Questions tagged [mesh]
A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.
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Problem with displacement on edge
I have a problem with displacement on edge.
How can i solve this problem?
I use this setting for the cube.
Thanks
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Diamond texture modeling
Been trying to figure out how this guy did it but need some help. I tried to roughly make the shape by trying to subdivide to add more points but it didn’t correct doing everything manually. I have ...
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Mesh Clipping glitch in Blender 4.2, even with Clip Start set to .001, is there a way to fix this?
I am trying to apply materials in a huge scene(Specifically Telltale's: The Walking Dead Season 2 Ski Lodge Environment, which I exported as a FBX from 3DSMax). in Blender 4.2 and I'm having an issue ...
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How to properly combine 2 models with 2 seperate textures and combine certain parts to form a working whole?
I'm new at blender but I wanted to try something that I'm sure has been done before. I'm trying to create new game armor models for Gothic 2 using models and textures already provided by game by ...
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Need to replace mesh with new one but keep same weight info
I have 2 meshes here, the one on the left I originally rigged, then the new one on the right which I need to copy over the exact armature and weight information too, what is the best way to do so?
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Rokoko retargeting problem
I just started using Rokoko's retarget tool and I'm having trouble pinpointing where the issue is coming from. I made an animation and exported it as BVH and it was fine. But, as soon as I retarget it ...
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Troubles with MBLab add-on [closed]
I'm trying to create a body model with MBlab add-on.
I don't know for what reason when I try to finalize the model, it gives textures and meshes problems(in the image you can see which errors console ...
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Questions about blender cell fracture
How can I break an object unit in blender so that the fragments can just form the shape of another object? For example, I built a bottle with a flower texture. After breaking the bottle unit, the ...
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Pinching geometry when using subdivision modifier
This is my first time trying to make an anime girl's head.
Everything was fine until I add a Subdivision Surface modifier and the nose looks weird, I don't know how to fix it.
Is there any solutions ...
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Huge gap between curve and mesh when using array modifier
I'm trying to fit my mesh's created with an array modifier around a curve.
It seems to be going in the right direction, but the array modifier
1) Has a major gap between the curve (the window ...
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Figuring out FOV and Angle for a Reference? How to use a Reference Image?
I want to start modeling a character from multiple references. The original references are just images of the character and are NOT standard references - which means I should calculate the Angle of ...
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How to remove lines [closed]
How do i remove the lines on the mesh? It's the black outlines thing on the breasts and the hair. It maybe is wires. I used quad remesher to do retopology. Should i do other retopology? How do i ...
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Blender 4.2 weird shading
I´ve modeled a bottle, and I've tried to do everything with proper extrudes and edge loops, I can't see any double vertices or overlapping faces or anything that explains that weird shading:
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Vertices connect to Mesh
I want to connect these vertices to make a mesh, but I have no idea how to do it efficiently. I tried to do it manually but it cost a lot of time and I was probaby doing it wrong.
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Separate Object into equal chunks by a grid
I have an terrain object that I want to divide into chunks of the same size. I already created a grid (black lines) with that I could slice the mesh. I want every chunk to be a separate object. Any ...
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How to reduce mesh vertices to obtain homogenous density while maintaining manifoldness
in Blender 2.79 I used to have a technique to make meshes have an even/homogenous distribution of vertices. I would start to increase the number of vertices (if necessary) using the "subdivide&...
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Subdivision Modifier and smooth by angle not creating smooth surfaces
OK Sooo i m not an expert in modeling so the problem is i was following a written tutorial ( no graphics just 2-3 images ) and after everything is done i applied Subdiv Surface Modifier Level 2 and ...
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Replace object mesh with collection instance
I know how to replace an object with another object. I simply select two objects, press ctrl + L, then Link Object Data. There ...
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Animating a bomb that explodes at a certain keyframe after cell fracture
Okay, so I'm trying to create a bomb using cell fracture. I've got it fractured and set as an active object in physics. I've set the animation to have it flying through the air which is all good. I'...
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UV editing problem
I'm new to 3d animation and blender.
I'm following the blender donut tutorial of the blender guru.
However I face a problem when I try to UV unwrap my mesh.
Could someone explain whats going on?
I ...
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how to cleanly add transparent image planes, or overlay material, ontop of another mesh in 2.9
To add extra decal to my meshes that will only show up when I need them to, how do I add planes with an image to another mesh. Simple snap to face doesn't curve it and sticks out and shrink wrap ...
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Multiple solidify modifiers influencing each other when they shouldn't
I noticed while I was modeling an object with two solidify modifiers(to give different thicknesses to different parts) that the area under the influence of the second modifier was behaving strangely. ...
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Issues with symmetry, possibly Origin?
Doing a sculpture of a face, I'm having issues with the symmetry tool, I've been trying to mirror the left side of the face to match the right side. But every time I do it merges the face weirdly in ...
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Is there a faster process for converting splines into rigged meshes?
I wanted to have my character's arms be more akin to that of a cartoonish noodle, so I decided that the best way to accomplish this would be to create a Bezier curve, create a mesh out of that curve ...
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How to set object dimension
Is there a way to set absolute dimensions of an object. Once I've created a cylinder for example, how can I go back and change the length? I know I can scale it, but I want to set an absolute length ...
