Questions tagged [instances]

Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.

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How do I get all classes of an object / instance via code

As an example for what I mean, the official Blender API says that the "modifiers" property of Objects has two classes: bpy.types.ObjectModifiers and bpy.types.bpy_prop_collection ...
Cardboy0's user avatar
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1 answer
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Is the instance of the instance B of a mesh A, considered to be the instance of mesh A, or an instance of Mesh B?

I have developed a habit of hitting shift+d to instance a mesh in a scene many times, except if I were to create 3 instances, I would instance the first mesh, then instance the instanced mesh, and the ...
Hash's user avatar
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Can't get particles to shade smooth

I'm instancing 2 particle systems on one object. I'm also using the data transfer modifier to get custom normals on the same object. But to use that modifier I have to enable autosmooth. That's where ...
Poppi's user avatar
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1 answer
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How can I select object from collection and place it on spline from different collection THEN do it again until all splines are used?

This is follow up to my previous question here. I managed to get an answer and improve on it, however my current implementation is pretty cumbersome. I need to simplify my current solution, as ...
kurnikoff's user avatar
  • 157
1 vote
1 answer
177 views

Effect of "instancing on vertices" invisible to boolean modifiers, any other method instead?

I would like to have an equivalent of an array modifier, but with separate offsets. There are many answers but I found nothing which: is non-destructive, works with preceding boolean operators like &...
scriptfoo's user avatar
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7 votes
2 answers
7k views

How can I use weight paint values to change the scale in geometry nodes?

I am creating a scene in blender and want my grass to grow shorter near the path and the lake by taking data from weight paint, it was simple to achieve using the particle system, but I have no idea ...
Pratham Bhatnagar's user avatar
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1 answer
416 views

How to instanciate an object regularly on the surface of an other object [duplicate]

I'm in the process of modelling a building similar to reference picture below. I'm struggling with the part I highlighted in red. I can easily model one of these objects, but I'm looking for a way to ...
Ndech's user avatar
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1 vote
1 answer
45 views

Replacement for dupli_list and dupli_list_create

I am updating older work from before 2.8. The dupli_list and dupli_list_create have caught me out though and I am unsure how ...
Dean_Kingsley's user avatar
4 votes
2 answers
966 views

How can I use nodes to make a Genshin-like grass material?

I have tried to make grass just like in Genshin, but it is still not like how I want it in EEVEE. Game Screenshot My Grass
Orange Cat's user avatar
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49 views

I can not make library overrides work for probs making such as cables with splines

I am making a range of probs for a production. When it comes to large scenes I used a lot X-Ref or instancing and referencing. In Blender the (new) features for this is "library overrides". ...
Avion32's user avatar
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2 votes
1 answer
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Python: convert collections to empty-parents with hierarchy (problem with location of instanced collection)

I need some help with a script to convert big CAD-files with 80+ collections. The collections need to be changed to a empties with sub-empties and objects. And they need to maintain the hierarchy. I'm ...
BlackBird82's user avatar
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74 views

Instancing Static Meshes with Python

Forgive me, I am relatively new to Blender and I am struggling with terminology shared with other 3D applications. I am used to the term "instancing" being used to describe a situation where ...
Disjoint Conjecture's user avatar
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32 views

Is it possible to do only a part of make-instances real?

instancing is a very good function to reduce memory. But there is a limit to making it. It's hard to change some directions. The right side is made of alt + D. Can I change the direction like on the ...
supermoon1234's user avatar
1 vote
1 answer
1k views

Leaves not appearing when making a particle system of trees

I'm following the forest tutorial by CG Geek(this one: https://www.youtube.com/watch?v=72LPW4S8bns). i want to put the trees over the landscape, but when i choose the collection to display, the laeves ...
PineInDisguise's user avatar
1 vote
1 answer
216 views

Instance from collection controlling in render layers

Is it possible to disable an 'instance' from a collection in View Layer? I don't see the option there. Right now, my instances stay visible in all my rendered layers.
ngerbens's user avatar
1 vote
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85 views

Randomizing texture coordinates has no effect on displacement texture position

I have run into the same problem as this old unanswered question, Cycles displacement material wrong uv mapping I can shift the vector coordinates of PBR textures on instances of dupliverts to break ...
John Krumpotick's user avatar
2 votes
1 answer
302 views

Hide instance (original) light while keeping the instanced versions

I've created a lightchain. For that lightchain I need a point light at every "bulb", as an emitting material is too weak of a lightsource. To achieve this I have created an array of planes ...
Poppi's user avatar
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replace with instanced collections

Ok... I have an imported fb, lots of separate mesh, all needing to be separated (editmode/mouse over+L/P and repeat) a majority of the mesh items are the same. I would like to model a simpler ...
fleabilly's user avatar
4 votes
2 answers
602 views

How to make a shader with different emission strengths, depending on the object it is associated to?

