyed when I move it in edit mode?

I have a mesh object that behaves fine when I move it in object mode. But if I switch to Edit Mode, select all faces and move them just a bit, the mesh gets destroyed and some faces disappear. What is ...
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2answers
118 views

Boolean modifier not making new faces in mesh

So I'm trying to make a smooth spherical cut in my object, I'm using the same object (icosphere) to cut both my meshes and it's worked fine on the right (hammer spike) and made new faces where it's ...
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1answer
68 views

Round Cube Mesh [duplicate]

Good evening I want to make a sandy tropical island. I am using Blender 2.79b. I found a tutorial on YouTube. The author is using Blender 2.75. He is using Mesh->Round Cube->Sphere to make the ...
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1answer
23 views

How to hide the curve behind the mesh?

I am making hair with curves but it makes me confused when I can see through the mesh and I don't know how to prevent that, I tried to open some settings about viewport display but found nothing.
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11 views

using automatic weights- some bones dont adhere to the mesh

ive made an animal model with legs. one leg makes the mesh move, the other the armature controls nothing of the mesh and can move freely. same problem with the frontal leg for this animal, on the same ...
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17 views

I imported the Collada file into Blender, after I import it why is there a vertices in solid mode?

I imported the Collada file into Blender, after I import it why is there a vertices in solid mode? even though I unchecked the wireframe option in the viewport display. can it be deleted, if possible ...
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25 views

What's causing these weird creases in my mesh?

(Searched around here and couldn't find an answer) I'm attempting to create new edges from these two selected vertices, but when I do, I'm getting these strange creases that deform the mesh in ...
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1answer
205 views

Does anyone know why my animation renders in Eevee get kinda transparent in certain frames?

I'm using geometry nodes to make a building and I've tried animating the number of floors the building has. Every frame where a new floor is introduced, the building looks really weird and in the next ...
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46 views

How do I unify my two meshes so that the edges inside the circle can be removed?

So, I need those edges that are inside the circle to be removed and the vertex of the sphere touching the other meshes to be removed as well. So I need to unify them so that there is no problem. The ...
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18 views

How can I avoid clipping in the object?

today I followed a tutorial and at the end of the tutorial I saw that my mesh flickers. I don't know how I should describe this problem or how to name it, that is why I just assumed its clipping. Here ...
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2answers
97 views

Object Mode shows odd Jitter on Mesh?

I am working off of the blender 2.83, I started a render and then stopped it to fix a mesh issue. When I returned to object mode I was greeted with this lovely disconcerting sight. I have done the ...