Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Convert specific faces on planar mesh to image mask

Suppose I have a planar mesh like the following screenshot, with 4 faces (and face indices sloppily drawn on): Is there a way to turn this mesh into an image texture, to use as a material mask? If so,...
MarcusR's user avatar
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1 vote
1 answer
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Why is the UV mapping different in the render?

The render view in the viewport looks like this: But when rendering, the texture mapping looks different. The giant square is fractured into pieces. The pieces are separate meshes which are all ...
demond's user avatar
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How would I keep the edge of this material smooth/rounded?

I'm assigning different colors to specific Face Loops for my tire here. You can see how the assigned materials smoothly wrap around the circular tire with a Subdivision Surface modifier. Those white ...
Expandular's user avatar
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How to show or hide specific bricks using vertex colors?

Hey fellow Blender gurus! A little bit of brain teaser here (or maybe not). I have two Brick Textures (of different color) and an unwrapped cube. What I want is use vertex painting to create some kind ...
Sergei Gannochenko's user avatar
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Different custom materials for each molecules in Molecular addon

as you can see, I'm trying to make a simple animation here. u can guess what :). so i used molecular addon to do this animation. now i want to make the material of the balls in each segment different ...
Anshad Razak's user avatar
1 vote
0 answers
26 views

Question on exporting model from blender

have a basic scene in blender, one plane and one building in the center. When I export that without materials, it weighs ~100kb, but with the materials, it’s 40mb. I’ve inspected my exported model ...
DedaDev's user avatar
  • 111
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Why is the pattern shrinking? I've tried multiple UV configurations, is that the problem?

I'd like to get these textures right so I can bake them, but the pattern is shrinking at the lower parts of the mesh. What's going on? How do I fix it? I've used smart UV project, unwrapped, tried an ...
Miles Hobbs's user avatar
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8 views

Changing color of mesh in which shape keys is applied based in z direction for different areas in a mesh

I have a 3d mesh {I-beam} in blender which changes shape{bends} using shape keys i want a way to make the color of the mesh change according to the z direction of the vertex of the mesh from their ...
Harsh Singh Gond's user avatar
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27 views

Material change bleeds into other actions

I want to create two separate actions: one moves the object, and the other changes object color via a material. For some reason color change appears during the move action. In fact material changes ...
testingkind's user avatar
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15 views

Smooth sharp lines between multiple materials on an object

I am trying to make an object that has been sculpted so when i try to apply a different material using edit mode the edges are jagged and pointy. I have found a way to make a smooth transition but i ...
Emelia Farraige's user avatar
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Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
Itsy's user avatar
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Why is my UV map not circular?

The UV map is not circular as it should be but in the shape of my earcup model. The next problem is the star shapes are distorted even though in the original picture, it is not like that.
Codeblues6's user avatar
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Dark artifacts appering in render when using subsurface shading on joined meshes

I have this dark artifacts on parts of the meshes when they intersect each other, the parts are just joined, not boolean together, this happens when I use subsurface effect in my shading properties of ...
Piotrek B.'s user avatar
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1 answer
64 views

How to make a realistic boucle material?

I studied geometry nodes for a few days. Actually it was very easy, here is the result: https://drive.google.com/file/d/1X0YZoqVyWqt7sBbAFg85wSHSf1k4qmHg/view?usp=sharing I am working on a project ...
Meiying Lu's user avatar
1 vote
1 answer
26 views

Why does my material disappear when I rotate it?

I am new to Blender and I can't fix this problem for some reason. The 'L' letter won't show no matter how much lighting I put but when I rotate it, the letter appears. Is there any way to fix this? ...
Codeblues6's user avatar
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So sorry, its kinda NSFW, but can you help me?

