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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Control image texture source from outside node group

I'm working on turning a cavity node setup I found online into a node group I can append to my blender files. The setup uses several mapping nodes (that I already converted to math nodes so the ...
Vinicius Lambardozzi's user avatar
5 votes
0 answers
150 views

is there any way to get to velocity of a fluid and use it in the cycle material editor

I'm trying to use flip fluids to make lava is there any way to use the motion blur vectors, or get the velocity to mix a material. or in the script editor is there anyway to drive that.
stair case to heaven's user avatar
5 votes
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2k views

nVidia skin shader with the Principled BSDF

I've been using a skin shader primarily based on the Brecht skin shader, which is itself based on the Sum-of-Gaussians approach as seen in 14.4.7 from GPU Gems by nVidia. Its Cycles adaptation, which ...
b_breen's user avatar
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1 answer
618 views

Is possible to generate a preview material from python?

I would like to generate the preview of a list of materials. I could create a sphere and apply the material, render and save it in a loop, but what I would like is to use the internal functionality of ...
Antonioya's user avatar
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4 votes
0 answers
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translucent white resin with embeddings - material

I need to make a volumetric translucent material, possibly working in EEVEE. It is a white semi-translucent resin with objects embedded. The embedded objects are more visible near to the surface of ...
stmaccarelli's user avatar
4 votes
0 answers
118 views

Struggling with the texture for Wagashi (a Japanese dessert)

I am trying to reproduce Wagashi (a kind of Japanese dessert) in a 3D scene. It is called Hanabi and I used this video as my reference: https://www.youtube.com/watch?v=NXJzjPtl9Sg A model with ...
SecretKitchen's user avatar
4 votes
0 answers
253 views

Jagged shadow with custom toon shader

I'm trying to render (using EEVEE) a couple of objects with very simple toon shaders but I can't get the shadows right. I want hard shadows but right now they are all weird-shaped. Here is what I ...
MattOnyx's user avatar
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0 answers
192 views

Custom nodes, node limits, and compile times

I am working with some very complex custom toon shaders in Eevee. This causes several problems. First, the compile times are atrocious. Second, I am in danger of hitting the node limit if I also use ...
Ascalon's user avatar
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4 votes
0 answers
242 views

How to stabilize Random Per Island for Meta Objects

I have a very basic AN setup where I vector jiggle the position of meta ball instances for a lava-lamp-like motion. I wanted to change the color as soon as an individual Meta Ball disconnects from ...
bstnhnsl's user avatar
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4 votes
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332 views

Understanding Blender's Invert Node and Varying Bit Depth Images

So, I am trying to wrap my head around exactly what the invert node is doing in the shader editor. I realize that this sounds like the most simplistic question in the universe, but please bear with me....
fmotion1's user avatar
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Cryptomatte is showing the same color for different materials?

I am using cryptomatte. That mostly works fine for me but I found it uncomfortable sometimes. As you all know, the pick color of Cryptomatte depends on the name of the material. The problem is that ...
J. SungHoon's user avatar
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179 views

Possible to give a shadow a different material?

Hello. Let say that in a this image, i'd like all shadows to be rendered as an red emissive material, is this possible in render ? procedurally, witouth any modifiers, just by the shader editor ?
Fox's user avatar
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4 votes
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229 views

How to control materials falloff type from perpendicular/parallel to fresnel using nodes?

I used to create falloff maps in 3dsmax quickly and easy. Now I would like to be able to do the same thing in blender. Currently I am using Toggle diffuse ramp operation in blender, but it only ...
Bart's user avatar
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4 votes
0 answers
401 views

Shader that forgives self-intersection?

