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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Export like in texture view?

i've made a model with texture (via UV map: mark steam unwrap..) and it's looking great but when i export it (to put it in unity), the model looks like when it's in material view. how can i do to make ...
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34 views

Use texture + color ramp to set density vertex group for particle system

I created a landscape of diffuse shaders, e.g. for meadow and rock and combine them with a Noise Texture + ...
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1answer
56 views

2.79 Noob question: copying and creating materials in Cycles

As a beginner to Blender I wanted to practice working with materials. I made a cube and created two materials for the cube, one for the sides, one for top and bottom. I repeated this twice (making ...
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63 views

How to make this Lighting cycles

I am completely new to lighting and would like any suggestions on how to make lighting like in the scene below without HDRS. So far I have tried using the standard two suns setup with one blue and I’...
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How to export node Materials for my cel-shaded model to unity [Blender Internal]

My materials use the node editors color ramps to make a cel-shading like look but when I put the materials into Unity the cel-shading is not working and the material only has its base color
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55 views

A Material that has Colourful, Swirly Turbulence

How could I make a colour turbulence material like, so from a pic? I would need help with this thing.
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2answers
102 views

How to create a “Airbrush-like” Shading Material

How could I make a material out of the following picture? and also the Glossy one?
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20 views

Trouble with PNG in mist [Blender Render]

I'm making a low poly misty forest in Blender with a lot of png images for the leaves and a waterfall. In order to make the pngs work in the mist, I turned the Raytrace on in all of them. When I ...
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2answers
93 views

Why object doesn't emit light?

I followed this tutorial. Rechecked, but still no light on a surface from emitting object. Here is properties of the emitting object and the world:
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1answer
88 views

How to batch rename materials or auto assign them to the name of the texture file

I'm currently working on porting a section of a world/map from one game to use in source filmmaker. I've managed to import the section I wanted and I'm stuck at a very slow and repetitive process. ...
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1answer
72 views

Looping Hue Animate

I'm using cycles and have a texture that I want to animate by changing the hue so that it cycles through the rainbow. I know how to make keyframes of nodes, however I'm not sure how to make it ...
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1answer
39 views

How to change the pattern of a texture for each tile in a shader?

I'm having trouble making the direction of the textures seperate in each tile so now it looks like one giant texture slapped on these set of tiles. Is there a way to make the texture inconsistant with ...
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How can we create corrugated material

I have created the side material and want to make the edge thickness material of the corrugated board. I want to make with material not with texture. So how can i create the wave like shape. Is it ...
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1answer
64 views

Different materials on different sides of a mesh

In Blender 2.80 I modeled a bottle cap and want a different material on each side - metallic with logo on the top, metallic silver inside. I set up a node tree that worked and then hit a snag: both ...
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24 views

Dynamic paint waves: How do I change color of

I'm new to blender and love the dynamic paint waves function. I'm wondering if anyone knows how to change the color of a material based on movement of the ripples simulated on the canvas layer. sort ...
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1answer
84 views
+50

Shadow catcher casts light (?) on the floor

I'm using Cycles render to render footage with camera tracking and video in the background. I had marked "Shadow Catcher" under Ray Visibility in Cycles Settings in "Rendered" viewport view (SHIFT + Z)...
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1answer
78 views

Black reflections in cloudy glossy acrylic floor material

Okay so I'm building out my scene and before I know it there's these strange reflections in my floor. So the way my scene is setup is I have three walls, all of them are the same semi-transparent ...
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34 views

Why is my render coming out this way?

So i've had some issues rendering my object. It seems to come out as a weird sheer type of color. No matter what i try to do nothing seems to work. I am guessing it has something to do with diffusion ...
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1answer
30 views

Output multiple images with variable materials

I have been asked to provide product images for a selection of display cabinets - these are basically like deep picture frames with different coloured interiors. They also come in different sizes too. ...
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1answer
38 views

Landscape material with ridges and erosion

I have an modeled landscape. How to create material with ridges and erosion on it shown below?
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1answer
34 views

Acrylic Material with Light Transmission

I've tried so many things that I know of and I can't figure this material out. For reference, I have an example of what I want to create. To be clear I'm going for the floor material. To me, it ...
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1answer
105 views

How to get diffuse color of a material via Python?

Since I am used to code with Python in Maya I have trouble getting things to work in Blender. I want to do something specific based on the name of its material that is applied. But I am really ...
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1answer
32 views

How does the texture know exactly where its supposed to be applied? [closed]

Totally new to this stuff and this just seems like magic to me. So the cake is one single model; it is not subdivided into top, bottom and middle. I add this texture.jpg and it goes exactly where its ...
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1answer
36 views

Write cycles material node output to image file [duplicate]

How can I write output of a Node/Node Group in Cycles Render to the file (PNG or something else)? I saw a special File Output Node, but I can't find in Search ShiftA).
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How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
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36 views

Combining two different physics in one object?

I would like to create a fixed cylinder made of a non deformable material, for example steel, which has a membrane at its bottom, rubber or so, which is nonpermeabel. If I fill the cylinder with a ...
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0answers
36 views

How to make a landscape with multiple materials?

