Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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29 views

How to proceed to UV unwrapping

I used retopoflow 3 beta and retopologized it (retopology for the first time) and I think I am done. But now what? There are 2 modifiers added to the retopology mesh. Should I apply both of them then ...
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Un-Subdivide Sapling Mesh - Or High Poly to Low Poly

I am ultimately trying to take a sapling tree mesh and create a low poly mesh out of it. So I am manually removing small branches and doing edge loop deletions by hand. Auto un-subdivide modifier does ...
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1answer
19 views

Problems in sculpting mode [duplicate]

I am new to blender and have been following Blender Guru's donut tutorial. When I go in sculpting mode for the icing I always end up getting getting holes for the icing. But When I select the donut I ...
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1answer
31 views

How to render normals?

I wanted to make render with some model which has flipped normals in. But when I render it, the render was looking like this: I didn't find anything about it and how make it to show in render. Is ...
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3answers
35 views

Making a Smooth Oval

So i'm super new to Blender and modelling etc, i'm trying to make an oval race track but want it to be completely smooth. I know how to get the shape of the track and can get the flat oval fine there'...
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18 views

How to set the transparency of the mesh when rendering?

I have a mesh here, how to render it with alpha transparency. The following result looks a little strange. Similar problem can be solved by setting parameters in vedo.
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Is there a way to jump directly to vertex/edge or face mode in blender standard keymap?

I tried the first solution here: Hotkey to go DIRECTLY to vertex, edge, face edit mode? But it still doesn't go directly to the desired edit mode (vertex, edge or face) because is stores the last ...
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11 views

Can you merge overlapping vertices into a new shape?

I have a mesh with many overlapping and crisscrossing planes. I would like to auto-remove/merge the inner verts and criss-crossing ones to make the mesh have less vertices. Any help appreciatted.
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How to fix this problem with edit mode [closed]

I need that the model fit perfect in the manikin,but when Im going to edit it in edit mode,the model shows weird,and its complete imposible to work with it
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This plane is all dotted and I have no idea what it means [closed]

I am really new to this program and I've been watching a ton of tutorials, but even though I do everything the video says, this happens. This is just a plane that I put a ton of cuts in. Before I cut ...
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Blender 2.9 Evee Shadow error along normals

Anyone know how to solve this?
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1answer
19 views

Unable to Loop Cut Odd Shape

I created this odd shape through multiple loop cuts and extrusions, merged the faces (F) so I can start with a "clean slate". Now I'm unable to loop cut ...
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Cloth instantly crinkles when simulation played [duplicate]

I have a cloth simulation on a rigged armature that has Collisions enabled. I haven't messed with any parameters on the cloth sim and every time I play the simulation, it crinkles up and distorts. I'm ...
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3k views

Why I can't export in fbx my model?

This is my model. I'm trying to create a skyscraper Now in edit mode is this one: As you can see the many polygons creating my model are also into the skyscraper, i.e. they don't finish on the ...
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1answer
19 views

Object seems split into two

my object is split into two. Last time I got rid of this problem by making normals consistent, but this time it doesnt work. I have a Mirror Modifier on the objecgt, but not applied yet. Thanks for ...
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10 views

Deformed mesh in Blender

I'm currently doing the Blender Guru's tutorial on how to make a chair and my mesh is kinda rounded on the outer edges and pinches in towards the middle, (I'm trying to just get it straight like in ...
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8 views

I cannot change the number of vertices of added mesh, must be some changes from default settings [duplicate]

This is blender 2.90.1. I am not able to changes vertices count of the added mesh, might be due to changes of default settings. Pls help me solve the problem. I tried reinstalling ,but the problems ...
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22 views

Why my mesh does not connect?

can someone tell me why my mesh does not connect? Idk what is wrong.
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20 views

i am making a chair and i find there black uniteractable lines

i am making a chair and i find there black uniteractable lines they are quite annoying, i want to know how to remove them/hide them so i can continue (entire screen) modifier tab (modifier tab)
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2answers
74 views

How to detect disconnected parts within a selection?

Consider the following edge selection: What would be the fastest way to return the indices of the different parts of this selection? I am aiming for an output similar to this: edge_indices = [[24, 46,...
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1answer
81 views

Strange Shading Part 2

The problem from my previous question is partly fixed, it still has a strange shading to it
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14 views

Filling holes for an extrusion

I created an extrusion via a font art svg and tried to create a mesh from the model so that I could select the closed loop edges, ideally from one face to the other, and fill those holes as shown ...
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26 views

Bug separating an array of cubes in blender 2.90?

I'm new to blender, but looked at several videos and tutorials and tried to do it in 2.90.0. Starting from a simple cube, created an array in 3D (3 arrays in X, Y and Z), fixed distance, leaving some ...
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1answer
22 views

Numbers appear all over mesh

Can anyone please tell me what all these numbers are, or better yet how to get rid of them? They appear when I "select" anything: https://gyazo.com/99a42904702e4ed92f8295cad67e3e18 I cannot ...
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30 views

How do I create a vertex group from selected vertices in edit Mode with Python (Blender 2.8)?

I want to create a small Script that works with any object, but I need to create a new Vertex group of the selected vertices with Python ...
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8 views

Why do I get this error when exporting my mesh?

