Questions tagged [instances]

Questions related to instancing. Instancing is used to duplicate many objects that are the same. Uses such as particles, Dupliverts.

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How to Copy ( CTRL L ) Object Data to Many Objects while keeping all their Transforms ( Location Rotation & Scale )

I'm trying to build a roof with shingles. I start with one shingle, and make 3 modifiers: 2 arrays and 1 mirror. To reduce file size and mesh vertex I apply the modifiers, then I want to copy Object ...
sebseb's user avatar
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1 answer
311 views

How Do You Stack Instances on Z axis with Animation Nodes 2.0?

I'm relatively new to blender and extremely new to Animation Nodes 2.0. (I found out about it 2 days ago). I'm trying to make a cube falloff animation but I can only stack the cubes on the X and Y ...
Chey Jax's user avatar
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1 answer
137 views

How do you rig a character made out of linked parts?

I've modeled a character that I want to rig. Various parts of the character are mirrored (e.g. left and right arms), so I want to at least partially link them to make iterating on the model easier (...
Cykelero's user avatar
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1 answer
362 views

Recreating the Animation Nodes FCurve Animation Offset Template

Hi i've been trying to find a way to create and control traffic (thats also flying) in a large futuristic city scene. To do this I'm trying to re-create an old animation nodes template that I feel ...
Eoin Fay's user avatar
1 vote
0 answers
357 views

How to create a fully linked duplicate object?

Hi this is my first question on this site so if I made a mistake, please advise me! Q: Im trying to create duplicate from a "template" cube (I created a cube and put it in the layer 2) Now when Im ...
Hacker Online's user avatar
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1 answer
246 views

Orientation of instances in Particles Instance Modifier

I'm trying to get dynamic tassels attached to the end of a scarf in the example here. I just don't seem to be able to get the tassels oriented correctly, despite having studied Samir's excellent ...
inkmotor's user avatar
2 votes
0 answers
167 views

multiple instances of animated object

I created an animated object that consists of several pieces. now I would like to have multiple instances of it, but instead of them all being in sync I want to be able to manipulate the keyframes ...
kindoflike's user avatar
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1 answer
230 views

Move group instances together after rotation

I am trying to model a tripod. The idea was to model just one leg, making it a group, and then create two group instances of the leg, rotate them +-120 degrees (to face each other) and voila. The ...
Steogen's user avatar
1 vote
0 answers
313 views

Cycles displacement material wrong uv mapping

I managed to get uv mapping to get pseudo-randomly change on each object having the material. I've based the randomness on the Object Info random output, and get the uv to be rotated, shifted and ...
fudo's user avatar
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1 answer
584 views

How Can I Instance an Animated Cycles Gradient Material?

I am attempting to create lightning storm from a particle system that instances an object. For the material, I the base object has an animated color gradient, animated using the mapping node. I have ...
Nahotnoj's user avatar
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Add x instances of a group in realtime

I want to add x (integer) instances of a group at f(x) location (eg: the 3rd instance is at (0,0.1 * 3,0)) where x can be controlled in real-time by the means of an empty or slider. This is similar to ...
Log's user avatar
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406 views

How to apply physics on instances of group?

I have a group of multiple objects. I make a couple of instances via Shift + A and shift them along Z. Then I try to drop them ...
Necronomicron's user avatar
3 votes
1 answer
890 views

scattering instances in Blender

Let's say, I want to populate a parking lot with cars. Coming from Modo, I'd use replicators: -create an array of polygons, one for each parking space -create a group of cars -add a replicator item, ...
ivan's user avatar
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4 votes
2 answers
3k views

How to use "self" in a driver expression to refer to transforms of a bone in the parent armature?

I have created a rigged low-poly character which I intend to use for a crowd simulation, i.e. the plan is to create multiple linked instances of it, each with its own animation cycle, and add them to ...
Oliver Giesen's user avatar
2 votes
1 answer
406 views

How can I make duplicates of an object using empties as placeholders?

How can I make duplicates of an object using empties as placeholders? For example I have a cube as original. After that I place some empties with a certain position, rotation and scaling and then turn ...
Faceb Faceb's user avatar
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3 votes
1 answer
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Does blender have the concept of instances and params?

