Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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Splitting pieces of a mesh into a new object

I've just made a set of armor by using a male body mesh model I downloaded and selecting certain faces from the model and duplicating them to create viable armor pieces. Since the pieces are just ...
user2016's user avatar
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156 votes
4 answers
275k views

Add different materials to different parts of a mesh?

How do you add more than one material to a mesh? I have tried adding two materials to the object, and then assigning one of the materials to a vertex-group, but I could not find a place to assign it....
Stephen's user avatar
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93 votes
3 answers
163k views

Add the Same Modifier to Multiple Objects at Once?

Is it possible to add a modifier to more than one mesh at once? I have a lot of unique objects, and I want to set a subdivide modifier to them, would I have to do each one individually? I have ...
Stephen's user avatar
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91 votes
7 answers
190k views

How to smooth shade an object while retaining hard edges?

I frequently come to the problem of having a mesh with parts I would like to render smooth and "hard" edges connecting them. How can I set the mesh to show the sharp edges but render everything else ...
miceterminator's user avatar
79 votes
5 answers
57k views

What is the difference between a UV Sphere and an Icosphere?

When working with or adding meshes, I've seen UV Spheres and Icospheres being presented to me. What are the differences between them, when should either be used and is there anything I should take ...
nanofarad's user avatar
  • 2,886
73 votes
9 answers
129k views

How can I add vertices to intersection of two edges?

I need to put a point at the intersection of two edges. Below is a picture with red circles around where I need points to be placed.
Keavon's user avatar
  • 7,963
71 votes
4 answers
46k views

When should N-Gons be used, and when shouldn't they?

Support for N-Gons (polygons consisting of more than 4 vertices) has been in Blender for a while now, but many of us still may not know when to use them, and how to do so effectively. In what ...
Peter Cassetta's user avatar
55 votes
4 answers
142k views

How to round corners of plane?

How can I cut an arc into a square plane? The gif above shows what I want to do, but, in another software.
atek's user avatar
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51 votes
2 answers
262k views

How to reduce vertex count on a mesh [duplicate]

I need a way to fix this mesh. It has way too many faces and when I import the .stl file to other programs it gives me a ...
Conor Loughnane's user avatar
51 votes
2 answers
92k views

Why are some faces in my mesh darker?

While rendering a mesh with smooth shading on, I get a dark region/shadow on certain faces. The effect is more evident when smooth shading is applied to a mesh containing ngons, with the ngons turning ...
karthikeyan's user avatar
51 votes
1 answer
150k views

How to unlink a linked-duplicate? [duplicate]

All is in the question, we can duplicate object with SHIFT+D but also with ALT+D, which is quite handy, because as you know every changes done on a linked duplicate object will be repeated on others ...
Azuk's user avatar
  • 902
49 votes
4 answers
264k views

How can I round the edges of a mesh?

I have looked at other similar questions on this site but couldn't answer my question. I have a model made of cubes the edges look very sharp (I would put a picture here but I don't have the required ...
Qwertie's user avatar
  • 7,016
44 votes
3 answers
165k views

How to cut and paste part of a mesh to another mesh?

Hi im new to Blender and i want to know when im in edit mode if i can copy or cut a selections of polygons faces and paste to another mesh. Thanks in advance for any help
xproejctvr's user avatar
40 votes
2 answers
18k views

What's the fastest way to select every other vertex of an edge ring?

What's the fastest way, without using Python, to select every other vertex of an edge ring with an even number of verts?
Haunt_House's user avatar
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38 votes
2 answers
186k views

How to 'merge/dissolve' two faces?

I had trouble merging/dissolve two faces together, like merging these two faces in the screenshot. Any help is appreciated :)
Mr.Benson's user avatar
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38 votes
3 answers
68k views

How to solidify edges

I have a complex mesh with only vertices and edges that I want to solidify. The problem is I just want to solidify edges (not any faces) to have some kind of fat wireframe model (i.e. just every ...
Binary Brain's user avatar
36 votes
5 answers
226k views

Heat Weighting: Failed to find solution for one or more bones

I cant figure out why I get problems rigging this mesh. I get an error stating Bone Heat Weighting: Failed to find solution for one or more bones Blend file
Champagne's user avatar
  • 363
36 votes
1 answer
98k views

In Edit Mode, is it possible to invert selection?

