Questions tagged [lighting]

Questions about using light objects (point, sun, spot, and area), the world object, and shader nodes that have emission properties (principled, principled volume, and emission)

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Underwater point lights creating weird lighting artifacts

I have a scene set up, as shown in the image below. The water surface is a simple glass bsd shader set up to mimic water and the surface has an ocean modifier. Everyone of these six underwater lights ...
MansenC's user avatar
1 vote
0 answers
21 views

Create Rose from 1 ribbon

Can anyone offer help in creating a rose made out of ribbon in blender? I have attached a picture of what I have in mind. Thanks in advance
Oli Sard's user avatar
-2 votes
0 answers
37 views

How to improve these noisy shadows?

How can I define the shadows more? I'm lighting with Nishita Skytexture, I increased the samples to 1000 and it doesn't work.
Jersahin Márquez's user avatar
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0 answers
11 views

Exposure Compensation Blender 4 Cycles

I was wondering if blender 4 has anything similar to the exposure compensation slider that is available on UE5 at all? With one slider you are able to bring light to the shadows without blowing the ...
tomachas's user avatar
1 vote
1 answer
39 views

How to create light falloff in Shading Tab?

I've been trying to make a light falloff as a material. For example, imagine a glowing traffic light, where the margins are darker than the rest. Or take the rendering shown below, where the ceiling ...
user149888's user avatar
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0 answers
17 views

Textured item loses color/alpha clip in render [duplicate]

I just got done with a really nice cycles render and composite. I love how it looks in the composite preview, but when I go to export/save it as a PNG with alpha, it loses a lot of the color, and some ...
uwuziel's user avatar
-1 votes
2 answers
104 views

No shadows and no light

I have imported an obj file into Blender and made a rounded plane as a background. I made the background blue. After that I have inserted some light and raised and ripped in the settings, but without ...
Mikkel's user avatar
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2 answers
53 views

Spotlight size visibility in viewport

I work in millimeter units. Therefore, all architectural work is carried out in millimeters. But I noticed that the blender is designed for meters. All Gizmo objects are always very large. I searched ...
Vladimir Pospelov's user avatar
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0 answers
25 views

How to avoid gaps appearing in Freestyle lines?

How can I avoid these breaks when rendering outline using freestyle ? https://drive.google.com/file/d/16dK_Q-b8PJ3QYIaJNwdPlHQp2GODaXQU/view?usp=sharing
Rafeeque Bin Usman's user avatar
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0 answers
10 views

IES rotate in cycles is wrong?

How can I turn the point light source to the left? The example shows that the light to the right is good. And when I turn it to the left, there is almost no glow. I tried to return both the texture ...
Igor Yukhimenko's user avatar
1 vote
0 answers
16 views

Lighting for a layered shadowbox

I am trying to model a shadowbox like the ones shown in the image below. However, I can't seem to get the lighting to filter through the various layers as you would expect. Right now I have an area ...
Eric K's user avatar
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can't find light linking branch for 3.6 [duplicate]

Is there a way to find the light linking experimental component for 3.6 (mac)? I can't upgrade to 4.0 because of hardware.
yaelblender's user avatar
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1 answer
25 views

Why is my interior Animation flickering/noisy?

I rendered an animation and the frames by themselves don't look noisy, but when I put them together in a video every frame seems to be flickering and really noisy. The lights are purposefully ...
Arceus's user avatar
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0 answers
38 views

Light particles/Light streaks effect

I am trying to recreate an animation seen here: https://www.youtube.com/watch?v=eTes6yYH4iU However, I am unable to recreate the light lines seen in the video. I have achieved similar to wanted ...
I. A.'s user avatar
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0 answers
22 views

Missing tools from my property panel

I am following a tutorial for rendering with Blender, and some of the tools that he is using in the video don't appear for me. I have the navigation menu up fine, and most of the tools are there, but ...
Nahla's user avatar
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getting low fps and animation is blurred in rendered setting

https://blend-exchange.com/b/JK6JOMER/ okay...so i have my fps set to 30 for my animation intentionally...however i am getting 17-25 fps drops as well as blurred animation. i have a 165 hz curved ...
Full Salvo's user avatar
3 votes
2 answers
436 views

How do I emit light from within an object using a point light (Chinese Lantern)

I scaled up an Icosphere and want to create the effect of a very big Chinese lantern, but irrespective of the material. I can't seem to get the light to emit from within the object. It just keeps ...
anitahanns's user avatar
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0 answers
12 views

Possible to have world node only affect one object? Problem with lightning Volume Absorption

Is it possible to have a world node that only affects an object with volume absorption? I have a situation where I want to be able to control the lighting specifically for the liquid. I have tried ...
N03's user avatar
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1 answer
21 views

How do I change watts on my light?

