Questions tagged [lighting]

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

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Is it possible to backlight an image plane?

I have a footage of somebody walking towards the exit of a tunnel. I want him to walk into the bright light of the exit, so that he dissolves in the light. Since I didn't have a strong big light to ...
Goldenagebridgeproductions's user avatar
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My viewport result and render result is deferent

This is my viewport display. I am checking if any object is hidden, but there is no problem. I am using a black principle shader for light blocking. I want that dark part in my result. but there are ...
UNIQUE MASTER's user avatar
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Parented and Instanced Spotlights only render out the outline of their cone as light

https://imgur.com/a/pwomMTr I parented green spotlights to instanced planes. These planes are instanced to the vertexes of a circle. I did this because when I instanced the lights directly to the ...
Eric Crary's user avatar
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Why is my principled volume shader not filling the object it’s applied to?

I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
Zach Sheram's user avatar
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23 views

How to add shadows and specular highlights in composting?

This is a scene that I have made in Blender: The locations and angles of the lights and lamps are known to me [obviously]. I want to superimpose images on this rendered image through compositing such ...
Tejas's user avatar
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3 votes
2 answers
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Objects inside transparent object don't render correctly [duplicate]

I'm trying to render a simple cosmetic lip balm tube. The body is made of blue and white plastic, while the overcap is made of clear plastic. When I produce a render, the overcap makes it look like ...
ScottF's user avatar
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4 votes
1 answer
463 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
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3 votes
1 answer
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Is there a way to change the color of the emissive object without changing the color and strength of the light

So I have this scene and I very much like the amount of light and its color on everything inside the room, but the windows are way lighter than i want them to be. But if I change the strength of the ...
Paperfoe's user avatar
1 vote
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How to turn reflection light into limited color? (cycles)

heyya, I'm having trouble in making this camera lens: These glasses are under two same lamps, but turns out different colors I tried a lot to control the color but it always look like a green lens: ...
JiuyeAyan's user avatar
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1 answer
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How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?

I created a camera lens in cycles, and I want it's core lens to display color dispersions: However, there are a glass panel that covering the core lens which prevent color dispersions to show up. ...
JiuyeAyan's user avatar
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I need help with the lighting of my project!

My scene lighting works fine in the render preview but as soon as I go to do my final render it comes out as being too dark. I've tried everything, I've looked through all the lighting settings and my ...
Hrishikesh Sudheer's user avatar
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1 answer
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Point light V3.6 vs V4.0 not same Radius effect [duplicate]

I'm testing the unexpected V4 of Blender. I'm looking a strange diférences: For the Point light / Radius value = 0.25M it look diférent in Blender V4.0.1 The workaround shared in this post New Spot ...
Jean-Baptiste BARON's user avatar
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1 answer
43 views

How do I fix this very rough sort of lighting in Eevee? [duplicate]

I am making a simple render consisting of cubes and the lighting looks like this and forms weird edges and triangles on the faces, and it looks horrible on renders. I don't know how to fix this nor do ...
AleFoxo's user avatar
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What can I do to give the swords proper lighting?

I've changed the position of the lighting to various places, but I still get this type of image when rendered, where the swords are dark and you can see the decimation on the glass sword. I'm having ...
Skymero's user avatar
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5 votes
1 answer
120 views

Align & Scale Light (Portal) to Face

I am an ArchViz artist and during my work I often have to do this tedious task manually: Setting up light portals to align exactly with the window pane mesh. First I have to snap it to the window pane,...
oeri's user avatar
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Does Blender 4 Cycles handle light differently?

I have a large file with lots of lights, that I created and have been working with Blender 3.6. When I opened it with Blender 4 I realized that renders are much different (Cycles); mainly brighter. I ...
joethelion's user avatar
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Render problem with lighting

it's my first time using Blender, and I'm having an issue. The red-highlighted light streak in the picture doesn't appear and disappears during rendering. Is there any way to make the rendered file ...
xannthepug's user avatar
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Light layer in blender

So i was editing light on this road and suddenly new light layer wont work. Even tho the old light layer behind still working. Can someone help?
Huy Tom's user avatar
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My sun light isn't rendering in EEVEE. how do I fix?

