Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

1,536 questions with no upvoted or accepted answers
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8
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1answer
226 views

Branching and swirling mesh on a ring

I need help constructing this ring. I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than ...
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3answers
2k views

Weight Painting/Deform in shoulders

So I have been messing around a lot with the weight painting on the shoulders. I'm still new so I don't know much about the type of weights should be on the shoulders, I've tried a lot of different ...
5
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1answer
356 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
5
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2answers
565 views

Relative and Absolute shape keys on the same mesh

is there a way to use both relative and absolute keys together on the same mesh ? i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
5
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1answer
956 views

ANT Landscape erode option?

I have just updated to Blender 2.79 and was playing around with the updated ANT landscape add-on when I noticed a new option called Landscape Eroder, this has the potential to be really cool but I can'...
4
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0answers
129 views

Is there a low level alternative for bpy.ops.mesh.separate()?

I am dealing with a great model, I have a problem, I want to divide it by parts, but bpy.ops.mesh.separate(type = 'LOOSE') seems to have a big problem, that is not ...
4
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0answers
306 views

How can I properly wrap complex objects?

I'm having problems with the Shrinkwrap modifier. I wanna wrap this dragon on the objects surface. But instead I get this :( I've tried with Curve too... Can anyone help me? Thanks... And sorry ...
4
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0answers
154 views

How to make a zoetrope out of a single mesh?

Can anyone explain how to go about making a 3D printable zoetrope like those in this video? https://www.youtube.com/watch?v=nom7NiTLrFg Unlike any other zoetrope I've seen, each of these are a single,...
4
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0answers
124 views

Normal Map only visible on single Shape Key?

Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done. I've ...
4
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0answers
233 views

Is there a low level alternative for bpy.ops.object.convert(target='CURVE')?

(Note: Somebody asked there nearly the same question as me and got a very nice answer. However, this was to convert an object to a mesh. I have exactly the same context as this person but I want to ...
4
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0answers
230 views

How to define own snapping points?

can someone tell me if its possible to define own "snapping points"? I know the poissibility to snap to Volume, Face, Edge, Vertex and Increment - but what i need is the following: I made a small ...
4
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0answers
406 views

get radius of mesh primitive

I would like to ask whether there is a way of getting the radius of a sphere (mesh primitive) after it has been added. In other words, does Blender somehow distinguish between different shapes? What ...
4
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0answers
136 views

How to smooth second derivative of selected mesh?

I have a mesh that I want to smooth by minimizing the second derivative of it, while taking into account non-selected vertices (for the edge condition of this derivative). For example, let the ...
4
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0answers
3k views

How to transfer a shape key between different meshes?

As the title says how would I go about transferring a shape key between two different meshes? The meshes I am using have a similar shape and topology (esp. with area that is affected by the shape key) ...
4
votes
1answer
662 views

Why are there seams all over the mesh when a Normal Map is applied?

I am making a game asset, so first I made a high poly model and then Decimated the duplicate using the Decimate modifier. Then I baked the Normals of the High Poly model on to the Low Poly model and ...
3
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0answers
35 views

Unsure about use of matrix_world

Some Context I have a computer vision task where I have to generate some synthetic data from rendered images of a 3D model(liver). So to do that, I have first to generate a bounding box around that ...
3
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0answers
63 views

What is mesh - is it a collection of linked geometry or all mesh data inside of the mesh object?

I'd like to know if there's any consensus on naming mesh data as part of the mesh object. For example, if one takes a monkey object (suzanne), it consists of 3 chunks of linked geometry - 1 monkey ...
3
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0answers
44 views

Cycles and EEVEE strange polygon problems

to the point: Why are polygons visible when rendering on cycles (Attention to the wheel), but not on eevee? hdri is same on both renders. The wheel has a smooth shade. In solid mode, everything is ...
3
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0answers
91 views

Is there a “Clone Stencil” for Sculpting a Surface from a Target Area Onto a Destination Area?

As you can see in the screenshot there is a rough surface on the left side. My goal is to apply a similar surface to the right side, where the mesh is smooth. How can this be achieved? Is it possible ...
3
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0answers
45 views

How can I model this Body in Blender?

Hello Blender Community, I am new to Blender. In the past, I only used CAD Programs (Inventor, Fusion 360). Because of the Rendering and Animation, I try to recreate my models in Blender. One of my ...
3
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0answers
392 views

How to merge vertices without affecting custom split normals?

I have a model with some split edges that I want to merge: Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
3
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0answers
477 views

Smoothing shrinkwrap result

I'm trying to wrap a plane around the stl of a city, in order to obtain a watertight geometry from a poorly defined base file. Shrinkwrap is pretty awesome for that, but I'd like to improve it ...
3
votes
1answer
108 views

Is there any way to offset curve and filling space between with mesh to make a ring?

I'm trying to make some curved rings in Blender with realistic height and width and look as shown below. Can anyone suggest a way to do it?
3
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0answers
61 views

Shell based deformation in blender

Is it possible to do in blender a "shell based deformation"? Basically given a mesh I want to pull few points and distort the whole mesh in a way that curvature due to distortion and pulling is ...
3
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0answers
441 views

Does something like a Join Modifier exist?

