Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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45 views

Why are my ruffles not attaching to the skirt properly? [closed]

Everytime I try to add a curve modifier to the plane it ends up looking like this. What do I do so that it lines up with the bottom of the skirt?
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1answer
78 views

blender sapling tree error; leaves rearrange to one direction

Creating a sapling tree in blender works well, for example this tree below However, if I select the leaves and go into edit mode, the leaves become like this at this point, I can undo(ctrl + z) and ...
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1answer
24 views

Can't see hidden objects-possibly glitching mesh?

I have tried moving all unncesarcy objects into a new collection so that it is only the iPhone mesh and cameras/etc. For some reason this is what I see in my viewport: But this is what I see in the ...
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40 views

How do I make my corners look like they are kinda white and popping out like the image below?

How do I make my corners look like the image below?
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1answer
2k views

BMesh get edge loop

I'm trying to get edge loop, starting from one edge and continuing as far as the loop goes. The following code does not work, because vertex index order is disrupted, so I have no apparent way of ...
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0answers
79 views

Skeletal mesh exported from UE4 to Blender issue

I have a skeletal mesh character in UE4 and when I Export to FBX and import to Blender the geometry gets all messed up. Any idea what's causing this? Thanks
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1answer
78 views

How to find and fix local minima in any mesh for 3d printing (Scripting)

I am randomly generating organic shapes that I want to 3D print lightweight and thus with 0% infill, a single perimeter, and zero top and bottom layers. To make this work properly I need the mesh to ...
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1answer
16 views

Duplicate error

So i'm just starting using blender and watching some tutorial when i'm found out my duplicate and my main torus looks like this, can anybody help me out? thanks
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1answer
2k views

Can't seen primitive options when adding a new mesh [duplicate]

When I add a new mesh, I don't see any primitive options. Ie. being able to adjust the number of vertices etc. If I create a brand new file then the option to adjust the core mesh primitives is ...
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1answer
101 views

Extruding faces goes wrong when creating holes in a sphere

I want to draw a porous sphere following @Robin Betts' cool answer (Geodesic Domes); after succesfully doing the "inset faces" I want to extrude them all inside the sphere, so that I have ...
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1answer
78 views

Wire with SubSurf doesn't follow surface in Edit mode

How do I smooth the grid along the mesh? I've been looking for the answer all day and I couldn't find anything.
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1answer
56 views

Vertex Group selects too many edges/faces

I selected the edge of my object to make a vertex group. But when pressing the select button there are obviously extra edges assigned to that group. how can I get rid of them? I want to have a vertex ...
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1answer
23 views

Increasing the number of faces in Geodesic object

I am not capable of reproducing such a great amount of faces as here, or depicted in the image below actually my number of preset faces are quite low (as you can see here). The solution might be ...
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0answers
14 views

Parenting Mesh to Armature: Value not found?

I made an armature and added the deform with weight and I have a merged mesh and completed armature. However, the armature doesn't make the mesh move. I try setting the mesh's parent to the armature ...
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2answers
675 views

Inconsistent UV unwraping

I have recently modelled a lego figure and wish to UV unwrap it. This has mostly been easy, as you would expect, however I am running into several problems, all of them being either distorted unwraps,...
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1answer
467 views

Can I cut out the texture part of an object?

Hello to all members of this forum 👋 Project: I am currently working on the clothes of my character model. The cloth object is just a duplication of the body object with a transparent material (...
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2answers
87 views

How can I create the holes in a sphere, “cone shaped”?

So, I managed to produce a sphere sorrounded by cones, like this The idea is to create a porous particle showing holes with the shape of those cones (exluding them like in this image). I have ...
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2answers
344 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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1answer
64 views

strange dark patches in my donut's icing

please help me in fixing it...I have followed the steps very accurately from the tutorial but I don't know why its been like that...
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1answer
8 views

Particles collision margin/padding

I am making a simulation with boids particles inside a mesh (I have applied collision physics to the mesh, inverted the normals and applied all transformations) and for some reason, the particles do ...
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0answers
12 views

Rigify Fingers shrunk inside themselves

The fingers went inside themselves for no reason, i can drag the finger detail bones and get them to how they were before, but i cant scale to close them anymore i've also noticed that whenever i ...
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1answer
19 views

The order of shape keys and modifiers

Sometimes I get confused about in what order shape keys take into effect. Namely: Do shape keys change the mesh "one by one", like the modifier stack, or they're more like "blended&...
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0answers
18 views

how to edit and make selected parts of a texture there own separate textures?

I have a texture that I imported as a plane into blender (images as planes is on) and I edited the image plane and deleted the parts of the image that I did not need, then folded it into the shape of ...
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1answer
16 views

Select Mirror misses some faces

I have a model that looks symmetrical, but when I select the right leg and try to select the left leg with Select > ...
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1answer
13k views

Can't sculpt Meta Ball

I am just trying getting myself into sculpting and I have just created a metaball having kind of shape like a bust, because I have seen it once online some time ago but when I pick it I can't get into ...
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0answers
18 views

Disconnected parts of meshes and bizarre pointiness behavior from imported geometry

Using imported geometry from Solidworks (where I do most of my modeling), I run into issues when modifying those meshes or applying image textures. You can see below that the pointiness data is all ...
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1answer
13 views

Can't sculpt on this model's arm. Can Somebody help me?