I wish to select areas of a mesh, but it would be much simpler to just select the ones I don't want selected (because they are easier to access), and then inverse the selection. Is this possible?
MicroMachine's user avatar
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35 votes
4 answers
80k views

Model a simple 3D spiral shape?

I need to model a simple spiral shape. I imagine the best way to do this is with curves, but I am unsure how to create a perfect spiral shape with curves. What's the best/easiest way to make a spiral ...
Keavon's user avatar
  • 7,963
35 votes
1 answer
21k views

Why are the longer edges being beveled more?

I'll preface this by saying I'm very new to Blender - I'm trying to put a bevel on an edge, looks something like this: As you can see, the vertical side is much longer than the horizontal side. When ...
Helpful's user avatar
  • 817
35 votes
3 answers
33k views

How can I convert an SVG to a mesh?

In Blender, extruding and beveling of SVG imported objects, works very well when they are still bezier objects, but the conversion of a SVG path to a mesh is very ugly, with a lot of unnecessary ...
Paolo Gibellini's user avatar
34 votes
6 answers
7k views

What's the fastest / most fun way to create a fork in Blender?

Related challenge: What's the fastest and / or craziest way to model an arrow in Blender? I tried to make a fork in Blender, but it was so boring I fell asleep. Is there a faster / more fun way to ...
jachym michal's user avatar
34 votes
3 answers
136k views

How do I convert a triangle mesh to a quads one?

I'm throwing a 3D triangulated mesh into an acoustic simulator. The simulator instructions say that ideally it wants quads. If it receives triangles, it will consider them as a degenerate quad (i.e. ...
P i's user avatar
  • 3,881
33 votes
3 answers
27k views

What is the simplest way to generate a dodecahedron?

I've been thinking of animating some dice and while most are easy to make, I'm having some trouble figuring out a way to generate a regular dodecahedron. I could hand build it but it would be ...
user avatar
33 votes
2 answers
173k views

How to set object dimension

Is there a way to set absolute dimensions of an object. Once I've created a cylinder for example, how can I go back and change the length? I know I can scale it, but I want to set an absolute length ...
tsm's user avatar
  • 333
32 votes
1 answer
42k views

How can I duplicate a mesh along a curve?

I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
Paul's user avatar
  • 323
31 votes
5 answers
149k views

Straighten Vertices Along a Line

On a line, I need to line up the bottom vertex points in relation to a top reference vertex point. How could I reset the X Y and Z coordinates of these vertex points to essentially line them up all ...
user avatar
31 votes
2 answers
79k views

How to make all polygons into triangles

I need to create test file for my program. But it only accepts polygons with 3 vertices - triangles as input. How can I convert all polygons of some object into triangles? I know how to select all ...
Yola's user avatar
  • 413
31 votes
2 answers
95k views

Split an edge in two?

Is there a simple and quick way to add a vertex to an existing edge? I mean in a similar manner (Ctrl+R) like a loop cut for the whole object? My current workflow is, deleting the edge completely, ...
Chris's user avatar
  • 311
31 votes
1 answer
87k views

Subtracting Geometry?

I have two models - we'll say a sphere and hollow cylinder - that I'm working with. Effectively, I want to 'subtract' the hollow-cylinder shape from the sphere. I know from certain orientations (the ...
Helpful's user avatar
  • 817
30 votes
2 answers
60k views

How can I get vertex positions from a mesh?

I want to read the vertex x and y coordinates with a script or a function. How can I do that? The MeshVertex appears to have ...
B Newmark's user avatar
  • 1,240
30 votes
2 answers
12k views

Is there a way to unfold a mesh?

Is there a way to take a mesh, cut it with seams or sharp edges and flatten it, so that the faces stay the same shape and size? Making paper models is one aspect, where you could use that technique. ...
Haunt_House's user avatar
  • 15.9k
29 votes
9 answers
28k views

Efficient way to get selected vertices via python (without iterating over the entire mesh)

What's the best/fastest way to construct a list of selected vertices for a mesh object in python? I want to avoid iterating over every vertex in the mesh if possible, since that seems like a really ...
Qutorial's user avatar
  • 3,302
29 votes
4 answers
64k views

Is there an unsubdivide function in Blender?

