Questions tagged [makehuman]
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is possible to import MakeHuman models and armatures (rigs) into Blender and animate them. Use this tag for Blender-specific questions about importing, rigging, and using MakeHuman models in Blender.
175
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Animate MakeHuman character with BVH using Three.js
I'm trying to animate a mesh via it's skeleton on a webpage using a BVH. Here's the overall process of what I'm trying to do:
Make a character using MakeHuman and export (mhx format? seems to work ...
6
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1
answer
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Vertex coordinate after pose change
I am working with a makehuman model in blender. To change the pose of the model I modify the scale and rotation parameters of the bones. The code looks similar to
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5
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3
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What is the difference between IK and FK in animation on blender
I am in the final phase of my project. I want to do animation using model imported from MakeHuman. I remark in the properties of the model there is two mode FK (forward kinematic) (default mode) and ...
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4
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Can a Vertex Group be saved as a separate .blend File?
I've created a model using makehuman after editing the hair mesh and recoloring the texture I would like to save this part of the model to be able to reuse it with other models.
Can a part of a mesh ...
5
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1
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What are the advantages of Rigify versus MakeHuman's MHX rig?
What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
5
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What is the best way to add more than one bvh file actions in a makehuman model?
I learnt how to use MakeHuman model and importing it in blender, and use the "Load and retarget" button of the makehumans addon.
It works very well, but I want to use more actions to the makehuman ...
4
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3
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Breast texture in manuelbastioni is black
My first post here. I'm a total beginner so sorry if I'm breaking any rules in advance.
In the past I used to use MakeHuman to create some characters and used them for project visualisation (for ...
4
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1
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How can I make an object face or locate to the active camera?
I want the eyes of a character to rotate to look in the direction of a specific point.
I have a rig for the eyes of a character and I want the part of the rig that controls the eyes to be at the ...
4
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1
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Blender animation using MakeHuman files
My objective is to have a room in which a person is doing some activities like bending, walking, etc. I am using MakeHuman to model the person. After that, in blender I import the model from make ...
4
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2
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Motion Capture T-pose Bent At Hips
As part of a larger project, I created a simple human mesh in MakeHuman, enabled MoCap with it in MakeHuman, and imported it inro blender as an FBX file.
When I 'Load and Retarget' the .bvh file I ...
4
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3
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Getting separate body parts from a Makehuman object file
I have the object file for Makehuman, which is basically an open source human body mesh.
For my project, I need its individual body parts. Now, I can do this by manually selecting the corresponding ...
4
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1
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How to get the image textures around for eyes, eyelashes, and eyebrows when exporting a human model from MakeHuman
I have been struggling with this simple but naughty problem since a while now. I can do good things in Blender, but I miss simple knowledge, so I'm sure someone can help easily.
Once I have exported ...
4
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1
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Spine and Stomach deformation in Humanoïd character
I've been lurking on the forum for a long time. I'm not exactly new to blender, but I haven't started so long ago. And I happened to run into a problem that I couldn't find the solution for on the ...
4
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1
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MakeHuman "MHX FK/IK switch" missing
I'm working with Blender 2.69 and MakeHuman 1.0.2. I have a character in MakeHuman, using the MHX format. I have the required addons to import MHX files into Blender, but I have an issue.
I'm trying ...
3
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1
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Looking for simple skin node setup
Blender beginner here. I've been trying to find a simple node setup for human skin -- specifically, skin generated from MakeHuman. Almost all setups I could find on the web were either outdated, or ...
3
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2
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Make Human Import
For some reason, I am unable to import a Make Human model into Blender without losing the texture binding and their settings. I have been following this video and when importing my model into blender, ...
3
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1
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Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there
Anyone seen this issue before?
I import my character from MakeHuman using the Import Human button. It was all normal.
I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...
3
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1
answer
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using three.js how to add texture to .OBJ object [closed]
We have exported sample human model(.obj) from makehuman.org along with textures(shirts/trousers as img) and tried to run the same from browser using three.js
Using MeshPhongMaterial tried to add ...
3
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1
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1k
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Makehuman pose broken between 2.69 and 2.7x
I just upgraded from Blender 2.69 to 2.71. I loaded my previous save file and found, to my dismay, that my pose no longer displayed properly. I'm using Makehuman version 1.0.0. It appears that FK ...
3
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1
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MakeHuman models' teeth show through face in the BGE?
I am having trouble trying to get a MakeHuman model to be controlled through a python script in the BGE. The model either doesn't show the teeth, or the eyes, inner mouth and teeth appear over the ...
3
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2
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Makehuman rig bends, model does not
I have been following this makehuman tutorial, and was able to find the FK/IK switch through this question for the same tutorial. I have followed the import settings (override exported data, add rig > ...
3
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1
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Eyes And Teeth Going Haywire With Rigify Rig And MakeHuman Model [duplicate]
hope all is going well for you!
I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig.
Simply put, I have no idea how to fix this.
If anyone ...
3
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0
answers
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Blender 2.8 retargeting BVH Mocap file to a rig - is this implemented in 2.8 yet?
I have installed the Mhx2 addon into Blender 2.8 and so can now import MakeHuman characters. I also have MB lab installed as an addon. However, I cannot see any way of retargeting a CMU bvh file to ...
2
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2
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Does Blender no longer support Make Human file format?
Does Blender no longer support the use of Make Human file format MHX1?
The file type is changed from mhx to dae and the mhx file type no longer shows up in Blender as a supported file type. I ...
2
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1
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How to move the master bone of a rig to the actual pose?
I have just started animating with Blender. Now I have a question:
I have imported a MakeHuman Model of a person with the default rig. After that I posed the rig and created a stand up animation. So ...