I have a light (point) but I need to change the watts because it is very dark. Plz help
JBOB studios's user avatar
1 vote
0 answers
26 views

Trying to set the color of lights via geometry nodes instancing

I'm using Geometry Nodes in Blender 4.0.2 to instance a collection on points: The collection contains a single light and a single mesh with a few materials. I'm trying to control the color of the ...
Dave Whitney's user avatar
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0 answers
30 views

Why won't the shadow cast upon the cube, yet casts upon the driveway?

I've set up a light, and it does cast a shadow, but not upon the green cube. Does anyone have a fix? Here is a screen shot:
Lochlin's user avatar
-1 votes
1 answer
59 views

I have a problem with blending the background with lighting to make it look solid

Hi, there! The highlighted area on the image is the problem here. According to my camera angle, the background needs to cover the angle vertically. So I've extruded the edge and used a bevel with ...
Renaissance's user avatar
0 votes
1 answer
40 views

How can i achieve refraction effect a transparent plastic lid

I'm working on replicating a specific glass effect. I've grasped the concept of extruding the inside of the glass with a gap at the end to achieve the desired outcome. However, I'm facing challenges ...
Henry's user avatar
  • 51
1 vote
1 answer
37 views

only a part of the object is illuminated with directional light

Good afternoon. I have a problem with the lighting. everything works fine in Eevee, but in Cycles the light illuminates only part of the object, please tell me how it is possible to solve this problem?...
Jake twik's user avatar
0 votes
0 answers
19 views

Where is the modifiers tab on the graph editor when trying to modify point light brightness?

I recently followed a fairly recent tutorial about creating candle flame, and one aspect was adding a "flickering" point light to simulate the flame light. In the tutorial they add a ...
Eric Eaklor's user avatar
1 vote
1 answer
53 views

Lighting not showing properly in cycles

I've been shading a car for a while, all in viewport shading. I configured an HDRi so i could get some light with the EasyHDR add-on. When i switched to the cycles render view, i get a weird bottom to ...
Alexandre Esperança's user avatar
0 votes
1 answer
52 views

All Light Paths combined in Shader not resulting in correct image

I've been trying to develop a Node Group for the Shader Editor that gives me more control over Light Paths on my various light sources and emissive materials. Now I've hit a roadblock that I just can'...
dasfrodo's user avatar
-2 votes
0 answers
58 views

Large environment is intensive on my computer

I'm making a scene where the camera needs to fly through an environment for a few minutes. Even though my scene is fairly simple (PBR Textures, dark lighting, minimal assets) This is still fairly ...
Tom's user avatar
  • 23
0 votes
0 answers
20 views

Spot light rendering in image, but not animation

I'm rendering this simple rotating animation for a video essay; when I render it as an image it looks just like the viewport. But, when I render animation the spotlight doesn't render. The light is ...
NoSenseAnimation's user avatar
1 vote
2 answers
61 views

plastic bottle having dark shapes at base

I'm facing an issue with my plastic bottle render. There are some dark shapes at the base that I can't seem to eliminate, except by adding a solidify modifier to the liquid. However, I want to avoid ...
Henry's user avatar
  • 51
2 votes
1 answer
43 views

Sky texture not working properly

Sky texture is not showing any shadows and changing intensity in properties has no effect. Some other features are off too. I tried changing elevation rotation everything still no effect.
Blending's user avatar
1 vote
1 answer
35 views

How do I remove the camera visibility in eevee but keep the diffuse glossy and other properties intact?

I want to remove this plane from the camera visibility but keep the glossy property it's having on my can, how do I do it so?
Atharva Deodhar's user avatar
1 vote
0 answers
26 views

Does anyone know how to get the color of the light?

I've been trying to figure out how to create a shader in the shader node editor that will take the color of whatever light is hitting the object and put that color all over the object. My intention is ...
Elora Browning's user avatar
0 votes
0 answers
22 views

Best way to create inventory icons from your models?