Once again, so sorry if its kinda NSFW or awkward. But i can’t seem to understand this problem. I’m also just a beginner. So please, if you have time, can you kindly guide and help me? I recently ...
Kevin 12's user avatar
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1 answer
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Weird Blurring Effect When Moving Model in Viewport Shading

My mesh keeps having this weird blur effect in viewport shading whenever I move it or animate it. I used the materials properties tab to color the model since I am not using any complicated textures, ...
SmartToaster4K's user avatar
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Controlling a switch node with Geometry Proximity

I have this animated extrusion effect the faces of the extrusion have a different material then the sides and I want to be able to switch the facing material based on the animated geometry proximity, ...
It's Just Chris's user avatar
3 votes
1 answer
62 views

Control specific UVs on a texture map (Reference Vertex Group in Material Nodes)?

I want to do something like setting up a driver on a bone's local rotation to control a UV island's translation on a texture map, I'm having trouble trying to use multiple drivers on multiple UV ...
Rejala's user avatar
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1 vote
1 answer
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Principled volume does not work in eevee

I used a principled volume on a cube for testing and the cube just turns invisible. I’ve switched to cycles and it does show the volume. So I played with the volumetric settings and it shows a tiny ...
Bludus's user avatar
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How to use object info / particle info in geo nodes?

I have a simple setup here. I would like each point to have a different color. This setup should show each point having a different shade of gray, but it does not - because technically this mesh ...
JB Riley's user avatar
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Problems with rendering reflections

I'm very new to blender and am currently struggling to get the reflections I want rendered. So I have several objects and as a light source and surroundings I imported the city.exr using this tutorial ...
Aliena's user avatar
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1 vote
1 answer
29 views

Where is the screen surface refraction in materials?

I am trying to find the screen space refractions in the Material tab, But for some reason I cannot seem to find it anywhere.
QuickLoyd's user avatar
2 votes
1 answer
29 views

Mass replace of similarly named materials across whole project

I have four scenes in my project, each scene containing one model of a character. These characters are nearly identical and are meant to use the same materials for their clothes and accessories and ...
Frank V's user avatar
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Is there an automatic way to cut geometry up evenly in Blender?

I'm creating a simple 3D level for a Unity game. I'm planning on using trimsheets to texture this level with low resolution, seamless textures. I used Probuilder in Unity to box out the level's ...
Lucas B's user avatar
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0 answers
10 views

Baking hair on to a normal map

How can i bake the hair particles to a normal map? If i try to convert hair to mesh, and do it normally, blender doesn’t do it, since the mesh does not have any faces. I tried using the skin modifier ...
Leha2's user avatar
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-1 votes
1 answer
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trying to get rid of strange reflections

i've a pretty simple scene since i'm a beginner doing backroom hallways with simple texture and no special effects. first half of my render looked decent without those strange reflections at the walls....
user12585719's user avatar
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45 views

is it possible to map images to a color ramp node?

I have just finished this tutorial by Ilir Beqiri 'Dynamic, Recursive Subdivision With Geometry Nodes'. It has moving pieces that have different colors on them. I have managed to get image texture on ...
NadiaAli00098's user avatar
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0 answers
15 views

How to set up object material as from camera view

I want to set an object material as camera view. Is there any way in Blender to do this? I don't have any idea so. btw, I'm using Cycles render engine.
Mr simulation's user avatar
2 votes
0 answers
22 views

How can I get the final evaluated material color of each face?

I want to be able to get the final evaluated color for each face regardless of what shader node setup I have. I just want to get the final color result flowing into the Base Color socket of the ...
Megan Love's user avatar
-3 votes
0 answers
20 views

MATERIAL TEXTURING PROBLEM

I am new to Blender and I just wanted to ask you if anyone has a clue about why do the kitchen elements made with archipack appear in darker tone than kitchen island and shelving which I modeled from ...
Đani L.'s user avatar
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21 views

How to create an infinity mirror effect in Eevee?

I've been able to do this in cycles fairly easily with a mix of glass and mirror material, but obviously eevee has it's own challenges with reflection and glass. However, with some tweaking and using ...
lakerice's user avatar
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0 answers
22 views

how to bake on opacity map between two materials?