[ The top image is the viewport view, that's how it should look. The bottom image is the rendered view :/ I am not new to Blender, yet I have no clue what's going on. "Scene Lights" are ...
Banjo's user avatar
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0 answers
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Export files without background to websites

I'm trying to export a file I designed as a transparent glass with the correct lighting. But there is a difference between exporting with a dark background and exporting a transparent background. The ...
NaNa's user avatar
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Why is the shading different on these two different parts of the same mesh?

I modeled a Z GT500 front and as I cut gaps on this mesh to finish it I noticed it has a very different lighting/shading despite using the same material, correct face orientation, applied scale; ...
TheNuvolari's user avatar
1 vote
1 answer
312 views

New Spot Light behavior in 4.0 no longer renders in a volume

I have a model of the Abyss Cab 3 Mini sub. The model has a number of spotlights that cast a beams in a volume. It all works in 3.6 but in 4.0 all my spotlights are broken and don't work like the old ...
NC Graphics's user avatar
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37 views

In Shading how do I make lighting physics from Cycles work in Eevee?

I was following this YouTube video that teaches you how to make stylized trees using a simple shading build that can react to lighting efficiently. Unfortunately, this trick only works in Cycles, I ...
Stephen's user avatar
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Question on balancing different light sources- God rays

I am making this google logo ball of sorts. I want it to have volumetric lighting emphasising the geometry like in the picture. However I don´t want it to have too much light hitting the floor. I know ...
Gus_Ex_Machina's user avatar
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126 views

Spot Light size in principled volume Bug in 4.0

I guess I find a bug, there is this strange thing when you combine principled volume with spotlight or point light. That you see a hard edge of the light. Its gone when you make a higher radius but ...
3D bob's user avatar
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How to add a contour to light for an NPR shader?

I'm using Grease Pencils Lineart Modifier to outline objects. Freestyle works just as well. How can I get the highlights to be contoured with the same stroke? Here's the material. Grease pencils ...
user176816's user avatar
1 vote
1 answer
124 views

Cannot make lights visible in Render mode

I have set up area lights in Blender, with Ray Visibility set to check the Camera option. However, when I go to Viewport Render, the lights are not visible. I also have set the Scene Lights options ...
chiyopet's user avatar
0 votes
1 answer
34 views

Why can I see the seperate shapes in the shadows? Is there a way to fix this?

I am modeling a character and I used the shrinkwrap modifier to combine two parts of his head. It all looks fine until you render it and you can clearly see the difference between the two separate ...
Lewis Isaacs's user avatar
0 votes
0 answers
52 views

Trouble in shadow caustics

When transmitting light using the ocean plane, the shadow of the object is displayed as in the right image. I was hoping that the shadow would be formed according to the normal map of the seaweed as ...
dding's user avatar
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0 answers
27 views

Why does my lighting setup only effect half of my object?

thanks in advance for helping me out. I'm having issues lighting this scene because no matter what I do, only half of the ring is lit correctly. The right side is always a bit darker and the gems don'...
user176558's user avatar
-1 votes
1 answer
35 views

Incorrect image when switching from one camera to another on a marker?

Does someone know why I get a incorrect image when switching from one camera to another on a marker? I use Blender 3.4. At frame 108 I switch from camera 'Cam Shot A' to 'Cam Shot B'. If I make a ...
PowerNow's user avatar
  • 207
2 votes
1 answer
91 views

Render looks much darker then in render preview

This is how it looks in render preview: And this is how the renderd image looks I have found this this but it does not solve my problem. Here is my project.
Akut Luna's user avatar
  • 273
0 votes
0 answers
17 views

Blender USD model doesn't create shadow

I exported two Blender (ver 3.6.0) models into two USD ones. They all don't have any internal light. I show them in my program with a directional light source. It is a surprise that one (the chess ...
Tony's user avatar
  • 101
0 votes
1 answer
35 views

Why does lighting on figure look bad at certain locations?

I'm trying to figure out why I can see some polygons when I put a MatCap on my figure, but I can't see others (figure looks very smooth there). It isn't because of the size of the polygons I don't ...
user280339's user avatar
2 votes
1 answer
88 views

Grazing angle translucency bug artifacts?

