Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

1,286 questions with no upvoted or accepted answers
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8
votes
0answers
179 views

Branching and swirling mesh on a ring

I need help constructing this ring. I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than ...
7
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1answer
146 views

Animate Curve along mesh surface

i am trying to find a way to aproach, animating a curve along a mesh surface, like having a wire creating a mesh. I thought about having a curve snapped along the mesh and then animate the wires. Do ...
7
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3answers
2k views

Weight Painting/Deform in shoulders

So I have been messing around a lot with the weight painting on the shoulders. I'm still new so I don't know much about the type of weights should be on the shoulders, I've tried a lot of different ...
5
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1answer
296 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
5
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1answer
805 views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4
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0answers
139 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
4
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0answers
110 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
4
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0answers
205 views

Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?

(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
4
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0answers
205 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
4
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2answers
484 views

Relative and Absolute shape keys on the same mesh

is there a way to use both relative and absolute keys together on the same mesh ? i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
4
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0answers
370 views

get radius of mesh primitive

I would like to ask whether there is a way of getting the radius of a sphere (mesh primitive) after it has been added. In other words, does Blender somehow distinguish between different shapes? What ...
4
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0answers
134 views

How to smooth second derivative of selected mesh?

I have a mesh that I want to smooth by minimizing the second derivative of it, while taking into account non-selected vertices (for the edge condition of this derivative). For example, let the ...
4
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0answers
3k views

How to transfer a shape key between different meshes?

As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
4
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1answer
630 views

Why are there seams all over the mesh when a Normal Map is applied?

I am making a game asset, so first I made a high poly model and then Decimated the duplicate using the Decimate modifier. Then I baked the Normals of the High Poly model on to the Low Poly model and ...
3
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0answers
276 views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
3
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0answers
360 views

Smoothing shrinkwrap result

I'm trying to wrap a plane around the stl of a city, in order to obtain a watertight geometry from a poorly defined base file. Shrinkwrap is pretty awesome for that, but I'd like to improve it ...
3
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0answers
53 views

Shell based deformation in blender

Is it possible to do in blender a "shell based deformation"? Basically given a mesh I want to pull few points and distort the whole mesh in a way that curvature due to distortion and pulling is ...
3
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0answers
306 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
3
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0answers
273 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
3
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0answers
63 views

Slide vertices based on angle of adjacent edges

I want to extrude a boundary edge such that angles between any given newly generated perpendicular edge and the edges on either side are equal. That is, I want to do this: The gif was accomplished by ...
3
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0answers
804 views

How to convert .obj to .stl in blender via python script

I want to convert .obj to .stl in blender via python script.Here is my code. ...
3
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0answers
214 views

How to fix high valence vertex?

I discovered a vertex on my mesh with 6 edges connected to it. It is causing problems with smoothing. How do I solve this problem without deforming the mesh?
3
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0answers
328 views

How do I fit these clothes onto my base mesh?

So I have this mesh that I've already rigged, and I want to add clothing to it. But, the clothing I downloaded from a mesh-sharing site doesn't exactly fit my mesh: Do I have to modify the dress ...
3
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0answers
253 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
3
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0answers
79 views

Extracting 3-d forms for producing organic shaped model from various flat parts

I am a carpenter. Looking for a way to build organic shapes and curves in 3-d rendering that we can then extract 3-d pieces to understand the geometry required to build the form from multiple pieces ...
3
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0answers
833 views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
3
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2answers
263 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
3
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0answers
261 views

Relink renamed mesh

I've linked object with mesh from external "asset" blend file. Then I've decided to rename mesh there as I was cleaning up names. Is it possible to quickly relink mesh in main file? It's no problem to ...
3
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0answers
96 views

Mesh modifications are shown in viewport but not rendered

Usually I use Processing and Java for my graphics, but I thought it would be nice to try out some Blender scripting because I really like the quality of the cycles render engine. I am currently ...
3
votes
0answers
530 views

How to move a mesh to an exact location

I have a body model where the fingernails are separated from the hand, and I was wondering on how I would go about on accurately connecting them. Like, is there a way to snap the fingernails to the ...
3
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0answers
57 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
3
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0answers
65 views

How can I use cell fracture to a limited section of the mesh?

