Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

Filter by
Sorted by
Tagged with
6
votes
2answers
112 views

Override a material on a Linked object (2.92)?

I have a character that is linked into a Scene as a collection. I want to change an input value of a nodegroup in one of the character's materials, preferably without making the whole thing local. Of ...
0
votes
0answers
26 views

How can I access scene materials and material_slots in Blender 2,92 [duplicate]

I have a script, which works in version 2.90, in which I get a list of materials in the scene by accessing bpy.context.scene.material_slots and bpy.context.scene.materials. These don't seem to work ...
0
votes
1answer
14 views

An Issue while applying texture to all the ivy generated curves

So I am currently following a tutorial by tutor4u, on ivy gen . https://www.youtube.com/watch?v=LshPEGiHsqc So the problem I have is that, there is the stage in the video where he selected one ivy ...
3
votes
0answers
54 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
0
votes
0answers
83 views

procedural label texture

how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)? I add the final result done with Illustrator.
1
vote
0answers
24 views

9 Different material to one texture file [duplicate]

I am trying to bake Different materials to one texture file. I tried a few tutorials on Youtube and followed a few guides here on this forum. How ever none of them are working for me. Everytime when I ...
0
votes
0answers
19 views

add a color to eyes in my dog model

I already have a dog texture image and is placed on the dog model but I want to color one of the eyelids of dog to greenish what I want to achieve is this like one of the eyes should be green like ...
0
votes
0answers
22 views

Blender renders HDRI instead of Material

I have added an HDRI background to my world like in the screenshot and in the material preview it shows me the correct materials on the wall. Yet, when I hit render, the walls are replaced with the ...
0
votes
0answers
42 views

How to create this marble paint effect with blender texture?

How to create this marble paint effect with blender texture?
3
votes
0answers
49 views

Emission node with alpha blend is colorless in png

I have created the following flame material. You can see that the flame is red and emissive. Otherwise, the rest of the material is invisible, since I have "Blend Mode: Alpha Blend". ...
2
votes
1answer
87 views

How to change a certain parameter of all principled shaders in my blend file?

I have like 100 objects, each with its own material, different mesh, own texture and UV maps. I want to immediately adjust only one parameter for all the materials, say: metallic but I want to keep ...
0
votes
0answers
10 views

How do I designate objects as parts of different material groups and different vertex groups? [duplicate]

Thank you for taking the time to look at my question. I have a robot figure that is split up into a collection of various objects. Some of these objects will make up separate vertex groups that will ...
0
votes
0answers
17 views

Why does it look like my object has 2 different materials even though it just has 1

These are some parts of the head of a model I'm making. I noticed there is a lighting problem and it makes it look like the indicated object has 2 different materials separated by an edge. It's just ...
0
votes
0answers
22 views

Cell Fracture Issue | Some cells material is weird - need help! Blender v2.83

Motion Tracking anomalies in Blender v2.83--My class project for animation VFX. Am attempting to crumble a building via an animated meteorite hit VFX, but after using Cell Fracture, the Image Texture ...
14
votes
1answer
747 views

How do I create the left to right CRT refresh effect with material nodes?

I want to create the CRT refreshing effect as shown in the GIF: Now how do I do that?
0
votes
0answers
23 views

How can i export fbx with textures? [duplicate]

I've only been using blender for three months, so i dont know many things abt it n im trying to learn. But i got a job from lighting shop. I'm modelling lightings for my customer but they use 3ds max ...
0
votes
0answers
21 views

Why the decal making background black

I have 2 Material Gray and Black. On the top of gray material i want to place my decal (logo). So that i can see my background (gray material) on top my logo. I have my node setup seen below. Why im ...
0
votes
0answers
23 views

How to identify faces associated with a material? [duplicate]

I'm just wondering how one would go about viewing faces assigned to a particular material? In 3DS Max you can just, from my experience, do it pretty easily. It'll just highlight the faces associated ...
0
votes
0answers
13 views

Exporting model as .glb and model is super reflective

So I just added a bump, normal, and diffuse map to this model on the walls and floor and when I export it as a .glb it turns out super glossy. I've tried turning things up and down in the nodes in the ...
0
votes
1answer
31 views

How to apply a png texture over my material? [duplicate]

everybody! I making a Barbie style doll model. I've UV mapped the face part and created her eyes and lips using photoshop and saved the texture as a png. The face has a node setup for plastic looking ...
-2
votes
1answer
44 views

Blender 2.9 Eevee- Materials and textures not showing in render or viewport shading (Update)

(Update: I am NOT using a AMD GPU, so the question that has been answered referring to changing the AMD GPU driver to its previous version does NOT work for me. So now I am reposting the question to ...
1
vote
1answer
32 views

Transparent Plane with Screw Modifier

I'm having trouble making a plane using the screw modifier transparent, because "the plane" is shining through? In this video, using an old version of Blender (2.78), it looks as easy as ...
0
votes
1answer
31 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
3
votes
1answer
113 views

Inverting material assignment on mesh

I am 3D modelling a museum for a game, and I wanted to give every painting a unique texture. On each painting there are 2 different materials: the frame and the painting. I selected each individual ...
0
votes
0answers
13 views

How can I set up a “master” material? [duplicate]

I have a Material that someone else created that I import into my file. I would like to have this first import be a "Master" copy and duplicate that one for when I would assign it to an ...
4
votes
1answer
101 views

Weird shadow colors / saturation in a Copper material (Principled BSDF)

I feel like an idiot right now for not knowing what's causing this. I have been saving out some metal shaders and ran into this problem: If you look at the interior of the ball, the shadows are ...
0
votes
0answers
16 views

Materials not working [duplicate]

I'm a new to Blender . Whenever I make a material it is only shown in shader mode so I cant export it like that. And here is when I turn on the shader mode Does anyone have a solution?
0
votes
0answers
18 views

“Extend” a UV map for use in volumetric materials?

