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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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Why are my Reflections colored?

I've been working on a ruby material and I think is pretty good so far but it has a major error that I don't know how to fix. Every reflection on the faces of the ruby are colored and this is ...
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6 views

weird white reflection in my glossy material

There is no bright light shining on the material so I am confused. Must be somethign wrong with my settings As you can see the mushrooms have weird white circles on them.
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9 views

How to bind data from subdivision+smooth edges into normal map?

I have created a subdivision modifier, selected needed edge crease on my surface. How to bake this edge creese into my normal and depth maps in blender not changing my original mesh?
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1answer
16 views

Texture appears in Edit Mode but not in Rendered mode

Hi, I've placed a texture on this object and it looks fine in Edit mode but when I switch to rendered mode these black bands appear. It's all assigned as the same material so I'm really unsure as to ...
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2answers
24 views

Blender 2.8 Cycles All Materials Same Color As Viewport

I don't remember changing any settings that I don't know what are for. The color of all materials is exactly the same as the one of the viewport background, ignoring roughness etc. This also occurs in ...
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1answer
2k views

When to use sRGB and when not to?

I discovered that in my Scene Color Management, Display Device has always been set to sRGB. When I turn it off, the color of a given RGB now seems to match what I see in say Matplotlib. No matter how ...
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1answer
2k views

Dot matrix display in Cycles?

Is it possible to make a dot matrix look with cycles? I attempted this with the following node setup: However, the dots should be round, and each dot should only have one color. As you can see, this ...
2
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1answer
290 views

Gradient material seperate z axis and x axis

So I made a gradient material shown in the picture. It should fade out on Z axis. But on the actual mesh that I applied the texture on. The color faded out to Y axis instead of Z axis. Any solution ...
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1answer
22 views

How to quickly assign an individual material to color thousands of cubes at the same time with python API in Blender 2.8?

Let us just say you have a 100x100 cubes 2d grid and each cube will be assigned its own individual material. How can you do this? My code below worked initially when I created all the cubes as ...
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1answer
58 views
+50

Isolate light cast on a surface through glass

I have a white plane and a glass object on top of it, with 2 spotlights casting light through the glass object. This causes a lot of light to be cast onto the white plane. I want to turn the plane ...
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11 views

Relative Scaling of Window Mapped Texture To Camera

I'm trying to create scanlines materials to give the appearance of a hologram object. The only problem is the textures don't look right when they are far away from the camera. The multiply node ...
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0answers
11 views

What complex index of refraction values are used in metallic input in the Principled BSDF

The Blender documentation states that the metallic input in the principled BSDF when set to 1.0 uses a Fresnel equation, (or approximation), with a complex index of refraction for a metallic surface. ...
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Python Panel Slider Controlling Object material and World Sky at the same time?

Is there a way for a panel slider to control both an object's material node and a world node at the same time? I currently have the slider controlling the mix factor of a material that is assigned to ...
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1answer
45 views

How to merge different coloured materials into single material?

I have imported a .wrl model into 2.8 (via 2.79) that is made up of lots of individual objects, each with an assigned coloured material. All objects that are the same colour share a single ...
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17 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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1answer
14 views

How to export and import a 3d model into Babylon

I am using 2.8 blender to export a model to Babylon and i was wondering how to export cycles materials? this is my first question
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1answer
36 views

Eevee material specular

Blender 2.8 ,Eevee, this glossy effect on models keeps moving around as i look around/move the camera. Any way of keeping this effect but making it "static"? (i only know how to desable it) I do not ...
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2answers
94 views

What is the difference between “Shader” and “Material”?

I know that Shader is a type of computer program that used for shading. And it looks like Material also define how model looks like. That means for me, that in Blender "Material" equal "Shader" (or ...
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0answers
26 views

How to make a texture circle around each vertex

i'm not sure how I can get the texture to originate from each vertex but my current method seems to fall apart because of each face's orientation curent material a gradient fanning out from every ...
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1answer
52 views

Rendered textures different to 3D View

I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures ...
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2answers
565 views

How to match material properties to physical reality?

I'm trying to make a realistic gold shader. I would like to know what is the right way to match the information found on refractiveindex.info (for gold: http://refractiveindex.info/?shelf=3d&book=...
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0answers
33 views

Colourful terrazzo material [duplicate]

How could I make this sprinklish colourful dot material from this picture? Source: https://www.behance.net/gallery/73394167/Radical-Everything
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1answer
59 views

Make material thick around edges

I want to make the material in the provided .blend to be like the provided image. .blend https://drive.google.com/open?id=1ZDs_sCikX-TMTRcuNTmoQeKwBAvsabfk
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0answers
15 views

Can I import a Solidworks model into Blender and animate a folding piece of cloth?

