Questions tagged [lightprobe]

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How to create a light chasing effect

I'm trying to create a light effect where I have a wall of lights that will "chase" 1 column after the other. The thought process is to create an array, then get the ID of the array object I ...
0 votes
0 answers
24 views

How to bake indirect lighting for linked collections?

I created a blend file and created a primitive test scene there. It consisted of an inward-facing cube, a sphere, and a simple light source. Saved the scene and then created a new scene. In the new ...
0 votes
0 answers
40 views

Reflection problem

Guys I'm using blender so I want to create a mirror in it. I was turn on the screen space reflection in both render tab and material tab and reflection plane is also fit to plane object and also used ...
0 votes
1 answer
25 views

how to aviod "flashes" in eevee with irradience volumes

I'm getting single frame "flashes" in blender 3.0 rendering with eevee and irradience volumes. If i rerender these frames manually, they're unlikely to reappear. Currently its about a 1/60 ...
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1 vote
1 answer
46 views

Volumetric lighting fix

I want to make a volumetric light that comes from into a box but in a bright room like this: But when i use volumetric scatter or other nodes to my scene,the light doesn't appear and my render gets in ...
  • 31
2 votes
0 answers
59 views

(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
0 votes
1 answer
266 views

how to fix light leak from objects?

I'm not trolling!I'm really a beginner, the project im current working got a light problem,the light just leak from the glass hood in Eevee,but in another angle,which you can see it from chart 2,the ...
1 vote
0 answers
868 views

Eevee - Irradiance volume and light baking in complex environment

I am in the learning process of Blender, currently working on my own interior environment and I would like to use eevee for rendering. I have a problem with indirect light baking and irradiance volume ...
1 vote
0 answers
123 views

How to measure reflected light from 3D model in blender

We have a simple 3D model of the body (like cube or sphere), with texture parameters like Glossy BSDF, so the body can reflect light. The body is lighted by a light source (Sun). scene example on ...
  • 53
0 votes
0 answers
152 views

How do I change the color of the light emitted by an Irradiance Volume Light Probe in EEVEE?

I am working with EEVEE right now, and I wanted to use the irradiance Volume Light Probe to create a sort of square shape light. It works pretty well but I can't find the option to change the color of ...
  • 41
2 votes
1 answer
2k views

EEVEE bake indirect lighting for an animation

I am rendering an animation in EEVEE and I want the indirect lighting to be baked for every frame. This is because I want the scene to be lit up during the animation, and not preset. The first frame: ...
1 vote
1 answer
896 views

Baked indirect lighting from emission not showing in viewport (Eevee)

Newish user here and appreciate any help I can get. I'm running into an issue where I can't seem to get my baked indirect lighting to show up in my viewport or render in Eevee. After baking, the ...
  • 21
1 vote
1 answer
237 views

Blender Eevee reflection plane gives warped reflection

I want my ground to have a nice reflection, but the reflection plane is acting very strangely (See photo below). What's also weird is that the reflection plane works for most of the scene. When I add ...
4 votes
0 answers
571 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
  • 177
1 vote
1 answer
1k views

Problem - dark Border around Render Frame with Eevee Reflection Plane

I'm just testing Eevee and got a strange border in the reflection on the ground. The ground has an easy shader wich is very glossy. In the viewport all is corect but if I render it, I got this ...
  • 21
0 votes
2 answers
2k views

Eevee emission reflections disappear when out of view

I can't seem to get my emission shaders' reflections to cast on my model unless the emission shader's surface is actually in view. Here I obscure the view of the surface I have the emission shader on ...
1 vote
1 answer
1k views

After baking indirect light, inside solid meshes is not dark in EEVEE

Here is the scene setup which I will explain further: ## Heading ## What you see in the screenshot above: Lit in yellow is the irradiance volume You see a circle of lights that can be switched ...
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4 votes
1 answer
542 views

I want to use the light probe as a fisheye or spherical camera in Eevee. How can I directly access image data produced by the lightprobe?

I want to use the light probe as a fisheye or spherical camera in Eevee. I assume a panoramic fisheye option will be developed for Eevee at some point, but in the meantime perhaps the light probe can ...
19 votes
1 answer
11k views

How do the new light probes in EEVEE work?

I've been experimenting with Blender's new EEVEE render engine, and so far have failed to get the realistic results I'm aiming for. I've seen some online tutorials and articles about the assets under ...
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