Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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109
votes
4answers
176k views

Add different materials to different parts of a mesh?

How do you add more than one material to a mesh? I have tried adding two materials to the object, and then assigning one of the materials to a vertex-group, but I could not find a place to assign it....
37
votes
3answers
12k views

Cause of black artifacts in render?

I was following this tutorial on creating a watch and noticed that when I rendered the watch, some pieces were messed up. I'm new to 3D modeling and I've just learned Blender, I can't explain it well,...
14
votes
2answers
10k views

Add a transparent image on top of a material [duplicate]

I'm designing this animal-type creature, and want to add a transparent .png image to its face with the face features (object has a subsurf). On the left is the image with the features, on the right is ...
7
votes
1answer
3k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
8
votes
2answers
5k views

Why does my material panel look different?

Complete beginner here. I'm trying to follow this tutorial on Anisotropic shaders, but my property panel looks nothing like the property panel in the tutorial. For example, when creating a material, ...
32
votes
3answers
18k views

Control Cycles material nodes and material properties in Python

How can I define the different properties of an Cycles material? Such things as glossy, glass, diffuse, RGB-color, emissive via Python scripting?
6
votes
3answers
6k views

Why does an object with a glossy shader render in black?

When I apply a glossy shader to the material of my text, the text becomes just black. Why? I have lamp and everything, but the problem persists. The text is red before I add the glossy shader. I'm ...
28
votes
3answers
23k views

How can I make a material only apply to a side of a plane?

How could a one-sided material be achieved with the Cycles renderer? I would like to create a plane that is completely transparent from one side, and a mirror from the other side. It would be cool ...
10
votes
1answer
18k views

How can I setup a Material in Cycles for Z-Transparency?

After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
43
votes
2answers
16k views

How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...
26
votes
3answers
13k views

Cycles: Shadeless “Shadow-catcher” Material for Rendering onto Footage

I am superimposing CGI over video footage, and have run into a problem in making materials for objects that act as 'shadow catchers'. Essentially I want a shader that is shadeless—like an emitter—but ...
19
votes
3answers
12k views

How can I convert a node made material into an image texture?

I have a sphere having a planet material MADE WITH NODES, and I want to convert this material into an image texture; because this material is made with nodes and only works in Blender, but I want to ...
10
votes
1answer
4k views

How can you smooth the edge between two materials?

I have created this with cycles: But the edge between the glowing and non glowing materials is very sharp. The material was manually applied to faces in edit mode. Is there any way I can smooth the ...
34
votes
6answers
31k views

How to blur a texture node in cycles material?

For a Cycles material I need to blur a texture. If the texture where a Texture Image node, I can blur the image before adding it but in my case I need to blur a Voronoi Texture and so I can't do it. ...
19
votes
4answers
27k views

Rendering smoke in Cycles?

I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material. I imagine you would set up the material ...
21
votes
1answer
33k views

How can I make a more realistic glass shader? [duplicate]

Here's a sample scene: A room with a window, a point light to project light into the room, an HDR environment outside the room and a nice Image by Rembrandt that should be somewhat reflected on the ...
14
votes
1answer
7k views

Smooth transition between 2 materials

First of all, I would like to apologize if this question might have been asked already. So to get to the point, I need to make the transition smoother between the 2 different colored objects in my ...
25
votes
1answer
5k views

Possible to control a Driver from a Group Node input slider?

Sometimes I create Material Groups to be used as appendable reusable assets. Unfortunately sometimes parameters I want to control using a Group Node's slider are not available for routing to a Group ...
32
votes
3answers
44k views

Make a gold reflective object

Brand new to blender, and I'm trying to make a metallic object that is reflective. There are lots of tutorials on youtube, however none of them are compatible with blender 2.71 with the cycles render....
8
votes
2answers
16k views

How do you animate image texture materials in blender cycles with keyframes?

I have an image texture material on a mesh already in blender cycles 2.75... I was wondering how to change the material with keyframes so it changes to different pictures in the animation... I tried ...
15
votes
2answers
2k views

Make the flame of a candle more yellow

Here is what I have so far: The issue is The candle looks like a light bulb... when I tried to make it more yellow via RGB Curves the whole thing got more yellow: Can anyone help me out? Thanks!
9
votes
1answer
4k views

Setup a decal material in cycles [duplicate]

I'm trying to setup a image decal in cycles, and I can't figure how to setup the nodes to work fine. Does anyone know the solution? blendFile
38
votes
3answers
14k views

Iridescence In Cycles?

Is it possible to create an iridescence shader in Cycles? Specifically for something like DVDs, soap bubbles, engine oil, etc.. I know about this technique for a DVD material, but it doesn't properly ...
23
votes
3answers
20k views

fluid in a glass

I am at beginner level. One of the projects I am doing is to create a glass with fluid. Like a glass of water or a glass of wine. Now I can find quite some tutorials on how to create the glass, but ...
56
votes
8answers
89k views

How can I remove all unused materials from a .blend file?