2
votes
1
answer
1k
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Imported Image Displays Too Small
MakeHuman 1.1.1
Blender 2.8a
OSX
I first created a 3D human model and exported it as .fbx file. Next, I imported the image file to Blender 2.8a, then I found that:
the imported image is too small (...
2
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1
answer
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How to switch to Inverse Kinematic for Make Human model in blender 2.78?
I exported a human in mhx2 format from MakeHuman and imported it to Blender 2.78a. What is necessary to install in blender in order to see the MHX Main panel and/or switch from FK to IK mode for ...
2
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1
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Ik bones in makehuman models
I am using makehuman 1.1.0 and blender 2.77a. I am able to use rigged human models as mhx2 file exported from makehuman. In makehuman I am using the default rig. The models however dont have the Ik ...
2
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2
answers
656
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Mesh not rendered in Blender
I tried all answers from Internet, press W - "Clear All Restrict Render", uncheck my post processing - "Compositing", recalculate my UV, Ctrl+N, switching back to CPU render, switch to blender render, ...
2
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3
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Same mesh displayed differently on different machines
I have file of a mesh and it appears normally in Blender, on my Windows machine, as shown below
But when I open the same file using Blender, on my Ubuntu machine it appears like below
So, could ...
2
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1
answer
487
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Realistic character emotions
Blender has a wide suite of character making tools, but I have been having trouble finding an emotion-to-facial-expression "conversion tool".
Make Human is very realistic and has a wide variety of ...
2
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1
answer
377
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how to move lips in human imported from make human
I have imported the human into bender tool. I want the lip movement to happen in that human, can you please help me with it.
2
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2
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Does the steam version of blender install Python automatically?
I'm not really having any problems.
I've just recently downloaded "make human".
on the download page it says it needs Python installed to work.
I haven't installed Python but it seems to work anyway.
...
2
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0
answers
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Get position of joints in armature using Python
First of all, I'm using :
MakeHuman 1.2.0a3
Blender 2.7
MH Community Plugin
I've created a pretty generic model in MakeHuman with a "Game Engine" rig and I've imported it in Blender using the ...
2
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1
answer
892
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How to get the effects to follow the object's animation?
I'm using MakeHuman, bvh files and the smoke simulator. Just adding fire to the subject, fine tuning the fire, but when I run the animation, the fire does not stay ...
2
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0
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How do I install makehuman in windows 8.1? [closed]
I downloaded these files;blendertools-1.1.0-all.zip, makehuman-1.1.0-win32.zip and mhx2-stable-025.zip, copied and pasted the three blendertools folders and the mhx2 import folder into the blender ...
2
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0
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Paste flip animation does not give the expected results
I am doing a walk cycle using an imported .mhx file. To do the walk cycle, I animate the legs and hand for the first frame then I paste the inverse in the frame 21 (in my case).
In the first scenario: ...
2
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0
answers
550
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Blender script works differently in/out of for loop
My goal is to automatically load a MakeHuman model and apply a CMU mocap file on it. This works perfectly fine in Python (using interactive window), but when I try to do it as a batch script, I get a ...
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3
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2k
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Converting from quads to triangulated mesh [duplicate]
I have a mesh that has been created in MakeHuman. I have imported it into blender to apply some python scripts on it. But, they require that the mesh must be triangular. So, my question is, is there ...
1
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1
answer
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What causes this deformation when switching to FK mode?
I created a walk cycle where the person moves from point A to point B.
I added a circle in object mode, then I added the constraint in pose mode. But when I put in forward X up to Z I get this ...
1
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1
answer
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Unwrap goes crazy when I try to texture paint
I'll apologize for asking this question up front, since everybody except me seems to get it, but all the tutorials I've found work with simple maps, and I am completely lost. I'm a forensic ...
1
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1
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Makehuman modelling with py script?
I used MakeHuman in a combination with Blender to model and animate a character and it works perfectly. The Problem now is, that I need a variaty on different human models. Tall, small, chubby, thin ...
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1
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Makehuman rigged model appear all purple in weight paint mode
When I click on my rigged character(mhx rig) from Makehuman in Blender's weight paint mode, it's all shown in purple. I can't see weights of any of my bones.
I am not sure what's happening here. ...
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BGE and MakeHuman:Why the mesh is not displayed correctly?
Why the mesh is not displayed correctly in BGE, with or without clothes? Please see the picture and the blend file:
Blend file
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How to attach a .dae file to exsisting rigged model?
Import MakeHuman figure direct into Blender 3.4.1.
Join seperate parts.
Apply all transforms.
Parent rig to figure.
Pose mode, everything works as should.
Add flat cap as a .dae Collada file.
join it ...
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1
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Importing makehuman figure and joining
Imported figure direct into blender 3.4.1 using the Import human tab. Human comes in as seperate bits pic1. When i join the seperate bits together pic2 is the result. Not quiet what I want.
Man 01
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Makeclothe->Makehuman tr
Our designer creates clothes for Makehuman, using Blender+Makeclothes.
A few weeks ago we updated to Makehuman 1.1.0, and also MakeClothes and find a problem: in many upper part (eg tee shirts) the ...
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3
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Cycles is not using the materials created by MakeHuman
I am using a blender and MakeHuman .mhx file to model some persons moved in a scene and captured by a fisheye lens camera.
I model a person with clothes on MakeHuman and I load it in blender in mode ...
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1
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Parts of my mesh won't move with the rig
So I've imported a model from Makehuman into Blender, including clothes, and played around with the textures until I'm fairly happy with it. The entire model is made up of nine meshes, including the ...
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1
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How to open the MakeHuman Plugin Tab?
I want to import a MakeHuman figure for scale.
I have installed the MakeHuman plug-in for Blender and it is showing as enabled in the add-ons list. I have enabled Accept Connections in the Community -&...