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Questions tagged [materials]

Questions pertaining to creating materials for Blender Internal and Cycles. Materials are used to define the way an object will interact with light for rendering.

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How to make spiralling longitudinal line material? [duplicate]

Some time ago i read a thread in blender stack exchange discussing how to make a longitudinal line procedural material, the user carlo posted a great reply with a material (carlo's material attached ...
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2answers
2k views

How to distinguish material and material slot

I have been creating and using materials in several projects now but not really understanding what I am doing. The confusion arises because the word Material seems to have two meanings and is used ...
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1answer
31 views

How can I make the texture to appear once the game is played?

I had to add letter on the cube so i did it using UV mapping but once I play the game only materials are displayed and not the image. How can I make the letter on the top face of the cube to appear ...
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0answers
28 views

Determining if Cycles light rays provide direct illumination or self-shadow

I am looking to render Saturn and its rings. The sun illuminates the diffuse material of the rings on their sunlit side but their backlit side needs to have an emissive shader. However the rings must ...
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1answer
56 views

Why mirror modifier material not work

I have a mirror modifier and applied material on it. Why i cant see same material on the other side. Any suggestion or help. Thanks
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27 views

How to scale this material

I got the nodes from website. I have the below nodes and the result. How can scale the holes. As there is no nodes to scale down. I tried to unwrap and scale down in the im image editor did not work. ...
8
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1answer
69 views

procedurally generated mold (fungus) using voronoi texture?

I have been trying to recreate a good looking procedural mold texture for a bit now. I have found the best approach to creating the actual round shape of the mold patches seen in the pic seem to be ...
2
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1answer
49 views

Add a transparent image on top of a material [duplicate 2]

I read the answer on the link on how to add transparent images on top of materials (Add a transparent image on top of a material ). This works beautifully in v2.79b. This technique does not seem to ...
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27 views

Object as transparent mask in Blender 2.8 Workbench engine

I want to archive this effect: Create invisibility cloak alpha mask material But I can't find the option for transparent mask in the material tab in Blender 2.8's workbench engine. I can make the ...
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12 views

stretch procedural texture in node editor?

lets say i have a uv sphere, i add a simple voronoi texture (or any procedural texture) as the colour of a diffuse shader,is there any way i can use nodes to stretch said texture along either the X or ...
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1answer
22 views

Make an Object not reflected by a Surface?

I want to make an Object which cant be seen on Reflective Surfaces, for example: Metal. I want to make it so that if I Place the Object over a Reflective Material, it should not be seen on there. How ...
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0answers
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Applying texture on material [2.8] [duplicate]

I created a simple toon shader material: What I want to do is apply a simple pattern like: on to the yellow color. How can I mix both? The pattern has an alpha channel also So final result should ...
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22 views

how can I make the color looks whiter [duplicate]

I am just wondering how can I make the color whiter but also metal-like. the car model should have a white-painted metal shell. But I cannot make the color look like white. Although I put white color ...
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1answer
19 views

Normal map seems fine, but shades completely wrong (2.8 Beta)

I'm trying to bake a normal map from my high poly sculpted model to my low poly model. From left to right: 1. Lowpoly model without the normal map 2. Lowpoly model with the normal map 3. Highpoly ...
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1answer
83 views

2.8 - Is it possible to assign (override) a material to a whole collection?

I have a collection that contains linked assets. I would like to override their materials and give them a unique material. Is it possible to assign a material to a whole collection, and how ? Thanks !...
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15 views

How to Bake Material Output to Images In Cycles

I have created a procedural brick material in cycles that I would like to use in Unity. When I try baking the image, it seems to bake the normal, roughness and color into a single image when I would ...
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0answers
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Metallic and Color textures get swapped on import

I've made a model for which i have a diffuse/albedo texture and a metallic texture in blender-2.80.0-git.1f1b638b4030-windows64. Iv'e used the principled BSDF and set the base color and metallic to ...
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0answers
11 views

Assign new material to object in BGE [duplicate]

i am currently working on a project where I want to assign Textures on multiple planes. (One plane > One Image) Assigning an image to one plane is no problem. But if I want to do it with more images ...
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1answer
35 views

Drive value with no input

I’m trying to create a procedural tile texture using Brick Texture nodes, however I am having a slight problem. I want to be able to drive the offset value of the brick textures from outside of the ...
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0answers
84 views

Why is this glass getting blown out?

Ok I have a lot of glass in my scene but these shards I have on the floor, regardless of denoising settings or otherwise, that do not appear clear but rather get blown out into white. Denoise ...
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0answers
22 views

Multiple objects with the same scaled texture

I have an idea for using the same scaled material for multiple objects but I'm unsure if it is possible to implement such feature in Blender. I want to have the same scaled texture in the terrain as ...
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2answers
2k views

Where Is Shadeless Material Option For Blender 2.8?

just trying to use shadeless lighting for a material, but cant find where it is in 2.8 This is how it looked in the older versions: Any help is appreciated, thank you!
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23 views

Unexpected material change

Applying Materials, I selected one face, selected a new material and clicked Assign but the material was added to everything but the face I selected, why?
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1answer
34 views

Material not textured

I'm having a problem with textures not being applied to the material as you can see in the picture. It is possible to get it to work by clicking on the white X and manually selecting the image but it'...
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0answers
20 views

Can't changes Facecolor. What's the problem?

