Questions tagged [logic-bricks]

Logic bricks are the sensors, controllers, and actuators in the Logic Editor. They are used in the BGE.

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Keeping the animation running in a Python script triggered by Always sensor in bge?

I am trying to create my own sensor block in Blender's Game Logic to detect a text file being created in my C drive by another program. Is it possible to perhaps hack an existing sensor or to create ...
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How can I set the linearVelocity so that the object travels a specific distance with python?

What velocity should I set an object to in order to have it travel 30 Blender Units in 0.25 seconds.The object will be traveling on its Y local axis. This is being done in python rather than an ...
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376 views

How do you restrict the left click rate in the game engine?

In my game I have an action performed whenever the left mouse button is pressed. Is there a way to restrict how fast the player can click? Right now the event will trigger as many times as they can ...
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Problem assigning action in BGE

I created an action, "run", in the animation editor. To create the animation, I moved the bones in pose mode and used automatic keyframes, so, for each movement of the bones, it creates a new frame. ...
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1answer
535 views

How can a f-curve be used in an animation in BGE?

I created some f-curves for different frequencies from an MP3 files, using the "bake sound from f-curve" function from the Key menu in the f-curves editor. The curves are assigned to a keyframe and ...
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Blender game character not responding to game logic

I created a basic male figure and rigged it using the rigify add on. I also created a simple walk animation action. I attempted to turn the rigged model into a game character inside the blender game ...
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1answer
538 views

Button over another in the game engine

I have a little red plane above a big green plane: I have set the red plane for one action, and the green plane for another when i click them. But when i click one the red (in the game) that click ...
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1answer
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Working sample of steering actuator with path following behavior

I have this blend file to test the steering actuator, the object named "Cube" is the one that has the steering actuator. test2.blend I can't find a working sample on the the web, and can't setup a ...
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2answers
265 views

How can a Script be periodically invoked from the BGE?

In a script I try to get the coordinates of a head tracker and to change the current scenes camera. The script is wired as shown in this image: Unfortunatly the script is only called once. How can I ...
5
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2answers
3k views

Manipulate BGE logic bricks through python

Is it (if at all) possible in Blender 2.6+? If not, will future versions of Blender support it? I see some old posts (this and this) saying that it is not possible. However, I found a recent post ...

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