I am making a Pikachu model in blender. I need to use the grab tool and other tools in the sculpt menu. But the arms are (for some unexplainable reason) unable to be sculpt. I don't know if it is ...
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0answers
41 views

How to find the alignment between a mesh and a render?

I am currently doing the following (all via bpy in Python): Load a triangle mesh in Blender, and convert it to quads. The mesh is a flat object (like a bent piece of pape). Add a texture to the mesh. ...
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0answers
31 views

Fastest way to skin a grid

Having recently answered a question re the Z surface math function, from the add mesh extras addon, made me get back to coding same via numpy for instance with a ...
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1answer
10 views

Visual artifacts after joining two meshes and merging their vertices

Im having a strange issue with shading in blender 2.93.1 where no matter what I do my shading will look like this This issue arose after joining two meshes and merging their vertices to make one ...
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3answers
173 views

Is there any way to offset curve and filling space between with mesh to make a ring?

I'm trying to make some curved rings in Blender with realistic height and width and look as shown below. Can anyone suggest a way to do it?
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1answer
120 views

Extrude multiple faces, stopping at intersection

I have a model that consists of horizontal faces only, they all have the same normal direction and there are many of them. I am wondering if its possible to extrude all these faces, but just to the ...
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1answer
25 views

How do I export a .dae file from .pmx with textures baked?

I am using Blender version 2.92.0 and I’m trying to export a .pmx file to a .dae file. I’ve downloaded a file on Internet and it comes with a .pmx file and two image files both in .png format. My goal ...
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0answers
12 views

Mirrored the object then its edges got intertwined with Original

I was creating Human Model, Started with a cube cut it in half then mirrored, and started extrude, scale, rotate etc, when i reached at neck i noticed that original cube's faces/edges got itertwined ...
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1answer
19 views

How to fix pants/legs “ripping in half” after rigging

i'm currently learning rigging using riggify so far everything is working great except one issue that I really don't know how to fix. When I pull the leg up the pants seemingly break in half leaving a ...
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1answer
102 views

match two mesh curves

I've got a situation where two objects meet and they both have curves. I need to make the white portion on the left side match the curve of the gray portion on the left side. The inside the white ...
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3answers
2k views

How can I draw a porous particle?

I want to draw a porous particle that has a solid or hollow inner space. I want to know how to control the surface thickness in case of the hollow particle. I found a tutorial, Porous Particle in 3D ...
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5answers
125k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
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2answers
803 views

Using a custom object to “hollow out” that same object?

I'm a total Blender noob here, so I apologize in advance if I seem to have trouble understanding. I'm trying to create a "picnic basket". I created a simple trapezoid by extruding then resizing a ...
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1answer
8 views

face grab not working as expected?

Hey there I'm new to blender and am simply trying to grab a face on my object and move it down, thus lowering the rest of the objects faces as well, its hard to explain but here are a couple pictures, ...
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2answers
306 views

Z Function Surface log syntax

What do you type into Z Math Surface to get the function of log (x). I tried 'log x' and 'log(x)' with no success.
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2answers
282 views

Boolean or cuts without creating ngons

I have one specific question and one general one. The specific question: Is there a way to boolean in a shape without creating a bunch of ngons? I want to cut a hole in the visor as seen in figure 1 ...
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1answer
103 views

How do I add a new file type to the 'Import' menu? [duplicate]

I want to add a new file type to Blender's "Import" menu. I've looked at the STL and PLY implementations but am still having troubles. Is there any documentation or examples describing the minimal API ...
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2answers
34 views

rigid movements are not working after generating rig using rigify addon

this is my mesh which is in .fbx format and i have added armature (basic human ) moved all my bones such that they are inside the mesh applied scale for mesh applied scale and location for bones and ...
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1answer
487 views

Displacement modifier with custom height map problem

here are 3 spheres. I have a problem with stretch on my sphere number 2. I used a Displacement modifier with an image texture (height map), however I guess that the texture is being projected flat, ...
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1answer
90 views

Bad Topology got after applying modifier

I have somewhat a bad topology on a model I made and it messes up with the shading and the material itself, it is a lot of edges that are intersecting with each other and I am not sure on how ...
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0answers
19 views

How to avoid half-spheres being black on ambient oclusion map when they are joined to the model at his bottom?

I made a model of a small robot for my animation. It has three spheres cut in half attached to the bottom (For now i just cut them and joined with the rest of the mesh, without interior faces). I am ...
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1answer
50 views

how to lay cables onto a mesh and cut the cables in a specific way

i am making a model, my goal with the model was to replace his inner body into a span of cables like you would see in si-fi movies, or maybe games like fnaf so that the inner body even though replaced,...
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1answer
94 views

How do I add thickness and add a material to hair particle mesh

I've converted my hair particles to mesh because I want to use them in a game engine. I currently have two problems. I don't know how to change the thickness of the hair (I've tried a solidify ...
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2answers
507 views

How to generate “stellated” shapes?

I'm talking about shapes like this: Or this: I've installed "Extra Object" add-on, but I still don't know whether it can generate this kind of shape and where the option is.