Questions tagged [lightprobe]

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112 views

EEVEE bake indirect lighting for an animation

I am rendering an animation in EEVEE and I want the indirect lighting to be baked for every frame. This is because I want the scene to be lit up during the animation, and not preset. The first frame: ...
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1answer
33 views

Baked indirect lighting from emission not showing in viewport (Eevee)

Newish user here and appreciate any help I can get. I'm running into an issue where I can't seem to get my baked indirect lighting to show up in my viewport or render in Eevee. After baking, the ...
1
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1answer
28 views

Blender Eevee reflection plane gives warped reflection

I want my ground to have a nice reflection, but the reflection plane is acting very strangely (See photo below). What's also weird is that the reflection plane works for most of the scene. When I add ...
0
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0answers
29 views

Is possible reflections for voxel in eevee Blender 2.8x?

Ok, i tryed to make reflections for fire/smoke in eevee, but meet a problem with it. In cycles all is good, but in eevee it not working, even if i use a reflection probes. Also, there is a question ...
4
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0answers
107 views

Lighting/glare issues with Eevee

I have a lighting problem with Eevee, this is the rendering without baking indirect lights and reflections: nothing strange here. But if I bake lights it render like this: as you can see there is ...
0
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0answers
21 views

Architecture rendering with Eevee

how on earth can we achieve this I can barely get eevee to work right with light probs and what not https://www.youtube.com/watch?time_continue=140&v=mQ0mPrNdZbA&feature=emb_logo
0
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0answers
63 views

Exclude object from EEVEE Cubemap probe effect

Hi is there any way to prevent an object from reflecting a probe in EEVEE? In cycles the reflection looks like this: However when using a probe in eevee the black glossy top part (a different object)...
0
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1answer
211 views

Problem - dark Border around Render Frame with Eevee Reflection Plane

I'm just testing Eevee and got a strange border in the reflection on the ground. The ground has an easy shader wich is very glossy. In the viewport all is corect but if I render it, I got this ...
0
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2answers
676 views

Eevee emission reflections disappear when out of view

I can't seem to get my emission shaders' reflections to cast on my model unless the emission shader's surface is actually in view. Here I obscure the view of the surface I have the emission shader on ...
1
vote
1answer
651 views

After baking indirect light, inside solid meshes is not dark in EEVEE

Here is the scene setup which I will explain further: ## Heading ## What you see in the screenshot above: Lit in yellow is the irradiance volume You see a circle of lights that can be switched ...
4
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1answer
288 views

I want to use the light probe as a fisheye or spherical camera in Eevee. How can I directly access image data produced by the lightprobe?

I want to use the light probe as a fisheye or spherical camera in Eevee. I assume a panoramic fisheye option will be developed for Eevee at some point, but in the meantime perhaps the light probe can ...