I'm working on a lyrics video In this scene there are 41 curved neons going from the floor to the wall in front of the camera. I'd like to make their shader bright at the center (where the "...
DariusBrown's user avatar
1 vote
1 answer
137 views

What's the best way to rotate objects identically in their own direction?

How to rotate these sticks evenly so that they roughly stay in place. I tried to use the array modifier and make them separate objects, and also somehow rotate them in relation to the 3D cursor, but ...
Hacker man's user avatar
1 vote
0 answers
315 views

Can you offset keyframes of instances?

Hey everyone I am just trying to figure out a little problem... I have this looping animation where a ball comes out of a tube and goes in the other side. In this scene I have made 4 instances of the ...
General_Iridium's user avatar
1 vote
1 answer
728 views

Instance a rigged mesh

I am trying to create a reusable rigged mesh, specifficly a toggle switch. What I want to achieve is multiple switches that can be posed and animated separately but that share mesh data so I can go ...
axevalley's user avatar
  • 111
6 votes
2 answers
868 views

Can you use geometry node data to affect the material of instanced objects? (E.g. scale changes color)

Specifically, is there any way to change the color of the instanced cubes based on their scale attribute?
Max Williams's user avatar
1 vote
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I made a pile of balls using particle system and physics and now i want to replicate and transform this pile as an object not a simulation

I tried going to modifiers tab and click convert on the particle system modifier, but that tries to convert the whole simulation and crashes my pc , I only want to convert one frame of the simulation ...
azabian's user avatar
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2 votes
1 answer
388 views

Would it be possible to dynamically update the collection offset for instancing?

So I like the idea of collection, but the main problem I have with collection is the lack of a define pivot. When I use collection for instancing, I need to place all the objects around the origin. ...
tcheng00's user avatar
1 vote
1 answer
470 views

Snapping doesn't work properly with collection instances

I'm trying to use collection instances (I think, the whole collection stuff is strange, confusing and in desperate need of a rework from the ground up, but I'm pretty sure that's what I'm doing) as ...
Beacon of Wierd's user avatar
1 vote
1 answer
163 views

I'm using objects as particles but the objects have hair. Why is the hair all going sideways?

I made some wheat, complete with the little hairs. I've set up a particle system to use my wheat reference and the result is pretty good at first glance. However, if I turn off phase randomization ...
Allen Simpson's user avatar
0 votes
1 answer
244 views

how to replicate spline and randomize bevel

I would like to randomize bevel size of the replicated spline. It look like Curve Object Output - Bevel Depth - doesn't work with list of numbers. Is there any other options? Thanks
barberik's user avatar
  • 119
0 votes
1 answer
119 views

Shading issue on instances by vertices

I am making some railings and instead of use the array modifier to repeat them, I choose to do it using instances by object's vertices. My problem is at the point where instances connect. I have this ...
Simos Sigma's user avatar
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1 answer
1k views

Distribute object instances at every vertex

Can I distribute object instances at every vertex? I tried with the new geometry nodes but it only distirbutes randomly (see screenshot).
10ALF12's user avatar
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27 views

Copying Group Instance Computation Expense

I am pushing into the scene around 38k to 50k cube instances using Python, however, I am reasonably expecting to finish the execution of the code within ten minutes or so, I am OK with an hour at most....
merkwur's user avatar
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2 votes
1 answer
991 views

Getting instanced particles to follow paths of hairs in particle system with hair dynamics

I've created a plane with a hair particle system and with hair dynamics on. I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along ...
Rowan Ibbeken's user avatar
3 votes
1 answer
3k views

Geometry Nodes instancing faces (Update Blender 3.0)

How to make Instancing Faces and aligned to face normal in Geometry Nodes? I tried blender 3.0. Mesh to Points node solved instancing in the middle of a triangle. But aligned to face normal weird. ...
Kálmán Kovács's user avatar
26 votes
2 answers
15k views

Control Instance Color with Geometry Nodes

I'm excitedly playing with the new Geometry Nodes system, but I've run into a limitation. I would like to control the color of object instances created with the ...
peacememories's user avatar
1 vote
1 answer
297 views

Can you rig a set of instances of an object?

