Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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1answer
159 views

Character Mesh Distorts Upon Keyframing

Hello there. I've been following tutorials online to be able to model and rig a character to animate it. The essential animation has been done and my character actually looks like he walks normally. ...
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1answer
27 views

Rigify-armature won't attach to mesh

I am a new Blender user. I have a Genesis 3 character I created in DAZ. I exported him as an fbx into Blender. I followed a few tutorials and using rigify, I fit my bones onto my G3 character. I ...
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1answer
32 views

Missing faces after adding Boolean modifier

I have a problem applying boolean after screw modifier. Somehow boolean doesn`t work properly and some faces are missing along the cut. Img. Missing faces I`ve already checked mesh for duplicate ...
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1answer
17 views

Armature issue Importing an FBX file from Unreal Engine to Blender

So i need to make a custom animation using the Conan Exiles(game made with Unreal Engine) Armature. I tried importing the sk_human_male.FBX into blender, and got this mess Rather than a working ...
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5answers
60k views

Why doesn't the boolean modifier work for me?

I want to use the top half of the circle to make a cut but whenever I apply the boolean modifier, the circle just stays there and becomes attached to my other object. I've managed to make the cut in ...
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0answers
31 views

Baking particle system particles (not mantaflow) to a mesh object shape

Mantaflow in Blender has a function "Bake to mesh" which bakes the baked fluid particles to a fluid mesh. Is there a way that I can create a particle system, and also bake the particles (not hair) to ...
6
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1answer
592 views

Using a bézier curve to raise/lower height of vertices?

I would like to be able to modify the height of vertices on a plane using a bézier curve. I sculpted a example of what I would like to do: For my case, I would need the deformation to be somewhat ...
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0answers
22 views

BoxCutter, Hard Ops: Shading Problem

I used BoxCutter and mirroring with Hard Ops(Alt+X). Now I have a shading problem in the split section. Look at the top-left and right corners here:-
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1answer
57 views

Some walls messed up when I solidified the walls

I made a house but right here in the corner and other places to, It messes up when solidify it. Does anyone know why?
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1answer
55 views

Subdivision nothing like original

I have a lego batman model taken from LDraw. It is really low-poly and messy, and when I use subsurf, it manages to look even worse. Is there anything I can do about this? Before: After: And here's ...
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2answers
48 views

How to highlight intersection of meshes?

I am making an animation of a molecule. How can I highlight the intersection of spheres as shown in the below animation??? I tried volumes, but it is not showing the intersection prominent like this. ...
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1answer
34 views

Is there anything like Meshmixer's “Attract Tool” in Blender?

In Meshmixer there is a tool called "Attract" where you designate a target mesh and an object mesh. With that tool, the object gets attracted to the target. This is a way to snap one mesh (very ...
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2answers
47 views

How to fix weird mesh issue [duplicate]

I've never used blender before and just imported this fbx to find it very strange looking, like something is wrong with the lighting or shadows? Iv'e tried changing a lot of settings but am unsure of ...
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1answer
271 views

Add my own wall into archipack addon

hey so i made a couple different walls that i will repeatedly be adding into my project what i am trying to accomplish is add these new meshes into the add mesh Archipack tab. see picture for more ...
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2answers
70 views

How do i break these legs apart?

So i trying to separate these two legs made from blocks. I want them to be able to move separately but NOT make them independent pieces. I tried using the rip tool but it told me that was an error. ...
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3answers
1k views

Why does subsurf modifier cause weird deformation at the end of a cylinder?

My problem is simple. I think that the strange deformations on the top are there because there are so many vertices in one face. How do I fix this while maintaining nice topology? Although I ...
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1answer
29 views

Can't get my instanced objects/dupliverts to work

I'm trying to create a row of street lights, both the lamp pole and a spot light. Since i can't simply join these two and use an array + curve modifier to set this up (using an array modifier + a ...
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0answers
13 views

sculpting problems with disapering mesh

After i have made a base mesh in Object and edit mode, i have problems where part of the mesh disrupt and Disapier, duering the sculpting proces. Its where the mesh is low detailed mesh, and when i ...
2
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1answer
138 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
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0answers
19 views

Weird problem with my mesh collapsing in on itself when posed at certain angles

I'm a bit new when it comes to Blender, so I'm hoping this an easy fix. I was applying the skin weights to my character, when I noticed this problem where my character's mesh will collapse in on ...
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3answers
178 views

Loop at intersection of two objects (script)

I'm looking for a Script or Add-on for Blender 2.79 that creates verts and a lines where two objects intersect. Practical example: I need loops where the mountains intersect with the grass and where ...
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0answers
19 views

Imported OBJ file is missing parts of the model - malformed?

I want to import an OBJ model into Blender for rendering, but instead of the entire model, I only see three small submeshes of it: The OBJ file itself is here: case-on.obj.zip I used Apple's Model I/...
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2answers
414 views

Script to remove faces with significantly different normals

I have a mesh imported from a Structure Scanner that has some dirty mesh sections. I have a script that imports, orients and simplifies the mesh to this: However, looking from the inside shows that ...
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1answer
17 views

Combined Two objects now i can no longer texture paint

I created a head, and a body, I had a uvmap for the head and body seperately, and combined them when i combined the meshes into one. I have two materials, and a combined uvmap, and the model looks ...
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1answer
48 views

Contain mesh within another mesh boundaries?