I want to make a "big" landscape with various materials, which I have to place by hand (not only textures!). So, how could I do it? I heard about masking (?), but I never worked with it, so I'm not ...
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1answer
76 views

How to translate plane coordinates x,y to equirectangular?

I have a procedural texture with a circle made by formula X ** 2 + Y ** 2 < R ** 2. It looks like a circle on a plane. But if I try to use this formula in the World environment - the circle is ...
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0answers
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Why could a material look different in rendered result and in viewport Rendered shading mode?

This is my first node group and I can't figure out why the material showing up in the viewport looks different than what is rendering. Please, can someone help? Rendered material: Viewport material: ...
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1answer
519 views

Can't Change Color of Single Side

I am trying to make a Rubik's Cube, but when I change the color of one Cube's Face, all of the cube's colors change.
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1answer
108 views

How to make an object with particles on it looks partially wet

trying to make an object with a material that looks partially wet. like these reference photos. i've tried using a "wet map" nodes group provided on a blender user's website. unfortunately, the ...
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2answers
107 views

Creating Materials for Second Life

I have been creating materials on mesh objects for Second Life by selecting an area of vertices and assigning a new Material to it. When I export to Collada/DAE and upload to SL, each of the Material ...
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1answer
68 views

What is a smoothness map?

Is a smoothness map the same thing as a roughness map? For example:
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2answers
38 views

How do I create a checkered material where the black parts are glass and the white are diffuse

I am trying to create a material for a place that is like the checker texture but i want the black parts to be glass and the white parts to be diffuse. Can i do this in blender ?
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Combination of Mix shader and transmissions node leaves behind black artifacts [duplicate]

I'm trying to make an object transparent but when I use a mix shader and transparent BSDF node and turn the transparency to the maximum value it still leaves behind these weird artifacts. Why is that? ...
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1answer
440 views

Material appearing as bright white or white on some objects while using Eevee Render in 2.8

I have a scene with 7 different materials and 405 objects. One of the materials is displayed as I want it to for some object, while other objects it is applied to behave either like a bright white ...
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1answer
44 views

need help with material nodes- accidentally tampered with them

Having trouble with blender. I had just managed to make a material on the walls as pictured, iridescent and shiny. I have somehow messed with the nodes and now it has turned black and looks completely ...
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1answer
54 views

How to replicate UE4 material in Blender?

How can I replicate the following material in Blender?
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38 views

Material Problem

i'm barely new to Blender and i'm trying to create this chocolate bar. I have serious problems with the inside material. I've tried various shaders but nothing is close enough. Are there any ...
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1answer
109 views

Properly export blender scene with materials format to three.js scene

Completely beginner in blender and 3d graphics in general here. My goal is to export a blender scene with models and materials (including textures) and import back in three.js scene. According to ...
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1answer
28 views

Object colors disappear after diselect

I select an object, choose the colors I want and everything seems good. Except, when I select another object, the colors just disappear, come back to the old ones. I don't know what is happening to be ...
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1answer
32 views

What's the best way to build a GUI for non-blender users to control materials?

OK so I have a scenario whereby my colleagues are creating an image and overwriting a texture, they can then open a blender file and hit render to get an image showing off the design. However I need ...
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29 views

How to fix this Popcorn shader

Im creating a popcorn. Will i tried so far but did not get success. Popcorn image The outer is pale yellow and the inner is the dark yellow. I bake the AO texture and mix. But where im going wrong ...
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25 views

Discrepancy Between Camera View and Rendering

Trying to render an image of a protein in blender, and finding that the rendered image has weird shadows on it, when these are not visible in camera view, as per the image below. Any idea why this ...
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79 views

I want to make the wax material used in the intro to daredevil

so im looking to make a melting wax material, I figured out the wax part. but not the waves and the dark wax drips in it. i would love to find out how to animate it as well. I tried the wave node but ...
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52 views

Using Camera for “Photon Mapping” in Blender

This idea had been suggested in this thread [1], but I want to know if we can make it slightly different: we will create a caustic map for a plane by rendering it from the point of view of the lamp in ...
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40 views

How to make glass object transparent to see background image when rendering?

I have spent alot of time trying to figure out how to render my object transparent so I can see the background image through it but I just can't seem to get it right.The only shader that sorts of work ...
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29 views

Checking for node tree update

I would like to check if a cycles material has been updated since the last check. The easiest way to do that would probably be to store the nodetree somewhere and check against the current node tree. ...
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130 views

How to use the Principled BSDF shader to create an old-paper-like material?

I'm trying to figure out how to make an old paper material in Cycles with the Principled shader. Something along the lines of the following image, a bit yellowed out and rough, but still whole This ...
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2answers
365 views

How to make a procedural node setup to for raindrop effect for EEVEE?

I just saw this amazing video that shows procedural raindrop effect using a node setup in EEVEE, created by this person. It's not possible to see the node setup from the video. So I wonder if someone ...