Questions tagged [lighting]

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

Filter by
Sorted by
Tagged with
0
votes
0answers
8 views

Why does my lighting not work?

So I decided to make a render of my anvil, but my point-light won´t work. When I set it on sun-light the cube becomes white but the anvil stays completly black. Why might that be?
0
votes
0answers
16 views

Eevee render result looks different from the render preview after bake lighting

I'm new to Eevee rendering and experiencing rendering issues for the below scene, lighting not rendering the same as seen in render preview after bake lighting, any thoughts? File uploaded to below ...
0
votes
0answers
22 views

Light falloff and falloff exponent nodes

Using light nodes in Blender, how could I define a falloff (distance at which light intensity reaches 0) and a falloff exponent (determines the curve in which the light fades out). Let's say we had a ...
0
votes
0answers
22 views

Light Linking In Cycles

May I know when Blender's gonna have the feature of assigning a light to the desired mesh? It's something really crucial for a rendering engine to have yet cycles doesn't have it. It's a pain in the ...
0
votes
1answer
22 views

How to make light go through this subsurface scattering object in Eevee

Blender 2.93 I have this cat ear, and i want the light to go through it until it hits the front face, the material is subsurface scattering and i enabled Subsurface translucency in material, but the ...
2
votes
1answer
37 views

Realistic folded transparent/translucent shadows

I'm currently modeling a bedroom scene that has very thin curtains over each side of the window. I'm able to make them transmit light from the back side with no issue, however they either cast no ...
0
votes
0answers
31 views

Closed interior lighting renders too dark with cycles

I'm working with a closed scene without any window with some lights, my render tend to be dark and more noisy. When I have very strong of lights, it will make some area become over-bright while other ...
0
votes
1answer
24 views

3D model looks black in render

I'm trying to take a screenshot of a 3D model and it looks good in the viewport but when I go to take a render it looks way different. I was wondering if someone could help me figure out what's going ...
1
vote
1answer
27 views

Part of the light reflection on bottle is blurred

I have a problem with the light reflection on the bottle. In the middle of the bottle the reflection is blurred. Does anyone know why?
0
votes
0answers
19 views

problems with light in eevee

The lighting in the viewport and in the final render is very different, I tried to change the render parameters, glass textures, refraction settings, but it didn’t work. I would love to hear your ...
0
votes
1answer
41 views

Black spots on material at lower angles

I have a plane with a material that shows black spots when viewed from lower angles at rendering (preview also). In Material Preview the problem doesn't exists. Why does my material behaves like that?
0
votes
1answer
25 views

How to snap area light to a face?

Snapping/gluing/connecting area light to an object face (pointing outwards from face). Is that even possible? I am not able to enter edit mode when cliking on area light. I wanted to create a simple ...
1
vote
0answers
30 views

Can I turn Sky texture node into an hdri sequence?

I have a scene where I need to animate the sun, in a timelapse kind of fashion, just going down past the horizon and coming out of the other side, all in a few seconds. I think the easiest and most ...
1
vote
0answers
33 views

Dark horizon line between ocean and bottom of HDRi sky

I want to create a simple animation using the camera to fly through clouds (cloud panes, in this case) over a simple ocean. I've never used Blender to create an atmospheric scene before, so I'm ...
0
votes
1answer
42 views

Light stopped rendering but visible in shading viewport - What happened?

A light that would previously render without any issue suddenly stopped. It has the same exact nodes as the first light and the only difference is the color which wasn't an issue before so I don't see ...
0
votes
0answers
21 views

Clipping black level - How to fix?

I'm getting the scene ready for .EXR export in filmic log for VFX compositing. Does anyone know what the blacks are clipping? I tried chaning the curve but it seems there is no information in tunnel's ...
0
votes
1answer
42 views

Lighting is not the same in 2 different blend files

I downloaded a tutorial blend file. I wanted to have the same lightning in my own template file, but even I compared those two files they look different. I disabled the "Sun" so you would ...
0
votes
0answers
36 views

Light catchers, is it possible?