I'm trying to limit a mesh within certain boundaries so that I can then scale it really big and the mesh never goes out of boundaries of a box. I've tried using boolean but I get a plethora of ...
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1answer
26 views

smoothing issue with tris

sometimes when i work with tris or i change the flow of the topology on the z axe i encounter some shading issues with smooth shading, if i decrease the normal shading it gets fixed (10 degrees) but i ...
26
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2answers
6k views

Is there a way to unfold a mesh?

Is there a way to take a mesh, cut it with seams or sharp edges and flatten it, so that the faces stay the same shape and size? Making paper models is one aspect, where you could use that technique. ...
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0answers
20 views

How to find xyz dimensions as I rotate an object

So I know that I can press N and I will get a window that shows me the Dimensions of my object. However, these dimensions always remain the same when I rotate the object. How would I find the new XYZ ...
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0answers
19 views

How to map a 2D surface without distortions onto a plane [duplicate]

I am trying to straighten out the following object: But the only way to do this, that I know of is s>x>0, the Problem is, that this distorts the shape. As you can see, it's nowhere near its original ...
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1answer
60 views

Shadow isn't casted on object

I'm making an animation of Solar system and shadows of all planets are shown, except Saturns rings which have no shadows¸, although there's no light from the Sun coming to the certain parts of the ...
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0answers
20 views

Mesh in pose mode deformed but in edit mode okay

The tail fin of my whale looks right in edit mode but in pose mode it's completely deformed during the animation :( I reset the rotation of the armature at the first keyframe and it helped but at all ...
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1answer
53 views

How do I position a donut onto a cube with the corner hanging in between the donut hole?

I am trying to get the project on the right to look like the left. I am still in progress but ran into a positioning problem. I can not get the cube in the middle of the donut shape.
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1answer
64 views

Square Geometry with uneven formed Mesh

Is there a standardization method that helps adding geometry in form of an even wireframe with same-sized squares on to a mesh like the ones in this pictures: The left geometry I had to add all ...
2
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1answer
439 views

Ctrl + B bevel not beveling from center of edge

I remember solving this issue by changing the origin once or something, but now I don't remember what to do and when I CtrlB, it offsets the bevel
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0answers
16 views

Alt s scale not behaving like it should

so when im in edit im trying to scale faces on their normal by hitting Alt s but instead it just slides the whole mesh on a seemingly random axis, what is happening here ? 2.8
20
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4answers
8k views

Making a Trypophobia-triggering image In Blender

Trypophobia is an aversion to the sight of irregular patterns or clusters of small holes or bumps Is there an easy way, such as a modifier, to make a "trypophobic" mesh?
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1answer
247 views

How to smooth extremely dense mesh?

I have an imported model (which actually is a surface projection of an microscope Z-stack image, exported as STL) which is extremely grainy, composed of almost 1M verts. Is there any way to reduce ...
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2answers
55 views

Shadows follow topology too well [duplicate]

I sculpted a kind of awful model and wanted to make a little scene out of it. After retopologizing and rigging, frames from my animation look like this: The JPEG compression is pretty bad (sorry, my ...
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1answer
235 views

Using a custom object to “hollow out” that same object?

I'm a total Blender noob here, so I apologize in advance if I seem to have trouble understanding. I'm trying to create a "picnic basket". I created a simple trapezoid by extruding then resizing a ...
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1answer
46 views

Archimesh “ Operator does not work in edit mode ”

When I edit the size of the object image in the room generator the image / object disappears, even the scene of the room part disappears. It shows a warning on the room generator The operator ...
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1answer
66 views

Mesh deforms on one side of model when attaching rig

I'm working on a humanoid character with a rig setup like shown here When I attach the mesh model to the armature rig (I choose the mesh first, then the armature, and choose armature deform with ...
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0answers
21 views

Non smooth faces in shade smooth

I ran into a problem that when I turn on shadow smooth, it desnt't work on all faces. Please help me understand how to fix this. As you can see, it also doesn't depend on the angle:
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2answers
52 views

Why are text objects not mesh objects?

Why are text-objects text objects, and why can they not be calculated like mesh objects? Why is Blender not able to calculate text-objects like mesh objects? If there is a way to completely edit a ...
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1answer
14 views

Need to figure out how to lock model meshes to a single axis, regardless of Mode/tab within blender

So I'm trying to modify a model mesh for a video game, Team Fortress two, and I'm taking two meshes to combine into one, but whenever I seem to load in a model into this program and want to switch ...
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2answers
3k views

Unable to convert SVG into a mesh

I am trying to convert a simple logo from SVG into a blender mesh without any success. My logo contains a simple shape and Text. I converted the logo into SVG using both Inkscape and Adobe ...
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1answer
31 views

How to separate meshes that are converged into a single object

This is my mesh which has edges that I made with the knife tool to make a brick wall. And I want bricks to have rigid body for each. So I want them to be a separate object. I tried P->By loose parts ...
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0answers
16 views

Blender 2.8 .STP Add-on? [duplicate]

Google isn't helping me much on this one so...anyone with a add-on able to import .stp files for blender 2.8 in sight? Thanks!
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1answer
62 views

Proper deformation of body mesh?

i've model a body rigg it and weight paint it and now that i want to make poses with it i realize that i have a few problems, but the real problem is that when two part of the body clash together one ...
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0answers
10 views

Merge Grid Lines into single Mesh [duplicate]

I created this grid for use in a game. Users will use the grid as a guide to add road. I created the mesh by drawing a rectangular plane and performing several arrays. Then I applied the "wireframe" ...
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1answer
44 views

How to smoothen out a pit in a curved surface

TL;DR: What is the best way to make the selected part in the image an as smooth as possible extension of the surrounding curved surface? I've been searching extensively the past hour, but cannot find ...

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