I have a cube, and it's UV unwrapped, I can't get around that, and it has a transparent texture on multiple sides. I thought I could fake depth by plugging it into a volume, however, I quickly ...
2
votes
1answer
47 views

Rough transparent Plastic Material

I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it. As you can see, the clip is made up of a rough ...
1
vote
1answer
30 views

Rough Metal Material

I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding Procedural Textures to it. The gun body is made up of a rough finished black ...
2
votes
1answer
75 views

“Main scale” control on a material from Poliigon Material converter

Where does this neat control come from? I noticed it on materials from Poliigon Material converter. Never seen it before. (I am new to Blender though.) The control does not get preserved when I clone ...
0
votes
0answers
19 views

Making a model UV map for Unity engine - how to do it, so I can assign materials in the editor?

Sorry for the title, but I had no idea how to form it. I have recently received a corridor model, and I wanted to texture it. I did it like this: Made one big unwrap of all model (the model itself ...
1
vote
1answer
66 views

Is possible simulate Non-Color Image with procedural nodes, from an sRgb image into Shader Editor?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
2
votes
1answer
51 views

How do I flip normals of duplicated faces?

I'm trying to write a blender script which duplicate and flip faces if X material is found. Right now the script only can duplicate the faces but I need to flip their normals. (Only duplicated faces ...
0
votes
1answer
29 views

EVEE Lighting and Volume Scatter showing through walls

I have a scene set up in EVEE with an object with a volume scatter material and a light on the outside. The light should only be coming through a window but there is volume being illuminated along the ...
5
votes
1answer
301 views

Weird behaviour: A simple material renders fine on one mesh but not the other

I have a weird issue with Cycles in Blender 2.92: This comes from a larger project but I was able to reduce it down to this small example. The triangle is copied from the project I had issues with and ...
0
votes
1answer
35 views

How to replace reflection image?

How would I replace this cube's reflection With something like this?
0
votes
0answers
20 views

Can you Paint Materials onto a Landscape?

Is there a way to paint material's onto an object? I'm trying to make a landscape scene, and I want to paint rocks on the peaks, grass on the flat areas and mud by the water. I tried using weight ...
0
votes
0answers
37 views

why are my materials showing as a solid color? [duplicate]

I have a model that has materials as textures. The materials show up in my older system, and whether I save as a .blend or .obj file, I get a solid color, in my newer Laptop. I use EEVEE, but it ...
0
votes
0answers
18 views

“Rough” extrusion or outline

I'm trying to understand how the following material / object can be created in Blender, particular the "inset" inside the plastic that roughly follows the shape of the character. How would I ...
0
votes
0answers
12 views

Backface culling problem on textures with alpha

i was experimenting with NPR rendering recently and found this issue in the method i use for outlines, i just can't get my head round it. So, what i did was to use the solidify modifier with flipped ...
1
vote
0answers
16 views

What is the technique or method blender uses to calculate surface area of mesh from print 3d tool box?

I know we can obtain the surface area and volume of mesh from print 3d tool box. I want to know what is the technique blender uses to obtain them.
0
votes
0answers
25 views

Stylized fur with Freestyle

can somebody please give me some advise? I need to set the stylized fur to render with outlines and contures (Freestyle function). This is what my model looks like: This is how the fur should look ...
1
vote
1answer
46 views

The smoke domain is completely filled with smoke

The domain is filled with smoke before the simulation started.
2
votes
1answer
31 views

Mapping node is not showing texture

I have a floor texture added to my material as a color. I would like to repeat the texture, make the initial texture smaller. I know I can do that by adding a Mapping Node and adding the vector to the ...
0
votes
1answer
94 views

How to create a realistic shader for french fries?

I'd like to create a realistic burger and I don't get how to create a shader for my french fries: I tried adding procedural textures and displacements, subsurface scattering but unfortunately the ...
1
vote
0answers
35 views

Recreating Odyssey Aatrox Sword (cycles)

I am very new to blender and now working on attempting to recreate the Odyssey Aatrox Sword. I am satisfied with the work I have done with the modeling, although it is far from perfect but, I have ...
1
vote
0answers
17 views

Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
2
votes
1answer
94 views

Distorted highlights when rendering microscratches (bump map)

I'm trying to create a 'spiderwebbing' / 'swirl' effect caused by microscratches around highlights, but for some reason get triangular rays instead of a round halo. I've tried loads of scratch ...
-1
votes
1answer
43 views

Create a radial wipe on a plane

I have a plane with the following material on it But, I wish to create a radial wipe kinda effect on the plane. Any idea how I can go about doing so?

1
3 4
5
6 7
101