Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

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How do I transfer my previous weight painting I did in the skeleton to the rigify controlers

I spent the last 2 days weight painting a skeleton and when I use rigify to generate controls for my rig the only real way to rig the whole thing together is to use automatic weights. Is there any way ...
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How to solidify the bow of a boat in blender evenly?

I have completed a model of a boat, but I'm encountering difficulty solidifying it. While scaling worked well for most of the boat, the front end is problematic, where it's becoming pointed. The bow'...
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Blender Imported file.OBJ I not showing up

I got Blender a few hours ago, and I have been trying to import an .OBJ file, but it's not appearing. I have tried to rescale, fix clipping, outline is on, and it's not outside of the plate either.
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My human mesh twists strangely while moving armature

Please help, I want my character to move like a normal human would but when I move his arms or legs it twists kind of weirdly. If someone could just simply tell me what I need to do, it would be much ...
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extrude between two point in a curve

How can i extrude a new point in a curve between two points without creating a new point
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1 answer
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How to morph / merge / blend from one mesh to another?

Hi everybody im trying hard a way to have one clean mesh , wth a kind of morph inbetween two different and mismatching meshes . Anybody can help me with this? Thanks a Lot!
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2 answers
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Geometry Nodes and Exporting (Creating a mesh) in Blender 2.92

I'm trying to export Geometry Nodes geometry to an FBX. When I import the file elsewhere, though , there don't seem to be any normals associated with the Geometry Nodes object. Typically, I'm able to ...
2 votes
1 answer
321 views

I imported the Collada file into Blender, after I import it why is there a vertices in solid mode?

I imported the Collada file into Blender, after I import it why is there a vertices in solid mode? even though I unchecked the wireframe option in the viewport display. can it be deleted, if possible ...
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1 answer
589 views

Mesh hair does not properly follow head

Hello, this is a problem I have had since I've started using Blender (2.82). The model was imported from Makehuman. If I use hair from Makehuman, no problems. If I create a hair mesh, it never follows ...
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Cant apply voxel remesh in sculpt mode?

Im having some trouble trying to apply a remesh. So I press R to bring up the interface to remesh but after that I dont know what to press or how to apply it to my mesh. Pressing R or enter does ...
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1 answer
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How do I make these radially symmetrical edges longer?

Please refer to the screenshot. It's the shape of a gearwheel in front ortho, currently just a circle to be extruded later. I would like for these to be as wide as indicated in the concept image in ...
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1 answer
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How can i join again a mesh that is separated from its original rig?

I just got this model from a game, and it has 2 meshes, the main body with the rig attached, and the head, wich is separated and it´s not connected to the rig, but the rig already has the bones for ...
2 votes
2 answers
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How to make a circle mesh with smooth coronas at different heights?

I am trying to make this effect with a mesh and geometry nodes. As outlined in the picture, I would like: The points of the circle to be at varying heights. There to be a smooth curve between them. ...
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2 answers
791 views

Archimesh " Operator does not work in edit mode "

When I edit the size of the object image in the room generator the image / object disappears, even the scene of the room part disappears. It shows a warning on the room generator The operator ...
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1 answer
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3D cursor not moving

I don't know quite what happened. I was modeling and I suppose accidentally clicked on something, and now the 3D cursor (The thing in the middle with the red ring around it) stays in the middle. I've ...
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1 answer
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Getting constant Unreal crashes when porting a blender model to it

I keep getting the error: LoginId:1978d23c4c338d46283e3c999ce73661 EpicAccountId:4036e797f1d047eba2e8cc9c84c55e1e Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\...
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1 answer
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How to connect two walls as as T or as a corner

I put all these walls together, snapped their ends to the other faces and merged by distance but I have all these overlapping faces. I tried to use a boolean tool to remove them or to merge edges but ...
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Why does my hair only grow on the edge? I can't solve this problem

Why does my hair only grow on the edge? I can't solve this problem
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What's causing the shrinkwrap artifcting on my model?

I'm trying to retopologise a very messy and destructively created mesh that was non manifold. However, after giving it a shrinkwrap and subdivision modifier, I'm noticing some strange indents that ...
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1 answer
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Blender sculpt is sculpting in the opposite direction and has static on it

So I started this scuplt a bit ago and I think I had used seperate parts for the calf and lower leg and combind them but now coming back I see that after I had filled in the indent left by combinding ...
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1 answer
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How to create mouth

I create 3D meshs in Blender to import them to the 3D animation software Akeytsu. I need to create a mouth that open and close. A mouth that has teeth and cavity in it. How do you create a space in a ...
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Why auto smooth doesn't work properly after adding bevel with more than 1 segment?

I have a mesh to which I would like to add a bevel modifier and shade it auto smooth but when I increase number of segments, shading issues are starting to occur. This mesh is a mirrored half of the ...
2 votes
1 answer
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Why part of this mesh disappears after adding booleans?

I recently started learning blender and after few youtube tutorials I wanted to do something by myself. I added a cube, divided it in half, added mirror modifier, cut some shapes with a knife, added ...
2 votes
1 answer
1k views

How do I only select vertices which are visible from my perspective in 3D View?