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Can I set my pose position like the new rest position?
I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal?
My armature is ...
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Is there any way or addon to facilitate the attachment/alignment of armor to a model?
I am trying to fit this armor into the model's arm, but I just can't get it too tightly firm around the arm, I know it fits, the armor piece and the model came in the same size, however, I just can't ...
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Blender 4.2.1 join mesh problem [closed]
When I merge the objects with Ctrl + J, the entire mesh is deleted.
Before :
After :
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Geometry Nodes to Mesh - Separate Shapes in Mandala
I have created a mandala using Geometry Nodes and then converted to a mesh.
After converting and filling:
The end result I'm looking for is something like this:
What I can't figure out is how to ...
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Blender model to .dae/.sdf with textures
I'm working on a project where I need to export a Blender model to a Gazebo model. I am able to do that, but the textures are not showing in Gazebo. I'm using Blender 2.82 and Gazebo9. To my knowledge ...
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How to create quad-sphere with evenly spaced edges?
On the left is a quad sphere which is the result of subdividing a cube, and using Alt+Shift+S to turn it into a sphere. On the right is my desired quad sphere, where I have painstakingly evened out ...
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Alternative to now read-only mesh.loops[loop_index].normal on Blender 4.1 for game objects importer add-on
EDIT: the original post assumed that this code was dealing with the bmesh API, out of a confusing naming scheme, which was incorrect. The text and sample code have been corrected.
I'm dealing with a ...
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How can I get this character's body parts to align with the intended animation?
I have a model with some body parts/bones that aren't behaving correctly. This character has several scorpion legs that should be folded up against his back when he's in robot mode. The legs on the ...
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removing head from character mesh using another head mesh
I have a mesh of a character body with a head. I also have another mesh with just the head (and part of the neck):
I would like to "cut off" the head of the character body (bottom mesh) so ...
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How to make a 2D eye attach with 3D model's face, then add a rig to the eyes so they are able to move around the face?
I'm trying to make 2D eyes on my model character's face. How do I stick on face and how to rig eyes on face. You know, moving up and down and side and move anywhere around on the face. Please answer ...
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How do I morph two complex objects? Is it possible for them to end up with the same Vertex and Polygon count?
I'm new to blender and I wanted to understand how I can morph two different complex objects. Mainly I would like to find a way to make the vertices and polygons match so I can morph them in Unreal ...
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keep body mesh from poking through clothes mesh when posing with armature
i've made an armature for my character and parented it to both the shirt and body mesh of my character, but when i pose the character the body mesh pokes through. i don't particularly want to add any ...
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Text to mesh > remesh not giving smooth enough results
I have followed every tutorial regarding text to mesh conversion and the topology cleanup but no matter what i try (remesh with smooth, solidify, shade smooth)
If i leave the bad topology, the mesh is ...
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How to fix non-manifold boundaries
I am new to 3d modeling, and I have some problems after finishing my project. To preface, my goal was to create a tiger mask.
My problem is that when I show my non-manifold elements, I have some non-...
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Symmetrize and Mirror
I’ve been following a tutorial on YT, I've completed the base mesh for a character from a cube privative.
The next tutorial is setting up for sculpting. I'm in Sculpting > Sculpt Mode, I have Multi-...
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Auto smooth stops working in 3D softwarw
Auto smooth doesn't work when I put my object in my 3D printer's software. The object appears as it did before smoothing it.
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Face disappearing when imported to Unity (Not Normals)
I have search through multiple threads for an answer to this, but I can't seem to fix it. I am having a problem where a face in my model is disappearing upon being imported to Unity. I checked my ...
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Mesh becomes obscured after applying subdivision modifier
so I have just started a blender tutorial with blender Guru on YouTube. I hear he is quite well known in this community.
We are making Donuts!
The issue I am having is that after applying the ...
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molding an object in the shape of another object
im trying to create a daz custom face morph. i have a custom face from another model i want to apply it on the genesis 8 fem model in blender. but i cant cut and past it straight away because i need ...
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Texture to Mesh Directly?
I see that it is possible to sculpt a mesh using a texture, but is it possible to sculpt automatically a mesh with its own texture? Specifically, let's say you have a mesh representing a character. ...
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Beveling a sharp edge
I am trying to round the corners of this mesh to match with the background image. This is the result:. The mesh was converted from bezier curves.
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how do i straighten these mesh edges?
I am currently starting a personal modeling project and I've noticed that my current mesh for the handle could be a bit neater for in the future when i do the UV handling work. Is there any techniques ...
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How do I mould a specific portion of a head model to match the shape of the one beneath it?
This is my first time using Blender, for the purpose of fixing an edited head model in the video game Fallen Order. My goal is very simple, I just want to alter the edited head model on top, so that ...
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How to set split normals in edit mode python
I'm making a function similar to the normal editing function Point to Target. When I run the following code, the split normals are changed from the first to the second image, but once I switch back to ...
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Creating 3D tileset
My goal is to create a 3D terrain tileset for a game.
I can't however find a good way to make sure that the edges of the multiple tiles (outer corner, inner corner, edge, slopes) fit seamlessly to ...