I want to create inventory icons from my 3d models for the game I'm making. What's the best way to create such images? I essentially just want flat, consistent lighting. I'm not sure if there's a ...
Jamesy's user avatar
  • 11
0 votes
0 answers
18 views

How to get the total length light rays has travelled

I would like to get the total length light rays has travelled like in the following discussion. How to calculate for every ray the total distance it has traveled from camera to emitter Are there any ...
Tyler's user avatar
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1 vote
0 answers
119 views

Light linking not showing up

I've got Blender 4.0.2 but there is no Light Linking or Shadow Linking in the object properties. There's not even the 'Shading' tab. Any ideas why? Does it need enabling?
Jeff Doule's user avatar
1 vote
1 answer
40 views

Why does the scene get darker when I add Point/ Spot/ Area Lights?

See this image: And now the same scene, with the internal lights: Although the difference is quite clear, what bothers me most is that the curtains lose that light around the sunlight that hits them,...
Alex Jun's user avatar
1 vote
1 answer
27 views

Unable to export IES lights in glb/gltf formats

We are trying to use IES lights and export in glb format so that we can get same effect from Babylonjs. While exporting in gltf format, we selected below options. Still we are unable to export IES ...
user1577494's user avatar
1 vote
0 answers
26 views

Why is my lighting frozen in a streak as my scene animates?

I turned off all volumetric lighting and it still did this, I'm rendering in EEVEE. I've tried changing settings, like ambient occlusion, turning off bloom, upping the sampling, turning off my ...
connor chommor's user avatar
0 votes
0 answers
27 views

How to add Inputs and Outputs to Group Node using Python [duplicate]

So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor. Code: ...
Golden Dragon's user avatar
0 votes
1 answer
68 views

Very strange moire effect occuring with area lights of small sizes in Cycles

I set out to recreate Rembrandt lighting in Blender using 2 area lights and a Suzzane. I couldn't 'isolate' away one side of the face from the light so I kept reducing the area light's sizes all to no ...
Hash's user avatar
  • 664
1 vote
2 answers
89 views

Help with understanding the color theory of Blender's color ramps

I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture. Here’s ...
Golden Dragon's user avatar
3 votes
1 answer
115 views

Why does this flat plane has weird shading ? (Cycles)

Since upgrading to 4.0 all the flat planes that I make have this weird shading on them. It's always reflections converging into the center of the plane. I still can't figure out the source of this ...
Mehdi Belhous's user avatar
0 votes
0 answers
23 views

Sun Light not rendering (Eevee)

So, I made this scene in blender Eevee, it is not complete yet, but I rendered it to see how it was looking so far, and I noticed that on the rendered viewport, the sun light looks normal, but when I ...
David Whisleman's user avatar
0 votes
1 answer
50 views

How to make light shine through masked out video?

I imported an video as an image plane into Blender. The video shows a man walking trough the exit of a tunnel. The exit is masked out and transparent. I know positioned a Spotlight behind the image ...
Goldenagebridgeproductions's user avatar
0 votes
0 answers
29 views

Specular gets too bright when viewing sphere from behind

I've been trying to render a good planet material in Blender but I've noticed while my planet looks great from the front, the oceans look far too bright when viewed from a back angle. Compare this to ...
C1ff's user avatar
  • 21
1 vote
1 answer
42 views

Question about an Interesting effect regarding light and colors in cycles

I have noticed an interesting effect in cycle. A scene containing one glass cube and a point light inside it. When the point light is white and I change the color of the glass cube, this happens:  ...
Hassan Rostami's user avatar
0 votes
1 answer
50 views

Is it possible to backlight an image plane?

I have a footage of somebody walking towards the exit of a tunnel. I want him to walk into the bright light of the exit, so that he dissolves in the light. Since I didn't have a strong big light to ...
Goldenagebridgeproductions's user avatar
0 votes
0 answers
30 views

My viewport result and render result is deferent

This is my viewport display. I am checking if any object is hidden, but there is no problem. I am using a black principle shader for light blocking. I want that dark part in my result. but there are ...
UNIQUE MASTER's user avatar
0 votes
0 answers
5 views

Parented and Instanced Spotlights only render out the outline of their cone as light

https://imgur.com/a/pwomMTr I parented green spotlights to instanced planes. These planes are instanced to the vertexes of a circle. I did this because when I instanced the lights directly to the ...
Eric Crary's user avatar

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