I am wondering if there is a modifier or tool that will essentially undo a subsurf or subdivide command.
TheCycleOfBlend's user avatar
29 votes
3 answers
18k views

How can I generate an object from a mathematical function?

I have a formula that mathematically describes the heart surface in Cartesian coordinates: $$\left(x^2+\frac{9y^2}{4}+z^2-1\right)^3-x^2z^3-\frac{9y^2z^3}{80}=0$$ Unfortunately, I have no idea how ...
CloneBorg's user avatar
  • 299
28 votes
2 answers
29k views

an easy way to subdivide along one axis only?

I'm making a rope for a game so it needs to be low poly. If I create a cylinder and subdivide, I get too many vertices around the circumference which I don't want. I only want to add vertices to the ...
steveh's user avatar
  • 391
27 votes
6 answers
45k views

How can I make a hexagonal grill?

How would I be able to create a grill of sorts found on the front of some computer cases such as this one
Rei's user avatar
  • 381
27 votes
5 answers
3k views

Good approach to make planks for a barrel?

I'm trying to make the planks in a barrel, without involving sculpting. What is a good method? I thought about an array, but haven't had too much luck. this is what I've got at the moment, but I'm ...
Mathwel's user avatar
  • 635
27 votes
3 answers
7k views

Shadows along edges of mesh in 3D View

I have recently started using blender and one of the models I'm working on has dark shadows along edges. I started this model from scratch. I can't remember them being there when I first started the ...
Ray's user avatar
  • 373
27 votes
4 answers
31k views

Is it possible to calculate and display volume of a mesh object?

How can I display volume of any mesh object? I can display length of an edge, the area of the face, but nothing for volume. Is it possible?
karpi's user avatar
  • 533
27 votes
1 answer
96k views

How Can I Unjoin Meshes?

I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?
DanielCMK's user avatar
  • 531
27 votes
3 answers
34k views

How to add roughness to a surface using modifiers?

I'm trying to make a roughened parchment-like material. I don't want to just use a texture, because I want to take a low-angle shot that lets me see the actual bumps in the surface. I currently have ...
Gwen's user avatar
  • 11.6k
27 votes
1 answer
1k views

Closing "Fibonacci's Hole"

Creating a sphere using the points defined by Spherical Fibonacci Mapping. For the most part it is easy to "skin" by using two consecutive fibonacci numbers as steps to loop on the index. And get ...
batFINGER's user avatar
  • 83.5k
26 votes
4 answers
25k views

How are vertex indices determined?

How does the program decide what indices to assign to vertices? If you create a primitive, are the indices generated randomly, or by some base primitive setting? If you extrude new vertices, will they ...
Ascalon's user avatar
  • 6,469
26 votes
6 answers
282k views

Merge multiple meshes into one single mesh?

Is there any addon that will allow me to merge multiple different meshes into one solid mesh? I've spent a great deal of time constructing a fancy window frame, but I made it out of multiple ...
Amanojaku's user avatar
  • 261
26 votes
3 answers
62k views

Creating a single vertex on the cursor position

How do I create a single vertex (not connected to another vertex) on the cursor position?
Steven's user avatar
  • 1,950
25 votes
1 answer
3k views

A reliable way to make a brick tower

I have been trying to make a brick tower, but the method I'm using doesn't seems too reliable. This is the method I'm using: Move the brick origin to the center, followed by an empty object/array to ...
Mathwel's user avatar
  • 635
24 votes
6 answers
16k views

Is there a way to switch the mesh selection mode by a shortcut?

Is there a shortcut for switching between these three modes?
aky-her's user avatar
  • 2,084
24 votes
3 answers
62k views

How can I subdivide this plane into even squares?

I have a plane that has a scale of x: 100, y: 5, z: 1, and I want to split it into squares that have a scale of x: 5, z: 5, but ...
Ethan Bierlein's user avatar
24 votes
1 answer
13k views

Why do the measurements of this object seem erroneous?

I just found out about the Mesh Display : Length feature in the "N" panel (thanks to this seemingly-migratable question) that allows one to measure the length of a face or vertice. But my first ...
MicroMachine's user avatar
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