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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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41 views

Export OBJ with materials crashes Blender on import

I am having an issue with exporting obj files containing materials. I have created default materials in cycles with no changes other than diffuse color for each mesh in my scene, and I export to obj ...
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1answer
16 views

Material driver works, but doesn't update on viewport

I'm on Blender 2.79. When using drivers on node properties the material doesn't update on the Rendered/Material viewports until I force reload it. My drivers are pulling custom object properties from ...
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1answer
21 views

how do u add colour / texture

hi I'm kinda new to blender and I've managed to create a object buy sculpting it ( a face ) but no matter which youtube videos I watch or web pages I read I just can't add colour / texture. Manny ...
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3answers
32 views

Glossy paper on cycles

I would like create realistic glossy paper, as in magazine. Couldn't you give me approximately bunch of node or suggest any ideas? my version to need
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1answer
27 views

How do i make round bottle look more cubic with really soft edges?

I am a complete beginer. I was trying to model this 5 liter bottle and then realized it supposed be more squire - like in the included image. How do i do it? No way i can figure it out myself... I ...
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0answers
11 views

Some materials not showing in render

I was working on a house and when I render some materials I placed do not show. The roughness on the chimney does but the actual brick texture does not. Heres a screenshot Im using nodes for all of ...
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1answer
39 views

Is there a way to make slight imperfections on a model?

Im using blender to create jewellery, as you know jewellery is finished with a high polish so that the surfaces are almost mirror like, this is easy in blender but in the jewellery trade nothing is ...
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0answers
12 views

So I know how to add the bevel, but how can I color text like this?

I'm motion tracking text and I've made a text object with a bevel so how can i color the bevel to look like subtitles, also is there a way to do this without doing it for every text object. where i ...
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1answer
36 views

Glow material isn't working

I'm following this tutorial: https://www.youtube.com/watch?v=KpWWYEF59lo. And the glow doesn't work. Here's a screen shot Any ideas? Thx, Dave
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1answer
20 views

Match exact color between Node and what is being rendered

You know how you get a color without any shading when plugging in a color output into a shader socket? Is there a way to make sure that exact color is being rendered? I'm working with a strict color ...
1
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1answer
19 views

Multiple instances of same image node?

I'm working on a material for redistribution, and my node setup uses a single black and white mask with different vector inputs to fake a normal map for a simple embossing/debossing effect. The ...
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1answer
39 views

Material Menu in 2.79 with old model

I have a model from a previous version of Blender, and the more advanced material options are not available from the menu. If I do a "Load Factory Settings" then the new material options show, but ...
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1answer
84 views
+50

Shadow catcher casts light (?) on the floor

I'm using Cycles render to render footage with camera tracking and video in the background. I had marked "Shadow Catcher" under Ray Visibility in Cycles Settings in "Rendered" viewport view (SHIFT + Z)...
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0answers
28 views

Exporting .blend adds an “emissive” value even without emission shader

When I export my object from Blender, it exports with an "emissive" property under materials with a value of [0.8,0.8,0.8]. I cannot for the life of me find how to set this value to 0. When I'm ...
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0answers
25 views

Where does the “emissive” property get set? [duplicate]

I'm exporting a file to FBX. For some dumb reason a 3-float value "emissive" gets added to material properties. I've looked everywhere, set emit to 0, and scoured over the material settings but can't ...
7
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1answer
2k views

What is LookDev mode for in 2.8?

I am struggling to understand what is LookDev mode for and how do I render an image which I see in this mode into a picture or video. I tweaked my material to look how I want in LookDev mode 1, but ...
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1answer
37 views

How to make a procedural planet material with varied roughness of land and water in Cycles with Blender 2.8?

I am trying to make a Earth-like planet in Blender 2.8. I will try to explain my question with details if possible. Here is the shader I am using in text form: [Noise Texture]|Fac|>|Fac|[Color Ramp]>|...
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1answer
398 views

Why do the objects imported to libGDX look white?

I have made a simple tree in Blender, which includes materials; However, when I import the objects libGDX, they don't have their materials. In Blender it seems fine. Is there a way to get the ...
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0answers
20 views

How to separate colors in particle system?

I'm making progress with my donut and I have the above-mentioned problem: When I change the color of the blue long sprinkle, it also changes the color of the icing of the donut. Unexpectedly, I have ...
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3answers
71 views

How can I make a bed canopy?

How can I make a bed canopy? Both the modeling and the material? Looking for something like these 01, 02. UPDATE: So this is what I ended up with thanks to Nicola Sap suggestion and I'm pretty ...
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2answers
33 views

Delete all materials that aren't assigned to a face?

Ok, I have several models that because various joining and un joining, have material slots that are there, but not assigned to any faces. Im exporting and would like these gone but there are too many ...
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0answers
20 views
0
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1answer
19 views

Applying an image with an alpha mask to a plane

I want to place a png file floating over my 3D model's face to create eyes. I've placed the image on a plane that I've UV unwrapped. The problem I have is that when I render the image, you can see ...
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1answer
16 views

Magenta fog makes objects in foreground green tinted?

Ok, there some color dichotomy thing happening probably but Im having an issue where applying a magenta fog in cycles: Creates the desired fog, but makes dark objects in foreground greenish.Dark ...
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8answers
72k views

How can I remove all unused materials from a .blend file?