I'm testing different materials in the same object, and finally the file has a lot of unnecessary material, is there any command that performs the cleaning of these materials automatically? in short, ...
18
votes
3answers
5k views

Can I use Cycles materials with Blender Internal?

Is it possible to have a mesh coloured and textured in cycles and then have it displayed in internal? The only reason I ask is because I am building a log cabin and want to put some windows in. When ...
21
votes
2answers
21k views

How to assign a new material to an object in the scene from Python?

How can I assign a new material to an object in the scene via Python?
7
votes
2answers
4k views

How to use multiple HDRIs

My question is, how would I make the visible HDRI/Enviroment Map be image 1 and then have reflections as Image 2? If someone can post a node setup, or a .py file that would be great <3 I was ...
5
votes
4answers
3k views

Will increasing samples reduce fireflies?

Will increasing the samples eliminate fireflies? I know that the question of reducing fireflies has been already asked, but i want a straight answer on whether it will help or not.
33
votes
2answers
33k views

Is there really a way to make a true toon shader material in Cycles?

Is there a way to make a true toon shader material in Cycles? Here's, in order of importance, what would be ideal to find in such a shader: Must use Cycles Must be an actual shader Must not rely on ...
8
votes
3answers
5k views

How do you make an image emission without washing out the image?

I am trying to make a computer monitor. This means I have to have an image texture for the screen. My image texture is currently connected to an Emission BSDF shader. Unfortunately, when the emission ...
49
votes
4answers
15k views

How do I create repeating patterns with cycles' procedural textures

Most people's question in this area is how to reduce repeating patterns, however I want to create them. I'm creating 2d rendered tiles for my game, and I want to create procedural materials for my ...
33
votes
3answers
68k views

Copy material to another object?

I saw a video where the person copied a material from one object to another (Cycles). How can I accomplish this?
16
votes
3answers
54k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
8
votes
1answer
21k views

How can I make an object invisible when I render in Cycles?

Using the Cycles Render Engine How can I make an object invisible when I render?
5
votes
1answer
456 views

Make light paths only pass through non-emitted areas?

I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's ...
14
votes
3answers
6k views

How to create a fire/light effect in a spaceship engine

I was wondering how I could create this effect in blender for an animation: How can I make this bloom effect?
3
votes
2answers
952 views

How can I render objects with very shiny surfaces?

I am trying to render a kitchen sink / Faucet Here is another reference image of what I want What I have got so far is this Settings for World: I have used an environment map HDRI with 0 ...
18
votes
2answers
26k views

Using a Normal map together with a Bump map

I've been stressing these days searching for a video on using a Normal map with a Bump map, but I haven't found something good. Some suggest connecting the Bump input into the Displacement output and ...
10
votes
1answer
98k views

Transparent image textures in cycles [duplicate]

I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite ...
16
votes
2answers
5k views

How can I mix two materials based on incoming light

I was watching the Create a Realistic Earth tutorial by Andrew Price and I was able to follow along in Cycles until I hit the part where he mixes the day and night materials together so that the ...
14
votes
1answer
8k views

How to put a unique material on duplicated objects separately?

I've a sphere and then duplicated it. In object tree they are displayed as three siblings. I selected on of them and created a green glass material through node editor however this material was ...
5
votes
1answer
847 views

Material setings in properties window is missing

I have added a sphere and I was able to add material and give it a color. Now when I add a second sphere (separate object), the material panel is just blank. Blend file
1
vote
3answers
2k views

2.8 - Is it possible to assign (override) a material to a whole collection?

I have a collection that contains linked assets. I would like to override their materials and give them a unique material. Is it possible to assign a material to a whole collection, and how ? Thanks !...
39
votes
2answers
46k views

How to create a mirror shader?

I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible? From Wikipedia: Mirrors are manufactured by applying a ...
29
votes
3answers
9k views

What is the difference between the displace socket and a bump map?

Aside from the fact that you can control the bump mapping per shader with a bump node, are there any differences between these materials? As far as I can tell, they are the same. Is the displacement ...
20
votes
1answer
5k views

How to render a mesh transparent with a color on its edges only, with nodes?

I would like to have my object transparent, with a color only on the edges, would someone know how to do this? I am starting with the nodes, if anyone can help with some guidelines I would really ...
29
votes
4answers
11k views

How do I create a reflective white material?

I'm pretty new to this and this is my first question here, any help would be greatly appreciated. So basically what I want to achieve is a floor material as seen in this photo... ...the reflections ...
21
votes
1answer
4k views

How to create a procedural chevron like texture/material?

I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
24
votes
2answers
11k views

Difference between Add Shader and Mix Shader?

What's the difference between Add Shader and Mix Shader nodes with the Cycles rendering engine? I know that Mix Shader gives you more control over the material ratio, of course, but are there any ...

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