Questions tagged [makehuman]

MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blender and animate them. Use this tag for Blender-specific questions about importing, rigging, and using MakeHuman models in Blender.

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282 views

Legs and arms twisted using MakeWalk

I'm using Blender 2.82. I'm trying to animate a human exported MakeHuman. I followed this tutorial to use a bvh file to animate the scheleton. When I click on "Load and retarget" and I ...
1 vote
2 answers
761 views

how to repair multiple addons with the same name found?

my add-ons file shows this error message but when I go to the Blender files there is no corresponding file to the message, " multiple addons with the same name found " Please delete one of each pair ...
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1 answer
694 views

Seam Issues when Posing Model

Good to be here. Am just getting used to this lovely app. Guess I have ver. 2.83. I have learned how to rig bones and fix bones, add textures, not to mention a handful of other things related to ...
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I don't have any idea how I can do rhinoplasty surgeon

I already did a human model, but right now I don't know how I can render cuts in the nose like in this video. I will be really glad for any advice Anatomy of the nose: Rhinoplasty surgeon animation (...
0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
2 votes
1 answer
892 views

How to get the effects to follow the object's animation?

I'm using MakeHuman, bvh files and the smoke simulator. Just adding fire to the subject, fine tuning the fire, but when I run the animation, the fire does not stay ...
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0 answers
11 views

Object not following the Nurbspath but there is a blue line moving

The human is still in position but the blue line is moving. The human isn't moving, but the blue line is moving. What should I do?
1 vote
2 answers
3k views

Importing MakeHuman assets into Blender

I created a character (human model) in MakeHuman and would like to import it into Blender, make some additional modifications to it, and then save it as a blend (...
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1 answer
452 views

How could I procedurally generate human faces?

I hope this isn't a common question; this is my first post so hopefully this makes sense. I'm working on a personal project and I want to create an animation that will include a lot of different human ...
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20 views

MakeHuman Import Human Has Hole In Head Can It be Fixed

Import figure from MakeHuman into Blender 3.6.1. The figure imports fine except the face has a very thin mesh. It causes problems when 3d printing small figures say 20mm tall. It can be fixed using ...
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49 views

Help trimming extruded faces at intersection going through seperate object

I'm new to blender. I'm having a problem removing a couple parts of a MakeHuman model. I am trying to remove the mouth cavity and eye sockets. Then I want to close up the holes. I'm starting with the ...
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1 answer
284 views

Problem when importing MHX2 file in Blender 3.1.3

I have this error message that appears when I try to import mhx2 object. any idea ? THX a lot error message: Python: Traceback (most recent call last): File "C:\Users\Ignatius III\AppData\Roaming\...
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1 answer
112 views

Mesh Not Moving With Rigify Rig

Brought figure in from MakeHuman added a few bits then joined the mesh. Used Rigify and rigged the mesh. All seem to go to plan but as you see from the pics I have missed something. Workupload File ...
-1 votes
1 answer
120 views

Hollow head when exporting

I have imported a MakeHuman figure into blender and I have posed an exported it as an STL. But when I import the STL figure into chitubox the head has a hollow; but the rest of the figure is solid. I ...
1 vote
1 answer
41 views

How to attach a .dae file to exsisting rigged model?

Import MakeHuman figure direct into Blender 3.4.1. Join seperate parts. Apply all transforms. Parent rig to figure. Pose mode, everything works as should. Add flat cap as a .dae Collada file. join it ...
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55 views

MakeHuman rig not moving with mesh after parenting

Import figure direct into Blender from MakeHuman. Select all parts and join. Select figure/mesh and parent rig with weights. Move rig, figure/mesh moves with rig. Move figure/mesh and the rig is not ...
1 vote
1 answer
194 views

Importing makehuman figure and joining

Imported figure direct into blender 3.4.1 using the Import human tab. Human comes in as seperate bits pic1. When i join the seperate bits together pic2 is the result. Not quiet what I want. Man 01
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3 answers
916 views

Small bones in character after importing from MakeHuman using Collada

I'm new, so I don't really understand what I'm doing. I've created a character in MakeHuman and exported as Collada. Then I imported it into Blender and I couldn't find any of the bones, it was really ...
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33 views

MakeHuman, Sculpt Mode Grinds To A Halt

Version 3.3.1 I load a figure direct from Makhuman then go to sculpt mode and after a lag it goes into sculpt mode but none of the functions are usable. Click on a function and it will hang for quiet ...
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0 answers
44 views

Distortion In Pose Mode

Import figure from Makehuman. Sculpt hat. Pose mode and something goes wrong?
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1 answer
90 views

I want to link the back pack with spine 2

My model data. The back belt is oddly detached from the body. I want to work with the body. I added backpack bone but it doesn't work. How to relate the backpack with the bone. How to fix this? I ...
1 vote
1 answer
109 views

Unwrap goes crazy when I try to texture paint

I'll apologize for asking this question up front, since everybody except me seems to get it, but all the tutorials I've found work with simple maps, and I am completely lost. I'm a forensic ...
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0 answers
33 views

I want to link the back pack with spine

My model data. The back belt is oddly detached from the body. I added bone is it needed to connect these bones? How to connect? I tried to parent. But those can connect the lonely bone head to the ...
1 vote
1 answer
99 views

I want a backpack on my back and waist

My model data. The back belt is oddly detached from the body. How do I fix this? I uploaded my data. It doesn't use auto weight yet. I want to relate collect with born. The first picture one is just ...
-2 votes
1 answer
176 views

Character cloth moving strange to use weight bone

Automatic weighting of parts of a jacket. I have tried to associate the armature with the weight of the jacket, but the upper neckline of the jacket, which is associated with the data that has hair ...
0 votes
1 answer
173 views