It's basically a travel cot, so I have the full model in Solidworks, but I would like to get an animation of the fabric folding with the cot if possible? (I'm new to blender!)
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2answers
44 views

Nodal Setup for Diffuse, Emission, Normal and Specular map in Cycles Render

I downloaded a model from here: https://www.models-resource.com/mobile/marvelscontestofchampions/model/15341/ It has got 4 maps(with suffixes _d,_e,_n and _s). I tried a nodal arrangement(which I ...
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1answer
25 views

Changing a material's name with Python

I can do a LOT of things with Python in Blender, but for some reason I'm struggling with changing the material name. When I import an FBX Blender renames the material names if they are dupes. So I ...
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1answer
726 views

Volume emitter that is more intense towards the outside of the object

How do I create a volume emitter shader that is more intense towards the outside of the object? I would basically like to create tubes that look like the blue (not purple) tubes in this image: (...
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38 views

Object looks different when rendering in Cycles

The object doesn't have any texture, only with color. I changed it to Cycles and it looks like the following picture. I have many objects and some appear this problem. What is wrong with this apple?
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1answer
40 views

Material “Base Color” doesn't change when “Use Nodes” selected

Okay, first off, I'm a totally new Blender 2.8 user. I'm pleased that so much of what I've encountered is very intuitive. But the one thing that I'm having trouble wrapping my head around is changing ...
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2answers
218 views

Prevent Blender to add numbers behind materials when importing a FBX

is it possible that Blender don't add numbers behind the materials when I import a FBX? Because right now I have the problem, that I have to change the material for every window in the scene. For ...
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0answers
27 views

Material libraries in Blender 2.8 for Eevee

Helo everyone! Is there any way to make or create a material library in the last version of blender (2.8)? I just figurate out how to append the materials into a new file but would b super cool if I ...
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0answers
21 views

Append options not available

I recently downloaded material files for some projects. Now, normally when appending, a series of folders should appear for you to select certain assets right? Well those folders don't appear for ...
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0answers
10 views

How to export materials to collada file correctly?

I am now using Blender 2.8 and create my own model, I add a new material and link an image texture node to its color channel. However, when I try to export it to a collada file, and reimport it, the ...
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1answer
45 views

Is it possible to have seamless material blending on two separate objects?

I'm looking for a way to make more seamless joints between separate objects when rendered with cycles. I've noticed that joining multiple meshes will create a seamless edge, even between different ...
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1answer
20 views

Uploading to Sketchfab

I'm new to 3D modeling but familiar with Sketchfab and the model creation process through photogrammetry. I'm trying to create realistic transparent clouds in Blender using the Cloud Generator plugin: ...
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21 views

Why are there black patches on my metallic (chrome) character in cycles render?

I've been working on this T-1000 chrome effect in blender and I'm using a rigged and animated mesh character with a glossy BDSF node set to zero as my material. However, when I use my test environment ...
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2answers
25 views

Make Part Of Material Transparent

I want to make the blue part transparent and the non-blue part not transparent, there are no vertices where the grey part is so I can't just make a new material.
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0answers
21 views

Material reflection goes weird and black from certain angle

I dont want the material of the floor to turn black and weird at certain angles- does anyone know how to fix this and just have the material how shown below Also having issues whenever I look through ...
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0answers
18 views

Fire emission is cube shaped

So heres my problem: Im trying to simulate an explosion (after this tutorial: https://www.youtube.com/watch?v=QUrRu7CB6sE&t=221s). But as soon as I crank the emission of the material of the smoke ...
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1answer
13 views

How can I downgrade the number of elements in a mesh so Blender won't freeze so much? + How to erase flying bits in the stl?

I have the following stl. I need to fill the hollow ribs and holes in them, join the cartilage to the bone and erase all those little fragments of other stuff that don't belong to the thorax, and ...
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0answers
20 views

Oil Pastel Shader

I'm wondering how you could create a procedural oil pastel shader.
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1answer
47 views

How to make a gold ore texture?

I am trying to make a gold ore material on my object but I cannot seem to make it look right with different nodes. Can anybody help me?!! I am just learning about nodes so I am fairly new to how they ...
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2answers
2k views

How to use multiple HDRIs

My question is, how would I make the visible HDRI/Enviroment Map be image 1 and then have reflections as Image 2? If someone can post a node setup, or a .py file that would be great <3 I was ...
3
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1answer
35 views

Rendering Tilt Brush FBX?

I've been messing around with Tilt Brush recently and want to make a short revolve animation around some of my sketches. So I've imported a sketch as a .fbx file in Blender but can't seem to get my ...
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1answer
19 views

Having troubles adding material to a subdivided face

I am a beginner in 3D modeling so I thought I'd give my AC remote a try as a first model, so far so good but I got stuck when adding a material, when not using a subdivider it all sits good: https://...
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0answers
18 views

2.8 Material Application issue

I converted this model from 2.79. On some pieces, I just cannot get a material to apply right. I've removed the materials from the object, re-unwrapped multiple times (in multiple ways) but no matter ...
2
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2answers
69 views

Bake to an object with Solidify?

I am working on some clothing that will be using cloth sim. For this reason, it's best to keep it as a flat mesh without any thickness for the simulation. I then add a solidify modifier after the ...
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0answers
17 views

Baking diffuse maps from high poly model

So I've been racking my brains on this issue for hours now and I just can't seem to figure out a good solution to my problem. I have a high-poly model with just 1 single diffuse map. The problem is ...
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1answer
56 views

How Do i add colour to this image texture?

I think i have bumped it correctly? I now want to add colour so that the planet looks nice. Also I am having trouble with the image texture after unwrapping and scaling in the uv image editor- not ...
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2answers
321 views

Model a transparent body

I created a human body shape in blender. I need to show veins or organes in that body but still be able to reconise that it's a body. I tried glass but a glass body look's strange and is full of ...