Shadow catchers in Blender render parts of geometry that shadow is being cast on and leaves other parts transparent right? Similarly is there a way to make a 'Light Catcher' in Blender that does the ...
0
votes
0answers
30 views

Scaling entire scene with light maintaining correct shadows - How?

I need to scale the entire scene up by a lot because without know I had all ther dimensions wrong. When I scale up the scene, the like moves far away and doesn't increase brightness. This means that ...
0
votes
1answer
42 views

How can I make a retro effect in the compositer like the one in this image [closed]

I saw this in this tiktok https://vm.tiktok.com/ZM8CXkt99/ and I wanted to achieve a similar effect. I assume they did this in the compositor, but even if they didn't, there should still be a way to ...
0
votes
0answers
19 views

Mesh object on top on plane goes black when zooming in (learning with lighting)

World Settings: World surface Strength = 0 Color is 0.051 (3x) Ambient Occlusion, Distance 200mm Factor 1 Trace .250 Checked, Bent normals and bounces, Screen Space Reflection Enabled no changes ...
3
votes
1answer
84 views

Driver Editor not showing HSV instead shows RGB

I have this idea of being able to apply Complimentary color theory in scene to minimize the time (I know results might be differ when applied in post and when applied in the scene). So, my idea was ...
2
votes
1answer
45 views

"Fake" scene with a lot of lights (e.g. a city in night)

For example, a scene like this in real life has thousands of light sources: I'd imagine it's so expensive that a normal PC can't render it. Is there a way to this kind of scene without actually ...
0
votes
0answers
39 views

Light in viewport and in render are not the same

I have a difference of light between my viewport and my render I don’t understand where it comes from, there is nothing that obstructs the field of vision Images
0
votes
0answers
15 views

The reflection of light on my model is wrong

I have a light source to the right of my sword but the reflection is going left. In the first picture I have a spot light hitting my sword but the hilt, guard and blade you don't see reflection. But ...
1
vote
0answers
22 views

How to keep Background while using Shadow Catcher?

I am trying to Create a Chocolate-Bar like something on a Marble Background (Plane with Material Applied) I have added One of Blender's Default HDRI as Lighting & No Other lighting in the Scene.. ...
0
votes
0answers
16 views

Create a geometry or rewrite faces attributes on the bounced surface using Geometry Nodes

There is lighting technique that boost bounced lighting. Is the way to do it with the Geometry Nodes? I tried achieve it with the Raycast node but the surface has to be very subdivided. Maybe there is ...
0
votes
0answers
33 views

recreating shadows

How could I recreate this enviroment with these soft shadows? and how to make it more realistic? Example with good realistic shadows: My example
2
votes
0answers
32 views

How can I find the index list of faces that are illuminated from a lightsource?

I'd like to use bpy to determine the faces of an object that are illuminated by a lightsource and store their indexes for further processing. I've tried using ...
2
votes
0answers
52 views

Does anyone know the best way to change shadow colors?

I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
1
vote
1answer
23 views

Why i can’t see light option in mesh? [duplicate]

I was working on the spaceship when decided to add another light source, but all of the sudden light option in mesh is gone
0
votes
0answers
17 views

Is it possible to apply light texture for EEVEE?

Is it possible to have something like this: (from this tutorial: https://www.youtube.com/watch?v=bJ56n1CzRbI) But for EEVEE instead of Cycles? I know EEVEE probably doesn't support a dynamic light ...
0
votes
0answers
12 views

I want to have two light sources with different effects on them [duplicate]

Essentially my problem is that I have added volume scatter into the world shader to simulate god-rays, but I would like this effect to be applied to a specific number of lights as when I add an HDR ...
0
votes
0answers
21 views

Project a video onto 3D object [duplicate]

Dear blender Community, I would like to project a video onto a 3D object in blender. I do not want to play a video on the surface of an object. It should rather look like a projector that throws light ...
2
votes
0answers
41 views

(EEVEE) The whole scene goes white when I bake indirect lighting. What could be causing this?