Goal My goal is to keep a single source of truth while allowing instances to modify a few expected parameters (a material for example). This way I can create a small object in a separate file, and ...
Renato's user avatar
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0 answers
435 views

How to: Group instances on Hair Particle system to shear and rotate

How to make a particle System to instanciates objects and make them rotate on the z axis as well as bend in reaction to force fields like wind. Using the "Render/Group" option in the PS properties, I ...
Tomás Ruiz's user avatar
1 vote
1 answer
721 views

Make particle instances stand on the plane but rotate randomly

I need the particle instances to point up, but with random rotation along the Z axis. How can this be done?
Ivan Lebedev's user avatar
0 votes
2 answers
329 views

Place random object from group

I'm working on a scene with a lot of container ships, where the ship is always the same, but i'd like to have a different arrangement of containers on the ships. I've modelled the ship and a ...
Pascal Sommer's user avatar
1 vote
1 answer
217 views

Branching a cached cloth simulation

I figured out I could get cloth to sew itself without gravity issues by animating gravity. So, after several minutes I end up without between fifty and a hundred frames of cloth simulation that result ...
AaronF's user avatar
  • 353
4 votes
2 answers
442 views

Exponential replication of object

I'm trying to figure out how I can create an array of objects where each instance has an increasing number instances of that starting object. A simple example: 1 cube 2 cubes (to the right and ...
michaelh's user avatar
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1 vote
0 answers
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Group instance: move source group

I've created a group then group instance and moved the parent. The result is that instances move in very strange way, like theyre movement s summing with parent or something... What is happening? I ...
Kowalski Paweł's user avatar
1 vote
0 answers
49 views

Instancing Actions?

I'm making character animations for a game project involving sword fighting. I'm wondering if there is a way to instance actions (or 'reference', not sure of the proper term for what I want). What I ...
Alex's user avatar
  • 11
2 votes
0 answers
647 views

Multiple instances of a rigged object

Is there a way to have multiple rigged objects that share mesh data? I have a big hall, and want to use a rigged lamp that I have on separate file, let's say "lamp.blend". The lamp and the armature ...
Piergi's user avatar
  • 21
14 votes
2 answers
18k views

File optimization: Duplicate or linked duplicate?

I'm currently in the process of optimizing my blend file. I am still relatively new at blender and would like some documentation on file size and render time reduction using linked or unlinked ...
Delagone's user avatar
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3 votes
2 answers
12k views

Copy a node-based material to another object, and then freely edit the second one?

I have a scene with two mountains, one is blue, and I would like the other one the small one) to be pink. In edit mode, objects have been separated (P). When I click on the second object and add a ...
MicroMachine's user avatar
  • 4,601
6 votes
1 answer
543 views

Storing many instances efficiently

Theres a few aspects to what I am looking for in terms of solution. We deal with extremely large scenes, and take huge advantage of instancing, dupligroups and particle systems However, when you ...
Carlo's user avatar
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1 vote
1 answer
235 views

How to mix destructive and non-destructive modifiers to maintain vertex order for mesh-cache?

Say I have an instanced model (duplicated with alt+D) and I add a meshcache modifier with a .mdd or .pc2 file loading a different version of the model. Will this break the instancing and cause it to ...
Ascalon's user avatar
  • 6,469
1 vote
1 answer
192 views

Randomizing crowd scenes with instanced models

I want to set up a crowd scene using instanced models with a lot of randomization. Say I have a library that consists of several bodies, hairstyles, and outfit pieces. I want to make a crowd where ...
Ascalon's user avatar
  • 6,469
2 votes
1 answer
2k views

Are Groups or Sketchup-like components feasible in Blender?

Apart from testing it myself, I've seen a few posts here and there, including from Sketchup users like me, sort of circle around this topic but never ask this question directly. How can I overcome ...
DailyFrankPeter's user avatar
1 vote
0 answers
224 views

Randomize Dupli-Groups

I'm currently constructing a city in blender, and one thing that I would like to do, so as to avoid modelling hundreds of buildings by hand, is to randomize some elements of the buildings. What I was ...
Zauberin Stardreamer's user avatar
4 votes
2 answers
1k views

How to apply scale to a multi user object

I have two cushions, and one of the cushions is an instance of another(object data synchronized). So I wanted to unwrap the cushion, but it came out odd because the scale is wrong.So I am wondering: ...
A.D.'s user avatar
  • 3,498
2 votes
1 answer
415 views

Create duplicates of objects and give them different rotation

I thought this would be best explained with an image :) Posting a duplicate of the written text below for search engines: Is there a way to project an object on each of these colored faces. With ...
ChoCho's user avatar
  • 159
3 votes
1 answer
3k views

How can I apply a modifier to a multi-user data object?