I want to fracture a mesh to a limited section. It is shown in this sketch: How can I control the width of this section and how can I let the top and the bottom of this mesh unmodified? How can I let ...
3
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0answers
96 views

How can I create different animations for a mesh on Blender?

I have an avatar mesh and I want to separate different animations, each animation in a different timeline in order to create blending animation. I do not know how to begin this process on Blender. Can ...
3
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0answers
112 views

Why did my physics start working up after adding a face mask?

I am making a ninja, I added a hoodie and put a cloth modifier on it. I put a collision modifier on the body and everything was working great. I moved on to the next step and made a face mask, put ...
3
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0answers
403 views

Fill a mesh with particle hair

I want to take a low poly hair mesh and fill it with particle hair on the inside. This can technically be done by emitting the hair from the faces of the mesh (and flipping normals so they face the ...
3
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0answers
884 views

Pull and slide along edges simultaneously

Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
3
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0answers
465 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
3
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0answers
265 views

Re-assigning the meshes vertex groups the way they where before joining all the meshes

I like to create my characters in Blender with lots of individual meshes instead of just one large. However, when I am finished, I need just one mesh, as I use the result for gaming. The problem is ...
3
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1answer
302 views

How to subdivide concave face into quads

I'm aware of bpy.ops.mesh.vert_connect_concave() and the result is similar to what I'm looking to implement. However, with ...
3
votes
1answer
644 views

High poly lag limitation of blender?

I have a lag problem with my high poly model 12000000 poly, I made a quick video to illustrate my problem https://youtu.be/luvN2IeYqNg When the mouse is out of the 3d view it lags a lot. I have to ...
2
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1answer
39 views

How can I remove these “steps” between faces from the mesh?

I'm having some troubles with this mesh in a project I've been assigned to. What can I do to make it smoother between these faces? Object mode view: Edit mode view: Thanks!
2
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0answers
43 views

Why does my image texture only work on simple geometry?

I have a Principled BSDF material with an image texture. I want to replace the material I have used before with that material. When I assign this material to a simple mesh (for example a cube as shown ...
2
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0answers
18 views

How to allow a small amount of overlap between objects

I'm working on a project that requires testing of overlap between objects which I have working with the BVHTree.overlap function. The problem is I need the objects to nest a little closer together ...
2
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0answers
20 views

Self-intersecting geometry removal

I'm working on a number of icons for 3-D printing. I'm having an issue where I've traced out the object as linked edges and vertices, and then gone through the following process: Convert to curve. In ...
2
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0answers
14 views

Is it possible to separate an object into pieces while maintaining the same faces?

I need to be able to separate many reposed versions of a base model into separate body parts. My idea was to manually separate one model into body parts using Blender and then find out which lines in ...
2
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0answers
34 views

Delete particular polygon of a mesh

I'm trying to do something with scripting in Blender 2.8. I have an stl model of cube. It has 12 polygons (12 triangles). I access them by using: ...
2
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0answers
42 views

Looking for advice with dimpling spheres

I am fairly new to blender and am stumbling my way through a project I am working on. I have a few dozen sphere meshes with various different aspects and elements that I am fairly happy with. To top ...
2
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0answers
44 views

trying to split up a mesh with segments of the exact same volume

I want to split up my mesh in segments of the same volume, not mass or area but volume. I'm wondering if there is a way to do this. I already tried using the fracture modifier but I can't seem to get ...
2
votes
1answer
107 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
2
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0answers
37 views

How to achieve this organza-like rubbery cloth? (like @catelloo)

This is 'drop.png' by @catelloo on Instagram. I think they made it using C4D but I wonder if the same effect can be achieved using Blender. I'm a total newbie. Thanks :)