Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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8 views

Cannot join armatures without mesh detaching

I am trying to join two armatures and cannot get the meshes to stay in place. I've tried applying transformations and made sure there weren't any bones with the same name, but the meshes still detach. ...
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1answer
590 views

How to remove visible seams between joining objects

I have a single object that i have separated into many objects due to sizing issues (level of detail/triangles bla bla) and since separating them there are now seams between each new object in blender....
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How to create parallel edge between vertex and edge?

I'm pretty new to blender, how would I create an edge between the marked vertex and the edge. The edge I want to create would follow the same direction as the edge above it.
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6answers
953 views

How to create a Tetrix/Sierpinski Tetrahedron fractal radiating from 0,0,0 ? Python or nodes

Animation nodes method true to description has been provided by @lemon, Vote his answer UP UP UP! INFERIOR INFERIOR INFERIOR / different concept Mesh. I want to create it not by dissection of ...
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3answers
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Real world scale size? [duplicate]

I am working on a project that's a bathroom, it's supposed to fit real world scale, the size of the bathroom should be 2,50х1,5 and the height 2,2. How am I supposed to use these numbers in Blender in ...
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2answers
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Where is Polysphere?

Where is the Polysphere object in Blender 2.76b? I have already installed Add Mesh: Extra Objects add-on and can see new objects in add menu, but Polysphere is not there. I also tried following it on ...
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1answer
297 views

I'd like it to move nearby vertices slightly when I edit a vertex

When editing a mesh, I can select a vertex and move it, and it moves independently of the other vertices. However, I'd like for it to move nearby vertices with it, and the pull drop off with distance. ...
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1answer
20 views

Is there a way to separate selected vertices within the same object

Is there a way to separate a selection of vertices from a mesh directly without creating a new object? My current way of doing this is: Select vertices Use Separate by Selection ("P" -> By Selection)...
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5answers
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Why is there no option to convert a mesh to metaball object?

I realize this wouldn't be optimal for detailed meshes, but it would certainly be useful for creating others. Sometimes I have meshes I'd like to join together, only I'd like them to interact as if ...
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1answer
15 views

Blender 2.8 vertices of object doesn't update after location change in python

I import a .fbx object and move the location. Then I try to print the local coordinates of the object. Regardless of where I move it, it prints the same local coordinates leading to me believe that ...
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12 views

Can't combine all faces into one [duplicate]

Sometimes when I use the "F" key to combine several faces together, Blender tells me that it's not able merge the faces, and I don't quite understand why. Take the following example: https://www....
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2answers
33 views

Why can't I subdivide?

Sometimes, when I add a face with the "F" key in Blender, I'm unable to subdivide that face further. For example, observe the following video: https://www.youtube.com/watch?v=T9UkpsXGVd8&feature=...
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1answer
25 views

Arrayed plane not following curve

I have a Plane converted to a curve and I have another plane (with a bunch of loop cuts in it) that I'm trying to wrap around the curve. But when I apply the proper modifiers (as Ian Hubert did in ...
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2answers
28 views

How to subdivide mesh with Python and Blender 2.8?

I am trying to find code for subdividing a plane in Blender 2.8, but I don't find it. I have just created this code but it doesn't work: ...
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1answer
28 views

Why does this Cube look like a Rhombicuboctahedron trapped inside a cube?

I am very new to blender, just been working on making a donut from the blender guru and messing around a bit on my own so far. This has happened to me a few times now where my cubes and planes will ...
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2answers
270 views

rotation in only a single axis

i have a plane and it is rotated in the x axis and i want to rotate the object in y axis 90 while keeping the x axis rotation as previous but when ever i am rotating the plane in the y axis it is also ...
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1answer
180 views

How to get sharp edges with subsurf and concave Ngons

Yes, I know, this is frequently asked. Edge loops and creases solve most issues with this modifier. My problem, though, I can't seem to find anything on. I want the corners within this open rectangle ...
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1answer
79 views

Clothing Not deforming in engine, using mesh deformer

As you can see in Blender the clothes animates fine-ish, but in UE4 some parts don't seem to want to animate, i believe this is happening to more then just the shirt.
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2answers
90 views

Curve vs. Mesh modeling

I am working on a tree-like structure that could be created by either a mesh object or a series of bezier curves. Assuming that I can create the object either way, what are the pros and cons of ...
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0answers
22 views

Applying transformations doesn't work after joining armatures

I am trying to join two meshes with armature. Normally I apply location/rotation/scale if needed transformations so the object won't move after joining armatures, however it is not working for me for ...
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0answers
16 views

Is this possible to create differents UV Maps in one time?

I don't have much knowledge about UV Map and texturing, so I want to know if it's possible to take this mesh who has a loooot of differents parts: and use "Smart UV Project" to have one map for all ...
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12 views

Rigify folding foot?

I am trying to learn how to rig a character and I thought I would start off with Rigify first. I thought I rigged it properly, however when I move my foot forward it seems to fold it. Since I am new ...
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1answer
88 views

Replacing one object out of two, how does it work?

I have a character out of 3 parts, i pressed cntrl p and made it to one object. Now I want to replace one cube with these three parts. I tried cntrl l and i tried it with the properties menu but it ...
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1answer
39 views

How can I remove these “steps” between faces from the mesh?