When I go to export this room I receive this error. I am also un-able to join all of the separate mesh's together due to "Active object is not a Selected Mesh" error. I just updated to 2.9 ...
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2answers
377 views

Problem with reference image - Changes to alpha does not change transparency

I need to decrease the reference image opacity, but when I decrease the alpha in colour in Image tab (in properties), the image does not become transparent. Image tab displaying the change in ...
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3answers
21k views

Is there an easy way to remove overlapping faces?

Is there an easy way to remove overlapping faces? In the example remove doubles doesn't work You might be able to do the following: A to select all faces. X > Only Faces. F to create faces, but ...
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3answers
187k views

How can I round the edges of a mesh?

I have looked at other similar questions on this site but couldn't answer my question. I have a model made of cubes the edges look very sharp (I would put a picture here but I don't have the required ...
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13 views

multiple mesh,multiple textures merge one texture [duplicate]

There are multiple mesh, multiple textures, multiple material objects. Can all of this be made with a single piece of texture and uv? Are there any tutorials /add on to reference I want it to this
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15 views

Is it possible to Merge Text Together?

I want to know if it is possible to Merge Texts together for easy to move, scale and grab with the Objects. For example; the Fs and Frankfort Stainlesscoin to be merged as one. See the image below.
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1answer
53 views

Apply complex hole pattern to simple face while maintaining good topology

I have this mesh with these faces that I want to "punch holes into" following a specific pattern: I have the pattern as SVG. It has different hole shapes: I imported the pattern, converted it into a ...
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2answers
96 views

I want to make a flatened cube take the shape of a face

I am hoping to get some assistance in something I need for a project. I am needing the cube here in the photos to actually take a fairly accurate impression of that face into the cube. for my images ...
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1answer
61 views

2.90.1 Vertices Keep Hiding, Unable to Weight Paint Mask

I have an issue with only a part of my mesh hiding the vertices, even though it will still show the faces and the complete mesh. It will look like this until I press Alt + H to unhide the hidden verts ...
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1k views

What is the fastest way to create a 90° joint?

I often want to create joints like this: Since I end up making these more than a little, I'd like a fast way to do it (i.e. on the order of < 10 seconds) I've found a couple tools which come ...
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6answers
10k views

Can Blender “un-smooth” a mesh?

When a mesh is smoothed, every selected vertex is moved towards the average position of its neighbors. Is there a way to do the opposite, given a mesh with bumps, curves and corners, to move selected ...
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4answers
55k views

Model a simple 3D spiral shape?

I need to model a simple spiral shape. I imagine the best way to do this is with curves, but I am unsure how to create a perfect spiral shape with curves. What's the best/easiest way to make a spiral ...
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2answers
238 views

Exporting a UV Mesh from an Existing Model

Fairly new to Blender so I have a straightforward question. I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for ...
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1answer
63 views

Selected meshes vanish when in object mode

So, I’m a total noob at Blender, just started learning it last week by using the Blender Guru’s Donut tutorial. During the process I found a problem with my Solidify Modifiers that I managed to fix (a ...
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39 views

How do I remove the orange color that covers the mesh whenever I highlight the octahedral bones

I can't arrange the bones on the mesh properly whenever I highlight the octahedral bones because of the orange color coming from the bone, please how do I remove it.
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1answer
52 views

I cannot create a mesh (the dimensions are all set to 0 whenever i do try and create one)

have am doing a 747 400 currently I have done all the bits up till the engines. I keep on trying to add a new cylinder to make the engines of the 747 but it doesnt work in either edit mode and object ...
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24 views

Inside out issue

I am trying to import a Fbx file that is created and exported in VSticther (Browzwear). I use blender for a quick set up of the model, but when i try to import the model, the inside becomes inverted......
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2answers
211 views

Selected features not highlighting

I can't seem to get selected edges and faces to highlight in edit mode. Selected vertices show fine, and if I toggle display face centers on, I can see also see selected faces (but only because the ...
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1answer
55 views

How do I make objects transparent in edit mode in 2.8

I want to be able to make objects transparent to see my reference image better. I can't seem to find anything though.
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0answers
15 views

Can't get mesh to move properly with armature

Currently I am trying to attach a character mesh to an armature but when I go into pose mode the whole mesh just won't move, not even when I move the rootbone. If I take certain clothes of the mesh ...
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22 views

Rounding and alinging surfaces

i modeled a bigger ship and the hull part is too edgy. So i want to align this part and make the shape more rounded like 1 fluid line. Are there tools to do this or maybe a workflow. The first is my ...
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15 views

I have visual geometry glitch.How can I fix this?

when I apply two colors on one object the geometry freaks out. I've tried reinstalling blender, updating my bios but the problem still remains.
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0answers
12 views

Customize bpy.context.space_data.overlay.show_stats

Can I customize the data shown in bpy.context.space_data.overlay.show_stats ? My goal is: if there are 2 selected vertices, then show the distance between them. Same for 2 selected and parallel edges (...
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29 views

Registering two complex meshes

I am trying to use Meshroom and Blender to demonstrate a lesion in a case I'm working on. I have digitized the top and the bottom of a skull using Meshroom, which creates meshes from multiple ...
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1answer
15 views

Hair too rigid unable to get rid of right angle structure

My hair is not smooth and too stiff, how can I make it less of a right angle near the roots?

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