I've created a displacement map which is based on the height of the mesh. The problem is that by the nature of this organic texture there is some self-intersecting geometry. I don't believe this can ...
Mentalist's user avatar
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945 views

How can I render a proper normal pass for smoke in cycles

I would like to render a normal pass for smoke in Cycles like this one: I'm aware of this method mentioned in Blenderartists but the result is far from the result needed to relight in post (via ...
Antonio Buch's user avatar
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4 votes
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747 views

Copy node tree from one material to another in cycles using python

I have two cycles materials (say source and target). I want to copy the Shader Nodetree from the source material to the target material after clearing any currently present node tree(s) in the target ...
Varun kumar's user avatar
4 votes
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708 views

nodes in blender game engine

I have an issue while tring to set up a material for blender game engine. You can see the setup on the image, and the BGE doesn't render my purple object that's on the View panel.
Yvain's user avatar
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GameEngine: KX_BlenderMaterial vs KX_PolygonMaterial

I have a question about the material types in the game-engine. e.g.: 2.66 Blender API - KX_PolyProxy(SCA_IObject) 2.66 Blender API - name ~ The material of the polygon. When is the material a ...
John's user avatar
  • 61
4 votes
1 answer
1k views

Spiral texture/material on the sphere

How to setup material with a texture on the sphere which will look like this I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
Wildfire's user avatar
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3 votes
0 answers
278 views

Experimenting with creating an opal-like material (UPDATE)

I've been wanting to create a material that attempts to mimic the look of a white opal gemstone. The biggest issue I am having is figuring out how to effectively create the streaky rainbow effect on ...
Robin Sebbag's user avatar
3 votes
0 answers
31 views

Averaging values of all faces to shade a mesh one color

I'm ripping my hair over something this seemingly simple. Basically as shown in the image (the desired results are just two different materials set to black and white) I want to shade the object as ...
googlplay267's user avatar
3 votes
1 answer
507 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
3 votes
0 answers
888 views

How to make an object cast shadows on other things but not itself? (Eevee)

I'm trying to make a low-poly model, and it looks very weird with casting shadows on itself. I'm trying to have it essentially only use vertex shading, not cast shadows, on itself. However, I still ...
SmallFlameBoi's user avatar
3 votes
0 answers
260 views

Material Color from Rotation Angle

I basically have a two-part hinged lever. One arm is fixed, and the other arm can rotate in Y 0 to -45 degrees (X and Z are constrained to 0). So it's rigid body active -> hinge -> rigid body ...
cleek's user avatar
  • 149
3 votes
0 answers
541 views

Creating a Penrose tiling procedural material

I'm trying to create a procedural texture of a Penrose tiling using the node editor but I don't even know where to start with this one. This what a Penrose tiling looks like. It's an aperiodic tiling ...
Ghost Lag's user avatar
3 votes
0 answers
70 views

Can I specify default values in Blender for creating a new scene, object or material?

How can I specify default values in Blender for creating a new scene or material? In particular certain things bother me: -I'd like a new scene to default to no units, not meters like has been added ...
Richard Ellicott's user avatar
3 votes
0 answers
424 views

Blender point lights: random colour by Object ID

For my exterior visualisations I'm trying to develop a lighting system which allows me to randomize the colors of groups of lamps, instead of all lamps individually. The practical application of this ...
TomTr's user avatar
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3 votes
0 answers
285 views

How to avoid dependency cycle when creating material driver in python?

I'm using python to create a blender scene; in that I'm setting up a driver for the opacity of a PrincipledBSDF based on two ShaderNodeValue nodes. When I run it and load the resulting blendfile, I ...
GaryO's user avatar
  • 545
3 votes
0 answers
265 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
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3 votes
0 answers
612 views

Emission node with alpha blend is colorless in png

I have created the following flame material. You can see that the flame is red and emissive. Otherwise, the rest of the material is invisible, since I have "Blend Mode: Alpha Blend". ...
Captainlonate's user avatar
3 votes
0 answers
848 views

Why does my M1 MacBook Pro render scenes differently than my 2016 MacBook Pro?

As the title suggests I'm experiencing an issue where Blender renders frames in Eevee differently from one machine to another. I have two laptops, a 2016 MacBook Pro that I generally use to create ...
sdmtr's user avatar
  • 31
3 votes
0 answers
286 views

How to change the background colour in the Material Preview window?