I have a cylinder that's instanced along a line with 5 vertices (vertex instances), so I have 5 copies of it. (Note that the cylinder becomes a child of the line because of how instancing works.) I ...
GaryO's user avatar
  • 545
1 vote
0 answers
78 views

Hair Particle Instance Objects Inheriting Emitter Colours

Blender 2.9 Hello. I have a bird model with UVs and texturing on it. I need to create realistic feathering. The bird model has a hair particle system. I created a custom feather shape and used the ...
Celestial Light's user avatar
2 votes
2 answers
290 views

move instanced objects relative to empty

I'm trying to move [instanced] objects up when I move an empty beneath them. Picture a 10 x 10 array of spheres. I want it to look like something is moving below them pushing them up as it moves. I ...
Ben Beltman's user avatar
1 vote
0 answers
65 views

How to create an inverse weight map based on particle system

I'm creating a forest that consists of trees and grass. After creating a particle system for trees, I want to make the grass appear where there aren't any trees. Instead of creating a new weight paint ...
blendtonic's user avatar
2 votes
1 answer
216 views

TIP: How to find total number of unique objects among many instances

Is there a way to know how many unique objects (with unique mesh data) are in a Blender scene when you have a lot of instances of different objects? For example, if you have a scene with 500 instances ...
Copperplate's user avatar
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0 votes
0 answers
21 views

How to hide particle system original object? [duplicate]

I am working on a very complex scene, including areas that have particle systems (grass, flowers, etc.), mostly created with the Botaniq and Graswald addons. Because the scene is so heavy, I have ...
pschinzel's user avatar
  • 119
0 votes
1 answer
883 views

How do find all instances of a mesh via Python?

All answers I've seen here before say to check whether an object has multiple users to know if it's instanced or not, but what if you have multiple objects with multiple instances of each? How do you ...
eobet's user avatar
  • 314
1 vote
2 answers
2k views

Does instancing work with boolean modifier?

I am looking at trying to create a flexible system that allows me to place hole patterns on part I am making. Basically it is a riot shield and I want a hole pattern on it. I am trying to use ...
thoughtIhadaccount's user avatar
1 vote
0 answers
152 views

How to animate a character with the new Asset Browser?

Despite it still being in development, the new Asset Browser in v2.92 is a game changer. I'm wondering if it's currently possible to have a collection containing a rigged character and animate that ...
Legoman's user avatar
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0 votes
0 answers
132 views

Animation Nodes - How to access individual items within instanced collections?

I have a spline with an empty following along it using a Follow Spline Action node. Then I have a mesh object with a Curve Deform modifier binding it to the spline and a Copy Location constraint to ...
Graeme's user avatar
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1 vote
1 answer
198 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
donbonbon's user avatar
  • 107
2 votes
0 answers
92 views

Particle modifier object deformation problem

Im trying to make custom modeled monster tentacle to deform on the particle system hairs with the hair intance modifier. Particle system is animated with the turbulence field and working as expected. ...
Marko Milovic's user avatar
2 votes
1 answer
596 views

Is it possible to hide an array individual instance whitout applying the modifier?

So, let's say I have an array of a cube in X axis... So I would have 10 objects along X, for example, and I want it not to show the 3rd and 4th generated objects. Is there anyway to hide this objects ...
Bruno Ventura Gross's user avatar
2 votes
1 answer
698 views

How do you change the materials of linked instances stored in another blend file?

I'm creating roughly 15 product models with several color variation as well as product sets. I am having a problem as one product can be used to sell in a set with other products for example, or one ...
Jeremy McCloud's user avatar
1 vote
0 answers
67 views

What is the proper way to fully cover a sphere with tiny objects so they look cluttered?

I'm new in Blender. I'm trying to design a 3D model of a virus that reminds the COVID-19. I want have a surface which has these "seeds" growing out of it. Best way to this seems to be ...
Pain Man's user avatar
1 vote
2 answers
773 views

Is there any method to make the size random to the instanced objects created via Animation nodes?

I made the instances from a collection (of 4 objects) with the help of Animation nodes. I would like to change the sizes of each objects randomly. Now it seems all uniform and if i try to change the ...
Arun Nura's user avatar
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