I'm trying to retopologize a high poly mesh and create a low poly version out of the existing sculpt. While selecting some vertices of my low poly mesh in order to edit them, other non-visible ...
2 votes
2 answers
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How to get a smooth emboss circle shape on a mesh

Is there a method I can get a smooth embossed circle shape on a more condensed mesh. On the left I have very little subdivisions which makes a nice smooth transition, but not enough subdivision for ...
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1 answer
428 views

Matching identical objects in two models

I have two separate collections: each of these collections both contain an identical object (blue cone). In reality, it is much more complex than this example and the shared object could be like in ...
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Car is rigged, jagged, or pixelated [duplicate]

Car is rigged, jagged, or pixelated, need help on how to fix
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1 answer
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When exporting my video in blender there is this strange secondary text I cannot see in my viewport? [duplicate]

I am trying to export the video of the text on the (top picture) and it looks normal but when I go to render there is this secondary text (bottom picture) and is in the way of my render as it is ...
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1 answer
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Blender 2.82 - Object disappears and reappears when moving the cutter in boolean difference

I am having a house plan with build up walls. I want to create a animation in which the walls disappear from top to bottom. While still cleaning up the geometry I tried already to cut the geometry in ...
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Multiple Textures House Model Export as FBX to Roblox doesn't work

Basically, I am trying to export my house model has multipules texture as a single mesh into roblox. when I export model as fbx without joining parts into single model its looks ok. but if I join all ...
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How can I simplify a LIDAR scan?

I've got a LIDAR scan of a series of rooms, and I'd love to be able to modify it so I end up with simple boxes for rooms I can create shadowcatching surfaces from. From a conceptual level, I need to ...
0 votes
1 answer
14k views

How do I get Blender to export a single mesh instead of multiple meshes?

Thank you for taking the time to help. I have a model in my Blender workspace that came from the source subdivided into four individual meshes/armatures/materials. I merged the meshes into a single ...
0 votes
1 answer
3k views

Turning 2D Front and Side View Images into a 3D Object

I've been trying to look for a method from a program I tried around the years 2000 - 2004 in which there was a tutorial I found that explained and showed how to take 2D front and side view drawings ...
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Possible to combine matching UV's after seaming together mesh?

I recently was correcting a meshy mistake, and I basically cropped out a section of a torso on a model and replaced it with the original torso, and then merged the mesh vertices back together. The UV'...
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Materials flickering through other objects

Is there any way to get rid of this bane other than remaking everything as a single object? I have several big objects which have smaller panels on them. And when I set materials, the materials of big ...
2 votes
4 answers
2k views

UV Editor does not preview the corresponding image texture of selected object

I could've sworn that UV Editor automatically shows the corresponding texture of an object but now it's stops doing that. How do I fix this?
1 vote
2 answers
799 views

How to separate vector coming together

i'm importing a svg vector, that is separated, but Blender puts them together, any ideas on how I could separate them in blender? I'm a TOTAL newbie, second day using blender.
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1 answer
1k views

How do I convert my 3D model into a 2D texture image?

I may just be being stupid here and missed something, but I'm having a problem with something. I have a model for something I made and am going to make it into a mesh, though the colors don't transfer ...
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Subject: Recreating Blender's Dynamic Mesh Intersection Visualization

"I'm trying to access or mimic the orange boundary lines Blender generates in Object Mode to indicate overlapping mesh interactions (see the attached picture). Ideally, I'd like to extract the ...
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20 views

How to Simplify/remesh mesh

how can I simplify this mesh? (I have to reduce the amount of internal edges, without altering the form of the total mesh)
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2 answers
580 views

Cleaning up overlapping meshes

I'm building a human spine, was trying to keep the polycount as low as possible in order to get a usable result for texturing right away. I used single torus objects for the spinal discs, now In order ...
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1 answer
28 views

How can I get rid of these artefacts?

I have some curvatures on my mesh and I don't know how to get rid of those. I tried deleting some faces and recreate them but I got them back:
4 votes
2 answers
822 views

Is having 2 or more Faces with all shared Vertices a bug or valid Geometry?

I stumbled upon an issue in this thread where I discovered that some of my same-sized overlapping faces did not merge with each other despite doing a M > Merge By Distance. But fortunately found a ...
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1 answer
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Cycles issue - Edges of the mesh show on some parts of model

I have a number of rocks generated with geometry nodes, then sculpted. The issue is that the edges look split at certain parts of the model, it is almost like the wireframe shows up at some places. ...
1 vote
1 answer
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img to mesh in blender?

I have to create 3d text(mesh) from this image in blender, in order to create and 3d print a sign: But how can I convert the text in the image into a curve/mesh?
2 votes
1 answer
251 views

Cloth sim shirt gets stuck and unstable on characters under arms

My cloth sim shirt keeps getting stuck under my character's arm pit like this: https://i.stack.imgur.com/mWxkY.jpg Since the cloth is constantly stuck there it won't settle and the shirt won't stop ...
4 votes
2 answers
677 views

python mathematical problem

i have a math Problem here with my 'Edge Angle' Python Function. The 'Global' setting works fine (in 2D), but the 'Local' Function is beyond my math capabilities. The goal is an mesh with ...
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1 answer
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Question about Subdivision Surface modifier and good practice

I'm concerned about my topology decisions and the Subdivision Surface modifier. Similar to Hypernurbs in C4D (back in the good ol' days), I tend to directly design details on my mesh, and when it ...
1 vote
1 answer
37 views

How to get fix these poles which are pinching my the mesh

I have made a rounded mesh using loop tools. But the poles are causing a bad shade when I add the subdivision modifier. Is there a way to improve the mesh?
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1 answer
252 views

Grease Pencil silhouette to Mesh - how can this be achieve in Blender?

I need some help to see how something may be possible. I don't believe this feature exists yet but I'm curious to see if anyone has ideas on how to achieve it through geometry nodes/addons/whatever ...

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