I´m pretty new to Blender, and I had always used Cycles to render everything up until now. I have a scene, that was previously set up for cycles, and I´m trying to bake the lighting in eevee, but when ...
0
votes
1answer
27 views

What`s wrong with this Eevee Lighting Setup?

I have run into some issues with the EEVEE render engine. I want to render a smartphone but the areas around the camera Lens show some weird lighting problems as you can see in the first picture. The ...
2
votes
1answer
199 views

How to get rid of inaccurate, jagged mesh shadows [duplicate]

I am using Blender Cycles for a project. At the time of rendering, I am getting inaccurate mesh shadows, as seen in the screenshot below. How can I make sure the shadows are rendered properly?
0
votes
0answers
12 views

Grease Pencil lighting issues

I have this project ongoing where I have a 3D based scene, with grease pencil painted on it to make outlines and add details with a "hand drawn" effect. The scene looks like that : All the ...
0
votes
0answers
39 views

Cycles Emission Material Receiving Shadows

I am trying to follow this tutorial. Around 36:00 in the tutorial, he adds an UV sphere with an emission material that will eventually become the sun. However, when I follow the exact same steps, my ...
1
vote
0answers
22 views

Light Parenting Question [duplicate]

I have been obsessing over this challenge for several hours now and feel it's time to reach out to my peers for assistance. Thank you in advance for your continued reading. I am working on a robot ...
0
votes
0answers
30 views

Broken scene/world lighting on shader to rgb material?

I've been playing around while following a guide to make a material that makes use of the shader to rgb node, and somehow the lighting is now either completely black or washed out when I switch from ...
0
votes
1answer
21 views

Use Sun Position to Drive Dynamic Sky

I'm really enjoying using the coordinate based Sun Position add on, but was wondering if it would be possible to connect it to Dynamic Sky. Currently, when I use Dynamic Sky and Sun Position together ...
0
votes
0answers
27 views

What is the most efficient way to match green screen footage to a Blender scene?

I have green screen footage I chroma keyed, color corrected, and exported in DaVinci Resolve. I matched it to a still image of a Blender scene (Cycles). When I import the footage into the actual ...
0
votes
1answer
41 views

Black background being affected by light source

I've encountered a weird problem lately, I have an object in the middle of the 3D space, and changed the background color of the viewport to black (#000) and use Cycles, the issue is that when ...
1
vote
1answer
55 views

Feather a plan edge which is used as shadow catcher

Hello Blender Guru Artists, I am facing a problem and need your expertise. I am using a plane right below my 3D model as a shadow catcher using Cycles rendering engine. The plane is casting the shadow ...
0
votes
0answers
25 views

How to insert natural lighting with different illuminance values through window inside a room in blender?

I have created a very simple model of a room with windows. I have calculated illuminance values for different walls, ceiling and floor of the room through mathematical formula. I want to display ...
0
votes
0answers
14 views

mantaflow explosion: need more light emitted, reduce graininess

I've been working on an image with a cannon firing, following a mantaflow explosion tutorial. I'm getting pretty excited with the results (see render image), but I need the explosion to emit more ...
0
votes
1answer
61 views

Lights not working

So the lights on my scene are not working at all, I point light, spot, sun, area nothing works I tried also changing the values and the radius of the lights not working at all scene light are also ...
0
votes
0answers
26 views

How to get the lights on edges

Im looking to get real world effect. I have attach this reference image what im looking for the final result. I tried to get it but did not get the result as per the reference images are. I cant get ...
0
votes
0answers
22 views

can someone help me with that weird glitch? [duplicate]

so i have been using blender since 2019, and i did stop working on it for a while, but when i came back to work again this glitch thing appeared. i did update it but nothing change, and i did deleted ...

1
2 3 4 5
50