I'm testing different materials in the same object, and finally the file has a lot of unnecessary material, is there any command that performs the cleaning of these materials automatically? in short, ...
0
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1answer
41 views

How do I make an Icon look like glowing water in cycles?

so i'm trying to get an icon of mine too look like it is water that is glowing it doesn't have to be transparent or anything. I just want the object to have the illusion of glowing water. i have tried ...
3
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0answers
22 views

What is best way to organize a scene with different sets of materials?

I am currently creating an interior scene and want to show different examples of wall/ floor materials to my customer. So I was thinking about how to organize my scene when I want to have different ...
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1answer
29 views

Material that only renders direct or bounce light?

Is it possible to make a material that totally ignores indirect light, or direct light? In other words, could you render a material that looks only like the Direct Pass or the Indirect pass?
3
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1answer
214 views

Add a Texture to an Object using Python and Blender 2.8

i have trouble to get a script working within Blender 2.8. The following function work perfectly for me in Blender 2.79, but not in 2.8. ...
2
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0answers
20 views

How to get gradient material to work with rig?

I've got a lil character i'm making that uses some gradient materials, but I don't know how to make the gradient move with the deformations. as you can see, the gradient doesn't move with the ...
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0answers
23 views

How to get a comic toon shader?

I am trying to achieve a comic like toon shader somewhat like this - https://www.artstation.com/artwork/lVRJoV But with more halftones: Im not versed in toon shaders and cant find anything with this ...
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1answer
63 views

Getting the actual (not default) value of a node socket that is linked to another socket

I know how to get the default_value from a node socket as described in this answer. But the answer there doesn't answer the question, namely: how to get the actual ...
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0answers
13 views

principled shader renders black on a renderfarm what am I doing wrong

when I render on a render farm my principled shaders come out black , everything else works fine , also the same file renders fine on my pc , what am I doing wrong??
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0answers
11 views

Material in blender internal

. How I can give this image material to my other objects in blender internal render to make it fast for rendering?
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1answer
17 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
2
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1answer
24 views

Align normals to camera with material nodes

I am using the Normal Edit modifier (aka Set Split Normals) on directional mode to align an object's normals towards the camera. This gives me some of the shading that I want. However, it causes me to ...
5
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1answer
217 views

Make light paths only pass through non-emitted areas?

I'm trying to make it so that the plane is transparent except for the light from the aqua emission. Or in other words, how can I make it so that the plane's white areas are transparent and the plane's ...
0
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1answer
29 views

How can i select my self made Texture Paint on my Shape in Blender 2.8?

I have two different Texture Paints in my Material and i dont know how to select one or another. One is automaticly selected and i dont know how to switch them.
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1answer
43 views

Varying Intensity of Texture Map Over Single Mesh

I am trying to make the texturing more consistent on a lightsaber. What I have -- I've highlighted important areas of contrast: My issue is that the map (used to generate bump as well as coloration) ...
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2answers
39 views

Assign Materials by UV Island

Help needed. I am using Blender 2.79 - I have a dress that I modeled and then unwrapped in UV layout. The problem is that I never added any material zones. What I would like to do now is add materials ...
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0answers
23 views

How to get a material to keep the transparent border from it's texture

I tried almost everything from fiddling with import properties, to adding a Transparent BDSF (As answered in other questions I found on this site) yet nothing seems to work... below is the picture, ...
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0answers
22 views

Making this tire sidewall?

I want to add the Good Year lettering on the side of this vintage racing tire. I know I have to UV unwrap, what I'm not sure of is how to set up the material. I'm guessing I have to use a bump map ...
0
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1answer
29 views

Editing lighting on the sides of a cylinder

I'm creating a simple jar and lid in Cycles, but the sides of lid have this odd gradient effect I can't seem to get rid of. The highlights are only visible along the upper half of the sides. I'm not ...
0
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1answer
40 views

Tips on making materials fewer in numbers?

and thank you for taking the time. For a while I have been working on a character concept and it is reaching the late stages of creation by now. I am happy and positive with the outcome so far, but ...
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0answers
15 views

How do I convert a simple Photoshop 3D obj which has 5 sides, into one object with one material in Blender?

In photoshop, whenever you export a 3D extrusion you wind up with the following materials: Front Inflation Material Front Bevel Material Extrusion Material Back Inflation Material Back Bevel ...
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0answers
6 views

How do I render a Bump/Discplacement map using the camera?

I have been trying to make grass for a game i'm developing and have just began creating foliage, in this case the grass. The problem is, i've made the grass as a detailed 3d model with about 20 ...
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1answer
42 views

The most non light reflective surface

I am developing a moonbase and I am looking for dramatic contrast in the light. Inside the base, I want rooms that are normally lit with a door frame and the next room absolute dark. What surface ...
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2answers
270 views

v2.8 beta EEVEE, transparent mask is black instead of transparent

I need to apply an alpha texture mask over a texture material in order to be transparent in the viewport. As is, it is black in EEVEE. How do I modify this file to make the viewport show the mask as ...
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1answer
42 views

Change the “used UVLayer” in all materials in texture_slot 0

i have a model with multiple materials and i like to change the UV-Map for the texture slot "0" I got it to work with only one material: ...
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0answers
41 views

Blender and Gloss

I am trying to give my rig a little gloss on the suit and gloss on the eyes. Whenever I give it a glossy or glass modifier it picks up too much of the environment texture. What it looks like right ...