I'm having some troubles with this mesh in a project I've been assigned to. What can I do to make it smoother between these faces? Object mode view: Edit mode view: Thanks!
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1answer
57 views

Loop cut and slide didn't complete the loop

Not only that, the object is no longer manifold, and I haven't been able to fix it. Look at the right side of the loop.
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2answers
30 views

I want to make the insets on either side of this cyllinder simmetrical

From there, I'll be adding asymmetrical elements, like the cavity you can see on the one side, and a protruding element on the other. I want to stick multiple cyllinders together and have them fit end ...
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2answers
75 views

One arm of mesh disfigures when posing

I have a rigged model with one arm that distorts and disfigures when posing while the opposite doesn't. The disfiguring arm doesn't have any modifiers or settings (As far as I've been able to find) ...
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0answers
29 views

Feedback for hulk model [closed]

Just recently created the model, image shown was rendered eevee viewport. Kind of modeled this hulk after the 2003 version. Would like some feedback :))
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2answers
48 views

How do I add a 3D border on all edges of a mesh?

I would like to add a 3D border to all edges of a mesh, such that the border is a "cylinder" that wraps around the mesh. The effect would look something like this: My object is very similar to the ...
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2answers
407 views

How to remove unlinked/disconnected parts of a bigger mesh?

I have many meshes like the one shown below which have some faces/vertices that are not connected to the main mesh. I use these meshes for physics simulation. As result of these weird parts of the ...
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2answers
26k views

How to solidify edges

I have a complex mesh with only vertices and edges that I want to solidify. The problem is I just want to solidify edges (not any faces) to have some kind of fat wireframe model (i.e. just every ...
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1answer
33 views

unwanted random sharpness/smoothness,

Right where the edges begin to bend they start to have an artifact, but only in a part of the whole edge... please see below
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0answers
26 views

Random triangles are appearing in Blender 2.81

Random triangles are appearing and disappearing and i can't figure out why, this happens with any complex model I create or import, anyone has any idea? My drivers are updated, this only happens in ...
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0answers
19 views

How to add details to a low poly model via a displacement map?

A newb here. So I've got a low poly model and high res texture. How can I add details to this model via a displacement map? I tried to displace at the mesh level and at the shader level. The mesh ...
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3answers
898 views

Is there any way to animate specific vertices instead of the whole object?

I'm starting to do my first form of (somewhat) major animation in blender, before I've only done things like keyframes on text extrude, object size movement, etc. I want to warp an object in a ...
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5answers
6k views

Is there a way to check a mesh for problems?

Is there a way in Blender to check a mesh for missing or duplicate faces, mesh abnormalities, or other issues that might cause problems when it is exported and used as data for a real-time application ...
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1answer
10k views

How to remove edge creases?

I've creased some edges (applying different values to them) using the Shift+E shortcut. Now I want to remove some of them/all of them. How to do it? I've selected the whole mesh and tried using the ...
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2answers
1k views

How do I snap a vertex along a local axis?

If I'm trying to move a vertex along any axis other than global X Y or Z, it doesn't snap to another line or face (at least not in a useful way). For example, this is what I want: But trying to snap ...
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2answers
24 views

Apply scale/rotation - shrinks mesh/rotates mesh 2.8

I'm completely new to Blender and am trying to rig a friends model he created awhile ago. I've got a tiny bit of experience rigging in Maya and 3ds Max and I think that the reason I'm having the issue ...
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0answers
7 views

Blender texture baking?? Can we bake blender cycle material into texture with bump included

Blender texture baking?? Can we bake blender cycle material into texture with bump included.... Or Anybody please explain how to export from blender(cycles) to unity with material
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0answers
23 views

Solidify modifier - undesired results

I get weird shapes when I apply the solidify modifier, and with even thickness checked, it gets worst. What I have tried: -Select all of the mesh and open the Mesh menu, Mesh > Normals > ...
5
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1answer
296 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
2
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1answer
3k views

Cloth Simulation : Self collision results in cloth “exploding”

I'm trying to model a cotton garment by simulating it's draping process. I'm having issues only when I enable self-collision of the cloth. Without self-collision , there are no issues but I do need ...
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0answers
13 views

Simple scaled cube missing in edit mode

Like the description says. In Object mode the scaled cube is there, but missing in edit mode. Blender 2.81 a There are missing other meshes too, but i guess its the same problem.
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0answers
22 views

Playing a modifier animation in BGE

I am creating a game in blender. The start of the game is going to show a sphere being "generated" using the build modifier, but when I try to use the game logic to play the animation during the game, ...
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0answers
25 views

Blender 2.81 Boolean Bug

Basically boolean union operation gives my mesh additional verts and edges I don't understand how and why it added them. I'm using blender 2.81 My blender file: http://pasteall.org/blend/index.php?...
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3answers
2k views

How to remove Mesh Data of a Blend File?

Hi recently I was working with big files in a Blend file now I decided to separate the Objects so well I was able to do that but now I just have one object. But I have a lot of mesh Data. As you can ...
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1answer
35 views

When I move a vertex, it seems like I'm “breaking through” the mesh

I'm trying to make a car from blueprints using a cube and a plane, but when I move some of my vertex, it seems like I'm "breaking through" the mesh. It seems like there is some part of the mesh on ...
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1answer
37 views

How to make plain(cut) shape?

I'm sure the question was asked a lot, but i cannot formulate it for google. I have this quadrangle When look at it from side, it's not plane While zero smooth it's two triangles with different shades,...
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0answers
77 views

Rescaling Mesh with Static Components

I'm trying to rescale a loop of rope without changing its diameter. That is, I want to increase the distance between the rings (some shown selected in this screenshot) ... but keep the rings ...