Questions tagged [lighting]

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2
votes
1answer
664 views

Creating realistic concert lighting

I've been trying to create a live venue in blender recently, but have gotten stuck at the point of making realistic spotlights. First I tried using a cylinder mesh with an emissive transparency ...
0
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1answer
457 views

Lamp visible in solid shading, but not in rendered mode

so I'm new to blender. I was following this tutorial and found out I might have done something wrong. In object mode -> solid, I can see my lamp and the effect it has. In object mode -> rendered it's ...
0
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1answer
233 views

Lamps don't seem to give off light in object mode

I played with the lamps earlier in the sculpt and they worked as expected. Tilt the light and the shadows followed accordingly. Then I wanted to get rid of it and I assume I clicked something I ...
0
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0answers
281 views

Using IES light with iestocycles / rotation problem

I'm trying to use Ies lights in Blender using the addon which seems the only solution right now. It works OK with some problem. But I can't rotate the lamp on the Z axis at all. (I need a lamp which ...
2
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1answer
402 views

How to zoom in into an environment texture ?

I chose cycles render as the render engine, went into the world panel, clicked in the surface part onto use nodes and selected from color environment texture. Now when I am in the rendered mode ...
1
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2answers
871 views

How do I fix this weird lighting (normals?) problem?

So I made this fork. The middle two spikes have a sudden difference in lighting normals it would appear at their base (top of pictures). There was a large quad making up the area underneath the four ...
7
votes
1answer
668 views

How can I render Volume Scattering on all my layers?

I have an interior scene in witch I want to have atmospheric falloff (dust effect). I've created an object that contains my room and I gave it a volume scatter shader (I'm working in Cycles). The ...
3
votes
1answer
508 views

Volumetric Scatter ignoring World lighting

I'm having trouble getting Volumetrics to respond to the World environment lighting. I'm using a standard node setup combining Volumetric Absorbtion and Volumetric Scatter and it appears to work as ...
2
votes
1answer
2k views

Is It Possible To Do An 80's Style Anime Shading? If So How?

I'm familiar with a lot of the basics of how to model, texture, apply materials, use nodes, basic rigging & animating, etc. I ran across a YouTube video called "TIE Fighter - short film" from a ...
1
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0answers
60 views

Cubic Shading in Blender Internal

While I was modelling this model in blender, once I got to the arms I noticed that in render the shading on the arms and lower body was cubic. I'm not sure if this is a lighting issue or a polygon ...
6
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1answer
3k views

Spot light with square shape

Is it possible to produce a spot light with a different shape than a circle? In particular, I would like to produce a spotlight that casts a squared image into a wall, and the spotlight can be ...
1
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0answers
74 views

How I can make objects emit light?

Is there a way I can make objects emit light, as if they were lamps?
6
votes
1answer
272 views

How can I get a shape with a emission node to be brighter in the center?

How to achieve similar effect with cycles in Blender - I mean stronger emission I middle and little darker on edges? I've tried to work with gradient nod but without success...
1
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0answers
227 views

Realistic lighting for a translucent liquid

I tried to make like this lighting in blender by adding area lights in two sides, with orange color and with HDRI, but I couldn't achieve what I want. Any tips? . Thank you . .
0
votes
1answer
277 views

How can i add specularity, shadows and decals on top of a Blender Cycles bake

I want to improve my Blender cycles baking by adding specularity and shadows to make it "partially real time" and decals while keeping the lighting informations.
0
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0answers
319 views

How can i avoid white noise on glass?

So i followed a blender guru tutorial about lightbulbs. I got some noise in the render and don´t know why, cause i did everything as told in the tutorial. What can i do (except photoshop it away)?
0
votes
1answer
68 views

Strange shading after running python script

I've written a pretty complicated script which chops up, joins and transforms parts of 1 giant 'world' mesh for better handling in a game engine. It all works as I'd expect, except for one thing... ...
1
vote
2answers
1k views

How can I create a stained glass light effect?