I'm a big blender newby that's why I can't handle this little problem by myself.. I've just finished my retopology of a model and now I simply wanted to change the color of the faces by selecting them ...
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1answer
33 views

Export like in texture view? [duplicate]

i've made a model with texture (via UV map: mark steam unwrap..) and it's looking great but when i export it (to put it in unity), the model looks like when it's in material view. how can i do to make ...
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18 views

Material looks completly different to render view

I'm still pretty new to blender (only using it for about a year, still follow a lot of tutorials), and I've never had this problem before, have built up a material (in material view and it looks ...
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1answer
25 views

How do you apply a glossy node to a specific image texture when using alpha and RGB mix nodes?

I bet it's an easy fix but considering I'm a newbie take it easy will ya, anyway here's my node setup. the highlighted nodes contain the transparent image texture I'm attempting to make glossy.
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1answer
48 views

Making realistic mold (fungus) in blender?

so i have been trying to make realistic mold in blender for quite a while, as seen in the image the approach i've taken is making 2 image planes, one with a blurred white fur like texture to simulate ...
-1
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1answer
212 views

How to convert a cycles material node setup to a python material generation script?

Is there a way to convert a cycles material node setup to a python script which in it's turn can generate a new material with the same node setup? Also, is it possible to somehow retain the x,y ...
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0answers
34 views

My color/material nodes aren't applying to the entire object

Here is a screenshot of what is happening. You can see that the sides of the fireball are grey rather than red, and the sides of the skull are the same way. When you render preview it, they are both ...
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0answers
14 views

How to save preview render in python?

I'm not sure there is a way to save this render, is there also the possibility of increasing quality with more steps? Way to save this image preview render?
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0answers
13 views

Import Object without duplicating materials

I´m having a problem importing a fbx file. The FBX comes with a material assigned. The problem is if I import other FBX with the same material name blender duplicates the new material. (first import ...
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4answers
127 views

The most non-reflective surface

I am developing a moonbase and I am looking for dramatic contrast in the light. Inside the base, I want rooms that are normally lit with a door frame and the next room absolute dark. What surface ...
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1answer
22 views

How do I create a background material in Blender 2.8?

Ultimately I want to export a glTF model that uses KHR_materials_unlit. This page says I should do that by using a background material. Google tells me a lot about how to set the background image, ...
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0answers
42 views

Gradient following the shape of a face

In blender 2.79, I was able to create a gradient following the shape of a face (like a ngon circle with 8 edges) using the parametric output of the Geometry node plug into the quadratic gradient. But ...
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0answers
35 views

Transparency Issue I've never seen [Blender Render]

So I'm using a mesh with a blushing texture that I hide in my character's head to create a blushing face with a shape key. I've done this before with no problem. This time I've run into a problem I've ...
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1answer
71 views

Image alpha to black-and-white

I'd like to know how my image texture (which possesses an alpha channel) can use said alpha channel to validly affect the transparency node (which primarily works in black and white values). A more "...
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0answers
22 views

help texturing and adding materials to a violin

I would like to find a way to make the rune glow and make the violin look somewhat realistic. I have tried using some textures from textures.com, but I could use some tips.
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1answer
54 views

Finding the top / starting point of the node tree using Blender's Python API [duplicate]

I am working on an exporter, for Babylon.JS, for a version of Blender which does not have the internal render (developing in 2.79 though). For previous versions of the exporter, if a material with ...
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4answers
18k views

How to quickly do a clay render?

Sometimes, I find that it is useful to do a Clay Render for my model, where all of the materials render with a single common "clay"-like material (see example image below). In the past, I have done ...
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0answers
19 views

Node Visible in Render Only

Is it possible to have nodes/node groups that show up only in the final render or rendered view? That way viewport calculations are not prolonged or heavy.
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2answers
53 views

Uploading to Sketchfab

I'm new to 3D modeling but familiar with Sketchfab and the model creation process through photogrammetry. I'm trying to create realistic transparent clouds in Blender using the Cloud Generator plugin: ...
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2answers
30 views

Material is too dark in AR

I have a 3D model of a chair which I want to use for an Augmented Reality App. In Object Mode and AR Quick Look (Mac) the colours look fine. In render mode (cycles render) and when I place the object ...
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2answers
63 views

Glass material is transparent only when object is selected

As you can see, I would like to get similar effect in rendering as in material view mode but I'm don't know what could cause the problem. I've used Kitchen_glass material form Archipack standard ...
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0answers
18 views

Eevee how to get toon outlines in material?

Ok I’m trying to replicate the outlining in spider verse, where black lines show when an edge is pointed towards light. I know they did this with AI but is there a procedural way to accomplish this, ...
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0answers
33 views

Heated Glass Material

Hey guys just had a question, i need help with making a "heated" glass texture for my car's headlights. However, i do not want to just slap an image on and put the glass shader over it. I want the "...
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2answers
27 views

Why do I have no 'Shader' category when trying to add nodes? [duplicate]

I am a complete beginner. So, I might be dumb - sorry! I made a 3D model. Now, I want to work on its surface - which lead me to materials and shaders. So, I added a material and then opened the Node ...
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2answers
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How do I convert materials from Blender Internal to Cycles?

I know this may be a tough or confusing question, but I have numerous existing materials I created and reuse for a project, which were all prepared for Blender Internal. Now, I want to start the ...