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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Material/Texture Problem

I was rigging a character from Mario Kart and the model I got already contained materials for the meshes, I checked to see if the materials worked, and it did! so after following a tutorial on how to ...
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29 views

Metallic material in internal

I have a racing game.I want it to be advanced racing game (in materials,model,logic bricks,AI).So, the question is,How to make a metallic material like this
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How do you make the inside color of a cup different from the outside? [duplicate]

I want to change the color of the interior cup but I can't seem to do it without the image texture being deleted when I attempt to transition from image texture to color. Even after the material gets ...
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How to add imperfection to material without texture

in cycles-render-engine, in a metal material, what is the best way to add imperfection (connect in roughness node) without add image texture? Maybe a musgrave texture can help me? Thanks C
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1answer
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How to make the highlight of the illuminating object penetrate another object?

I am making a lantern, but I have some problems. I placed an Emission object inside the lantern. The lampshade is mixed with Emission using translucent. The highlight of the middle light source cannot ...
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Why will it not let me assign a material on a uv sphere when it let me do it on other ones

I am trying to put a material on a uv sphere the same way as I did it with others but it is not working.
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Linking materials dosen't assign it correctly to the same mesh

Im trying to copy the materials from a mesh to another, They are both linked with macthing UVs and Materials it just hasn't assigned them correctly. If i copy the object data it works but breaks the ...
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How to animate opacity for an animated video with alpha?

I know that by altering the Fac value in the Mix Shader will do that, at least for a simple material, as in the noodle below. But what about a plane mesh with a video texture, with alpha?
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How to output a color ramp node in a material to it's own compositor pass? (2.79b)

Is it possible to output a color ramp node in a material to it's own compositor pass? I need to mask out part of a material which is controlled by a colour ramp, so I can add filters to that ...
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Script to remove duplicate material SLOTS?

Ok, Ive found scripts like this that remove the .001, .002 duplicates, however my issue is I don't want all these duplicate SLOTS with the same material in each (some have over 5, and manually this is ...
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20 views

How to modify data linked to a material

Sorry if this has been answered before, but I'm not sure what to search. I am fairly inexperienced with Blender. I have a large blender file created by importing an obj file. It had dozens of ...
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1answer
25 views

multiple texture sets when exported to substance

Im having a problem when exporting to substance, after I fixed a few parst of my model the fixed parts are exported as different texture sets. Any way to fix these?
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1answer
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difficulty mapping dice image to base cube

I'm trying to do a simple exercise of making the default cube look like a dice. I've uv-unwrapped the cube, created a PNG file with dice sides which match, and now trying to get it to apply. As you ...
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DIfferent materials, but same texture

GD, I'm creating Vice City in Blender. It was a big success to export all meshes and bind textures to them automatically. But, when I started to importing a big amount of models, I saw, that some of ...
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Export Materials to Unity3D

I have a low poly model that I made in Blender 2.8, because its low poly it only has inside the material mix beetween a diffuse and glossy shaders, it has not textures. The only thing I want to do is ...
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1answer
55 views

What causes AttributeError: 'Material' object has no attribute 'texture_slots'?

What causes, in the script below, the error given in the title? ...
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Procedural Textures Distorted

I was wondering what caused this weird texture distortion. Every time I try to add noise or distortion using procedural textures, this happens Before distortion it looks like this I want something ...
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1answer
28 views

Exporting to Unity - How do you get a single FBX to support multiple materials?

I was looking at some FBX's in Unity and noticed they support multiple materials, like this: When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have ...
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1answer
149 views

How to make a chrome texture in eevee?

I'm somewhat new to blender, and brand new to eevee so if I say anything wrong I apologize. How would I go about making a chrome material in eevee? I've tried to reduce the roughness and play around ...
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How to: material for custard ( preferably pap )

The mesh is ready but all material combination I'm trying don't even come close to resemblance. PS: is the content of the plate I'm trying to recreate. Any help?
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Trouble with realistic bright white plastic

I'm having a bit of trouble creating a bright white plastic material and having it look like my reference image. I'm using cycles, a principled bsdf shader, hdri lighting and a filmic base contrast ...
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1answer
43 views

Simulation of thin plastic

Is it possible to simulate the properties of cellophane in blender? I am trying to understand how a cellophane tube will deform as it passes through a shaped apperture.
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Scratches displayed incorrect in cycles render [2.8]