Hwelp wtf is this guys? It appears only at low angle and with rough translucent material
s0up's user avatar
  • 223
3 votes
1 answer
77 views

Stained glass window reflection not working

I'm trying to have my stained glass window cast a colorful reflection onto the ground of my scene. I want a distinct reflection, and the only lights in my scenes are an HDRI image for the World, and a ...
Ryan Nyberg's user avatar
0 votes
0 answers
73 views

Light Catcher Setup

I am familiar with the concept of the shadow catcher. I'd like to know -- are light catchers also possible? I have this scene where I am using light dispersion techniques to cast light onto a surface ...
Matthew's user avatar
  • 165
1 vote
1 answer
41 views

How can i achive glow effect as show in reference image

I want to achieve a realistic glow, as shown in the reference images, inside the lens and middle diffuser. I've tried IES light and emissionvbut it's not working enter image description here
Kapil Saini's user avatar
0 votes
1 answer
21 views

Light not affecting volumetric cube, but only in specific project file?

I have a project where I am trying to shine a light through a volumetric cube. Everything was working as expected until I unknowingly changed some setting which made it start behaving differently. ...
zsergeant's user avatar
1 vote
0 answers
38 views

Different lighting on duplicate projects...weird

This project is duplicated, but it doesn't have the same lightning. I have tried everything almost…I am going crazy :( Please help! Project files: https://easyupload.io/m/53jzah Here is a render ...
robeloto's user avatar
0 votes
0 answers
33 views

Blender create hall of mirrors

I was trying to create a hall of mirrors. A long hall with all the walls, floor and ceiling as mirrors. Some unexpected results in the render. Create hall 2000m long, 5m wide and 5m high. Wall, floor, ...
user2183336's user avatar
1 vote
0 answers
36 views

White and blue surfaces not distinguishable with white sun light

I'm making a shaded relief map that uses a scanned map as the color layer. The original map has an off white border and areas of pale blue indicating sea. When rendered with white sunlight the border ...
flyhigher's user avatar
0 votes
0 answers
19 views

shadow only looks good when it has to be behind the character. on the front does not work correctly

how to make the shadow stay correctly in front of the image plane, when it is supposed to be behind it is perfect, when it needs to be in front it is cut off and away from the character.[In this first ...
Carlos Eduardo's user avatar
0 votes
1 answer
30 views

Parts of my character mesh are displaying too brightly

I have modelled and rigged a few characters for an animation I'm working on but I've encountered a problem where the light in a scene seems to 'snake' into the mouth and causes it to be way too ...
Fahrenheit's user avatar
1 vote
1 answer
256 views

Line Art Modifier - Light Contour Issue

Alright so I'm doing some work with the line art modifier, but whenever I use the Light contour effect it results in a choppy jagged line seemingly based on the model's geometry. According to Blender'...
Marux's user avatar
  • 222
0 votes
1 answer
54 views

Can I import images as planes without them being affected by the lighting in the scene? [duplicate]

I am working on a 2d short film and planning to do the FX and compositing on Blender. My problem is that when I import an image as a plane, the image becomes reliant on the lighting in the scene. Is ...
Chking87's user avatar
1 vote
2 answers
177 views

Natural Sun Lighting Through Windows, Interior Room Too DARK

I'm trying to model my apartment for a restoration. I can't get the outdoor natural light of the sun. The scene remains always too dark and full of noise fireflies. As you can see from the photos the ...
Umbe Bagna's user avatar
0 votes
0 answers
22 views

Same object appears inside it in rendered mode

I was making sort of a 3D scenery but as soon as I went into rendered mode, the objects started reflecting weirdly, i got a new file and checked it again, so I saw a cube inside of the cube, it was ...
Bhavyank Arun's user avatar
4 votes
2 answers
149 views

How do I make an object reflect light through a volume at a specific angle?

I have a light going through a volume cube so that I can see the beam of light. I want to make a material that will reflect the light at the correct angle so that I can see the beam in the volume. I ...
Jan Novak's user avatar
1 vote
1 answer
81 views

Creating a fake point light with a normal map and empty game object

I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
hurmeli's user avatar
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