I'm aiming to re-create this scene I have made in Unreal Engine 4, but I am currently struggling with the stained glass effect seen here: http://imgur.com/a/yLWzU It was constructed in UE4 by ...
0
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2answers
4k views

Prevent the light source from appearing in the reflection

I have a glossy, metallic ball, rendered below. My problem is that you can clearly see the two lights used in the render. This lighting looks O.K. in the example, but what would I do if I wanted to ...
1
vote
1answer
231 views

Blender internal shadows not rendering

i come back to internal after a long time and I've forgotten many things about it and much has changed, why aren't any shadows rendering in my scene? here is the file https://drive.google.com/file/d/...
4
votes
1answer
1k views

How to minimize/soften the shadows?

I am very beginner in Blender Cycles. I am trying to imitate this in cycles: Easter Eggs Not sure if this scene is CG or an actual photograph. I have modeled the eggs (easy), now I just want to ...
2
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1answer
1k views

How reproduce a real led lamp with IES photometric data?

First of all excuse me for my english, i try to explain better than i can. I need to reproduce this real led lamp. I have all the data of this lamp and the IES file. Watt: 8W Lm: 880lm Lm/W: 110lm/...
0
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0answers
113 views

Lamps still showing on render

I have a problem with the lamps in my animation. I have used multiple sun lamps to animate welding so these lamps are switched on and off at the right frame throughout the animation. However, after ...
0
votes
1answer
964 views

Cycles Taking 2 Hours to Render One Frame [duplicate]

I am new to rendering with cycles (I usually just use internal), and am trying to render a particular scene with it. The scene does include an explode particle system and a smoke system, however they ...
3
votes
1answer
4k views

How to hide light object keeping the brightness alive? [duplicate]

How can i hide the plane keeping the brightness? OK i added a plane as emission light source, i dont want the plane to come in my scene, when i hide the plane brightness also disappears.
7
votes
1answer
3k views

Strange black shading. Cannot fully light mesh. (Cycles)

Here is the viewport in material view. The node setup is just a PNG texture into a diffuse shader. And this is in rendered view. I've tried using environmental lighting as well as a directional ...
2
votes
1answer
647 views

How would you reproduce 70's style Sci fi Lighting in cycles [closed]

I'm wondering how I would create a rendering setup that gives the feel of the old 1970's era sci fi space scenes (Star wars, Alien etc.) I'm using Blender cycles to do this. Below I have what i'm ...
1
vote
2answers
2k views

Render looks “brighter” than in viewport preview

Somehow my viewport preview shows darker result than what comes out in render (check out in corner of the pic) World strength is at zero and ambient occlusion is also disabled. Floor is using bump ...
0
votes
0answers
70 views

Why doesn't a mesh light emitter project light 360 degrees around it?

I believe and expect that when I use a mesh as a light emitter that the mesh will project light from the mesh in 360 degrees, on all 3 axises. I'm using a cube as a light emitter and it appears that ...
0
votes
1answer
156 views

Emission material problem

Good day! When I use Emission material on objects - reflections turns out very grainy in rendered results. This does not happen with lamps. What is the best solution to remove fireflies in a ...
0
votes
1answer
108 views

Mathematical Ratio among three point lights [closed]

I was working on a interior model and I want to use the three point light system.And I was wondering if there is any mathematical relation among the lights and their position and strength to produce a ...
1
vote
1answer
762 views

How to fix grains within render? [duplicate]

I've been trying forever to find solutions to this problem. When I render, my scene gets grainy under the influence of light and after searching the internet I can't find a proper solution: I want ...
1
vote
0answers
73 views

Exporting blinking lights from blender to Unreal Engine

I was wondering how would I go about taking my animated mesh with blinking lights (Airplanes or old creepy lights) and export them to Unreal Engine? Ive never exported to UE so just wondering how its ...
1
vote
1answer
225 views

Mesh won't react to light and remains bright

I have an issue where some of my meshes won't react to light and just stay bright no matter what I do. I don't know how or when it happened, but I noticed it when opening the file.... This is in ...
1
vote
1answer
275 views

Can I achieve orthographic lighting in Blender?