MPFB character has matted hair and blue eyes

everyone. I have a little problem. I'm using the MakeHuman MPFB2 add-on to create human characters in Blender. It is great! But one problem I have encountered with it is that, my African/Black ...
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65 views

Grouping fingers to move with hand

Blender file I import my MakeHuman figure into Blender 3.0.0 apply IK to middle finger to move the arm. I then close fingers together to give me a better chance of 3d printing. When I move the hand ...
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55 views

Keyframe of object property is saved but not applied to model (MB-Lab)

I have a human model from MB-Lab and I need to change the character mass over time. I can change the mass and save the value for a frame i and when scrubbing ...
0 votes
1 answer
292 views

Applying weight paint caused my mesh to rotate 90 degrees

I have been working on a hospital gown for a character that I made. I exported the rig from Makehuman so maybe that could be causing an orientation problem. Whenever I try to parent the gown mesh to ...
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0 answers
327 views

Stop hairparticles going through hat object in Blender 2.9

Problem: I have this human model which I made hair from using this tutorial: Blender 2.93 Tutorial: How To Make Realistic Looking Hair by Chipper Videos. But the hair keeps going through the hat. How ...
0 votes
2 answers
10k views

A fast way to make clothes

I'd like to know if there is an addon, a tool or something else to make clothes quickly, like makehuman or Manuel bastioni lab as regards making persons. Thanks
2 votes
1 answer
377 views

how to move lips in human imported from make human

I have imported the human into bender tool. I want the lip movement to happen in that human, can you please help me with it.
1 vote
1 answer
762 views

How to open the MakeHuman Plugin Tab?

I want to import a MakeHuman figure for scale. I have installed the MakeHuman plug-in for Blender and it is showing as enabled in the add-ons list. I have enabled Accept Connections in the Community -&...
0 votes
2 answers
143 views

How get rid of displayed external 'bones' in binary FBX character, imported from MakeHuman?

I see many external bones around an imported binary FBX file, made in MakeHuman. The view in Pose mode is also very difficult to work with. How can I change the view, so that I only see the rig?
1 vote
1 answer
1k views

Parts of my mesh won't move with the rig

So I've imported a model from Makehuman into Blender, including clothes, and played around with the textures until I'm fairly happy with it. The entire model is made up of nine meshes, including the ...
0 votes
1 answer
158 views

Blender 2.9 importing MHX2 file IK not working

When I import a MHX2 file from Make Human with a rig I cannot seem to activate inverse kinematics. I have tried Auto IK and manuel IK. Any help pse ? Eddy
1 vote
3 answers
917 views

How to merge two characters imported from MakeHuman

I started Blender last week and I managed to create my characters in MakeHuman (V 1.0.2), import it to Blender (V 2.76b) and pose these two characters as I want. Now I want to use them in another ...
0 votes
1 answer
677 views

How to import MakeHuman character in blender2.9 to activate pose mode

I want to import the Makehuman file to blender2.9 and want to edit its pose but not getting an option either in the Main menu or in the N-Panel menu.
1 vote
0 answers
109 views

I am getting a pretty different model when importing from makehuman into blender

Other than searching Google (there doesn't seem to be a huge amount on this, most people in tutorials seem kind of oblivious to the fact that their model looks different) I have tried following this ...
0 votes
2 answers
2k views

Texture on the wrong side of eyes after import from MakeHuman

I imported this model from MakeHuman, by exporting it as a dae and importing it into blender. This worked great, however there is one "glaring" (pardon the pun) ...
0 votes
1 answer
2k views

how to rig the eyebrows which are separate from the head?

I imported character from makehuman, and rigged it using rigify, but the eyebrows and eyelashes are separate objects, I don't know how to rig them. should I join them to the head, or parent them to ...
5 votes
3 answers
42k views

What is the difference between IK and FK in animation on blender

I am in the final phase of my project. I want to do animation using model imported from MakeHuman. I remark in the properties of the model there is two mode FK (forward kinematic) (default mode) and ...
0 votes
0 answers
103 views

how to animate concert crowd in blender without animating each individual person?

what would be the best way to do this. im am using make human to make rigged 3d models for the crowd. its going to be focused on the crowd so it needs to look good up close. Right now i am thinking ...
3 votes
1 answer
329 views

Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there

Anyone seen this issue before? I import my character from MakeHuman using the Import Human button. It was all normal. I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...
4 votes
3 answers
3k views

Breast texture in manuelbastioni is black

My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance. In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
1 vote
0 answers
76 views

Blender for online human-movement visualization

I would like to know if I can use Blender to visualize human motion in an online manner. In my setup, I will have motion capture system which will provide the position of some arbitrary marker (...
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85 views

Makehuman clothes missing faces

I have been using makehuman for a while and when I import certain objects I have issues. The biggest one im experiencing is missing faces. All vertex show up. In fact kode there is nothing. I tried ...
0 votes
1 answer
832 views

Cloth simulation on human distance

I am trying to simulate a tshirt on a person. Problem that I have encountered is a distance between tshirt and a body of the person. Both objects are meshed, tshirt has a cloth option chosen (distance ...
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0 answers
56 views

Makehuman Importing Error

I just made this model in Makehuman and it is ready to be imported, but everytime I try, a tradeback error pops up and my model doesn't. How do I fix that?
1 vote
0 answers
371 views

Makehuman + Rigify: How do you "join" / "unite" loose objects before rigging?

Just started out recently with *Blender 2.8* and was trying this out for a side project: 1) I have created a model using Makehuman 2) Imported the model into blender as an .obj and sorted out the ...