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Questions tagged [manuel-bastioni-lab]

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how does one edit the mesh generated by MB-Lab?

In a previous question I asked if it was possible to model a specific human face. The answer I got was that its used more as a tool for approximating your target face, then manually adjust the mesh to ...
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71 views

can makehuman/MB-Labs be used to make a SPECIFIC human face from photos?

I've been trying to use either of these two tools to create a model, in this case, based on the actor Pete Postlethwaite. Now, I'm not a very good artist, which is why I was trying to use these tools ...
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89 views

Rotating collection objects together with python in blender 2.8

I created a character. The character has a body, skeleton and clothes. I want to rotate all of these object together.So far I have been able to select the objects in the collection. Below is what I ...
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269 views

MBLab 1.7.4 add on refuses to install in Blender 2.8 Beta?

I'm trying to install MBLab 1.7.4b in Blender 2.8 (64-bit, May 24th release.) I've tried using the standard install from file function, and it doesn't show up in the installed plugins list despite ...
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1answer
308 views

Mesh disappears when removing parent armature relation

I have a mesh parented to an armature that I want to remove and re-rig with a new armature New armature: kaini_rig in the scene tree top right. I'm basically just remaking the UE4 skeleton. However,...
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32 views

Driver-based facial rigging streamlining?

I've been experimenting with the ManuelBastionLab of late. While I've been able to get some pretty good results, one thing I find rather awkward is the lackluster rigging that you get by default. ...
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116 views

taking a manuel bastoni character to another file

I wanted to test creating a character in another file, and now that I am satisfied with the character I wanted to move it to the original file, I used manuel bastioni lab for character creation but ...
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1answer
367 views

Manuel Bastioni lab and soft body simulation

I'm trying to apply soft body sim to a Manuel Bastioni lab human and all I can get as a result is a collapse of the body like cloth or explosion of everything. How can I simulate the output human as ...
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1answer
237 views

Manuel Bastioni LAB characters are rendered pink/purple on different machines

I have made some .blend files on my Windows machine at work and now when I try to render them with my mac at home they render pink or purple (Not good at colors!). From here I tried ...
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1answer
539 views

Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
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1answer
482 views

How do you access and set a specific bone animation fcurve in python ? e.g. set pinky02_L z rotation = 8 degrees

I want to access the keyframes for a specific bone in animation_data.action, just so I can reset them to a default value. My main problem is I dont know how to just access a specific bone. The ...
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1answer
368 views

How do you rig eyeballs without affecting the rest of the face?

I have a human mesh in blender. It's rigged. I use it in Unreal Engine. Works fine. Now I want to have bones to rotate the eyeball(s). But right now it rotates the eyeball AND part of my face. So ...
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113 views

Collision and cloth modifier don't work

I would like to use the collision and the cloth modifier to fit perfectly the shirt and the pants (created with adobe fuse) to the body of my character. I've created the character with the manuel ...