I define orthographic lighting as a single light source that cast a shadow at the same angle no matter where the shape is? Either in front or behind the lamp shading is at the same angle. Conditions:...
0
votes
0answers
123 views

Shading Problems

The shading on the side of this object and the shading on the front is stuffed, please explain how to fix. (Model download below image). https://mega.nz/#!TFRl1ICS!Wj-...
0
votes
1answer
3k views

My lights move but don't rotate

I make a new scene, create a light, any light press R and it doesn't rotate the beam of light at all. I am sure I have rotated lights before. Is there something I am missing?
0
votes
1answer
5k views

Spotlight not illuminating. Cycles

Little trouble here. i've got spotlight emitting light on the cube (in rendered view), but the cube does not get illuminated. Thanks!
0
votes
1answer
230 views

Mimic lightning in Blender's video editing mode

I want to do something that I think ought to be rather simple. I’m working in Blender’s video editing mode. What I want to do is simply to light up what is shown in the strip abruptly, mimicking the ...
0
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0answers
50 views

How to make emisive materials produce more light without changing how it looks

So, i need some help. As you can see in the image, there is a fireball with smoke. problem is, the smoke is barely visible but i need it to be visible in the final render. how can i do that by ...
2
votes
2answers
275 views

Complex lighting situations issues_light intensity decreases > number lights increases

I’ll try to explain the issue as best as possible, I’ll attach some pictures to better explain the problem. I have noticed that the more “lights” are introduced in a scene (both interior and exterior) ...
0
votes
1answer
293 views

giving a movie texture to lamp (spot) in cycles

im currently making an underwater scene which has caustic lighting in it, so i prepare the objects (lamp, 2 planes, one with ocean modifier) and give movie texture to the lamp and... it doesnt work. ...
2
votes
1answer
414 views

Every emission object is darker than it should be [duplicate]

I'm not sure why this is happening. With my scene i have an emission plane as the main light source for the scene: As you can see, the material preview shows the shader correctly, but in the actual ...
0
votes
1answer
422 views

How to make certain objects not effected by a light source. Cycles

I have a light in the scene and I want to make only one object in the scene unaffected by this light. Preferably without compositing render layers. Is this possible in cycles?
5
votes
2answers
3k views

Diffusing/softening Lights in Cycles

I'm coming from photography. So: I made a champaign bottle in 2.78 with a fine shader, now I need those light's reflections in the glass to become nice and soft. I set up 2 "strip lights" (emitting ...
6
votes
1answer
16k views

How to add lamps?

Day 3 Blender super noob. I'm following this tutorial, trying to make a mushroom, and all's been fine until it's asking me to put a lamp in the scene where there is no option to. I've looked around ...
0
votes
1answer
700 views

Strange lighting on model [duplicate]

So as you can see there is some very weird lighting on the body of my model. My initial thought was that it was the normals, however after recalcualting and checking manually that they were facing the ...
20
votes
2answers
2k views

Volumetric Windows 10 logo effect

I'm trying to recreate the windows 10 background effect on a logo I've made in blender. Half the logo has a glass like material, the other half has a steel like material. And I'm using cycles at the ...
0
votes
1answer
169 views

How would I go about UV mapping this object?

I just modeled this object that I'm going to be using in a bathroom. I tried importing it into Unreal Engine but when I do the mesh becomes black after light building. People said I have to create a ...
1
vote
1answer
2k views

Increasing Emission without Increasing Brightness [duplicate]

How would I go about increasing the strength/distance of an Emission texture without the texture getting brighter in Blender Cycles? Lets say I take the following ...