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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

9
votes
1answer
2k views

Adaptative ray bounces in Cycles

Sometimes, in order to avoid noise and render faster, I set the bounces to 0. The problem is that I don't get any reflection on water, glass, etc. I know that some nodes provide tests to stop a ray (...
4
votes
1answer
185 views

Shadows distorted and enlarged upon rendering

When I render the scene, the shadows of the fish have become distorted and enlarged. I have played around with the shadow settings on the meshes, materials, textures and environment but cannot fix the ...
6
votes
2answers
5k views

Blender Internal glossy BSDF equivalent?

O.k. I'm back and now i need to know how to make a metallic material in Blender Internal. The last question was for cycles and that fixed my problem, but Blender Internal doesn't have a Glossy BSDF. ...
13
votes
3answers
17k views

How to quickly do a clay render?

Sometimes, I find that it is useful to do a Clay Render for my model, where all of the materials render with a single common "clay"-like material (see example image below). In the past, I have done ...
2
votes
0answers
55 views

How can i use an image as a background in Blender Render? [duplicate]

I mean to say that for reflective materials like metal, I want that image as world material so that I get the cool reflections.
6
votes
1answer
3k views

Lighting and shading Orange juice

Reference image: (larger versions here) Attempt 1 Simple SSS shader: setup: Less simple SSS attempt: I also tried a absorption shader: (the absorption node group is from this tutorial) ...
5
votes
2answers
4k views

Rendering Translucent Materals through Glass in Cycles

I am trying to make a realistic orange juice in a glass scene, but the glass seems to mess things up, as can be demonstrated by enabling "no caustics" Without glass with caustics, with the glass ...
4
votes
2answers
474 views

Is it possible to convert Matcap colours to vertex or material colours?

What I would like to do is simply to apply a Matcap while editing, and then use its base colour as the colour of the object for test rendering etc. Is this possible? To put it another way, if the ...
11
votes
2answers
2k views

Is there some way to map different image textures to instances of linked duplicates?

My understanding is that linked duplicates share an object's material properties and mesh data, but not its object transform properties. In a scene I am working on, I very much like the efficiency of ...
2
votes
1answer
393 views

Problem rendering multiple smoke textures

I have figured out what was wrong with the smoke, I could render it but I could not see it but it was there just the same, thank you. Now when I try and render two different smoke colors they both ...
11
votes
2answers
6k views

Cycles viewport render different than f12 render?

What could cause this? f12: Viewport: (the f12 has fewer samples, but even when the viewport is at lower samples it looks different..) I know about color management, but that is at the defaults.. ...
16
votes
4answers
23k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
16
votes
3answers
23k views

How do I disable texture filtering?

I have a model that is simple and uses low-resolution textures. I'd like to be able to disable the texture filtering so that the textures look sharp and pixels stand out. An ideal answer would ...
14
votes
3answers
28k views

How do I create metal materials in Cycles?

I'm trying to make a gun for an alien space ship and I need to know how to create a dark gray metal look. I have tried mixing a Diffuse and Glossy BSDF, but it isn't quite what I am looking for. I ...
5
votes
3answers
979 views

How should I handle a large number of objects?

I am working on updating an importer for Structure Synth and I am realizing that it might actually not be practical. In structure synth, you can create thousands and thousands of objects, each of ...
11
votes
2answers
4k views

Is there a way to see thumbnails of all the materials in a scene?

As someone who comes from a Maya background, I got quite used to being able to open Maya's Hypershade window and see all the materials in my scene at a glance. However, in Blender it seems that the ...
6
votes
1answer
1k views

Brightness dependent texture on mesh

Andrew Price showed in one of his tutorials how to use a white material node in the Blender internal render to get the brightness of a point and assign the texture accordingly. In this case: Point ...
7
votes
1answer
3k views

edges with thickness and color

Is there a way to vary the thickness and color of lines created by just edges and vertices? I realize that a face can be defined and then color and material applied, but is there any way to apply a ...
14
votes
2answers
11k views

What does the Cycles Fresnel Node do?

What does the Fresnel node (in cycles) do? I know that it kind of does rim selection(similar to rim lighting), but I'm not exactly sure what it's doing. I've seen it used in many tutorials, but I can'...
10
votes
2answers
1k views

Why are materials linked to meshes by default?

Over the years I've discovered that I've had much more trouble with scenes where materials were linked to the Mesh Data. This is Blender's default. Then I'll go through the arduous task of re-linking ...
11
votes
3answers
12k views

Where did my material / texture buttons go?

Something happened when editing a Blender scene that caused me to lose the whole texture properties window and most of the materials window as well. They all appear as normal when starting a new file, ...
13
votes
1answer
2k views

PyNodes, the bare basics

I know it's a very new thing (post 2.4 era anyways) but there seems to be very little documentation and examples for PyNodes in general, and the little there is doesn't seem to work in latest SVN (...
11
votes
1answer
293 views

Increase Cloud Evolution Speed?

I am trying out the Cloud Generator AddOn that comes with Blender 2.67. I have created a a single cloud and selected the CloudPointDensity texture. Under Turbulence I have changed Influence from ...
10
votes
2answers
369 views

Assigning different wire or halo materials to different parts of a mesh

This is a follow-up question to Stephen's Add different materials to different parts of a mesh? As explained there, it is possible to assign different surface materials to different faces of a mesh. ...
91
votes
4answers
129k views

Add different materials to different parts of a mesh?

How do you add more than one material to a mesh? I have tried adding two materials to the object, and then assigning one of the materials to a vertex-group, but I could not find a place to assign it....
19
votes
6answers
21k views

Why does a plane with an image texture show as black in Cycles?

I created a plane and added a Diffuse Material with an image as the texture, and a single lamp above it, using all default settings otherwise. Strangely, the plane appears as black in Cycles. I can't ...
22
votes
2answers
9k views

Difference between Add Shader and Mix Shader?

What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine? I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...
42
votes
2answers
13k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
10
votes
1answer
7k views

How To Create a Matte Car Paint Material?

This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image: The problem is, ...
13
votes
2answers
8k views

How can I animate my Cycles shaders?

For a scene, I have to change shader parameters (using nodes in Cycles) as time goes on in the scene. I've looked for a node that inputs a time sweep or frame number, but neither is available in ...
38
votes
7answers
64k views

How can I create a water material in Cycles?

I'm creating a scene with large amounts of water that will be readily visible, containing refraction and at various angles. The scene is an indoor long-course swimming pool, about 50 meters, all of ...
18
votes
4answers
6k views

How do I get a glowing line via textures or materials?

I've built objects that use the Halo material but it has a vertex glow. How would I make a whole line glow without dividing my surface into an absurdly large number of vertices?