If I want to change the colour of the sphere in the Material Preview Window, it's easy enough to create a Material Output node, Create a shader node, assign a colour and hook them up. The sphere ...
brettv's user avatar
  • 177
3 votes
0 answers
65 views

Cycles - How to transfer information from a shader to another non-destructively ? (no baking)

How can we non-destructively (witouth baking anything into vertex color nor bitmap) transfer information from one shader to another within cycles ? Here's an example : Here is a simple proximity ...
Fox's user avatar
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3 votes
0 answers
704 views

How to export blender material as .material file and GLSL on Blender 2.8

I've seen alot of tutorials that explain how to save material and import it via append file but i wanted to export the material node as .material file and if possible, convert it into GLSL shader ...
Yakki's user avatar
  • 31
3 votes
0 answers
84 views

A Particular Wavy Brick Pattern

I'm hoping to create something like this procedurally, but I'm not sure where to start. It's a brick texture with a color that repeats in a wavy fashion. I know I should use modulo somehow, but I'm ...
Bobo_The_Imp's user avatar
3 votes
0 answers
132 views

Override material in linked object 2.82

I have an object with many materials that I want to link and use a lot of copies of. But I want to override one material so that in copy A the material is X and in copy B the material is Y. How do I ...
bnassler's user avatar
  • 131
3 votes
0 answers
557 views

Jagged edges using a toon shader and Evee

I am trying to create a cartoon style render using evee with light reflections on the material (wich is suposed to be metal). I tried everything like subdividing, auto smooth, changing shadow ...
Aurelien Thomas's user avatar
3 votes
1 answer
1k views

How to make particles change colour over time in Eeevee?

I just started tinkering with Blender (specifically 2.8) for the first time ever, and I've been looking up old tutorials on particles and how to change their colors over time, but I'm stuck on the ...
Mina's user avatar
  • 31
3 votes
0 answers
92 views

How to properly rotating a material using node which has a normal map?

Rotating normal map via mapping node seems will flip normal map, resulting a weird looking material. But directly rotating uv map in uv editor doesn't cause any issue. So how to properly rotating a ...
lee farcry's user avatar
3 votes
1 answer
1k views

How to make node group of an existing material into a new group? (in python)

This is what I would like: I'm looking for an alternative to bpy.ops.node.group_make() Because it seems like a bad approach. I simply want to group a new group ...
Noob Cat's user avatar
  • 1,272
3 votes
0 answers
49 views

Create freestyle lines like the orange outlines of selected meshes?

I used an emission shader, and I was wonder if that the black lines (from 3rd photo is render view) could be the same as the the orange selected lines minus the origin points (2nd photo). The first ...
cheddarshark's user avatar
3 votes
0 answers
993 views

Suspended glitter in clear material

I've been hunting for a bit with no real results for a material that looks like glitter cast in resin or clear nail polish with glitter floating inside of it. There's plenty of results for solid ...
Honi's user avatar
  • 41
3 votes
0 answers
51 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
rachel1's user avatar
  • 161
3 votes
0 answers
1k views

Solidify modifier: have a rim material that takes account of alpha

I'm playing with sprites within Blender. My goal is to display a 2D animation in a 3D world, and to give thickness to my drawings. The thing that I would like to achieve is to give thickness to my ...
gordie's user avatar
  • 2,540
3 votes
0 answers
1k views

Nodegroup: Missing data block

A Cycles node group in a file of mine seems to have lost its data block somehow. The group still shows its inputs and outputs properly, but the name of it has changed to Missing Data-Block, and no ...
Ascalon's user avatar
  • 6,629
3 votes
1 answer
474 views

How to apply two different materials in Blender Internal on front faces and back faces, *while involving transparency*

Basically, I want to see through the transparent front faces to the opaque back faces. This isn't the same as flipping all normals and executing backface culling because I want the front faces to be ...
Dragoonstorm1's user avatar
3 votes
0 answers
1k views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
pr0f3ss's user avatar
  • 131
3 votes
0 answers
2k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
vinneth's user avatar
  • 31
3 votes
1 answer
1k views

How to disable material preview icons?

Very often when i have a lot of materials in the scene and switching to materials tab, blender starts to rendering that materials to make a preview icons. This procedure taking a lot of memory and is ...
Dmitry's user avatar
  • 111
3 votes
0 answers
789 views

Is It Possible To Create A Lens Flare In 3d Scene (Cycles)? Without Compositing?

I am trying to create a scene looking through a dirty window or Lens and I am wondering if it is possible to create Real time Lens flare with Cycles. Shining the light directly at the camera with a ...
icYou520's user avatar
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