Lately I've been experimenting with procedural shapes, based on a very limited mesh. I found myself looking for a way to join two meshes using a modifier. The Boolean modifier doesn't do the trick. It ...
3
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0answers
67 views

Slide vertices based on angle of adjacent edges

I want to extrude a boundary edge such that angles between any given newly generated perpendicular edge and the edges on either side are equal. That is, I want to do this: The gif was accomplished by ...
3
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0answers
955 views

How to convert .obj to .stl in blender via python script

I want to convert .obj to .stl in blender via python script.Here is my code. ...
3
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2answers
594 views

How to remove unlinked/disconnected parts of a bigger mesh?

I have many meshes like the one shown below which have some faces/vertices that are not connected to the main mesh. I use these meshes for physics simulation. As result of these weird parts of the ...
3
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0answers
244 views

How to fix high valence vertex?

I discovered a vertex on my mesh with 6 edges connected to it. It is causing problems with smoothing. How do I solve this problem without deforming the mesh?
3
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0answers
388 views

How do I fit these clothes onto my base mesh?

So I have this mesh that I've already rigged, and I want to add clothing to it. But, the clothing I downloaded from a mesh-sharing site doesn't exactly fit my mesh: Do I have to modify the dress ...
3
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0answers
284 views

Avoid converting to tris when preparing file to 3D print

I created a low poly alien in blender and wanted to print it exactly the way I created it. It's modeled in quads which are converted to tris when exporting the stl. I know stl works with tris but it ...
3
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0answers
85 views

Extracting 3-d forms for producing organic shaped model from various flat parts

I am a carpenter. Looking for a way to build organic shapes and curves in 3-d rendering that we can then extract 3-d pieces to understand the geometry required to build the form from multiple pieces ...
3
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0answers
900 views

Calculating / Estimating the normal at any location on a face

In a recent answer I employed Object.ray_cast which returns the location and normal of a ray hitting a face. The normal is needed to calculate the rays reflection, ...
3
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0answers
630 views

Remove intersecting geometry from multiple objects

This is kind of hard to explain using words. Basically, I want to remove the intersecting part of a model for both objects. Sort of like the exclude function in Adobe Illustrator's pathfinder panel, ...
3
votes
2answers
310 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
3
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0answers
270 views

Relink renamed mesh

I've linked object with mesh from external "asset" blend file. Then I've decided to rename mesh there as I was cleaning up names. Is it possible to quickly relink mesh in main file? It's no problem to ...
3
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0answers
650 views

How can I edit a vertex's index order

I need to create a few meshes where vertex index order is important. I am trying to write a script as such: ...
3
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0answers
116 views

Mesh modifications are shown in viewport but not rendered

Usually I use Processing and Java for my graphics, but I thought it would be nice to try out some Blender scripting because I really like the quality of the cycles render engine. I am currently ...
3
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0answers
558 views

How to move a mesh to an exact location

I have a body model where the fingernails are separated from the hand, and I was wondering on how I would go about on accurately connecting them. Like, is there a way to snap the fingernails to the ...
3
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0answers
60 views

Is proportional 3D weighted decimation on cubic objects possible?

i´ve been thinking the last two days how to calculate this problem with blender, maybe im stupid and it´s simple. i need a specific decimation calculation to transform blue into green img.A img.B ...
3
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0answers
65 views

How can I use cell fracture to a limited section of the mesh?

I want to fracture a mesh to a limited section. It is shown in this sketch: How can I control the width of this section and how can I let the top and the bottom of this mesh unmodified? How can I let ...
3
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0answers
97 views

How can I create different animations for a mesh on Blender?

I have an avatar mesh and I want to separate different animations, each animation in a different timeline in order to create blending animation. I do not know how to begin this process on Blender. Can ...
3
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0answers
114 views

Why did my physics start working up after adding a face mask?

I am making a ninja, I added a hoodie and put a cloth modifier on it. I put a collision modifier on the body and everything was working great. I moved on to the next step and made a face mask, put ...
3
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0answers
446 views

Fill a mesh with particle hair

I want to take a low poly hair mesh and fill it with particle hair on the inside. This can technically be done by emitting the hair from the faces of the mesh (and flipping normals so they face the ...
3
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0answers
923 views

Pull and slide along edges simultaneously

Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
3
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0answers
474 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
3
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0answers
271 views

Re-assigning the meshes vertex groups the way they where before joining all the meshes

I like to create my characters in Blender with lots of individual meshes instead of just one large. However, when I am finished, I need just one mesh, as I use the result for gaming. The problem is ...
3
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1answer
331 views

How to subdivide concave face into quads

I'm aware of bpy.ops.mesh.vert_connect_concave() and the result is similar to what I'm looking to implement. However, with ...
3
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1answer
706 views

High poly lag limitation of blender?

I have a lag problem with my high poly model 12000000 poly, I made a quick video to illustrate my problem https://youtu.be/luvN2IeYqNg When the mouse is out of the 3d view it lags a lot. I have to ...
2
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0answers
13 views

Multiple FBX meshes with one texture file for all of them

My friend sent me one FBX file that contains 6 separated types of grass meshes and one file of textures for all of them. How do I upload these textures to the meshes without messing it up? I am kinda ...

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