How can I bake the opacity map that exists between two materials on the same object for the image? Below is the image of the object with two materials: thanks
bilo's user avatar
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0 votes
1 answer
43 views

How do I switch multiple materials in the geometry node editor with the new index switch node?

I am currently trying to build a geometry node setup with the new Index Switch Node that can switch the assigned material of an object around, that I can just write 1, 2 or 3 into the Index Switch ...
user140193's user avatar
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0 answers
21 views

Baking light in cycles

How to bake light in cycles for an emessive map? I only need to bake the texture that highlights the mesh with light
Mark's user avatar
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0 answers
15 views

Artifacts in shading do not understand how to fix

Artifacts in shading and render view, do not understand how to fix tried to throw to another document blend. But artifacts still remain
SHVEITZ's user avatar
0 votes
1 answer
34 views

Render becomes shiny while viewport shading looks matte

viewport: Render: Why do the edges become glossy when i hit render, but looks fine in viewport shading?
arafium's user avatar
  • 172
1 vote
1 answer
32 views

anime lines material

I'm trying to get that green-yellow lines coming from back to my scene which is inspired by this I can create that lines on plane surface but unable to find do it with circular way or in a cone ...
Mr simulation's user avatar
0 votes
1 answer
19 views

Baking makes repetitive patterns

I am struggling to bake a material that I can then export into software for game creation. Whenever I bake my texture, the baked texture is completely uniform - baking removes the randomness of the ...
Sofie Chernyak's user avatar
0 votes
0 answers
25 views

Bloom emitted from a dark material?

i want (in Eevee) something really simple (i thought) but can't make it work: I want this bloom effect: Combined with this color of the material itself: So the "screen" itself should be ...
Bert's user avatar
  • 1
0 votes
1 answer
28 views

making materials unique to an object [closed]

I have two different objects that have the same material applied to them. I want the material to be unique to each so that I can edit it for one object without changing the other. Why is this so ...
Zdepthcharge's user avatar
0 votes
0 answers
34 views

Realistic material for Moon landscape

I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
Luca Ghilardi's user avatar
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0 answers
13 views

Google Earth Model in Blender to Twinmotion [duplicate]

I have a google earth model in Blender with textures from the cityscape that I need to bring into Twinmotion. However, when I import the .fbx file into Twinmotion, the textures/materials import but ...
Olivia_Bir's user avatar
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0 answers
35 views

How to get the texture to respect the UV unwrap after attributing the material in geometry nodes

I'm trying get water droplets effect using geometry nodes, however I'm encountering a material problem, I don't know what I'm missing in my nodes setup to give the model information about UV map I ...
mehdi errgragui's user avatar
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0 answers
22 views

How to make complex reflections on gradient shape?

I love how these shapes have very subtle variations in the purple shade. Looks like more than just a simple HDRI. Any help?
Josh Appel's user avatar
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0 answers
28 views

Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?

I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
Golden Dragon's user avatar
0 votes
1 answer
45 views

Procedural materials that rotate with instances

I need to add realistic materials to CAD-based models with unfriendly geometry. There are thousands of models, so re-meshing and UV-unwrapping is not an option. I've gotten decent results with ...
excaelest's user avatar
0 votes
0 answers
19 views

Material stretching/scaling inconsistently across objects with scaling applied and identical texel density

This is an ongoing issue with multiple models/materials, but I finally got frustrated enough to make a forum post. Using Blender 3.4.1, on objects with Scale applied (showing 1,1,1 in the Transform ...
CrunchyBones's user avatar
1 vote
2 answers
48 views

Rounded rectangle in shader editor?

How can I create a rounded rectangle with Width, Height, Radius parameters based on the UV coords? For example, on a simple plane
s0up's user avatar
  • 233
1 vote
1 answer
29 views

How to Set Object Viewport Colors Based on PBR Material Properties?

I'm trying to create a script in Blender that sets the viewport colors of objects based on the properties of their physically-based rendering (PBR) materials. However, I'm encountering difficulties in ...
Larry's user avatar
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