I made a scene with a lot of instance objects (Alt+D) and when I press 'Apply' to the Displace modifier, it doesn't let me. Is there any way to make it work? Or make the animation of the Displace ...
beavoru's user avatar
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1 vote
2 answers
672 views

Why are instances of duplicated groups linked

I'm a bit of a newb, so please bear with me. I have a number of objects (chairs) that are parented to another object (table). I have created a group of these objects and have many instances of this ...
swampy42's user avatar
1 vote
1 answer
2k views

Importing objects from 3Ds Max to Blender with instancing

What format or method is necessary to transfer a scene from Max to Blender without breaking instancing? I am trying to get some terrain, buildings, and trees from a large city scape working. They were ...
Ascalon's user avatar
  • 6,469
0 votes
1 answer
1k views

How do I move an object with a curve modifier applied to it?

To start, I have an example scene setup illustrating my setup. I have a round-ended cylinder that I've applied a Simple Deformation to taper it, and then a Curve to make it into a hooked claw or ...
Emily's user avatar
  • 329
1 vote
2 answers
1k views

Changing multiple duplicates

I hope you guys can help me out here. I have searched for a very long time and I am not sure if I am wording this correctly. So thank you for your patients. I have an object in blender that uses ...
kevMul's user avatar
  • 13
2 votes
1 answer
775 views

Can't duplicate a proxy armature with mesh

My problem: I have a rigged character as an asset of a master-scene in its own .blend-file. The asset.blend contains the character and its animations. To make use of my character and its animations ...
Marten Zander's user avatar
2 votes
1 answer
2k views

Animating model instances

I model a digger assembled of multiple parts, place several instances of it into the scene and animate each instance's bucket individually within the rotation constraints specified by the model. This ...
CryGuy's user avatar
  • 21
5 votes
1 answer
1k views

Assign a different material to objects within dupli_group instances

Say you have a cube and a sphere grouped as 'Group'. You instanciate that group and link it to the scene. Now when you click on the instance, there is no material panel. See the two pictures below ...
nantille's user avatar
  • 799
1 vote
0 answers
177 views

Cannot assign different textures to the instances of the same object in BGE

I have a certain object, a plane in this case. What I want to do is to create instances of it at BGE runtime and assign different textures to them. The code for the module invoked at the start ...
Highstaker's user avatar
6 votes
2 answers
350 views

How do I switch low with highpoly models?

I've heard this trick at the conference, but I can't remember it nor find the video. I have 300 instances of the same linked group in a scene and I want to use a low poly version for the camera work. ...
Haunt_House's user avatar
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5 votes
1 answer
995 views

Which is more efficient? duplifaces, particles, or group instances?

Particles give more controls for doing things like randomizing rotation of instances, but duplifaces and group instances allow for rotation and scale of individual instances. For something like ...
gandalf3's user avatar
  • 156k
4 votes
3 answers
13k views

How to flip direction of dupli objects?

I want to know how to get the dupli object to flip? Examlpe: I have bolts distributed on one side of the default cube. How can I get the "bolts" to point out on the other side of the cube. I have a ...
David's user avatar
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6 votes
2 answers
5k views

Can't change shapekey values on a linked mesh?

So, I need to show the same human body in a few different states (like "smile" and "frown"). Yay shapekeys! Unfortunately, when I link this object from the asset file to the rendering file, I have to ...
Matt's user avatar
  • 11.1k
11 votes
1 answer
16k views

Is there a way to procedurally scatter objects on the ground of my scene? [duplicate]

I would like to have plants, rocks, sticks and other debris scattered randomly on the ground in my scene, but I don't want to have to place it all there by hand. Is there an easy way to do this in ...
Thom Blair III's user avatar
8 votes
1 answer
19k views

Why are the objects in my hair particle system not sitting on top of the ground?

I made a hair particle system and set the Dupli Group to a group of 3 objects. Each of the 3 objects has: it's origin set to be touching the XY plane (on layer 2) it's Scale applied to 1 and it's ...
Thom Blair III's user avatar
1 vote
1 answer
360 views

DupliFrames creating too few objects

I've followed this tutorial: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Duplication/DupliFrames I've made a Curve > Path. I've then set frames under Path animation to 600 ...
FragmentAlteration's user avatar
4 votes
3 answers
2k views

How to give a variable rotation, scale or location offset to dupligroups objects?

I would like to bring a natural look to my dupligroups by giving every instance a different scale and/or rotation. Predictable: All locations, rotations and scales fields in blender can be computed (...
matali's user avatar
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