Going through a tutorial from a blenderguru (modeling anvil). I do everything as it should. In lookDev mode, scratches displayed correctly - with a dark inside. But in the render - they are not ...
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Luxrender PBR materials

I know that you should usually ask questions about "direct problems" here but there is a problem where I can't find an answer to. There is a quite similar question but the answers don't really help me ...
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Wrong UV: same size faces bekome differnt sizes on UV map

I modeling table. Each of elements are individual mesh. All of them was wrapped properly, except one. Why besides faces has different sizes: one is squire shape, other — rectangle? Transformation ...
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Texture Atlas for Complex/Photo/Image textures

Is there a workflow for creating a texture atlas for objects textured with complex patterns, images, or photographs? For example, this model has 108 mesh "tiles", each with its own material & ...
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Texturing mid-large indoor scene/house workflow

I modelled a mid-sized indoor environment (weird house) to be used in the game (specifically in Unity). How do I approach applying textured-materials to it's parts? Here is how it looks: Screenshot #...
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1answer
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can't read custom property from linked material using python

I try to access my materials custom property's value using python. I use the following line of code to do that: ...
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Material painting in Blender in 2019 (like Unity terrain)

Is it possible to do material painting in Blender as of the beginning of 2019? The most common scenario for this is landscape painting where you want to paint some part of the mesh as grass, some as ...
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1answer
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Material driver works, but doesn't update in viewport [duplicate]

I'm on Blender 2.79. When using drivers on node properties the material doesn't update on the Rendered/Material viewports until I force reload it. My drivers are pulling custom object properties from ...
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Some materials not showing in render

I was working on a house and when I render some materials I placed do not show. The roughness on the chimney does but the actual brick texture does not. Heres a screenshot Im using nodes for all of ...
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1answer
36 views

how do u add colour / texture

hi I'm kinda new to blender and I've managed to create a object buy sculpting it ( a face ) but no matter which youtube videos I watch or web pages I read I just can't add colour / texture. Manny ...
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1answer
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How do i make round bottle look more cubic with really soft edges?

I am a complete beginer. I was trying to model this 5 liter bottle and then realized it supposed be more squire - like in the included image. How do i do it? No way i can figure it out myself... I ...
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3answers
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Glossy paper on cycles

I would like create realistic glossy paper, as in magazine. Couldn't you give me approximately bunch of node or suggest any ideas? my version to need
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1answer
119 views

Is there a way to make slight imperfections on a model?

Im using blender to create jewellery, as you know jewellery is finished with a high polish so that the surfaces are almost mirror like, this is easy in blender but in the jewellery trade nothing is ...
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So I know how to add the bevel, but how can I color text like this?

I'm motion tracking text and I've made a text object with a bevel so how can i color the bevel to look like subtitles, also is there a way to do this without doing it for every text object. where i ...
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1answer
26 views

Match exact color between Node and what is being rendered

You know how you get a color without any shading when plugging in a color output into a shader socket? Is there a way to make sure that exact color is being rendered? I'm working with a strict color ...
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1answer
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Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
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What's the difference between base color and subsurface color?

I don't understand why these 2 are different.
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1answer
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Applying an image with an alpha mask to a plane [duplicate]

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
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1answer
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Magenta fog makes objects in foreground green tinted?

Ok, there some color dichotomy thing happening probably but Im having an issue where applying a magenta fog in cycles: Creates the desired fog, but makes dark objects in foreground greenish.Dark ...
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2answers
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Delete all materials that aren't assigned to a face?

Ok, I have several models that because various joining and un joining, have material slots that are there, but not assigned to any faces. Im exporting and would like these gone but there are too many ...
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1answer
79 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
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How to separate colors in particle system?

I'm making progress with my donut and I have the above-mentioned problem: When I change the color of the blue long sprinkle, it also changes the color of the icing of the donut. Unexpectedly, I have ...
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1answer
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What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
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1answer
45 views

Material that only renders direct or bounce light?

Is it possible to make a material that totally ignores indirect light, or direct light? In other words, could you render a material that looks only like the Direct Pass or the Indirect pass?
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1answer
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How do I make an Icon look like glowing water in cycles?

so i'm trying to get an icon of mine too look like it is water that is glowing it doesn't have to be transparent or anything. I just want the object to have the illusion of glowing water. i have tried ...
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How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
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How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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principled shader renders black on a renderfarm what am I doing wrong

when I render on a render farm my principled shaders come out black , everything else works fine , also the same file renders fine on my pc , what am I doing wrong??